wined3d: SetRenderTarget resets the scissor rect.

This commit is contained in:
Stefan Dösinger 2009-09-30 18:59:41 +02:00 committed by Alexandre Julliard
parent 4a3f04cb56
commit cb5ce03de4
1 changed files with 9 additions and 2 deletions

View File

@ -6164,8 +6164,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
/* Render target 0 is special */
if(RenderTargetIndex == 0 && dxVersion > 7) {
/* Finally, reset the viewport as the MSDN states. Tests show that stateblock recording is ignored.
* the change goes directly into the primary stateblock.
/* Finally, reset the viewport and scissor rect as the MSDN states.
* Tests show that stateblock recording is ignored, the change goes
* directly into the primary stateblock.
*/
This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
@ -6174,6 +6175,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
This->stateBlock->viewport.MaxZ = 1.0f;
This->stateBlock->viewport.MinZ = 0.0f;
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
This->stateBlock->scissorRect.top = 0;
This->stateBlock->scissorRect.left = 0;
This->stateBlock->scissorRect.right = This->stateBlock->viewport.Width;
This->stateBlock->scissorRect.bottom = This->stateBlock->viewport.Height;
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
}
return WINED3D_OK;
}