d3d8: Retrieve transform states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1636,7 +1636,7 @@ static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
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memcpy(matrix, &wined3d_stateblock_get_state(device->state)->transforms[state], sizeof(*matrix));
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return D3D_OK;
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return D3D_OK;
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