d3dcompiler: Stub D3DDisassemble.

This commit is contained in:
Matteo Bruni 2012-09-17 15:32:06 +02:00 committed by Alexandre Julliard
parent 237558f649
commit caf6fe0588
2 changed files with 8 additions and 1 deletions

View File

@ -662,3 +662,10 @@ cleanup:
LeaveCriticalSection(&wpp_mutex); LeaveCriticalSection(&wpp_mutex);
return hr; return hr;
} }
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly)
{
FIXME("data %p, size %lu, flags %#x, comments %p, disassembly %p stub!\n",
data, size, flags, comments, disassembly);
return E_NOTIMPL;
}

View File

@ -5,7 +5,7 @@
@ stdcall D3DCreateBlob(long ptr) @ stdcall D3DCreateBlob(long ptr)
@ stub D3DDecompressShaders @ stub D3DDecompressShaders
@ stub D3DDisassemble10Effect(ptr long ptr) @ stub D3DDisassemble10Effect(ptr long ptr)
@ stub D3DDisassemble(ptr long long ptr ptr) @ stdcall D3DDisassemble(ptr long long ptr ptr)
@ stdcall D3DGetBlobPart(ptr long long long ptr) @ stdcall D3DGetBlobPart(ptr long long long ptr)
@ stdcall D3DGetDebugInfo(ptr long ptr) @ stdcall D3DGetDebugInfo(ptr long ptr)
@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)