wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
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@ -7609,6 +7609,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ActiveRender(IWineD3DDevice* iface,
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implicitSwapchainImpl->drawable = newContext->drawable;
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implicitSwapchainImpl->render_ctx = newContext->context;
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}
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} else {
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/* Same context, but update renderUpsideDown and cull mode */
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device_render_to_texture(This, TRUE);
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}
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/* Replace the render target */
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