d3dx8/tests: Make compare() static.
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@ -22,7 +22,7 @@
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#define admitted_error 0.0001f
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#define admitted_error 0.0001f
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BOOL compare(FLOAT u, FLOAT v)
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static BOOL compare(FLOAT u, FLOAT v)
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{
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{
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return (fabs(u-v) < admitted_error);
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return (fabs(u-v) < admitted_error);
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}
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}
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