d3dx10: Add D3DX10LoadTextureFromTexture() stub.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2019-11-06 10:06:30 +01:00 committed by Alexandre Julliard
parent aef11864a4
commit cb79ad8217
3 changed files with 41 additions and 3 deletions

View File

@ -54,7 +54,7 @@
@ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) @ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr)
@ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) @ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr)
@ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) @ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr)
@ stub D3DX10LoadTextureFromTexture(ptr ptr ptr) @ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) @ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) @ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) @ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr)

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@ -241,3 +241,11 @@ D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable)
return D3DX_NOT_OPTIMIZED; return D3DX_NOT_OPTIMIZED;
} }
HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_texture, D3DX10_TEXTURE_LOAD_INFO *load_info,
ID3D10Resource *dst_texture)
{
FIXME("src_texture %p, load_info %p, dst_texture %p stub!\n", src_texture, load_info, dst_texture);
return E_NOTIMPL;
}

View File

@ -103,17 +103,47 @@ typedef struct D3DX10_IMAGE_LOAD_INFO
#endif #endif
} D3DX10_IMAGE_LOAD_INFO; } D3DX10_IMAGE_LOAD_INFO;
typedef struct _D3DX10_TEXTURE_LOAD_INFO
{
D3D10_BOX *pSrcBox;
D3D10_BOX *pDstBox;
UINT SrcFirstMip;
UINT DstFirstMip;
UINT NumMips;
UINT SrcFirstElement;
UINT DstFirstElement;
UINT NumElements;
UINT Filter;
UINT MipFilter;
#ifdef __cplusplus
_D3DX10_TEXTURE_LOAD_INFO()
{
pSrcBox = NULL;
pDstBox = NULL;
SrcFirstMip = 0;
DstFirstMip = 0;
NumMips = D3DX10_DEFAULT;
SrcFirstElement = 0;
DstFirstElement = 0;
NumElements = D3DX10_DEFAULT;
Filter = D3DX10_DEFAULT;
MipFilter = D3DX10_DEFAULT;
}
#endif
} D3DX10_TEXTURE_LOAD_INFO;
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size, HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size,
D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult); D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter); HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter);
HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump, HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump,
D3DX10_IMAGE_INFO *img_info, HRESULT *hresult); D3DX10_IMAGE_INFO *img_info, HRESULT *hresult);
HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_texture, D3DX10_TEXTURE_LOAD_INFO *load_info,
ID3D10Resource *dst_texture);
#ifdef __cplusplus #ifdef __cplusplus
} }