include: Add windows.ui.idl file.
Needed by windows.media.closedcaptioning.idl. Signed-off-by: Mohamad Al-Jaf <mohamadaljaf@gmail.com> Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8c50a9508c
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@ -801,6 +801,7 @@ SOURCES = \
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windows.system.idl \
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windows.system.power.idl \
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windows.system.userprofile.idl \
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windows.ui.idl \
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windowscontracts.idl \
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windowsx.h \
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wine/debug.h \
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@ -0,0 +1,323 @@
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/*
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* Copyright 2022 Mohamad Al-Jaf
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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namespace Windows.UI {
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typedef struct Color Color;
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typedef struct WindowId WindowId;
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interface IColorHelper;
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interface IColorHelperStatics;
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interface IColorHelperStatics2;
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interface IColors;
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interface IColorsStatics;
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interface IUIContentRoot;
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interface IUIContext;
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runtimeclass ColorHelper;
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runtimeclass Colors;
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runtimeclass UIContentRoot;
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runtimeclass UIContext;
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declare {
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interface Windows.Foundation.Collections.IIterable<Windows.UI.Color>;
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interface Windows.Foundation.Collections.IIterable<Windows.UI.WindowId>;
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interface Windows.Foundation.Collections.IIterator<Windows.UI.Color>;
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interface Windows.Foundation.Collections.IIterator<Windows.UI.WindowId>;
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interface Windows.Foundation.Collections.IVectorView<Windows.UI.WindowId>;
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interface Windows.Foundation.IReference<Windows.UI.Color>;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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]
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struct Color
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{
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BYTE A;
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BYTE R;
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BYTE G;
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BYTE B;
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 12.0)
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]
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struct WindowId
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{
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UINT64 Value;
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.UI.ColorHelper),
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uuid(193cfbe7-65c7-4540-ad08-6283ba76879a)
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]
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interface IColorHelper : IInspectable
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{
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.UI.ColorHelper),
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uuid(8504dbea-fb6a-4144-a6c2-33499c9284f5)
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]
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interface IColorHelperStatics : IInspectable
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{
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HRESULT FromArgb([in] BYTE a, [in] BYTE r, [in] BYTE g, [in] BYTE b, [out, retval] Windows.UI.Color *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.UI.ColorHelper),
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uuid(24d9af02-6eb0-4b94-855c-fcf0818d9a16)
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]
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interface IColorHelperStatics2 : IInspectable
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{
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HRESULT ToDisplayName([in] Windows.UI.Color color, [out, retval] HSTRING *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.UI.Colors),
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uuid(9b8c9326-4ca6-4ce5-8994-9eff65cabdcc)
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]
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interface IColors : IInspectable
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{
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.UI.Colors),
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uuid(cff52e04-cca6-4614-a17e-754910c84a99)
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]
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interface IColorsStatics : IInspectable
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{
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[propget] HRESULT AliceBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT AntiqueWhite([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Aqua([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Aquamarine([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Azure([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Beige([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Bisque([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Black([out, retval] Windows.UI.Color *value);
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[propget] HRESULT BlanchedAlmond([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Blue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT BlueViolet([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Brown([out, retval] Windows.UI.Color *value);
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[propget] HRESULT BurlyWood([out, retval] Windows.UI.Color *value);
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[propget] HRESULT CadetBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Chartreuse([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Chocolate([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Coral([out, retval] Windows.UI.Color *value);
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[propget] HRESULT CornflowerBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Cornsilk([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Crimson([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Cyan([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkCyan([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkGoldenrod([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkGray([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkKhaki([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkMagenta([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkOliveGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkOrange([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkOrchid([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkRed([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkSalmon([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkSeaGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkSlateBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkSlateGray([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkTurquoise([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DarkViolet([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DeepPink([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DeepSkyBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DimGray([out, retval] Windows.UI.Color *value);
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[propget] HRESULT DodgerBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Firebrick([out, retval] Windows.UI.Color *value);
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[propget] HRESULT FloralWhite([out, retval] Windows.UI.Color *value);
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[propget] HRESULT ForestGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Fuchsia([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Gainsboro([out, retval] Windows.UI.Color *value);
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[propget] HRESULT GhostWhite([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Gold([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Goldenrod([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Gray([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Green([out, retval] Windows.UI.Color *value);
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[propget] HRESULT GreenYellow([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Honeydew([out, retval] Windows.UI.Color *value);
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[propget] HRESULT HotPink([out, retval] Windows.UI.Color *value);
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[propget] HRESULT IndianRed([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Indigo([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Ivory([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Khaki([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Lavender([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LavenderBlush([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LawnGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LemonChiffon([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightCoral([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightCyan([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightGoldenrodYellow([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightGray([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightPink([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightSalmon([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightSeaGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightSkyBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightSlateGray([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightSteelBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LightYellow([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Lime([out, retval] Windows.UI.Color *value);
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[propget] HRESULT LimeGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Linen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Magenta([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Maroon([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumAquamarine([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumOrchid([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumPurple([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumSeaGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumSlateBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumSpringGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumTurquoise([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MediumVioletRed([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MidnightBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MintCream([out, retval] Windows.UI.Color *value);
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[propget] HRESULT MistyRose([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Moccasin([out, retval] Windows.UI.Color *value);
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[propget] HRESULT NavajoWhite([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Navy([out, retval] Windows.UI.Color *value);
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[propget] HRESULT OldLace([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Olive([out, retval] Windows.UI.Color *value);
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[propget] HRESULT OliveDrab([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Orange([out, retval] Windows.UI.Color *value);
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[propget] HRESULT OrangeRed([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Orchid([out, retval] Windows.UI.Color *value);
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[propget] HRESULT PaleGoldenrod([out, retval] Windows.UI.Color *value);
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[propget] HRESULT PaleGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT PaleTurquoise([out, retval] Windows.UI.Color *value);
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[propget] HRESULT PaleVioletRed([out, retval] Windows.UI.Color *value);
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[propget] HRESULT PapayaWhip([out, retval] Windows.UI.Color *value);
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[propget] HRESULT PeachPuff([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Peru([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Pink([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Plum([out, retval] Windows.UI.Color *value);
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[propget] HRESULT PowderBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Purple([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Red([out, retval] Windows.UI.Color *value);
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[propget] HRESULT RosyBrown([out, retval] Windows.UI.Color *value);
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[propget] HRESULT RoyalBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SaddleBrown([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Salmon([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SandyBrown([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SeaGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SeaShell([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Sienna([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Silver([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SkyBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SlateBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SlateGray([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Snow([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SpringGreen([out, retval] Windows.UI.Color *value);
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[propget] HRESULT SteelBlue([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Tan([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Teal([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Thistle([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Tomato([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Transparent([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Turquoise([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Violet([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Wheat([out, retval] Windows.UI.Color *value);
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[propget] HRESULT White([out, retval] Windows.UI.Color *value);
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[propget] HRESULT WhiteSmoke([out, retval] Windows.UI.Color *value);
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[propget] HRESULT Yellow([out, retval] Windows.UI.Color *value);
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[propget] HRESULT YellowGreen([out, retval] Windows.UI.Color *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 8.0),
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exclusiveto(Windows.UI.UIContentRoot),
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uuid(1dfcbac6-b36b-5cb9-9bc5-2b7a0eddc378)
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]
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interface IUIContentRoot : IInspectable
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{
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[propget] HRESULT UIContext([out, retval] Windows.UI.UIContext **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 8.0),
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exclusiveto(Windows.UI.UIContext),
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uuid(bb5cfacd-5bd8-59d0-a59e-1c17a4d6d243)
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]
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interface IUIContext : IInspectable
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{
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile),
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static(Windows.UI.IColorHelperStatics, Windows.Foundation.UniversalApiContract, 1.0),
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static(Windows.UI.IColorHelperStatics2, Windows.Foundation.UniversalApiContract, 4.0),
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threading(both)
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]
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runtimeclass ColorHelper
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{
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[default] interface Windows.UI.IColorHelper;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile),
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static(Windows.UI.IColorsStatics, Windows.Foundation.UniversalApiContract, 1.0),
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threading(both)
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]
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runtimeclass Colors
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{
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[default] interface Windows.UI.IColors;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 8.0),
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marshaling_behavior(agile),
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threading(both)
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]
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runtimeclass UIContentRoot
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{
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[default] interface Windows.UI.IUIContentRoot;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 8.0),
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marshaling_behavior(agile),
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threading(both)
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]
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runtimeclass UIContext
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{
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[default] interface Windows.UI.IUIContext;
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}
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}
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