ddraw/tests: Move IDirect3DViewport::TransformVertices tests to ddraw1.c.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-08-31 22:01:23 +01:00 committed by Alexandre Julliard
parent c8b166e3bf
commit cbb2f34a79
2 changed files with 365 additions and 275 deletions

View File

@ -1112,45 +1112,16 @@ static void ViewportTest(void)
ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr);
}
#define SET_VP_DATA(vp_data) \
vp_data.dwSize = sizeof(vp_data); \
vp_data.dwX = 0; \
vp_data.dwY = 0; \
vp_data.dwWidth = 256; \
vp_data.dwHeight = 256; \
vp_data.dvMaxX = 256; \
vp_data.dvMaxY = 256; \
vp_data.dvScaleX = 5; \
vp_data.dvScaleY = 5; \
vp_data.dvMinZ = -25; \
vp_data.dvMaxZ = 60;
static void Direct3D1Test(void)
{
HRESULT hr;
D3DEXECUTEBUFFERDESC desc;
D3DVIEWPORT vp_data;
D3DINSTRUCTION *instr;
D3DBRANCH *branch;
IDirect3D *Direct3D_alt;
IDirect3DLight *d3dlight;
ULONG refcount;
unsigned int idx = 0;
static struct v_in testverts[] = {
{0.0, 0.0, 0.0}, { 1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0},
{0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5}, {-0.5, -0.5, 0.0},
};
static struct v_in cliptest[] = {
{25.59, 25.59, 1.0}, {-25.59, -25.59, 0.0},
{25.61, 25.61, 1.01}, {-25.61, -25.61, -0.01},
};
static struct v_in offscreentest[] = {
{128.1, 0.0, 0.0},
};
struct v_out out[sizeof(testverts) / sizeof(testverts[0])];
D3DHVERTEX outH[sizeof(testverts) / sizeof(testverts[0])];
D3DTRANSFORMDATA transformdata;
DWORD i = 0;
/* Interface consistency check. */
hr = IDirect3DDevice_GetDirect3D(Direct3DDevice1, &Direct3D_alt);
@ -1235,252 +1206,6 @@ static void Direct3D1Test(void)
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
memset(&transformdata, 0, sizeof(transformdata));
transformdata.dwSize = sizeof(transformdata);
transformdata.lpIn = testverts;
transformdata.dwInSize = sizeof(testverts[0]);
transformdata.lpOut = out;
transformdata.dwOutSize = sizeof(out[0]);
transformdata.lpHOut = NULL;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {129.0, 127.0, 1.0, 1}, {127.0, 129.0, -1, 1},
{128.5, 127.5, 0.5, 1}, {127.5, 128.5, -0.5, 1}, {127.5, 128.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
SET_VP_DATA(vp_data);
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {133.0, 123.0, 1.0, 1}, {123.0, 133.0, -1, 1},
{130.5, 125.5, 0.5, 1}, {125.5, 130.5, -0.5, 1}, {125.5, 130.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
SET_VP_DATA(vp_data);
vp_data.dwX = 10;
vp_data.dwY = 20;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, {133.0, 153.0, -1, 1},
{140.5, 145.5, 0.5, 1}, {135.5, 150.5, -0.5, 1}, {135.5, 150.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
transformdata.lpHOut = outH;
memset(out, 0xcc, sizeof(out));
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const D3DHVERTEX cmpH[] = {
{0, { 0.0}, { 0.0}, { 0.0}}, {0, { 1.0}, { 1.0}, {1.0}},
{D3DCLIP_FRONT, {-1.0}, {-1.0}, {-1.0}}, {0, { 0.5}, { 0.5}, {0.5}},
{D3DCLIP_FRONT, {-0.5}, {-0.5}, {-0.5}}, {0, {-0.5}, {-0.5}, {0.0}}
};
ok(U1(cmpH[i]).hx == U1(outH[i]).hx && U2(cmpH[i]).hy == U2(outH[i]).hy &&
U3(cmpH[i]).hz == U3(outH[i]).hz && cmpH[i].dwFlags == outH[i].dwFlags,
"HVertex %d differs. Got %08x %f %f %f, expected %08x %f %f %f\n", i + 1,
outH[i].dwFlags, U1(outH[i]).hx, U2(outH[i]).hy, U3(outH[i]).hz,
cmpH[i].dwFlags, U1(cmpH[i]).hx, U2(cmpH[i]).hy, U3(cmpH[i]).hz);
/* No scheme has been found behind those return values. It seems to be
* whatever data windows has when throwing the vertex away. Modify the
* input test vertices to test this more. Depending on the input data
* it can happen that the z coord gets written into y, or similar things
*/
if(0)
{
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, { -1.0, -1.0, 0.5, 1},
{140.5, 145.5, 0.5, 1}, { -0.5, -0.5, -0.5, 1}, {135.5, 150.5, 0.0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
}
for(i = 0; i < sizeof(out) / sizeof(DWORD); i++) {
ok(((DWORD *) out)[i] != 0xcccccccc,
"Regular output DWORD %d remained untouched\n", i);
}
transformdata.lpIn = cliptest;
transformdata.dwInSize = sizeof(cliptest[0]);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP,
D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expected %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
SET_VP_DATA(vp_data);
vp_data.dwWidth = 10;
vp_data.dwHeight = 1000;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
i = 10;
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
D3DCLIP_RIGHT,
D3DCLIP_LEFT,
D3DCLIP_RIGHT | D3DCLIP_BACK,
D3DCLIP_LEFT | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expected %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
SET_VP_DATA(vp_data);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %s\n", i ? "TRUE" : "FALSE");
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_BACK,
D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expected %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
/* Finally try to figure out how the DWORD dwOffscreen works.
* Apparently no vertex is offscreen with clipping off,
* and with clipping on the offscreen flag is set if only one vertex
* is transformed, and this vertex is offscreen.
*/
SET_VP_DATA(vp_data);
vp_data.dwWidth = 5;
vp_data.dwHeight = 5;
vp_data.dvScaleX = 10000;
vp_data.dvScaleY = 10000;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
transformdata.lpIn = cliptest;
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, 2,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
transformdata.lpIn = cliptest + 1;
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %d\n", i);
transformdata.lpIn = offscreentest;
transformdata.dwInSize = sizeof(offscreentest[0]);
SET_VP_DATA(vp_data);
vp_data.dwWidth = 257;
vp_data.dwHeight = 257;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(SUCCEEDED(hr), "IDirect3DViewport_SetViewport returned %#x.\n", hr);
i = 12345;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(SUCCEEDED(hr), "IDirect3DViewport_SetViewport returned %#x.\n", hr);
i = 12345;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == D3DCLIP_RIGHT, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, 0,
&i);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
hr = IDirect3DDevice_DeleteViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr);

View File

@ -20,6 +20,7 @@
#define COBJMACROS
#include "wine/test.h"
#include <limits.h>
#include "d3d.h"
static BOOL is_ddraw64 = sizeof(DWORD) != sizeof(DWORD *);
@ -27,6 +28,15 @@ static DEVMODEW registry_mode;
static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *);
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
#endif
struct vec4
{
float x, y, z, w;
};
struct create_window_thread_param
{
HWND window;
@ -47,6 +57,30 @@ static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
return TRUE;
}
static BOOL compare_float(float f, float g, unsigned int ulps)
{
int x = *(int *)&f;
int y = *(int *)&g;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return FALSE;
return TRUE;
}
static BOOL compare_vec4(const struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps)
{
return compare_float(vec->x, x, ulps)
&& compare_float(vec->y, y, ulps)
&& compare_float(vec->z, z, ulps)
&& compare_float(vec->w, w, ulps);
}
static IDirectDrawSurface *create_overlay(IDirectDraw *ddraw,
unsigned int width, unsigned int height, DWORD format)
{
@ -9071,6 +9105,336 @@ static void test_getdc(void)
DestroyWindow(window);
}
/* TransformVertices always writes 32 bytes regardless of the input / output stride.
* The stride is honored for navigating to the next vertex. 3 floats input position
* are read, and 16 bytes extra vertex data are copied around. */
struct transform_input
{
float x, y, z, unused1; /* Position data, transformed. */
DWORD v1, v2, v3, v4; /* Extra data, e.g. color and texture coords, copied. */
DWORD unused2;
};
struct transform_output
{
float x, y, z, w;
DWORD v1, v2, v3, v4;
DWORD unused3, unused4;
};
static void test_transform_vertices(void)
{
IDirect3DDevice *device;
IDirectDraw *ddraw;
ULONG refcount;
HWND window;
HRESULT hr;
IDirect3DViewport *viewport;
static struct transform_input position_tests[] =
{
{ 0.0f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5},
{ 1.0f, 1.0f, 1.0f, 8.0f, 6, 7, 8, 9, 10},
{-1.0f, -1.0f, -1.0f, 4.0f, 11, 12, 13, 14, 15},
{ 0.5f, 0.5f, 0.5f, 2.0f, 16, 17, 18, 19, 20},
{-0.5f, -0.5f, -0.5f, 1.0f, ~1U, ~2U, ~3U, ~4U, ~5U},
{-0.5f, -0.5f, 0.0f, 0.0f, ~6U, ~7U, ~8U, ~9U, ~0U},
};
static struct transform_input cliptest[] =
{
{ 25.59f, 25.59f, 1.0f, 0.0f, 1, 2, 3, 4, 5},
{ 25.61f, 25.61f, 1.01f, 0.0f, 1, 2, 3, 4, 5},
{-25.59f, -25.59f, 0.0f, 0.0f, 1, 2, 3, 4, 5},
{-25.61f, -25.61f, -0.01f, 0.0f, 1, 2, 3, 4, 5},
};
static struct transform_input offscreentest[] =
{
{128.1f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5},
};
struct transform_output out[ARRAY_SIZE(position_tests)];
D3DHVERTEX out_h[ARRAY_SIZE(position_tests)];
D3DTRANSFORMDATA transformdata;
static const D3DVIEWPORT vp_template =
{
sizeof(vp_template), 0, 0, 256, 256, 5.0f, 5.0f, 256.0f, 256.0f, -25.0f, 60.0f
};
D3DVIEWPORT vp_data =
{
sizeof(vp_data), 0, 0, 256, 256, 1.0f, 1.0f, 256.0f, 256.0f, 0.0f, 1.0f
};
unsigned int i;
DWORD offscreen;
for (i = 0; i < ARRAY_SIZE(out); ++i)
{
out[i].unused3 = 0xdeadbeef;
out[i].unused4 = 0xcafecafe;
}
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
viewport = create_viewport(device, 0, 0, 256, 256);
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
memset(&transformdata, 0, sizeof(transformdata));
transformdata.dwSize = sizeof(transformdata);
transformdata.lpIn = position_tests;
transformdata.dwInSize = sizeof(position_tests[0]);
transformdata.lpOut = out;
transformdata.dwOutSize = sizeof(out[0]);
transformdata.lpHOut = NULL;
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{128.0f, 128.0f, 0.0f, 1.0f}, {129.0f, 127.0f, 1.0f, 1.0f}, {127.0f, 129.0f, -1.0f, 1.0f},
{128.5f, 127.5f, 0.5f, 1.0f}, {127.5f, 128.5f, -0.5f, 1.0f}, {127.5f, 128.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
todo_wine ok(out[i].v1 == position_tests[i].v1 && out[i].v2 == position_tests[i].v2
&& out[i].v3 == position_tests[i].v3 && out[i].v4 == position_tests[i].v4,
"Vertex %u payload is %u %u %u %u.\n", i, out[i].v1, out[i].v2, out[i].v3, out[i].v4);
ok(out[i].unused3 == 0xdeadbeef && out[i].unused4 == 0xcafecafe,
"Vertex %u unused data is %#x, %#x.\n", i, out[i].unused3, out[i].unused4);
}
vp_data = vp_template;
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{128.0f, 128.0f, 0.0f, 1.0f}, {133.0f, 123.0f, 1.0f, 1.0f}, {123.0f, 133.0f, -1.0f, 1.0f},
{130.5f, 125.5f, 0.5f, 1.0f}, {125.5f, 130.5f, -0.5f, 1.0f}, {125.5f, 130.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
vp_data.dwX = 10;
vp_data.dwY = 20;
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const struct vec4 cmp[] =
{
{138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, {133.0f, 153.0f, -1.0f, 1.0f},
{140.5f, 145.5f, 0.5f, 1.0f}, {135.5f, 150.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
transformdata.lpHOut = out_h;
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
{
static const D3DHVERTEX cmp_h[] =
{
{0, { 0.0f}, { 0.0f}, { 0.0f}}, {0, { 1.0f}, { 1.0f}, {1.0f}},
{D3DCLIP_FRONT, {-1.0f}, {-1.0f}, {-1.0f}}, {0, { 0.5f}, { 0.5f}, {0.5f}},
{D3DCLIP_FRONT, {-0.5f}, {-0.5f}, {-0.5f}}, {0, {-0.5f}, {-0.5f}, {0.0f}}
};
ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096)
&& compare_float(U1(cmp_h[i]).hy, U1(out_h[i]).hy, 4096)
&& compare_float(U1(cmp_h[i]).hz, U1(out_h[i]).hz, 4096)
&& cmp_h[i].dwFlags == out_h[i].dwFlags,
"HVertex %u differs. Got %#x %f %f %f.\n", i,
out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz);
/* No scheme has been found behind those return values. It seems to be
* whatever data windows has when throwing the vertex away. Modify the
* input test vertices to test this more. Depending on the input data
* it can happen that the z coord gets written into y, or similar things. */
if (0)
{
static const struct vec4 cmp[] =
{
{138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, { -1.0f, -1.0f, 0.5f, 1.0f},
{140.5f, 145.5f, 0.5f, 1.0f}, { -0.5f, -0.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f}
};
ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
"Vertex %u differs. Got %f %f %f %f.\n", i,
out[i].x, out[i].y, out[i].z, out[i].w);
}
}
transformdata.lpIn = cliptest;
transformdata.dwInSize = sizeof(cliptest[0]);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(cliptest),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
{
static const DWORD flags[] =
{
0,
D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP,
0,
D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
};
ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
}
vp_data = vp_template;
vp_data.dwWidth = 10;
vp_data.dwHeight = 1000;
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(cliptest),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
{
static const DWORD flags[] =
{
D3DCLIP_RIGHT,
D3DCLIP_RIGHT | D3DCLIP_BACK,
D3DCLIP_LEFT,
D3DCLIP_LEFT | D3DCLIP_FRONT,
};
ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
}
vp_data = vp_template;
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(cliptest),
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
{
static const DWORD flags[] =
{
0,
D3DCLIP_BACK,
0,
D3DCLIP_FRONT,
};
ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
}
/* Finally try to figure out how the DWORD dwOffscreen works.
* Apparently no vertex is offscreen with clipping off,
* and with clipping on the offscreen flag is set if only one vertex
* is transformed, and this vertex is offscreen.
*
* FIXME: This is wrong. It might be the logical AND of all
* output clip flags. */
vp_data = vp_template;
vp_data.dwWidth = 5;
vp_data.dwHeight = 5;
vp_data.dvScaleX = 10000.0f;
vp_data.dvScaleY = 10000.0f;
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
transformdata.lpIn = cliptest;
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
hr = IDirect3DViewport_TransformVertices(viewport, 2,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
todo_wine ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
transformdata.lpIn = cliptest + 2;
hr = IDirect3DViewport_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen);
transformdata.lpIn = offscreentest;
transformdata.dwInSize = sizeof(offscreentest[0]);
vp_data = vp_template;
vp_data.dwWidth = 257;
vp_data.dwHeight = 257;
vp_data.dvScaleX = 1.0f;
vp_data.dvScaleY = 1.0f;
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
offscreen = 0xdeadbeef;
hr = IDirect3DViewport_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(!offscreen, "Offscreen is %x.\n", offscreen);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
hr = IDirect3DViewport_SetViewport(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
hr = IDirect3DViewport_TransformVertices(viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
ok(offscreen == D3DCLIP_RIGHT, "Offscreen is %x.\n", offscreen);
/* Invalid flags. */
hr = IDirect3DViewport_TransformVertices(viewport, ARRAY_SIZE(position_tests),
&transformdata, 0, &offscreen);
ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
destroy_viewport(device, viewport);
refcount = IDirect3DDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
START_TEST(ddraw1)
{
IDirectDraw *ddraw;
@ -9153,4 +9517,5 @@ START_TEST(ddraw1)
test_overlay_rect();
test_blt();
test_getdc();
test_transform_vertices();
}