d3dx9: D3DXAssembleShaderFromResource implementation.
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@ -1,8 +1,8 @@
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@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
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@ stub D3DXAssembleShaderFromResourceA
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@ stub D3DXAssembleShaderFromResourceW
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@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
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@ stub D3DXCheckCubeTextureRequirements
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@ stub D3DXCheckTextureRequirements
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@ -23,6 +23,7 @@
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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@ -179,3 +180,43 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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FIXME("stub\n");
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return D3DERR_INVALIDCALL;
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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