d3dcompiler_43: Turn variable 'c' into a static constant.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2176,7 +2176,7 @@ static void debug_dump_ir_swizzle(const struct hlsl_ir_swizzle *swizzle)
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}
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else
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{
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char c[] = {'x', 'y', 'z', 'w'};
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static const char c[] = {'x', 'y', 'z', 'w'};
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for (i = 0; i < swizzle->node.data_type->dimx; ++i)
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TRACE("%c", c[(swizzle->swizzle >> i * 2) & 0x3]);
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