include/d3d10: Add D3D10_FORMAT_SUPPORT enum.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -893,6 +893,35 @@ typedef enum D3D10_COLOR_WRITE_ENABLE {
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D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
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D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
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} D3D10_COLOR_WRITE_ENABLE;
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} D3D10_COLOR_WRITE_ENABLE;
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typedef enum D3D10_FORMAT_SUPPORT
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{
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D3D10_FORMAT_SUPPORT_BUFFER = 0x00000001,
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D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
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D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
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D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
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D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
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D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
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D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
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D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
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D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
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D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
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D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
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D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
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D3D10_FORMAT_SUPPORT_MIP = 0x00001000,
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D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
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D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
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D3D10_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
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D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
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D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
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D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
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D3D10_FORMAT_SUPPORT_DISPLAY = 0x00080000,
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D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
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D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
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D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
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D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
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D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
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} D3D10_FORMAT_SUPPORT;
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typedef enum D3D10_TEXTURECUBE_FACE {
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typedef enum D3D10_TEXTURECUBE_FACE {
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D3D10_TEXTURECUBE_FACE_POSITIVE_X,
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D3D10_TEXTURECUBE_FACE_POSITIVE_X,
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D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
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D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
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