d3d9: Prefer bind flags over usage flags in d3d9_device_ColorFill().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-05 15:13:56 +03:30 committed by Alexandre Julliard
parent 86a0f486c6
commit cc0c7d727b
1 changed files with 2 additions and 2 deletions

View File

@ -1750,13 +1750,13 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access);
return D3DERR_INVALIDCALL;
}
if ((desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_TEXTURE)) == WINED3DUSAGE_TEXTURE)
if ((desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_SHADER_RESOURCE)) == WINED3D_BIND_SHADER_RESOURCE)
{
wined3d_mutex_unlock();
WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
if (desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
wined3d_mutex_unlock();
WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");