include: Add windows.ui.idl file.

Needed by windows.media.closedcaptioning.idl.

Signed-off-by: Mohamad Al-Jaf <mohamadaljaf@gmail.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Mohamad Al-Jaf 2022-04-24 23:49:51 -04:00 committed by Alexandre Julliard
parent 8c50a9508c
commit cb6c472351
2 changed files with 324 additions and 0 deletions

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@ -801,6 +801,7 @@ SOURCES = \
windows.system.idl \
windows.system.power.idl \
windows.system.userprofile.idl \
windows.ui.idl \
windowscontracts.idl \
windowsx.h \
wine/debug.h \

323
include/windows.ui.idl Normal file
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@ -0,0 +1,323 @@
/*
* Copyright 2022 Mohamad Al-Jaf
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
namespace Windows.UI {
typedef struct Color Color;
typedef struct WindowId WindowId;
interface IColorHelper;
interface IColorHelperStatics;
interface IColorHelperStatics2;
interface IColors;
interface IColorsStatics;
interface IUIContentRoot;
interface IUIContext;
runtimeclass ColorHelper;
runtimeclass Colors;
runtimeclass UIContentRoot;
runtimeclass UIContext;
declare {
interface Windows.Foundation.Collections.IIterable<Windows.UI.Color>;
interface Windows.Foundation.Collections.IIterable<Windows.UI.WindowId>;
interface Windows.Foundation.Collections.IIterator<Windows.UI.Color>;
interface Windows.Foundation.Collections.IIterator<Windows.UI.WindowId>;
interface Windows.Foundation.Collections.IVectorView<Windows.UI.WindowId>;
interface Windows.Foundation.IReference<Windows.UI.Color>;
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0)
]
struct Color
{
BYTE A;
BYTE R;
BYTE G;
BYTE B;
};
[
contract(Windows.Foundation.UniversalApiContract, 12.0)
]
struct WindowId
{
UINT64 Value;
};
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.UI.ColorHelper),
uuid(193cfbe7-65c7-4540-ad08-6283ba76879a)
]
interface IColorHelper : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.UI.ColorHelper),
uuid(8504dbea-fb6a-4144-a6c2-33499c9284f5)
]
interface IColorHelperStatics : IInspectable
{
HRESULT FromArgb([in] BYTE a, [in] BYTE r, [in] BYTE g, [in] BYTE b, [out, retval] Windows.UI.Color *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
exclusiveto(Windows.UI.ColorHelper),
uuid(24d9af02-6eb0-4b94-855c-fcf0818d9a16)
]
interface IColorHelperStatics2 : IInspectable
{
HRESULT ToDisplayName([in] Windows.UI.Color color, [out, retval] HSTRING *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.UI.Colors),
uuid(9b8c9326-4ca6-4ce5-8994-9eff65cabdcc)
]
interface IColors : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.UI.Colors),
uuid(cff52e04-cca6-4614-a17e-754910c84a99)
]
interface IColorsStatics : IInspectable
{
[propget] HRESULT AliceBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT AntiqueWhite([out, retval] Windows.UI.Color *value);
[propget] HRESULT Aqua([out, retval] Windows.UI.Color *value);
[propget] HRESULT Aquamarine([out, retval] Windows.UI.Color *value);
[propget] HRESULT Azure([out, retval] Windows.UI.Color *value);
[propget] HRESULT Beige([out, retval] Windows.UI.Color *value);
[propget] HRESULT Bisque([out, retval] Windows.UI.Color *value);
[propget] HRESULT Black([out, retval] Windows.UI.Color *value);
[propget] HRESULT BlanchedAlmond([out, retval] Windows.UI.Color *value);
[propget] HRESULT Blue([out, retval] Windows.UI.Color *value);
[propget] HRESULT BlueViolet([out, retval] Windows.UI.Color *value);
[propget] HRESULT Brown([out, retval] Windows.UI.Color *value);
[propget] HRESULT BurlyWood([out, retval] Windows.UI.Color *value);
[propget] HRESULT CadetBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT Chartreuse([out, retval] Windows.UI.Color *value);
[propget] HRESULT Chocolate([out, retval] Windows.UI.Color *value);
[propget] HRESULT Coral([out, retval] Windows.UI.Color *value);
[propget] HRESULT CornflowerBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT Cornsilk([out, retval] Windows.UI.Color *value);
[propget] HRESULT Crimson([out, retval] Windows.UI.Color *value);
[propget] HRESULT Cyan([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkCyan([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkGoldenrod([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkGray([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkKhaki([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkMagenta([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkOliveGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkOrange([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkOrchid([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkRed([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkSalmon([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkSeaGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkSlateBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkSlateGray([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkTurquoise([out, retval] Windows.UI.Color *value);
[propget] HRESULT DarkViolet([out, retval] Windows.UI.Color *value);
[propget] HRESULT DeepPink([out, retval] Windows.UI.Color *value);
[propget] HRESULT DeepSkyBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT DimGray([out, retval] Windows.UI.Color *value);
[propget] HRESULT DodgerBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT Firebrick([out, retval] Windows.UI.Color *value);
[propget] HRESULT FloralWhite([out, retval] Windows.UI.Color *value);
[propget] HRESULT ForestGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT Fuchsia([out, retval] Windows.UI.Color *value);
[propget] HRESULT Gainsboro([out, retval] Windows.UI.Color *value);
[propget] HRESULT GhostWhite([out, retval] Windows.UI.Color *value);
[propget] HRESULT Gold([out, retval] Windows.UI.Color *value);
[propget] HRESULT Goldenrod([out, retval] Windows.UI.Color *value);
[propget] HRESULT Gray([out, retval] Windows.UI.Color *value);
[propget] HRESULT Green([out, retval] Windows.UI.Color *value);
[propget] HRESULT GreenYellow([out, retval] Windows.UI.Color *value);
[propget] HRESULT Honeydew([out, retval] Windows.UI.Color *value);
[propget] HRESULT HotPink([out, retval] Windows.UI.Color *value);
[propget] HRESULT IndianRed([out, retval] Windows.UI.Color *value);
[propget] HRESULT Indigo([out, retval] Windows.UI.Color *value);
[propget] HRESULT Ivory([out, retval] Windows.UI.Color *value);
[propget] HRESULT Khaki([out, retval] Windows.UI.Color *value);
[propget] HRESULT Lavender([out, retval] Windows.UI.Color *value);
[propget] HRESULT LavenderBlush([out, retval] Windows.UI.Color *value);
[propget] HRESULT LawnGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT LemonChiffon([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightCoral([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightCyan([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightGoldenrodYellow([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightGray([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightPink([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightSalmon([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightSeaGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightSkyBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightSlateGray([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightSteelBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT LightYellow([out, retval] Windows.UI.Color *value);
[propget] HRESULT Lime([out, retval] Windows.UI.Color *value);
[propget] HRESULT LimeGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT Linen([out, retval] Windows.UI.Color *value);
[propget] HRESULT Magenta([out, retval] Windows.UI.Color *value);
[propget] HRESULT Maroon([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumAquamarine([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumOrchid([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumPurple([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumSeaGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumSlateBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumSpringGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumTurquoise([out, retval] Windows.UI.Color *value);
[propget] HRESULT MediumVioletRed([out, retval] Windows.UI.Color *value);
[propget] HRESULT MidnightBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT MintCream([out, retval] Windows.UI.Color *value);
[propget] HRESULT MistyRose([out, retval] Windows.UI.Color *value);
[propget] HRESULT Moccasin([out, retval] Windows.UI.Color *value);
[propget] HRESULT NavajoWhite([out, retval] Windows.UI.Color *value);
[propget] HRESULT Navy([out, retval] Windows.UI.Color *value);
[propget] HRESULT OldLace([out, retval] Windows.UI.Color *value);
[propget] HRESULT Olive([out, retval] Windows.UI.Color *value);
[propget] HRESULT OliveDrab([out, retval] Windows.UI.Color *value);
[propget] HRESULT Orange([out, retval] Windows.UI.Color *value);
[propget] HRESULT OrangeRed([out, retval] Windows.UI.Color *value);
[propget] HRESULT Orchid([out, retval] Windows.UI.Color *value);
[propget] HRESULT PaleGoldenrod([out, retval] Windows.UI.Color *value);
[propget] HRESULT PaleGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT PaleTurquoise([out, retval] Windows.UI.Color *value);
[propget] HRESULT PaleVioletRed([out, retval] Windows.UI.Color *value);
[propget] HRESULT PapayaWhip([out, retval] Windows.UI.Color *value);
[propget] HRESULT PeachPuff([out, retval] Windows.UI.Color *value);
[propget] HRESULT Peru([out, retval] Windows.UI.Color *value);
[propget] HRESULT Pink([out, retval] Windows.UI.Color *value);
[propget] HRESULT Plum([out, retval] Windows.UI.Color *value);
[propget] HRESULT PowderBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT Purple([out, retval] Windows.UI.Color *value);
[propget] HRESULT Red([out, retval] Windows.UI.Color *value);
[propget] HRESULT RosyBrown([out, retval] Windows.UI.Color *value);
[propget] HRESULT RoyalBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT SaddleBrown([out, retval] Windows.UI.Color *value);
[propget] HRESULT Salmon([out, retval] Windows.UI.Color *value);
[propget] HRESULT SandyBrown([out, retval] Windows.UI.Color *value);
[propget] HRESULT SeaGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT SeaShell([out, retval] Windows.UI.Color *value);
[propget] HRESULT Sienna([out, retval] Windows.UI.Color *value);
[propget] HRESULT Silver([out, retval] Windows.UI.Color *value);
[propget] HRESULT SkyBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT SlateBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT SlateGray([out, retval] Windows.UI.Color *value);
[propget] HRESULT Snow([out, retval] Windows.UI.Color *value);
[propget] HRESULT SpringGreen([out, retval] Windows.UI.Color *value);
[propget] HRESULT SteelBlue([out, retval] Windows.UI.Color *value);
[propget] HRESULT Tan([out, retval] Windows.UI.Color *value);
[propget] HRESULT Teal([out, retval] Windows.UI.Color *value);
[propget] HRESULT Thistle([out, retval] Windows.UI.Color *value);
[propget] HRESULT Tomato([out, retval] Windows.UI.Color *value);
[propget] HRESULT Transparent([out, retval] Windows.UI.Color *value);
[propget] HRESULT Turquoise([out, retval] Windows.UI.Color *value);
[propget] HRESULT Violet([out, retval] Windows.UI.Color *value);
[propget] HRESULT Wheat([out, retval] Windows.UI.Color *value);
[propget] HRESULT White([out, retval] Windows.UI.Color *value);
[propget] HRESULT WhiteSmoke([out, retval] Windows.UI.Color *value);
[propget] HRESULT Yellow([out, retval] Windows.UI.Color *value);
[propget] HRESULT YellowGreen([out, retval] Windows.UI.Color *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 8.0),
exclusiveto(Windows.UI.UIContentRoot),
uuid(1dfcbac6-b36b-5cb9-9bc5-2b7a0eddc378)
]
interface IUIContentRoot : IInspectable
{
[propget] HRESULT UIContext([out, retval] Windows.UI.UIContext **value);
}
[
contract(Windows.Foundation.UniversalApiContract, 8.0),
exclusiveto(Windows.UI.UIContext),
uuid(bb5cfacd-5bd8-59d0-a59e-1c17a4d6d243)
]
interface IUIContext : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
marshaling_behavior(agile),
static(Windows.UI.IColorHelperStatics, Windows.Foundation.UniversalApiContract, 1.0),
static(Windows.UI.IColorHelperStatics2, Windows.Foundation.UniversalApiContract, 4.0),
threading(both)
]
runtimeclass ColorHelper
{
[default] interface Windows.UI.IColorHelper;
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
marshaling_behavior(agile),
static(Windows.UI.IColorsStatics, Windows.Foundation.UniversalApiContract, 1.0),
threading(both)
]
runtimeclass Colors
{
[default] interface Windows.UI.IColors;
}
[
contract(Windows.Foundation.UniversalApiContract, 8.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass UIContentRoot
{
[default] interface Windows.UI.IUIContentRoot;
}
[
contract(Windows.Foundation.UniversalApiContract, 8.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass UIContext
{
[default] interface Windows.UI.IUIContext;
}
}