d3d9/tests: Don't share the D3D object either in visual.c tests that have their own device.
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8db0401f60
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cac52b4b10
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@ -8723,9 +8723,10 @@ cleanup:
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IDirect3DVertexDeclaration9_Release(vertex_declaration);
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}
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static void stencil_cull_test(IDirect3D9 *d3d9)
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static void stencil_cull_test(void)
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{
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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D3DCAPS9 caps;
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HRESULT hr;
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static const float quad1[] =
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@ -8768,10 +8769,12 @@ static void stencil_cull_test(IDirect3D9 *d3d9)
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unsigned int i;
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DWORD color;
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device = create_device(d3d9);
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if (!device)
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d)))
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{
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skip("Cannot create a device with a D24S8 stencil buffer.\n");
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IDirect3D9_Release(d3d);
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return;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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@ -8923,6 +8926,7 @@ static void stencil_cull_test(IDirect3D9 *d3d9)
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cleanup:
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cleanup_device(device);
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IDirect3D9_Release(d3d);
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}
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static void vpos_register_test(IDirect3DDevice9 *device)
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@ -13528,10 +13532,11 @@ static void multisample_get_rtdata_test(IDirect3DDevice9 *device)
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IDirect3DSurface9_Release(rt);
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}
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static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
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static void multisampled_depth_buffer_test(void)
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{
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IDirect3DDevice9 *device = 0;
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IDirect3DSurface9 *original_rt, *rt, *readback, *ds, *original_ds;
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IDirect3D9 *d3d;
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D3DCAPS9 caps;
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HRESULT hr;
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D3DPRESENT_PARAMETERS present_parameters;
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@ -13572,18 +13577,21 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
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{560, 450, D3DCOLOR_ARGB(0xff, 0x00, 0x00, 0xff)},
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};
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hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL);
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if (FAILED(hr))
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisampled depth buffer test.\n");
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IDirect3D9_Release(d3d);
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return;
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}
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hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL);
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if (FAILED(hr))
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if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
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{
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skip("Multisampling not supported for D3DFMT_D24S8, skipping multisampled depth buffer test.\n");
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IDirect3D9_Release(d3d);
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return;
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}
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@ -13598,7 +13606,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
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hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&present_parameters, &device);
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ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr);
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@ -13735,7 +13743,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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present_parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
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hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&present_parameters, &device);
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ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr);
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@ -13828,9 +13836,10 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
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IDirect3DSurface9_Release(rt);
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cleanup:
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cleanup_device(device);
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IDirect3D9_Release(d3d);
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}
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static void resz_test(IDirect3D9 *d3d9)
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static void resz_test(void)
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{
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IDirect3DDevice9 *device = 0;
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IDirect3DSurface9 *rt, *original_rt, *ds, *readback, *intz_ds;
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@ -13882,36 +13891,40 @@ static void resz_test(IDirect3D9 *d3d9)
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};
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IDirect3DTexture9 *texture;
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IDirect3DPixelShader9 *ps;
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IDirect3D9 *d3d;
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DWORD value;
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hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL);
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if (FAILED(hr))
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.\n");
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IDirect3D9_Release(d3d);
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return;
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}
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hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL);
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if (FAILED(hr))
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if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
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{
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skip("Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.\n");
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IDirect3D9_Release(d3d);
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return;
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}
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hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'));
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if (FAILED(hr))
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if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'))))
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{
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skip("No INTZ support, skipping RESZ test.\n");
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IDirect3D9_Release(d3d);
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return;
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}
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hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z'));
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if (FAILED(hr))
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if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z'))))
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{
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skip("No RESZ support, skipping RESZ test.\n");
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IDirect3D9_Release(d3d);
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return;
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}
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@ -13926,7 +13939,7 @@ static void resz_test(IDirect3D9 *d3d9)
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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present_parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
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hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
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ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr);
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@ -13936,12 +13949,14 @@ static void resz_test(IDirect3D9 *d3d9)
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{
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skip("No pixel shader 2.0 support, skipping INTZ test.\n");
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cleanup_device(device);
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IDirect3D9_Release(d3d);
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return;
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}
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if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
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{
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skip("No unconditional NP2 texture support, skipping INTZ test.\n");
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cleanup_device(device);
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IDirect3D9_Release(d3d);
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return;
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}
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@ -14082,7 +14097,7 @@ static void resz_test(IDirect3D9 *d3d9)
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
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hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
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ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr);
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@ -14301,6 +14316,7 @@ static void resz_test(IDirect3D9 *d3d9)
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IDirect3DSurface9_Release(readback);
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IDirect3DSurface9_Release(original_rt);
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cleanup_device(device);
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IDirect3D9_Release(d3d);
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}
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static void zenable_test(IDirect3DDevice9 *device)
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@ -15285,7 +15301,6 @@ static void add_dirty_rect_test(IDirect3DDevice9 *device)
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START_TEST(visual)
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{
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IDirect3D9 *d3d9;
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IDirect3DDevice9 *device_ptr;
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D3DCAPS9 caps;
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HRESULT hr;
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@ -15455,16 +15470,12 @@ START_TEST(visual)
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volume_dxt5_test(device_ptr);
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add_dirty_rect_test(device_ptr);
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hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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multisampled_depth_buffer_test(d3d9);
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resz_test(d3d9);
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stencil_cull_test(d3d9);
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IDirect3D9_Release(d3d9);
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multisampled_depth_buffer_test();
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resz_test();
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stencil_cull_test();
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cleanup:
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cleanup_device(device_ptr);
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