ddraw: Set _TSS_ALPHA_OP to _SELECT_ARG1 in case of NULL texture in fixup_texture_alpha_op().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2667,7 +2667,7 @@ static void fixup_texture_alpha_op(struct d3d_device *device)
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/* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
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See d3d_device3_SetRenderState() for details. */
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struct wined3d_texture *tex;
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BOOL tex_alpha = FALSE;
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BOOL tex_alpha = TRUE;
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DDPIXELFORMAT ddfmt;
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if (!(device->legacyTextureBlending && device->texture_map_blend == D3DTBLEND_MODULATE))
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@ -2680,8 +2680,8 @@ static void fixup_texture_alpha_op(struct d3d_device *device)
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wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc);
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ddfmt.dwSize = sizeof(ddfmt);
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ddrawformat_from_wined3dformat(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask)
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tex_alpha = TRUE;
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if (!ddfmt.u5.dwRGBAlphaBitMask)
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tex_alpha = FALSE;
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}
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/* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
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@ -9506,6 +9506,7 @@ static void test_texturemapblend(void)
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DDCOLORKEY ckey;
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D3DCOLOR color;
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ULONG refcount;
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DWORD value;
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HWND window;
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DDBLTFX fx;
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HRESULT hr;
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@ -9548,20 +9549,24 @@ static void test_texturemapblend(void)
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}
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hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
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ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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viewport = create_viewport(device, 0, 0, 640, 480);
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hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, &texturemapblend);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(texturemapblend == D3DTBLEND_MODULATE, "Got unexpected texture map blend %#x.\n", texturemapblend);
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hr = IDirect3DDevice3_GetTextureStageState(device, 0, D3DTSS_ALPHAOP, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(value == D3DTOP_SELECTARG1, "Got unexpected D3DTSS_ALPHAOP value %#x.\n", value);
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/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture
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* alpha channel.
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*
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@ -9582,15 +9587,29 @@ static void test_texturemapblend(void)
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U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetTexture(device, 0, texture);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_GetTextureStageState(device, 0, D3DTSS_ALPHAOP, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(value == D3DTOP_SELECTARG1, "Got unexpected D3DTSS_ALPHAOP value %#x.\n", value);
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hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_GetTextureStageState(device, 0, D3DTSS_ALPHAOP, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(value == D3DTOP_SELECTARG1, "Got unexpected D3DTSS_ALPHAOP value %#x.\n", value);
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hr = IDirect3DDevice3_SetTexture(device, 0, texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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@ -9615,8 +9634,12 @@ static void test_texturemapblend(void)
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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#if 0
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/* Disable the call to test that the device has this state by default. */
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hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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#endif
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/* Texture stage state does not change so legacy texture blending stays enabled. */
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hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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@ -9727,7 +9750,7 @@ static void test_texturemapblend(void)
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DTexture2_Release(texture);
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refcount = IDirectDrawSurface4_Release(surface);
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ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
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@ -9748,33 +9771,37 @@ static void test_texturemapblend(void)
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U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
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hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetTexture(device, 0, texture);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_GetTextureStageState(device, 0, D3DTSS_ALPHAOP, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(value == D3DTOP_SELECTARG2, "Got unexpected D3DTSS_ALPHAOP value %#x.\n", value);
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hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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U5(fx).dwFillColor = 0xff0000ff;
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hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x800000ff;
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hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
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D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
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D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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color = get_surface_color(rt, 5, 5);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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