include: Include math.h in d3dvec.inl as it uses sqrt().
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@ -19,6 +19,8 @@
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#ifndef __WINE_D3DVEC_INL
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#define __WINE_D3DVEC_INL
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#include <math.h>
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/*** constructors ***/
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inline _D3DVECTOR::_D3DVECTOR(D3DVALUE f)
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