d3dcompiler: Stub D3DDisassemble.
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237558f649
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@ -662,3 +662,10 @@ cleanup:
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LeaveCriticalSection(&wpp_mutex);
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LeaveCriticalSection(&wpp_mutex);
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return hr;
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return hr;
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}
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}
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HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly)
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{
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FIXME("data %p, size %lu, flags %#x, comments %p, disassembly %p stub!\n",
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data, size, flags, comments, disassembly);
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return E_NOTIMPL;
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}
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@ -5,7 +5,7 @@
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@ stdcall D3DCreateBlob(long ptr)
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@ stdcall D3DCreateBlob(long ptr)
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@ stub D3DDecompressShaders
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@ stub D3DDecompressShaders
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@ stub D3DDisassemble10Effect(ptr long ptr)
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@ stub D3DDisassemble10Effect(ptr long ptr)
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@ stub D3DDisassemble(ptr long long ptr ptr)
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@ stdcall D3DDisassemble(ptr long long ptr ptr)
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@ stdcall D3DGetBlobPart(ptr long long long ptr)
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@ stdcall D3DGetBlobPart(ptr long long long ptr)
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@ stdcall D3DGetDebugInfo(ptr long ptr)
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@ stdcall D3DGetDebugInfo(ptr long ptr)
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
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