d3dcompiler: Get rid of the BWRITERDECLUSAGE typedef.
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@ -568,7 +568,8 @@ enum bwritershader_param_srcmod_type
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#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
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#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
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#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
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#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
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typedef enum _BWRITERDECLUSAGE {
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enum bwriterdeclusage
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{
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BWRITERDECLUSAGE_POSITION,
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BWRITERDECLUSAGE_POSITION,
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BWRITERDECLUSAGE_BLENDWEIGHT,
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BWRITERDECLUSAGE_BLENDWEIGHT,
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BWRITERDECLUSAGE_BLENDINDICES,
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BWRITERDECLUSAGE_BLENDINDICES,
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@ -583,7 +584,7 @@ typedef enum _BWRITERDECLUSAGE {
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BWRITERDECLUSAGE_FOG,
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BWRITERDECLUSAGE_FOG,
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BWRITERDECLUSAGE_DEPTH,
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BWRITERDECLUSAGE_DEPTH,
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BWRITERDECLUSAGE_SAMPLE
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BWRITERDECLUSAGE_SAMPLE
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} BWRITERDECLUSAGE;
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};
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/* ps 1.x texture registers mappings */
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/* ps 1.x texture registers mappings */
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#define T0_REG 2
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#define T0_REG 2
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