d3dx10: Add D3DX10LoadTextureFromTexture() stub.
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,7 +54,7 @@
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@ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr)
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@ stub D3DX10LoadTextureFromTexture(ptr ptr ptr)
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@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
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@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr)
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@ -241,3 +241,11 @@ D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable)
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return D3DX_NOT_OPTIMIZED;
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}
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HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_texture, D3DX10_TEXTURE_LOAD_INFO *load_info,
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ID3D10Resource *dst_texture)
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{
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FIXME("src_texture %p, load_info %p, dst_texture %p stub!\n", src_texture, load_info, dst_texture);
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return E_NOTIMPL;
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}
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@ -103,17 +103,47 @@ typedef struct D3DX10_IMAGE_LOAD_INFO
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#endif
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} D3DX10_IMAGE_LOAD_INFO;
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typedef struct _D3DX10_TEXTURE_LOAD_INFO
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{
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D3D10_BOX *pSrcBox;
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D3D10_BOX *pDstBox;
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UINT SrcFirstMip;
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UINT DstFirstMip;
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UINT NumMips;
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UINT SrcFirstElement;
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UINT DstFirstElement;
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UINT NumElements;
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UINT Filter;
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UINT MipFilter;
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#ifdef __cplusplus
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_D3DX10_TEXTURE_LOAD_INFO()
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{
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pSrcBox = NULL;
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pDstBox = NULL;
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SrcFirstMip = 0;
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DstFirstMip = 0;
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NumMips = D3DX10_DEFAULT;
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SrcFirstElement = 0;
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DstFirstElement = 0;
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NumElements = D3DX10_DEFAULT;
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Filter = D3DX10_DEFAULT;
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MipFilter = D3DX10_DEFAULT;
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}
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#endif
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} D3DX10_TEXTURE_LOAD_INFO;
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size,
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D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
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HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter);
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HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *img_info, HRESULT *hresult);
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HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_texture, D3DX10_TEXTURE_LOAD_INFO *load_info,
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ID3D10Resource *dst_texture);
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#ifdef __cplusplus
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}
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