Moved/added some console definitions.
This commit is contained in:
parent
099c159610
commit
cb3373c3ee
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@ -1038,7 +1038,6 @@ BOOL WINAPI AccessCheck(PSECURITY_DESCRIPTOR,HANDLE,DWORD,PGENERIC_MAPPIN
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BOOL WINAPI AdjustTokenPrivileges(HANDLE,BOOL,LPVOID,DWORD,LPVOID,LPDWORD);
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BOOL WINAPI AllocateAndInitializeSid(PSID_IDENTIFIER_AUTHORITY,BYTE,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,PSID *);
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BOOL WINAPI AllocateLocallyUniqueId(PLUID);
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BOOL WINAPI AllocConsole(void);
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BOOL WINAPI AreFileApisANSI(void);
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BOOL WINAPI BackupEventLogA(HANDLE,LPCSTR);
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BOOL WINAPI BackupEventLogW(HANDLE,LPCWSTR);
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@ -1152,13 +1151,11 @@ BOOL WINAPI FindCloseChangeNotification(HANDLE);
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HRSRC WINAPI FindResourceExA(HMODULE,LPCSTR,LPCSTR,WORD);
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HRSRC WINAPI FindResourceExW(HMODULE,LPCWSTR,LPCWSTR,WORD);
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#define FindResourceEx WINELIB_NAME_AW(FindResourceEx)
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BOOL WINAPI FlushConsoleInputBuffer(HANDLE);
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BOOL WINAPI FlushFileBuffers(HANDLE);
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BOOL WINAPI FlushViewOfFile(LPCVOID, DWORD);
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DWORD WINAPI FormatMessageA(DWORD,LPCVOID,DWORD,DWORD,LPSTR,DWORD,va_list*);
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DWORD WINAPI FormatMessageW(DWORD,LPCVOID,DWORD,DWORD,LPWSTR,DWORD,va_list*);
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#define FormatMessage WINELIB_NAME_AW(FormatMessage)
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BOOL WINAPI FreeConsole(void);
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BOOL WINAPI FreeEnvironmentStringsA(LPSTR);
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BOOL WINAPI FreeEnvironmentStringsW(LPWSTR);
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#define FreeEnvironmentStrings WINELIB_NAME_AW(FreeEnvironmentStrings)
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@ -1176,12 +1173,6 @@ LPWSTR WINAPI GetCommandLineW(void);
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BOOL WINAPI GetComputerNameA(LPSTR,LPDWORD);
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BOOL WINAPI GetComputerNameW(LPWSTR,LPDWORD);
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#define GetComputerName WINELIB_NAME_AW(GetComputerName)
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UINT WINAPI GetConsoleCP(void);
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BOOL WINAPI GetConsoleMode(HANDLE,LPDWORD);
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UINT WINAPI GetConsoleOutputCP(void);
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DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
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DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
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#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
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HANDLE WINAPI GetCurrentProcess(void);
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HANDLE WINAPI GetCurrentThread(void);
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BOOL WINAPI GetDefaultCommConfigA(LPCSTR,LPCOMMCONFIG,LPDWORD);
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@ -1213,8 +1204,6 @@ DWORD WINAPI GetLogicalDrives(void);
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DWORD WINAPI GetLongPathNameA(LPCSTR,LPSTR,DWORD);
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DWORD WINAPI GetLongPathNameW(LPCWSTR,LPWSTR,DWORD);
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#define GetLongPathName WINELIB_NAME_AW(GetLongPathName)
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BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE,LPDWORD);
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BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD);
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BOOL WINAPI GetNumberOfEventLogRecords(HANDLE,PDWORD);
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BOOL WINAPI GetOldestEventLogRecord(HANDLE,PDWORD);
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DWORD WINAPI GetPriorityClass(HANDLE);
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@ -1324,9 +1313,6 @@ DWORD WINAPI QueryDosDeviceW(LPCWSTR,LPWSTR,DWORD);
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#define QueryDosDevice WINELIB_NAME_AW(QueryDosDevice)
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BOOL WINAPI QueryPerformanceCounter(LARGE_INTEGER*);
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BOOL WINAPI QueryPerformanceFrequency(LARGE_INTEGER*);
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BOOL WINAPI ReadConsoleA(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
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BOOL WINAPI ReadConsoleW(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
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#define ReadConsole WINELIB_NAME_AW(ReadConsole)
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BOOL WINAPI ReadEventLogA(HANDLE,DWORD,DWORD,LPVOID,DWORD,DWORD *,DWORD *);
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BOOL WINAPI ReadEventLogW(HANDLE,DWORD,DWORD,LPVOID,DWORD,DWORD *,DWORD *);
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#define ReadEventLog WINELIB_NAME_AW(ReadEventLog)
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@ -1354,10 +1340,6 @@ BOOL WINAPI SetCommTimeouts(HANDLE,LPCOMMTIMEOUTS);
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BOOL WINAPI SetComputerNameA(LPCSTR);
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BOOL WINAPI SetComputerNameW(LPCWSTR);
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#define SetComputerName WINELIB_NAME_AW(SetComputerName)
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BOOL WINAPI SetConsoleMode(HANDLE,DWORD);
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BOOL WINAPI SetConsoleTitleA(LPCSTR);
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BOOL WINAPI SetConsoleTitleW(LPCWSTR);
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#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
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BOOL WINAPI SetDefaultCommConfigA(LPCSTR,LPCOMMCONFIG,DWORD);
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BOOL WINAPI SetDefaultCommConfigW(LPCWSTR,LPCOMMCONFIG,DWORD);
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#define SetDefaultCommConfig WINELIB_NAME_AW(SetDefaultCommConfig)
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@ -1424,9 +1406,6 @@ DWORD WINAPI WaitForSingleObjectEx(HANDLE,DWORD,BOOL);
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BOOL WINAPI WaitNamedPipeA(LPCSTR,DWORD);
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BOOL WINAPI WaitNamedPipeW(LPCWSTR,DWORD);
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#define WaitNamedPipe WINELIB_NAME_AW(WaitNamedPipe)
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BOOL WINAPI WriteConsoleA(HANDLE,LPCVOID,DWORD,LPDWORD,LPVOID);
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BOOL WINAPI WriteConsoleW(HANDLE,LPCVOID,DWORD,LPDWORD,LPVOID);
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#define WriteConsole WINELIB_NAME_AW(WriteConsole)
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BOOL WINAPI WriteFile(HANDLE,LPCVOID,DWORD,LPDWORD,LPOVERLAPPED);
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BOOL WINAPI WriteFileEx(HANDLE,LPCVOID,DWORD,LPOVERLAPPED,LPOVERLAPPED_COMPLETION_ROUTINE);
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DWORD WINAPI WriteTapemark(HANDLE,DWORD,DWORD,BOOL);
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210
include/wincon.h
210
include/wincon.h
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@ -1,24 +1,28 @@
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#ifndef __WINE_WINCON_H
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#define __WINE_WINCON_H
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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/* Console Mode flags */
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#define ENABLE_PROCESSED_INPUT 0x01
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#define ENABLE_LINE_INPUT 0x02
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#define ENABLE_ECHO_INPUT 0x04
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#define ENABLE_WINDOW_INPUT 0x08
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#define ENABLE_MOUSE_INPUT 0x10
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#define ENABLE_PROCESSED_INPUT 0x01
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#define ENABLE_LINE_INPUT 0x02
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#define ENABLE_ECHO_INPUT 0x04
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#define ENABLE_WINDOW_INPUT 0x08
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#define ENABLE_MOUSE_INPUT 0x10
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#define ENABLE_PROCESSED_OUTPUT 0x01
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#define ENABLE_PROCESSED_OUTPUT 0x01
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#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
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typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD);
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typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
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/* Attributes flags: */
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@ -77,7 +81,7 @@ typedef struct tagKEY_EVENT_RECORD
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WORD wVirtualScanCode; /* 0C */
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union /* 0E */
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{
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WCHAR UniCodeChar; /* 0E */
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WCHAR UnicodeChar; /* 0E */
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CHAR AsciiChar; /* 0E */
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} uChar;
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DWORD dwControlKeyState; /* 10 */
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@ -102,6 +106,16 @@ typedef struct tagMOUSE_EVENT_RECORD
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DWORD dwEventFlags;
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} MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD;
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#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
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#define RIGHTMOST_BUTTON_PRESSED 0x0002
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#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
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#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
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#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
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#define MOUSE_MOVED 0x0001
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#define DOUBLE_CLICK 0x0002
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#define MOUSE_WHEELED 0x0004
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typedef struct tagWINDOW_BUFFER_SIZE_RECORD
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{
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COORD dwSize;
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@ -137,6 +151,8 @@ typedef struct tagINPUT_RECORD
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#define MENU_EVENT 0x08
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#define FOCUS_EVENT 0x10
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#define CONSOLE_TEXTMODE_BUFFER 1
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#ifdef __i386__
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/* Note: this should return a COORD, but calling convention for returning
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* structures is different between Windows and gcc on i386. */
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@ -153,92 +169,92 @@ inline static COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
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COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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#endif /* __i386__ */
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BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
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BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
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#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
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BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
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BOOL WINAPI WriteConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
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BOOL WINAPI WriteConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
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#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
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BOOL WINAPI WriteConsoleInputA( HANDLE handle, INPUT_RECORD *buffer,
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DWORD count, LPDWORD written );
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BOOL WINAPI WriteConsoleInputW( HANDLE handle, INPUT_RECORD *buffer,
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DWORD count, LPDWORD written );
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#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
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BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer,
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DWORD count, LPDWORD read );
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BOOL WINAPI PeekConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer,
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DWORD count, LPDWORD read );
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#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
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BOOL WINAPI ReadConsoleA( HANDLE hConsoleInput, LPVOID lpBuffer,
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DWORD nNumberOfCharsToRead,
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LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
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BOOL WINAPI ReadConsoleW( HANDLE hConsoleInput, LPVOID lpBuffer,
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DWORD nNumberOfCharsToRead,
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LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
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#define ReadConsole WINELIB_NAME_AW(ReadConsole)
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BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput,
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LPINPUT_RECORD lpBuffer, DWORD nLength,
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LPDWORD lpNumberOfEventsRead);
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BOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput,
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LPINPUT_RECORD lpBuffer, DWORD nLength,
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LPDWORD lpNumberOfEventsRead);
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#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
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BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput,
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LPCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo);
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BOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput,
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COORD dwSize);
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BOOL WINAPI AllocConsole(VOID);
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BOOL WINAPI AllocConsole(VOID);
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HANDLE WINAPI CreateConsoleScreenBuffer( DWORD dwDesiredAccess, DWORD dwShareMode,
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LPSECURITY_ATTRIBUTES sa, DWORD dwFlags, LPVOID lpScreenBufferData);
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BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput, WORD wAttribute,
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DWORD nLength, COORD dwCoord, LPDWORD lpNumAttrsWritten);
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BOOL WINAPI FillConsoleOutputCharacterA( HANDLE hConsoleOutput, BYTE cCharacter,
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DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
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BOOL WINAPI FillConsoleOutputCharacterW( HANDLE hConsoleOutput, WCHAR cCharacter,
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DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
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#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
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BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle);
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BOOL WINAPI FreeConsole(VOID);
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BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent, DWORD dwProcessGroupID);
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UINT WINAPI GetConsoleCP(VOID);
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BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
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BOOL WINAPI GetConsoleMode( HANDLE hcon,LPDWORD mode);
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UINT WINAPI GetConsoleOutputCP(VOID);
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DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size);
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DWORD WINAPI GetConsoleTitleW( LPWSTR title, DWORD size);
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#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
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BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE hcon,LPDWORD nrofevents);
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BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons);
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BOOL WINAPI ReadConsoleOutputAttribute( HANDLE hConsoleOutput, LPWORD lpAttribute,
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DWORD nLength, COORD dwReadCoord, LPDWORD lpNumberOfAttrsRead);
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BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
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LPSMALL_RECT lpClipRect, COORD dwDestOrigin, LPCHAR_INFO lpFill);
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BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
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LPSMALL_RECT lpClipRect, COORD dwDestOrigin, LPCHAR_INFO lpFill);
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#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
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BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput);
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BOOL WINAPI SetConsoleCP(UINT cp);
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BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE func, BOOL add);
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BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
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BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode);
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BOOL WINAPI SetConsoleOutputCP(UINT cp);
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BOOL WINAPI SetConsoleTextAttribute( HANDLE hConsoleOutput,WORD wAttr);
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BOOL WINAPI SetConsoleTitleA(LPCSTR title);
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BOOL WINAPI SetConsoleTitleW(LPCWSTR title);
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#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
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BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, BOOL bAbsolute, LPSMALL_RECT window);
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LPSECURITY_ATTRIBUTES sa, DWORD dwFlags,
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LPVOID lpScreenBufferData);
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BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput, WORD wAttribute, DWORD nLength,
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COORD dwCoord, LPDWORD lpNumAttrsWritten);
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BOOL WINAPI FillConsoleOutputCharacterA( HANDLE hConsoleOutput, BYTE cCharacter, DWORD nLength,
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COORD dwCoord, LPDWORD lpNumCharsWritten);
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BOOL WINAPI FillConsoleOutputCharacterW( HANDLE hConsoleOutput, WCHAR cCharacter, DWORD nLength,
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COORD dwCoord, LPDWORD lpNumCharsWritten);
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#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
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BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle);
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BOOL WINAPI FreeConsole(VOID);
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BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent, DWORD dwProcessGroupID);
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UINT WINAPI GetConsoleCP(VOID);
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BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
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BOOL WINAPI GetConsoleMode( HANDLE hcon,LPDWORD mode);
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UINT WINAPI GetConsoleOutputCP(VOID);
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BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput,
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LPCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo);
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DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size);
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DWORD WINAPI GetConsoleTitleW(LPWSTR title, DWORD size);
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#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
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BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE hcon,LPDWORD nrofevents);
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BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons);
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BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
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BOOL WINAPI PeekConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
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#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
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BOOL WINAPI ReadConsoleA(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
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LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
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BOOL WINAPI ReadConsoleW(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
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LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
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#define ReadConsole WINELIB_NAME_AW(ReadConsole)
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BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
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LPDWORD lpNumberOfEventsRead);
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BOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
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LPDWORD lpNumberOfEventsRead);
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#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
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BOOL WINAPI ReadConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
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COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
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BOOL WINAPI ReadConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
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COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
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#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
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BOOL WINAPI ReadConsoleOutputAttribute( HANDLE hConsoleOutput, LPWORD lpAttribute, DWORD nLength,
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COORD dwReadCoord, LPDWORD lpNumberOfAttrsRead);
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BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
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BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
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#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
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BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
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LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
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LPCHAR_INFO lpFill);
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BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
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LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
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LPCHAR_INFO lpFill);
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#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
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BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput);
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BOOL WINAPI SetConsoleCP(UINT cp);
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BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE func, BOOL add);
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BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
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BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
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BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode);
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BOOL WINAPI SetConsoleOutputCP(UINT cp);
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BOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput, COORD dwSize);
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BOOL WINAPI SetConsoleTextAttribute( HANDLE hConsoleOutput,WORD wAttr);
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BOOL WINAPI SetConsoleTitleA(LPCSTR title);
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BOOL WINAPI SetConsoleTitleW(LPCWSTR title);
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#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
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BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, BOOL bAbsolute, LPSMALL_RECT window);
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BOOL WINAPI WriteConsoleA(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
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BOOL WINAPI WriteConsoleW(HANDLE, CONST VOID *lpBuffer, DWORD,LPDWORD,LPVOID);
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#define WriteConsole WINELIB_NAME_AW(WriteConsole)
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BOOL WINAPI WriteConsoleInputA( HANDLE handle, INPUT_RECORD *buffer, DWORD, LPDWORD );
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BOOL WINAPI WriteConsoleInputW( HANDLE handle, INPUT_RECORD *buffer, DWORD, LPDWORD );
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#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
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BOOL WINAPI WriteConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
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COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
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BOOL WINAPI WriteConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
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COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
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#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
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BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,CONST WORD *,DWORD,COORD,LPDWORD);
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BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
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BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
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#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
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BOOL WINAPI WriteConsoleOutputAttribute( HANDLE hConsoleOutput, CONST WORD *lpAttribute,
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DWORD nLength, COORD dwCoord, LPDWORD lpNumAttrsWritten);
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BOOL WINAPI WriteConsoleOutputCharacterA( HANDLE hConsoleOutput, LPCSTR lpCharacter,
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DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
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BOOL WINAPI WriteConsoleOutputCharacterW( HANDLE hConsoleOutput, LPCWSTR lpCharacter,
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DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
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#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_WINCON_H */
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