winemac.drv: Fix crash when building against Metal-capable SDK but running on older OS X.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50790
Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit d52c4eb00c
)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
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@ -343,10 +343,15 @@ static int macdrv_get_gpu_info_from_display_id_using_metal(struct macdrv_gpu* gp
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int ret = -1;
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int ret = -1;
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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/* Test if Metal is available */
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if (&CGDirectDisplayCopyCurrentMetalDevice == NULL)
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goto done;
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device = [CGDirectDisplayCopyCurrentMetalDevice(display_id) autorelease];
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device = [CGDirectDisplayCopyCurrentMetalDevice(display_id) autorelease];
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if (device && [device respondsToSelector:@selector(registryID)])
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if (device && [device respondsToSelector:@selector(registryID)])
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ret = macdrv_get_gpu_info_from_registry_id(gpu, device.registryID);
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ret = macdrv_get_gpu_info_from_registry_id(gpu, device.registryID);
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done:
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[pool release];
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[pool release];
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return ret;
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return ret;
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}
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}
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