wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.

This commit is contained in:
Henri Verbeet 2009-01-08 10:19:16 +01:00 committed by Alexandre Julliard
parent 1a1f5ec69d
commit cc447eac55
6 changed files with 19 additions and 19 deletions

View File

@ -4003,9 +4003,9 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
if (VertexType & D3DFVF_XYZRHW) if (VertexType & D3DFVF_XYZRHW)
{ {
WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4; WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
WineD3DStrided.u.s.position_transformed = TRUE; WineD3DStrided.position_transformed = TRUE;
} else } else
WineD3DStrided.u.s.position_transformed = FALSE; WineD3DStrided.position_transformed = FALSE;
} }
if(VertexType & D3DFVF_NORMAL) if(VertexType & D3DFVF_NORMAL)
@ -4181,9 +4181,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
if (VertexType & D3DFVF_XYZRHW) if (VertexType & D3DFVF_XYZRHW)
{ {
WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4; WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
WineD3DStrided.u.s.position_transformed = TRUE; WineD3DStrided.position_transformed = TRUE;
} else } else
WineD3DStrided.u.s.position_transformed = FALSE; WineD3DStrided.position_transformed = FALSE;
} }
if(VertexType & D3DFVF_NORMAL) if(VertexType & D3DFVF_NORMAL)

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@ -152,7 +152,7 @@ void primitiveDeclarationConvertToStridedData(
const DWORD *streams = vertexDeclaration->streams; const DWORD *streams = vertexDeclaration->streams;
/* Check for transformed vertices, disable vertex shader if present */ /* Check for transformed vertices, disable vertex shader if present */
strided->u.s.position_transformed = vertexDeclaration->position_transformed; strided->position_transformed = vertexDeclaration->position_transformed;
if(vertexDeclaration->position_transformed) { if(vertexDeclaration->position_transformed) {
useVertexShaderFunction = FALSE; useVertexShaderFunction = FALSE;
} }
@ -861,8 +861,9 @@ void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
if (!use_vs(This->stateBlock)) if (!use_vs(This->stateBlock))
{ {
if(!This->strided_streams.u.s.position_transformed && This->activeContext->num_untracked_materials && if (!This->strided_streams.position_transformed && This->activeContext->num_untracked_materials
This->stateBlock->renderState[WINED3DRS_LIGHTING]) { && This->stateBlock->renderState[WINED3DRS_LIGHTING])
{
static BOOL warned; static BOOL warned;
if (!warned) { if (!warned) {
FIXME("Using software emulation because not all material properties could be tracked\n"); FIXME("Using software emulation because not all material properties could be tracked\n");
@ -1027,9 +1028,8 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
vtxStride * info->StartVertexOffsetWidth; vtxStride * info->StartVertexOffsetWidth;
/* Not entirely sure about what happens with transformed vertices */ /* Not entirely sure about what happens with transformed vertices */
if(strided.u.s.position_transformed) { if (strided.position_transformed) FIXME("Transformed position in rectpatch generation\n");
FIXME("Transformed position in rectpatch generation\n");
}
if(vtxStride % sizeof(GLfloat)) { if(vtxStride % sizeof(GLfloat)) {
/* glMap2f reads vertex sizes in GLfloats, the d3d stride is in bytes. /* glMap2f reads vertex sizes in GLfloats, the d3d stride is in bytes.
* I don't see how the stride could not be a multiple of 4, but make sure * I don't see how the stride could not be a multiple of 4, but make sure

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@ -477,7 +477,8 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
} }
if (shader->baseShader.reg_maps.shader_version >= WINED3DPS_VERSION(3,0)) if (shader->baseShader.reg_maps.shader_version >= WINED3DPS_VERSION(3,0))
{ {
if(((IWineD3DDeviceImpl *) shader->baseShader.device)->strided_streams.u.s.position_transformed) { if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed)
{
args->vp_mode = pretransformed; args->vp_mode = pretransformed;
} }
else if (use_vs(stateblock)) else if (use_vs(stateblock))
@ -492,7 +493,7 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
if(stateblock->renderState[WINED3DRS_FOGENABLE]) { if(stateblock->renderState[WINED3DRS_FOGENABLE]) {
switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) { switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
case WINED3DFOG_NONE: case WINED3DFOG_NONE:
if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.u.s.position_transformed if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
|| use_vs(stateblock)) || use_vs(stateblock))
{ {
args->fog = FOG_LINEAR; args->fog = FOG_LINEAR;

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@ -95,7 +95,7 @@ static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
transformed = ((stateblock->wineD3DDevice->strided_streams.u.s.position.lpData != NULL || transformed = ((stateblock->wineD3DDevice->strided_streams.u.s.position.lpData != NULL ||
stateblock->wineD3DDevice->strided_streams.u.s.position.VBO != 0) && stateblock->wineD3DDevice->strided_streams.u.s.position.VBO != 0) &&
stateblock->wineD3DDevice->strided_streams.u.s.position_transformed) ? TRUE : FALSE; stateblock->wineD3DDevice->strided_streams.position_transformed) ? TRUE : FALSE;
if (stateblock->renderState[WINED3DRS_LIGHTING] && !transformed) { if (stateblock->renderState[WINED3DRS_LIGHTING] && !transformed) {
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
@ -4321,9 +4321,7 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
useVertexShaderFunction, dataLocations, &fixup); useVertexShaderFunction, dataLocations, &fixup);
} }
if (dataLocations->u.s.position_transformed) { if (dataLocations->position_transformed) useVertexShaderFunction = FALSE;
useVertexShaderFunction = FALSE;
}
if(useVertexShaderFunction) { if(useVertexShaderFunction) {
if(((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->half_float_conv_needed && !fixup) { if(((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->half_float_conv_needed && !fixup) {
@ -4403,7 +4401,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
updateFog = TRUE; updateFog = TRUE;
} }
transformed = device->strided_streams.u.s.position_transformed; transformed = device->strided_streams.position_transformed;
if(transformed != context->last_was_rhw && !useVertexShaderFunction) { if(transformed != context->last_was_rhw && !useVertexShaderFunction) {
updateFog = TRUE; updateFog = TRUE;
} }

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@ -2454,7 +2454,7 @@ const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock) static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
{ {
return (stateblock->vertexShader return (stateblock->vertexShader
&& !stateblock->wineD3DDevice->strided_streams.u.s.position_transformed && !stateblock->wineD3DDevice->strided_streams.position_transformed
&& stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE); && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
} }

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@ -1879,10 +1879,11 @@ typedef struct WineDirect3DVertexStridedData
WineDirect3DStridedData sample; WineDirect3DStridedData sample;
/* Add fields here */ /* Add fields here */
BOOL position_transformed;
} s; } s;
WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
} u; } u;
BOOL position_transformed;
} WineDirect3DVertexStridedData; } WineDirect3DVertexStridedData;
typedef struct _WINED3DVSHADERCAPS2_0 typedef struct _WINED3DVSHADERCAPS2_0