From cac330185492e86e6d8c1fd14c5af0309bc1a596 Mon Sep 17 00:00:00 2001 From: Alexandre Julliard Date: Fri, 9 Jun 2006 16:11:38 +0200 Subject: [PATCH] opengl32: Make all the function pointers and thunks static. --- dlls/opengl32/make_opengl | 39 +- dlls/opengl32/opengl_ext.c | 18806 +++++++++++++++++------------------ dlls/opengl32/opengl_ext.h | 4 +- 3 files changed, 8868 insertions(+), 9981 deletions(-) diff --git a/dlls/opengl32/make_opengl b/dlls/opengl32/make_opengl index 12a0bd38a6c..4877dd28c75 100755 --- a/dlls/opengl32/make_opengl +++ b/dlls/opengl32/make_opengl @@ -683,25 +683,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(opengl); # First, generate the function pointers foreach (sort keys %ext_functions) { my $func_ref = $ext_functions{$_}; - print EXT ConvertType($func_ref->[1]), " (*$ext_prefix$func_ref->[0])( "; - for (my $i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) { - my $type = ConvertType($func_ref->[2]->[$i]->[0]); - print EXT "$type"; - if ($i != $#{@{$func_ref->[2]}}) { - print EXT ", "; - } else { - print EXT " "; - } - } - print EXT 'void ' if ($#{@{$func_ref->[2]}} < 0); - print EXT ") = (void *) 0xdeadbeef;\n"; -} - -# Then, the function prototypes -print EXT "\n\n/* The function prototypes */\n"; -foreach (sort keys %ext_functions) { - my $func_ref = $ext_functions{$_}; - print EXT ConvertType($func_ref->[1]), " WINAPI wine_$func_ref->[0]( "; + print EXT "static ", ConvertType($func_ref->[1]), " (*$ext_prefix$func_ref->[0])( "; for (my $i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) { my $type = ConvertType($func_ref->[2]->[$i]->[0]); print EXT "$type"; @@ -715,11 +697,19 @@ foreach (sort keys %ext_functions) { print EXT ");\n"; } +# The thunks themselves.... +print EXT "\n/* The thunks themselves....*/"; +foreach (sort keys %ext_functions) { + my $string = GenerateThunk($ext_functions{$_}, 0, $ext_prefix, $gen_thread_safe); + + print EXT "\nstatic $string"; +} + # Then the table giving the string <-> function correspondance */ print EXT "\n\n/* The table giving the correspondance between names and functions */\n"; my @tmp = keys %ext_functions; -print EXT "int extension_registry_size = ", ($#tmp + 1), ";\n"; -print EXT "OpenGL_extension extension_registry[", ($#tmp + 1), "] = {\n"; +print EXT "const int extension_registry_size = ", ($#tmp + 1), ";\n"; +print EXT "const OpenGL_extension extension_registry[", ($#tmp + 1), "] = {\n"; my $i = 0; foreach (sort keys %ext_functions) { my $func_ref = $ext_functions{$_}; @@ -732,11 +722,4 @@ foreach (sort keys %ext_functions) { } print EXT "};\n"; -# And, finally, the thunks themselves.... -print EXT "\n/* The thunks themselves....*/"; -foreach (sort keys %ext_functions) { - my $string = GenerateThunk($ext_functions{$_}, 0, $ext_prefix, $gen_thread_safe); - - print EXT "\n$string"; -} close(EXT); diff --git a/dlls/opengl32/opengl_ext.c b/dlls/opengl32/opengl_ext.c index 733fe162dc4..9cbc41d4f5a 100644 --- a/dlls/opengl32/opengl_ext.c +++ b/dlls/opengl32/opengl_ext.c @@ -7,2200 +7,8866 @@ WINE_DEFAULT_DEBUG_CHANNEL(opengl); -void (*func_glActiveStencilFaceEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glActiveTexture)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glActiveTextureARB)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glAlphaFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glAlphaFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glAlphaFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glApplyTextureEXT)( GLenum ) = (void *) 0xdeadbeef; -GLboolean (*func_glAreProgramsResidentNV)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef; -GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef; -void (*func_glArrayElementEXT)( GLint ) = (void *) 0xdeadbeef; -void (*func_glArrayObjectATI)( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glAttachObjectARB)( unsigned int, unsigned int ) = (void *) 0xdeadbeef; -void (*func_glAttachShader)( GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glBeginFragmentShaderATI)( void ) = (void *) 0xdeadbeef; -void (*func_glBeginOcclusionQueryNV)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glBeginQuery)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glBeginQueryARB)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glBeginVertexShaderEXT)( void ) = (void *) 0xdeadbeef; -void (*func_glBindAttribLocation)( GLuint, GLuint, char* ) = (void *) 0xdeadbeef; -void (*func_glBindAttribLocationARB)( unsigned int, GLuint, char* ) = (void *) 0xdeadbeef; -void (*func_glBindBuffer)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glBindBufferARB)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glBindFragmentShaderATI)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glBindFramebufferEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef; -GLuint (*func_glBindLightParameterEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; -GLuint (*func_glBindMaterialParameterEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; -GLuint (*func_glBindParameterEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glBindProgramARB)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glBindProgramNV)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glBindRenderbufferEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef; -GLuint (*func_glBindTexGenParameterEXT)( GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBindTextureEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef; -GLuint (*func_glBindTextureUnitParameterEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBindVertexArrayAPPLE)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glBindVertexShaderEXT)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; -void (*func_glBinormal3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glBinormal3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glBinormal3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glBinormal3ivEXT)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glBinormal3svEXT)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ) = (void *) 0xdeadbeef; -void (*func_glBlendEquationEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glBlendEquationSeparate)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBlendEquationSeparateEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBlendFuncSeparate)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBlendFuncSeparateINGR)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBufferData)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = (void *) 0xdeadbeef; -void (*func_glBufferDataARB)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = (void *) 0xdeadbeef; -GLuint (*func_glBufferRegionEnabled)( void ) = (void *) 0xdeadbeef; -void (*func_glBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef; -GLenum (*func_glCheckFramebufferStatusEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glClampColorARB)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glClientActiveTexture)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glClientActiveTextureARB)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glClientActiveVertexStreamATI)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glColor3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glColor3hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glColor4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glColor4hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glColorFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glColorFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glColorFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; -void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glCombinerParameteriNV)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glCompileShader)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glCompileShaderARB)( unsigned int ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexImage1D)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexImage2D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexImage3D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexSubImage1D)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexSubImage2D)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = (void *) 0xdeadbeef; -void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = (void *) 0xdeadbeef; -void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; -GLuint (*func_glCreateProgram)( void ) = (void *) 0xdeadbeef; -unsigned int (*func_glCreateProgramObjectARB)( void ) = (void *) 0xdeadbeef; -GLuint (*func_glCreateShader)( GLenum ) = (void *) 0xdeadbeef; -unsigned int (*func_glCreateShaderObjectARB)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glCurrentPaletteMatrixARB)( GLint ) = (void *) 0xdeadbeef; -void (*func_glDeformSGIX)( GLint ) = (void *) 0xdeadbeef; -void (*func_glDeformationMap3dSGIX)( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glDeformationMap3fSGIX)( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glDeleteBufferRegion)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glDeleteBuffers)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteBuffersARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteFencesAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteFencesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteFragmentShaderATI)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDeleteFramebuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteObjectARB)( unsigned int ) = (void *) 0xdeadbeef; -void (*func_glDeleteObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDeleteOcclusionQueriesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteProgram)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteQueries)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteQueriesARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteRenderbuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteShader)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteVertexArraysAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glDeleteVertexShaderEXT)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDepthBoundsEXT)( GLclampd, GLclampd ) = (void *) 0xdeadbeef; -void (*func_glDetachObjectARB)( unsigned int, unsigned int ) = (void *) 0xdeadbeef; -void (*func_glDetachShader)( GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glDisableVariantClientStateEXT)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDisableVertexAttribArray)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDisableVertexAttribArrayARB)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glDrawBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glDrawBuffers)( GLsizei, GLenum* ) = (void *) 0xdeadbeef; -void (*func_glDrawBuffersARB)( GLsizei, GLenum* ) = (void *) 0xdeadbeef; -void (*func_glDrawBuffersATI)( GLsizei, GLenum* ) = (void *) 0xdeadbeef; -void (*func_glDrawElementArrayAPPLE)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glDrawElementArrayATI)( GLenum, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glDrawMeshArraysSUN)( GLenum, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glDrawRangeElementArrayATI)( GLenum, GLuint, GLuint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = (void *) 0xdeadbeef; -void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = (void *) 0xdeadbeef; -void (*func_glElementPointerAPPLE)( GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glElementPointerATI)( GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glEnableVariantClientStateEXT)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glEnableVertexAttribArray)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glEnableVertexAttribArrayARB)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glEndFragmentShaderATI)( void ) = (void *) 0xdeadbeef; -void (*func_glEndOcclusionQueryNV)( void ) = (void *) 0xdeadbeef; -void (*func_glEndQuery)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glEndQueryARB)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glEndVertexShaderEXT)( void ) = (void *) 0xdeadbeef; -void (*func_glEvalMapsNV)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glExecuteProgramNV)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glExtractComponentEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -GLint (*func_glFinishAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef; -void (*func_glFinishFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glFinishFenceNV)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glFinishObjectAPPLE)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glFinishTextureSUNX)( void ) = (void *) 0xdeadbeef; -void (*func_glFlushPixelDataRangeNV)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glFlushRasterSGIX)( void ) = (void *) 0xdeadbeef; -void (*func_glFlushVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glFlushVertexArrayRangeNV)( void ) = (void *) 0xdeadbeef; -void (*func_glFogCoordPointer)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; -void (*func_glFogCoordd)( GLdouble ) = (void *) 0xdeadbeef; -void (*func_glFogCoorddEXT)( GLdouble ) = (void *) 0xdeadbeef; -void (*func_glFogCoorddv)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glFogCoorddvEXT)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glFogCoordf)( GLfloat ) = (void *) 0xdeadbeef; -void (*func_glFogCoordfEXT)( GLfloat ) = (void *) 0xdeadbeef; -void (*func_glFogCoordfv)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glFogCoordfvEXT)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glFogCoordhNV)( unsigned short ) = (void *) 0xdeadbeef; -void (*func_glFogCoordhvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glFrameZoomSGIX)( GLint ) = (void *) 0xdeadbeef; -void (*func_glFramebufferRenderbufferEXT)( GLenum, GLenum, GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glFramebufferTexture1DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = (void *) 0xdeadbeef; -void (*func_glFramebufferTexture2DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = (void *) 0xdeadbeef; -void (*func_glFramebufferTexture3DEXT)( GLenum, GLenum, GLenum, GLuint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glFreeObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef; -GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ) = (void *) 0xdeadbeef; -void (*func_glGenBuffers)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenBuffersARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenFencesAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenFencesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -GLuint (*func_glGenFragmentShadersATI)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glGenFramebuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenOcclusionQueriesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenProgramsARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenQueries)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenQueriesARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenRenderbuffersEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -GLuint (*func_glGenSymbolsEXT)( GLenum, GLenum, GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGenVertexArraysAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -GLuint (*func_glGenVertexShadersEXT)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glGenerateMipmapEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glGetActiveAttrib)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetActiveAttribARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetActiveUniform)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetActiveUniformARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetArrayObjectfvATI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetArrayObjectivATI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetAttachedObjectsARB)( unsigned int, GLsizei, GLsizei*, unsigned int* ) = (void *) 0xdeadbeef; -void (*func_glGetAttachedShaders)( GLuint, GLsizei, GLsizei*, GLuint* ) = (void *) 0xdeadbeef; -GLint (*func_glGetAttribLocation)( GLuint, char* ) = (void *) 0xdeadbeef; -GLint (*func_glGetAttribLocationARB)( unsigned int, char* ) = (void *) 0xdeadbeef; -void (*func_glGetBufferParameteriv)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetBufferParameterivARB)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetBufferPointerv)( GLenum, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glGetBufferPointervARB)( GLenum, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glGetBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetCompressedTexImage)( GLenum, GLint, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetCompressedTexImageARB)( GLenum, GLint, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetFenceivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetFogFuncSGIS)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetFramebufferAttachmentParameterivEXT)( GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -unsigned int (*func_glGetHandleARB)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetInfoLogARB)( unsigned int, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef; -GLint (*func_glGetInstrumentsSGIX)( void ) = (void *) 0xdeadbeef; -void (*func_glGetInvariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = (void *) 0xdeadbeef; -void (*func_glGetInvariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetInvariantIntegervEXT)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetLocalConstantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = (void *) 0xdeadbeef; -void (*func_glGetLocalConstantFloatvEXT)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetLocalConstantIntegervEXT)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetMapAttribParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetMapAttribParameterivNV)( GLenum, GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetMapParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetObjectBufferfvATI)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetObjectBufferivATI)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetObjectParameterfvARB)( unsigned int, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetObjectParameterivARB)( unsigned int, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetOcclusionQueryivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetOcclusionQueryuivNV)( GLuint, GLenum, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glGetProgramEnvParameterdvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramEnvParameterfvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramLocalParameterdvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramLocalParameterfvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramNamedParameterdvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramNamedParameterfvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramParameterdvNV)( GLenum, GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramStringARB)( GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramStringNV)( GLuint, GLenum, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramivARB)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetProgramivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetQueryObjectiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetQueryObjectivARB)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetQueryObjectuiv)( GLuint, GLenum, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGetQueryObjectuivARB)( GLuint, GLenum, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glGetQueryiv)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetQueryivARB)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetRenderbufferParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glGetShaderInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetShaderSource)( GLuint, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetShaderSourceARB)( unsigned int, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef; -void (*func_glGetShaderiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetTexBumpParameterfvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetTexBumpParameterivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetTrackMatrixivNV)( GLenum, GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -GLint (*func_glGetUniformLocation)( GLuint, char* ) = (void *) 0xdeadbeef; -GLint (*func_glGetUniformLocationARB)( unsigned int, char* ) = (void *) 0xdeadbeef; -void (*func_glGetUniformfv)( GLuint, GLint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetUniformfvARB)( unsigned int, GLint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetUniformiv)( GLuint, GLint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetUniformivARB)( unsigned int, GLint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetVariantArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetVariantArrayObjectivATI)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetVariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = (void *) 0xdeadbeef; -void (*func_glGetVariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetVariantIntegervEXT)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetVariantPointervEXT)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribArrayObjectivATI)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribPointerv)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribPointervARB)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribPointervNV)( GLuint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribdv)( GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribdvARB)( GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribdvNV)( GLuint, GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribfv)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribfvARB)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribfvNV)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribiv)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribivARB)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGetVertexAttribivNV)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactoriSUN)( GLint ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = (void *) 0xdeadbeef; -void (*func_glHintPGI)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glIglooInterfaceSGIX)( GLint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = (void *) 0xdeadbeef; -void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; -void (*func_glInsertComponentEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsBuffer)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsBufferARB)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsFenceNV)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsFramebufferEXT)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsOcclusionQueryNV)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsProgram)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsProgramARB)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsProgramNV)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsQuery)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsQueryARB)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsRenderbufferEXT)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsShader)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsTextureEXT)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsVariantEnabledEXT)( GLuint, GLenum ) = (void *) 0xdeadbeef; -GLboolean (*func_glIsVertexArrayAPPLE)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glLightEnviSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glLinkProgram)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glLinkProgramARB)( unsigned int ) = (void *) 0xdeadbeef; -void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glLoadIdentityDeformationMapSGIX)( GLint ) = (void *) 0xdeadbeef; -void (*func_glLoadProgramNV)( GLenum, GLuint, GLsizei, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glLoadTransposeMatrixd)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glLoadTransposeMatrixf)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glLockArraysEXT)( GLint, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMTexCoord2fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef; -GLvoid* (*func_glMapBuffer)( GLenum, GLenum ) = (void *) 0xdeadbeef; -GLvoid* (*func_glMapBufferARB)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* ) = (void *) 0xdeadbeef; -GLvoid* (*func_glMapObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMapParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMatrixIndexPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glMatrixIndexubvARB)( GLint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glMatrixIndexuivARB)( GLint, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glMatrixIndexusvARB)( GLint, GLushort* ) = (void *) 0xdeadbeef; -void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glMultTransposeMatrixd)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultTransposeMatrixf)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiDrawArrays)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glMultiDrawElementArrayAPPLE)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glMultiDrawElements)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glMultiDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glMultiModeDrawArraysIBM)( GLenum*, GLint*, GLsizei*, GLsizei, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1d)( GLenum, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1dARB)( GLenum, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1dSGIS)( GLenum, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1f)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1fARB)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1fSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1fvSGIS)( GLenum, const GLfloat * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1hNV)( GLenum, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1i)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1iARB)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1iSGIS)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1iv)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1s)( GLenum, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1sARB)( GLenum, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1sSGIS)( GLenum, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord1svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2d)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2dARB)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2dSGIS)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2f)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2hNV)( GLenum, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2i)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2iARB)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2iSGIS)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2iv)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2s)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2sARB)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2sSGIS)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord2svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3d)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3dARB)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3dSGIS)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3fSGIS)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3hNV)( GLenum, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3i)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3iARB)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3iSGIS)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3iv)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3s)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3sARB)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3sSGIS)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord3svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4d)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4dARB)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4dSGIS)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4dv)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4dvARB)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4dvSGIS)( GLenum, GLdouble * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4fSGIS)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4fv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4fvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4fvSGIS)( GLenum, GLfloat * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4hNV)( GLenum, unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4hvNV)( GLenum, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4i)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4iARB)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4iSGIS)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4iv)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4ivARB)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4ivSGIS)( GLenum, GLint * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4s)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4sARB)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4sSGIS)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4sv)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4svARB)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoord4svSGIS)( GLenum, GLshort * ) = (void *) 0xdeadbeef; -void (*func_glMultiTexCoordPointerSGIS)( GLenum, GLint, GLenum, GLsizei, GLvoid * ) = (void *) 0xdeadbeef; -GLuint (*func_glNewBufferRegion)( GLenum ) = (void *) 0xdeadbeef; -GLuint (*func_glNewObjectBufferATI)( GLsizei, GLvoid*, GLenum ) = (void *) 0xdeadbeef; -void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glNormal3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glNormal3hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; -void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3bATI)( GLenum, GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3bvATI)( GLenum, GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3iATI)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glNormalStream3svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glPNTrianglesfATI)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPNTrianglesiATI)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glPassTexCoordATI)( GLuint, GLuint, GLenum ) = (void *) 0xdeadbeef; -void (*func_glPixelDataRangeNV)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glPixelTexGenSGIX)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glPointParameterf)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPointParameterfARB)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPointParameterfv)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glPointParameterfvARB)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glPointParameteri)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glPointParameteriNV)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glPointParameteriv)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glPointParameterivNV)( GLenum, GLint* ) = (void *) 0xdeadbeef; -GLint (*func_glPollAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef; -GLint (*func_glPollInstrumentsSGIX)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glPrimitiveRestartIndexNV)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glPrimitiveRestartNV)( void ) = (void *) 0xdeadbeef; -void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = (void *) 0xdeadbeef; -void (*func_glProgramEnvParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glProgramEnvParameter4dvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glProgramEnvParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glProgramEnvParameter4fvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glProgramLocalParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glProgramLocalParameter4dvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glProgramLocalParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glProgramLocalParameter4fvARB)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glProgramNamedParameter4dNV)( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glProgramNamedParameter4dvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glProgramNamedParameter4fNV)( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glProgramNamedParameter4fvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glProgramParameter4dNV)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glProgramParameter4dvNV)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glProgramParameter4fNV)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glProgramParameter4fvNV)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glProgramParameters4dvNV)( GLenum, GLuint, GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glProgramParameters4fvNV)( GLenum, GLuint, GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glProgramStringARB)( GLenum, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glReadBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glReadInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef; -void (*func_glReferencePlaneSGIX)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glRenderbufferStorageEXT)( GLenum, GLenum, GLsizei, GLsizei ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeubSUN)( GLubyte ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeubvSUN)( GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLuint*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiSUN)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuiVertex3fvSUN)( GLuint*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeuivSUN)( GLuint* ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeusSUN)( GLushort ) = (void *) 0xdeadbeef; -void (*func_glReplacementCodeusvSUN)( GLushort* ) = (void *) 0xdeadbeef; -void (*func_glRequestResidentProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glResetHistogramEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glResetMinmaxEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glResizeBuffersMESA)( void ) = (void *) 0xdeadbeef; -void (*func_glSampleCoverage)( GLclampf, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glSampleMapATI)( GLuint, GLuint, GLenum ) = (void *) 0xdeadbeef; -void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glSamplePatternEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glSamplePatternSGIS)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3b)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3bv)( GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3d)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3dv)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3f)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3fv)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3i)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3iv)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3ivEXT)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3s)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3sv)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3svEXT)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3ub)( GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3ubv)( GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3ui)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3uiv)( GLuint* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3uivEXT)( GLuint* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3us)( GLushort, GLushort, GLushort ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3usv)( GLushort* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColor3usvEXT)( GLushort* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColorPointer)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; -void (*func_glSelectTextureCoordSetSGIS)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glSelectTextureSGIS)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glSetFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glSetFenceNV)( GLuint, GLenum ) = (void *) 0xdeadbeef; -void (*func_glSetFragmentShaderConstantATI)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glSetInvariantEXT)( GLuint, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glSetLocalConstantEXT)( GLuint, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glShaderOp1EXT)( GLenum, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glShaderOp2EXT)( GLenum, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glShaderOp3EXT)( GLenum, GLuint, GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glShaderSource)( GLuint, GLsizei, char**, GLint* ) = (void *) 0xdeadbeef; -void (*func_glShaderSourceARB)( unsigned int, GLsizei, char**, GLint* ) = (void *) 0xdeadbeef; -void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glStartInstrumentsSGIX)( void ) = (void *) 0xdeadbeef; -void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glStencilFuncSeparateATI)( GLenum, GLenum, GLint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glStencilMaskSeparate)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glStencilOpSeparate)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glStencilOpSeparateATI)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glStopInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef; -void (*func_glStringMarkerGREMEDY)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glSwizzleEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glTagSampleBufferSGIX)( void ) = (void *) 0xdeadbeef; -void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; -void (*func_glTangent3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glTangent3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTangent3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glTangent3ivEXT)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glTangent3svEXT)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTbufferMask3DFX)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glTestFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glTestFenceNV)( GLuint ) = (void *) 0xdeadbeef; -GLboolean (*func_glTestObjectAPPLE)( GLenum, GLuint ) = (void *) 0xdeadbeef; -void (*func_glTexBumpParameterfvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexBumpParameterivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord1hNV)( unsigned short ) = (void *) 0xdeadbeef; -void (*func_glTexCoord1hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2hNV)( unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glTexCoord2hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glTexCoord3hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexCoord4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glTexCoord4hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; -void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef; -void (*func_glTextureLightEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glTextureNormalEXT)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glTrackMatrixNV)( GLenum, GLuint, GLenum, GLenum ) = (void *) 0xdeadbeef; -void (*func_glUniform1f)( GLint, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform1fARB)( GLint, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform1fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform1fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform1i)( GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform1iARB)( GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform1iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniform1ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniform2f)( GLint, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform2fARB)( GLint, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform2fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform2fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform2i)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform2iARB)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform2iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniform2ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniform3f)( GLint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform3fARB)( GLint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform3fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform3fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform3i)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform3iARB)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform3iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniform3ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniform4f)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform4fARB)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glUniform4fv)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform4fvARB)( GLint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniform4i)( GLint, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform4iARB)( GLint, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glUniform4iv)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniform4ivARB)( GLint, GLsizei, GLint* ) = (void *) 0xdeadbeef; -void (*func_glUniformMatrix2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniformMatrix2fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniformMatrix3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniformMatrix3fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniformMatrix4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUniformMatrix4fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glUnlockArraysEXT)( void ) = (void *) 0xdeadbeef; -GLboolean (*func_glUnmapBuffer)( GLenum ) = (void *) 0xdeadbeef; -GLboolean (*func_glUnmapBufferARB)( GLenum ) = (void *) 0xdeadbeef; -void (*func_glUnmapObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glUpdateObjectBufferATI)( GLuint, GLuint, GLsizei, GLvoid*, GLenum ) = (void *) 0xdeadbeef; -void (*func_glUseProgram)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glUseProgramObjectARB)( unsigned int ) = (void *) 0xdeadbeef; -void (*func_glValidateProgram)( GLuint ) = (void *) 0xdeadbeef; -void (*func_glValidateProgramARB)( unsigned int ) = (void *) 0xdeadbeef; -void (*func_glVariantArrayObjectATI)( GLuint, GLenum, GLsizei, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glVariantPointerEXT)( GLuint, GLenum, GLuint, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVariantbvEXT)( GLuint, GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glVariantdvEXT)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVariantfvEXT)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVariantivEXT)( GLuint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVariantsvEXT)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVariantubvEXT)( GLuint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glVariantuivEXT)( GLuint, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glVariantusvEXT)( GLuint, GLushort* ) = (void *) 0xdeadbeef; -void (*func_glVertex2hNV)( unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertex2hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertex3hNV)( unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertex3hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertex4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertex4hvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexArrayParameteriAPPLE)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1d)( GLuint, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1dARB)( GLuint, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1dNV)( GLuint, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1f)( GLuint, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1fARB)( GLuint, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1fNV)( GLuint, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1hNV)( GLuint, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1s)( GLuint, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1sARB)( GLuint, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1sNV)( GLuint, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib1svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2d)( GLuint, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2dARB)( GLuint, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2dNV)( GLuint, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2f)( GLuint, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2fARB)( GLuint, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2fNV)( GLuint, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2hNV)( GLuint, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2s)( GLuint, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2sARB)( GLuint, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2sNV)( GLuint, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib2svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3d)( GLuint, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3dARB)( GLuint, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3dNV)( GLuint, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3f)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3fARB)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3fNV)( GLuint, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3hNV)( GLuint, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3s)( GLuint, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3sARB)( GLuint, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3sNV)( GLuint, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib3svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4Nbv)( GLuint, GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4NbvARB)( GLuint, GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4Niv)( GLuint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4NivARB)( GLuint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4Nsv)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4NsvARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4Nub)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4NubARB)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4Nubv)( GLuint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4NubvARB)( GLuint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4Nuiv)( GLuint, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4NuivARB)( GLuint, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4Nusv)( GLuint, GLushort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4NusvARB)( GLuint, GLushort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4bv)( GLuint, GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4bvARB)( GLuint, GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4dARB)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4dNV)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4dv)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4dvARB)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4dvNV)( GLuint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4f)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4fARB)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4fNV)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4fv)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4fvARB)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4fvNV)( GLuint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4hNV)( GLuint, unsigned short, unsigned short, unsigned short, unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4hvNV)( GLuint, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4iv)( GLuint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4ivARB)( GLuint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4s)( GLuint, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4sARB)( GLuint, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4sNV)( GLuint, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4sv)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4svARB)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4svNV)( GLuint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4ubNV)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4ubv)( GLuint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4ubvARB)( GLuint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4ubvNV)( GLuint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4uiv)( GLuint, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4uivARB)( GLuint, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4usv)( GLuint, GLushort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttrib4usvARB)( GLuint, GLushort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribArrayObjectATI)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribPointer)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribPointerARB)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribPointerNV)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs1dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs1fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs1hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs1svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs2dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs2fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs2hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs2svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs3dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs3fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs3hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs3svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs4dvNV)( GLuint, GLsizei, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs4fvNV)( GLuint, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs4hvNV)( GLuint, GLsizei, unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs4svNV)( GLuint, GLsizei, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexAttribs4ubvNV)( GLuint, GLsizei, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glVertexBlendARB)( GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexBlendEnvfATI)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexBlendEnviATI)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1dATI)( GLenum, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1fATI)( GLenum, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1iATI)( GLenum, GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1sATI)( GLenum, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexStream1svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2dATI)( GLenum, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2fATI)( GLenum, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2iATI)( GLenum, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2sATI)( GLenum, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexStream2svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3iATI)( GLenum, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexStream3svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4dATI)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4dvATI)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4fATI)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4fvATI)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4iATI)( GLenum, GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4ivATI)( GLenum, GLint* ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4sATI)( GLenum, GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glVertexStream4svATI)( GLenum, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glVertexWeightfEXT)( GLfloat ) = (void *) 0xdeadbeef; -void (*func_glVertexWeightfvEXT)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glVertexWeighthNV)( unsigned short ) = (void *) 0xdeadbeef; -void (*func_glVertexWeighthvNV)( unsigned short* ) = (void *) 0xdeadbeef; -void (*func_glWeightPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; -void (*func_glWeightbvARB)( GLint, GLbyte* ) = (void *) 0xdeadbeef; -void (*func_glWeightdvARB)( GLint, GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWeightfvARB)( GLint, GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWeightivARB)( GLint, GLint* ) = (void *) 0xdeadbeef; -void (*func_glWeightsvARB)( GLint, GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWeightubvARB)( GLint, GLubyte* ) = (void *) 0xdeadbeef; -void (*func_glWeightuivARB)( GLint, GLuint* ) = (void *) 0xdeadbeef; -void (*func_glWeightusvARB)( GLint, GLushort* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2d)( GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2dARB)( GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2dv)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2dvARB)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2dvMESA)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2f)( GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2fARB)( GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2fv)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2fvARB)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2fvMESA)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2i)( GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2iARB)( GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2iMESA)( GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2iv)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2ivARB)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2ivMESA)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2s)( GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2sARB)( GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2sv)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2svARB)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos2svMESA)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3d)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3dARB)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3dv)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3dvARB)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3dvMESA)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3f)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3fARB)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3fv)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3fvARB)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3fvMESA)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3i)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3iARB)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3iv)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3ivARB)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3ivMESA)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3s)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3sARB)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3sv)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3svARB)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos3svMESA)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4dvMESA)( GLdouble* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4fvMESA)( GLfloat* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4ivMESA)( GLint* ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; -void (*func_glWindowPos4svMESA)( GLshort* ) = (void *) 0xdeadbeef; -void (*func_glWriteMaskEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; -void * (*func_wglAllocateMemoryNV)( GLsizei, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; -void (*func_wglFreeMemoryNV)( GLvoid * ) = (void *) 0xdeadbeef; +static void (*func_glActiveStencilFaceEXT)( GLenum ); +static void (*func_glActiveTexture)( GLenum ); +static void (*func_glActiveTextureARB)( GLenum ); +static void (*func_glAlphaFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ); +static void (*func_glAlphaFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); +static void (*func_glAlphaFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); +static void (*func_glApplyTextureEXT)( GLenum ); +static GLboolean (*func_glAreProgramsResidentNV)( GLsizei, GLuint*, GLboolean* ); +static GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ); +static void (*func_glArrayElementEXT)( GLint ); +static void (*func_glArrayObjectATI)( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint ); +static void (*func_glAsyncMarkerSGIX)( GLuint ); +static void (*func_glAttachObjectARB)( unsigned int, unsigned int ); +static void (*func_glAttachShader)( GLuint, GLuint ); +static void (*func_glBeginFragmentShaderATI)( void ); +static void (*func_glBeginOcclusionQueryNV)( GLuint ); +static void (*func_glBeginQuery)( GLenum, GLuint ); +static void (*func_glBeginQueryARB)( GLenum, GLuint ); +static void (*func_glBeginVertexShaderEXT)( void ); +static void (*func_glBindAttribLocation)( GLuint, GLuint, char* ); +static void (*func_glBindAttribLocationARB)( unsigned int, GLuint, char* ); +static void (*func_glBindBuffer)( GLenum, GLuint ); +static void (*func_glBindBufferARB)( GLenum, GLuint ); +static void (*func_glBindFragmentShaderATI)( GLuint ); +static void (*func_glBindFramebufferEXT)( GLenum, GLuint ); +static GLuint (*func_glBindLightParameterEXT)( GLenum, GLenum ); +static GLuint (*func_glBindMaterialParameterEXT)( GLenum, GLenum ); +static GLuint (*func_glBindParameterEXT)( GLenum ); +static void (*func_glBindProgramARB)( GLenum, GLuint ); +static void (*func_glBindProgramNV)( GLenum, GLuint ); +static void (*func_glBindRenderbufferEXT)( GLenum, GLuint ); +static GLuint (*func_glBindTexGenParameterEXT)( GLenum, GLenum, GLenum ); +static void (*func_glBindTextureEXT)( GLenum, GLuint ); +static GLuint (*func_glBindTextureUnitParameterEXT)( GLenum, GLenum ); +static void (*func_glBindVertexArrayAPPLE)( GLuint ); +static void (*func_glBindVertexShaderEXT)( GLuint ); +static void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ); +static void (*func_glBinormal3bvEXT)( GLbyte* ); +static void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ); +static void (*func_glBinormal3dvEXT)( GLdouble* ); +static void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ); +static void (*func_glBinormal3fvEXT)( GLfloat* ); +static void (*func_glBinormal3iEXT)( GLint, GLint, GLint ); +static void (*func_glBinormal3ivEXT)( GLint* ); +static void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ); +static void (*func_glBinormal3svEXT)( GLshort* ); +static void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ); +static void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ); +static void (*func_glBlendEquationEXT)( GLenum ); +static void (*func_glBlendEquationSeparate)( GLenum, GLenum ); +static void (*func_glBlendEquationSeparateEXT)( GLenum, GLenum ); +static void (*func_glBlendFuncSeparate)( GLenum, GLenum, GLenum, GLenum ); +static void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ); +static void (*func_glBlendFuncSeparateINGR)( GLenum, GLenum, GLenum, GLenum ); +static void (*func_glBufferData)( GLenum, ptrdiff_t, GLvoid*, GLenum ); +static void (*func_glBufferDataARB)( GLenum, ptrdiff_t, GLvoid*, GLenum ); +static GLuint (*func_glBufferRegionEnabled)( void ); +static void (*func_glBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); +static void (*func_glBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); +static GLenum (*func_glCheckFramebufferStatusEXT)( GLenum ); +static void (*func_glClampColorARB)( GLenum, GLenum ); +static void (*func_glClientActiveTexture)( GLenum ); +static void (*func_glClientActiveTextureARB)( GLenum ); +static void (*func_glClientActiveVertexStreamATI)( GLenum ); +static void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ); +static void (*func_glColor3hNV)( unsigned short, unsigned short, unsigned short ); +static void (*func_glColor3hvNV)( unsigned short* ); +static void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glColor4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ); +static void (*func_glColor4hvNV)( unsigned short* ); +static void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ); +static void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ); +static void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); +static void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ); +static void (*func_glColorFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); +static void (*func_glColorFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); +static void (*func_glColorFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); +static void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); +static void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ); +static void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ); +static void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ); +static void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ); +static void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ); +static void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ); +static void (*func_glCombinerParameterfNV)( GLenum, GLfloat ); +static void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ); +static void (*func_glCombinerParameteriNV)( GLenum, GLint ); +static void (*func_glCombinerParameterivNV)( GLenum, GLint* ); +static void (*func_glCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ); +static void (*func_glCompileShader)( GLuint ); +static void (*func_glCompileShaderARB)( unsigned int ); +static void (*func_glCompressedTexImage1D)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ); +static void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ); +static void (*func_glCompressedTexImage2D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); +static void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); +static void (*func_glCompressedTexImage3D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); +static void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); +static void (*func_glCompressedTexSubImage1D)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ); +static void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ); +static void (*func_glCompressedTexSubImage2D)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); +static void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); +static void (*func_glCompressedTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); +static void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); +static void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ); +static void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ); +static void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ); +static void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ); +static void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ); +static void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ); +static void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ); +static void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ); +static void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ); +static void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ); +static void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ); +static void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ); +static void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ); +static GLuint (*func_glCreateProgram)( void ); +static unsigned int (*func_glCreateProgramObjectARB)( void ); +static GLuint (*func_glCreateShader)( GLenum ); +static unsigned int (*func_glCreateShaderObjectARB)( GLenum ); +static void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ); +static void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ); +static void (*func_glCurrentPaletteMatrixARB)( GLint ); +static void (*func_glDeformSGIX)( GLint ); +static void (*func_glDeformationMap3dSGIX)( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ); +static void (*func_glDeformationMap3fSGIX)( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ); +static void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ); +static void (*func_glDeleteBufferRegion)( GLenum ); +static void (*func_glDeleteBuffers)( GLsizei, GLuint* ); +static void (*func_glDeleteBuffersARB)( GLsizei, GLuint* ); +static void (*func_glDeleteFencesAPPLE)( GLsizei, GLuint* ); +static void (*func_glDeleteFencesNV)( GLsizei, GLuint* ); +static void (*func_glDeleteFragmentShaderATI)( GLuint ); +static void (*func_glDeleteFramebuffersEXT)( GLsizei, GLuint* ); +static void (*func_glDeleteObjectARB)( unsigned int ); +static void (*func_glDeleteObjectBufferATI)( GLuint ); +static void (*func_glDeleteOcclusionQueriesNV)( GLsizei, GLuint* ); +static void (*func_glDeleteProgram)( GLuint ); +static void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ); +static void (*func_glDeleteProgramsNV)( GLsizei, GLuint* ); +static void (*func_glDeleteQueries)( GLsizei, GLuint* ); +static void (*func_glDeleteQueriesARB)( GLsizei, GLuint* ); +static void (*func_glDeleteRenderbuffersEXT)( GLsizei, GLuint* ); +static void (*func_glDeleteShader)( GLuint ); +static void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ); +static void (*func_glDeleteVertexArraysAPPLE)( GLsizei, GLuint* ); +static void (*func_glDeleteVertexShaderEXT)( GLuint ); +static void (*func_glDepthBoundsEXT)( GLclampd, GLclampd ); +static void (*func_glDetachObjectARB)( unsigned int, unsigned int ); +static void (*func_glDetachShader)( GLuint, GLuint ); +static void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ); +static void (*func_glDisableVariantClientStateEXT)( GLuint ); +static void (*func_glDisableVertexAttribArray)( GLuint ); +static void (*func_glDisableVertexAttribArrayARB)( GLuint ); +static void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ); +static void (*func_glDrawBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint ); +static void (*func_glDrawBuffers)( GLsizei, GLenum* ); +static void (*func_glDrawBuffersARB)( GLsizei, GLenum* ); +static void (*func_glDrawBuffersATI)( GLsizei, GLenum* ); +static void (*func_glDrawElementArrayAPPLE)( GLenum, GLint, GLsizei ); +static void (*func_glDrawElementArrayATI)( GLenum, GLsizei ); +static void (*func_glDrawMeshArraysSUN)( GLenum, GLint, GLsizei, GLsizei ); +static void (*func_glDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint, GLsizei ); +static void (*func_glDrawRangeElementArrayATI)( GLenum, GLuint, GLuint, GLsizei ); +static void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ); +static void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ); +static void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ); +static void (*func_glElementPointerAPPLE)( GLenum, GLvoid* ); +static void (*func_glElementPointerATI)( GLenum, GLvoid* ); +static void (*func_glEnableVariantClientStateEXT)( GLuint ); +static void (*func_glEnableVertexAttribArray)( GLuint ); +static void (*func_glEnableVertexAttribArrayARB)( GLuint ); +static void (*func_glEndFragmentShaderATI)( void ); +static void (*func_glEndOcclusionQueryNV)( void ); +static void (*func_glEndQuery)( GLenum ); +static void (*func_glEndQueryARB)( GLenum ); +static void (*func_glEndVertexShaderEXT)( void ); +static void (*func_glEvalMapsNV)( GLenum, GLenum ); +static void (*func_glExecuteProgramNV)( GLenum, GLuint, GLfloat* ); +static void (*func_glExtractComponentEXT)( GLuint, GLuint, GLuint ); +static void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ); +static GLint (*func_glFinishAsyncSGIX)( GLuint* ); +static void (*func_glFinishFenceAPPLE)( GLuint ); +static void (*func_glFinishFenceNV)( GLuint ); +static void (*func_glFinishObjectAPPLE)( GLenum, GLint ); +static void (*func_glFinishTextureSUNX)( void ); +static void (*func_glFlushPixelDataRangeNV)( GLenum ); +static void (*func_glFlushRasterSGIX)( void ); +static void (*func_glFlushVertexArrayRangeAPPLE)( GLsizei, GLvoid* ); +static void (*func_glFlushVertexArrayRangeNV)( void ); +static void (*func_glFogCoordPointer)( GLenum, GLsizei, GLvoid* ); +static void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ); +static void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ); +static void (*func_glFogCoordd)( GLdouble ); +static void (*func_glFogCoorddEXT)( GLdouble ); +static void (*func_glFogCoorddv)( GLdouble* ); +static void (*func_glFogCoorddvEXT)( GLdouble* ); +static void (*func_glFogCoordf)( GLfloat ); +static void (*func_glFogCoordfEXT)( GLfloat ); +static void (*func_glFogCoordfv)( GLfloat* ); +static void (*func_glFogCoordfvEXT)( GLfloat* ); +static void (*func_glFogCoordhNV)( unsigned short ); +static void (*func_glFogCoordhvNV)( unsigned short* ); +static void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ); +static void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ); +static void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ); +static void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ); +static void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ); +static void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ); +static void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ); +static void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ); +static void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ); +static void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ); +static void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ); +static void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ); +static void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ); +static void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ); +static void (*func_glFrameZoomSGIX)( GLint ); +static void (*func_glFramebufferRenderbufferEXT)( GLenum, GLenum, GLenum, GLuint ); +static void (*func_glFramebufferTexture1DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ); +static void (*func_glFramebufferTexture2DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ); +static void (*func_glFramebufferTexture3DEXT)( GLenum, GLenum, GLenum, GLuint, GLint, GLint ); +static void (*func_glFreeObjectBufferATI)( GLuint ); +static GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ); +static void (*func_glGenBuffers)( GLsizei, GLuint* ); +static void (*func_glGenBuffersARB)( GLsizei, GLuint* ); +static void (*func_glGenFencesAPPLE)( GLsizei, GLuint* ); +static void (*func_glGenFencesNV)( GLsizei, GLuint* ); +static GLuint (*func_glGenFragmentShadersATI)( GLuint ); +static void (*func_glGenFramebuffersEXT)( GLsizei, GLuint* ); +static void (*func_glGenOcclusionQueriesNV)( GLsizei, GLuint* ); +static void (*func_glGenProgramsARB)( GLsizei, GLuint* ); +static void (*func_glGenProgramsNV)( GLsizei, GLuint* ); +static void (*func_glGenQueries)( GLsizei, GLuint* ); +static void (*func_glGenQueriesARB)( GLsizei, GLuint* ); +static void (*func_glGenRenderbuffersEXT)( GLsizei, GLuint* ); +static GLuint (*func_glGenSymbolsEXT)( GLenum, GLenum, GLenum, GLuint ); +static void (*func_glGenTexturesEXT)( GLsizei, GLuint* ); +static void (*func_glGenVertexArraysAPPLE)( GLsizei, GLuint* ); +static GLuint (*func_glGenVertexShadersEXT)( GLuint ); +static void (*func_glGenerateMipmapEXT)( GLenum ); +static void (*func_glGetActiveAttrib)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); +static void (*func_glGetActiveAttribARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); +static void (*func_glGetActiveUniform)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); +static void (*func_glGetActiveUniformARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); +static void (*func_glGetArrayObjectfvATI)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetArrayObjectivATI)( GLenum, GLenum, GLint* ); +static void (*func_glGetAttachedObjectsARB)( unsigned int, GLsizei, GLsizei*, unsigned int* ); +static void (*func_glGetAttachedShaders)( GLuint, GLsizei, GLsizei*, GLuint* ); +static GLint (*func_glGetAttribLocation)( GLuint, char* ); +static GLint (*func_glGetAttribLocationARB)( unsigned int, char* ); +static void (*func_glGetBufferParameteriv)( GLenum, GLenum, GLint* ); +static void (*func_glGetBufferParameterivARB)( GLenum, GLenum, GLint* ); +static void (*func_glGetBufferPointerv)( GLenum, GLenum, GLvoid** ); +static void (*func_glGetBufferPointervARB)( GLenum, GLenum, GLvoid** ); +static void (*func_glGetBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); +static void (*func_glGetBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); +static void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ); +static void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ); +static void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ); +static void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ); +static void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ); +static void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ); +static void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ); +static void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ); +static void (*func_glGetCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetCompressedTexImage)( GLenum, GLint, GLvoid* ); +static void (*func_glGetCompressedTexImageARB)( GLenum, GLint, GLvoid* ); +static void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ); +static void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ); +static void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ); +static void (*func_glGetFenceivNV)( GLuint, GLenum, GLint* ); +static void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ); +static void (*func_glGetFogFuncSGIS)( GLfloat* ); +static void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ); +static void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ); +static void (*func_glGetFramebufferAttachmentParameterivEXT)( GLenum, GLenum, GLenum, GLint* ); +static unsigned int (*func_glGetHandleARB)( GLenum ); +static void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ); +static void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ); +static void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ); +static void (*func_glGetInfoLogARB)( unsigned int, GLsizei, GLsizei*, char* ); +static GLint (*func_glGetInstrumentsSGIX)( void ); +static void (*func_glGetInvariantBooleanvEXT)( GLuint, GLenum, GLboolean* ); +static void (*func_glGetInvariantFloatvEXT)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetInvariantIntegervEXT)( GLuint, GLenum, GLint* ); +static void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ); +static void (*func_glGetLocalConstantBooleanvEXT)( GLuint, GLenum, GLboolean* ); +static void (*func_glGetLocalConstantFloatvEXT)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetLocalConstantIntegervEXT)( GLuint, GLenum, GLint* ); +static void (*func_glGetMapAttribParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ); +static void (*func_glGetMapAttribParameterivNV)( GLenum, GLuint, GLenum, GLint* ); +static void (*func_glGetMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* ); +static void (*func_glGetMapParameterfvNV)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetMapParameterivNV)( GLenum, GLenum, GLint* ); +static void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ); +static void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ); +static void (*func_glGetObjectBufferfvATI)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetObjectBufferivATI)( GLuint, GLenum, GLint* ); +static void (*func_glGetObjectParameterfvARB)( unsigned int, GLenum, GLfloat* ); +static void (*func_glGetObjectParameterivARB)( unsigned int, GLenum, GLint* ); +static void (*func_glGetOcclusionQueryivNV)( GLuint, GLenum, GLint* ); +static void (*func_glGetOcclusionQueryuivNV)( GLuint, GLenum, GLuint* ); +static void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ); +static void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ); +static void (*func_glGetPointervEXT)( GLenum, GLvoid** ); +static void (*func_glGetProgramEnvParameterdvARB)( GLenum, GLuint, GLdouble* ); +static void (*func_glGetProgramEnvParameterfvARB)( GLenum, GLuint, GLfloat* ); +static void (*func_glGetProgramInfoLog)( GLuint, GLsizei, GLsizei*, char* ); +static void (*func_glGetProgramLocalParameterdvARB)( GLenum, GLuint, GLdouble* ); +static void (*func_glGetProgramLocalParameterfvARB)( GLenum, GLuint, GLfloat* ); +static void (*func_glGetProgramNamedParameterdvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ); +static void (*func_glGetProgramNamedParameterfvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ); +static void (*func_glGetProgramParameterdvNV)( GLenum, GLuint, GLenum, GLdouble* ); +static void (*func_glGetProgramParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ); +static void (*func_glGetProgramStringARB)( GLenum, GLenum, GLvoid* ); +static void (*func_glGetProgramStringNV)( GLuint, GLenum, GLubyte* ); +static void (*func_glGetProgramiv)( GLuint, GLenum, GLint* ); +static void (*func_glGetProgramivARB)( GLenum, GLenum, GLint* ); +static void (*func_glGetProgramivNV)( GLuint, GLenum, GLint* ); +static void (*func_glGetQueryObjectiv)( GLuint, GLenum, GLint* ); +static void (*func_glGetQueryObjectivARB)( GLuint, GLenum, GLint* ); +static void (*func_glGetQueryObjectuiv)( GLuint, GLenum, GLuint* ); +static void (*func_glGetQueryObjectuivARB)( GLuint, GLenum, GLuint* ); +static void (*func_glGetQueryiv)( GLenum, GLenum, GLint* ); +static void (*func_glGetQueryivARB)( GLenum, GLenum, GLint* ); +static void (*func_glGetRenderbufferParameterivEXT)( GLenum, GLenum, GLint* ); +static void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ); +static void (*func_glGetShaderInfoLog)( GLuint, GLsizei, GLsizei*, char* ); +static void (*func_glGetShaderSource)( GLuint, GLsizei, GLsizei*, char* ); +static void (*func_glGetShaderSourceARB)( unsigned int, GLsizei, GLsizei*, char* ); +static void (*func_glGetShaderiv)( GLuint, GLenum, GLint* ); +static void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ); +static void (*func_glGetTexBumpParameterfvATI)( GLenum, GLfloat* ); +static void (*func_glGetTexBumpParameterivATI)( GLenum, GLint* ); +static void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ); +static void (*func_glGetTrackMatrixivNV)( GLenum, GLuint, GLenum, GLint* ); +static GLint (*func_glGetUniformLocation)( GLuint, char* ); +static GLint (*func_glGetUniformLocationARB)( unsigned int, char* ); +static void (*func_glGetUniformfv)( GLuint, GLint, GLfloat* ); +static void (*func_glGetUniformfvARB)( unsigned int, GLint, GLfloat* ); +static void (*func_glGetUniformiv)( GLuint, GLint, GLint* ); +static void (*func_glGetUniformivARB)( unsigned int, GLint, GLint* ); +static void (*func_glGetVariantArrayObjectfvATI)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetVariantArrayObjectivATI)( GLuint, GLenum, GLint* ); +static void (*func_glGetVariantBooleanvEXT)( GLuint, GLenum, GLboolean* ); +static void (*func_glGetVariantFloatvEXT)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetVariantIntegervEXT)( GLuint, GLenum, GLint* ); +static void (*func_glGetVariantPointervEXT)( GLuint, GLenum, GLvoid** ); +static void (*func_glGetVertexAttribArrayObjectfvATI)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetVertexAttribArrayObjectivATI)( GLuint, GLenum, GLint* ); +static void (*func_glGetVertexAttribPointerv)( GLuint, GLenum, GLvoid** ); +static void (*func_glGetVertexAttribPointervARB)( GLuint, GLenum, GLvoid** ); +static void (*func_glGetVertexAttribPointervNV)( GLuint, GLenum, GLvoid** ); +static void (*func_glGetVertexAttribdv)( GLuint, GLenum, GLdouble* ); +static void (*func_glGetVertexAttribdvARB)( GLuint, GLenum, GLdouble* ); +static void (*func_glGetVertexAttribdvNV)( GLuint, GLenum, GLdouble* ); +static void (*func_glGetVertexAttribfv)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetVertexAttribfvARB)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetVertexAttribfvNV)( GLuint, GLenum, GLfloat* ); +static void (*func_glGetVertexAttribiv)( GLuint, GLenum, GLint* ); +static void (*func_glGetVertexAttribivARB)( GLuint, GLenum, GLint* ); +static void (*func_glGetVertexAttribivNV)( GLuint, GLenum, GLint* ); +static void (*func_glGlobalAlphaFactorbSUN)( GLbyte ); +static void (*func_glGlobalAlphaFactordSUN)( GLdouble ); +static void (*func_glGlobalAlphaFactorfSUN)( GLfloat ); +static void (*func_glGlobalAlphaFactoriSUN)( GLint ); +static void (*func_glGlobalAlphaFactorsSUN)( GLshort ); +static void (*func_glGlobalAlphaFactorubSUN)( GLubyte ); +static void (*func_glGlobalAlphaFactoruiSUN)( GLuint ); +static void (*func_glGlobalAlphaFactorusSUN)( GLushort ); +static void (*func_glHintPGI)( GLenum, GLint ); +static void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ); +static void (*func_glIglooInterfaceSGIX)( GLint, GLint* ); +static void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ); +static void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ); +static void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ); +static void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ); +static void (*func_glIndexFuncEXT)( GLenum, GLclampf ); +static void (*func_glIndexMaterialEXT)( GLenum, GLenum ); +static void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ); +static void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ); +static void (*func_glInsertComponentEXT)( GLuint, GLuint, GLuint ); +static void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ); +static GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ); +static GLboolean (*func_glIsBuffer)( GLuint ); +static GLboolean (*func_glIsBufferARB)( GLuint ); +static GLboolean (*func_glIsFenceAPPLE)( GLuint ); +static GLboolean (*func_glIsFenceNV)( GLuint ); +static GLboolean (*func_glIsFramebufferEXT)( GLuint ); +static GLboolean (*func_glIsObjectBufferATI)( GLuint ); +static GLboolean (*func_glIsOcclusionQueryNV)( GLuint ); +static GLboolean (*func_glIsProgram)( GLuint ); +static GLboolean (*func_glIsProgramARB)( GLuint ); +static GLboolean (*func_glIsProgramNV)( GLuint ); +static GLboolean (*func_glIsQuery)( GLuint ); +static GLboolean (*func_glIsQueryARB)( GLuint ); +static GLboolean (*func_glIsRenderbufferEXT)( GLuint ); +static GLboolean (*func_glIsShader)( GLuint ); +static GLboolean (*func_glIsTextureEXT)( GLuint ); +static GLboolean (*func_glIsVariantEnabledEXT)( GLuint, GLenum ); +static GLboolean (*func_glIsVertexArrayAPPLE)( GLuint ); +static void (*func_glLightEnviSGIX)( GLenum, GLint ); +static void (*func_glLinkProgram)( GLuint ); +static void (*func_glLinkProgramARB)( unsigned int ); +static void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ); +static void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ); +static void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ); +static void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ); +static void (*func_glLoadIdentityDeformationMapSGIX)( GLint ); +static void (*func_glLoadProgramNV)( GLenum, GLuint, GLsizei, GLubyte* ); +static void (*func_glLoadTransposeMatrixd)( GLdouble* ); +static void (*func_glLoadTransposeMatrixdARB)( GLdouble* ); +static void (*func_glLoadTransposeMatrixf)( GLfloat* ); +static void (*func_glLoadTransposeMatrixfARB)( GLfloat* ); +static void (*func_glLockArraysEXT)( GLint, GLsizei ); +static void (*func_glMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ); +static void (*func_glMTexCoord2fvSGIS)( GLenum, GLfloat * ); +static GLvoid* (*func_glMapBuffer)( GLenum, GLenum ); +static GLvoid* (*func_glMapBufferARB)( GLenum, GLenum ); +static void (*func_glMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* ); +static GLvoid* (*func_glMapObjectBufferATI)( GLuint ); +static void (*func_glMapParameterfvNV)( GLenum, GLenum, GLfloat* ); +static void (*func_glMapParameterivNV)( GLenum, GLenum, GLint* ); +static void (*func_glMatrixIndexPointerARB)( GLint, GLenum, GLsizei, GLvoid* ); +static void (*func_glMatrixIndexubvARB)( GLint, GLubyte* ); +static void (*func_glMatrixIndexuivARB)( GLint, GLuint* ); +static void (*func_glMatrixIndexusvARB)( GLint, GLushort* ); +static void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ); +static void (*func_glMultTransposeMatrixd)( GLdouble* ); +static void (*func_glMultTransposeMatrixdARB)( GLdouble* ); +static void (*func_glMultTransposeMatrixf)( GLfloat* ); +static void (*func_glMultTransposeMatrixfARB)( GLfloat* ); +static void (*func_glMultiDrawArrays)( GLenum, GLint*, GLsizei*, GLsizei ); +static void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ); +static void (*func_glMultiDrawElementArrayAPPLE)( GLenum, GLint*, GLsizei*, GLsizei ); +static void (*func_glMultiDrawElements)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ); +static void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ); +static void (*func_glMultiDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei ); +static void (*func_glMultiModeDrawArraysIBM)( GLenum*, GLint*, GLsizei*, GLsizei, GLint ); +static void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint ); +static void (*func_glMultiTexCoord1d)( GLenum, GLdouble ); +static void (*func_glMultiTexCoord1dARB)( GLenum, GLdouble ); +static void (*func_glMultiTexCoord1dSGIS)( GLenum, GLdouble ); +static void (*func_glMultiTexCoord1dv)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord1dvARB)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord1dvSGIS)( GLenum, GLdouble * ); +static void (*func_glMultiTexCoord1f)( GLenum, GLfloat ); +static void (*func_glMultiTexCoord1fARB)( GLenum, GLfloat ); +static void (*func_glMultiTexCoord1fSGIS)( GLenum, GLfloat ); +static void (*func_glMultiTexCoord1fv)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord1fvARB)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord1fvSGIS)( GLenum, const GLfloat * ); +static void (*func_glMultiTexCoord1hNV)( GLenum, unsigned short ); +static void (*func_glMultiTexCoord1hvNV)( GLenum, unsigned short* ); +static void (*func_glMultiTexCoord1i)( GLenum, GLint ); +static void (*func_glMultiTexCoord1iARB)( GLenum, GLint ); +static void (*func_glMultiTexCoord1iSGIS)( GLenum, GLint ); +static void (*func_glMultiTexCoord1iv)( GLenum, GLint* ); +static void (*func_glMultiTexCoord1ivARB)( GLenum, GLint* ); +static void (*func_glMultiTexCoord1ivSGIS)( GLenum, GLint * ); +static void (*func_glMultiTexCoord1s)( GLenum, GLshort ); +static void (*func_glMultiTexCoord1sARB)( GLenum, GLshort ); +static void (*func_glMultiTexCoord1sSGIS)( GLenum, GLshort ); +static void (*func_glMultiTexCoord1sv)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord1svARB)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord1svSGIS)( GLenum, GLshort * ); +static void (*func_glMultiTexCoord2d)( GLenum, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord2dARB)( GLenum, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord2dSGIS)( GLenum, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord2dv)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord2dvARB)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord2dvSGIS)( GLenum, GLdouble * ); +static void (*func_glMultiTexCoord2f)( GLenum, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord2fv)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord2fvARB)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord2fvSGIS)( GLenum, GLfloat * ); +static void (*func_glMultiTexCoord2hNV)( GLenum, unsigned short, unsigned short ); +static void (*func_glMultiTexCoord2hvNV)( GLenum, unsigned short* ); +static void (*func_glMultiTexCoord2i)( GLenum, GLint, GLint ); +static void (*func_glMultiTexCoord2iARB)( GLenum, GLint, GLint ); +static void (*func_glMultiTexCoord2iSGIS)( GLenum, GLint, GLint ); +static void (*func_glMultiTexCoord2iv)( GLenum, GLint* ); +static void (*func_glMultiTexCoord2ivARB)( GLenum, GLint* ); +static void (*func_glMultiTexCoord2ivSGIS)( GLenum, GLint * ); +static void (*func_glMultiTexCoord2s)( GLenum, GLshort, GLshort ); +static void (*func_glMultiTexCoord2sARB)( GLenum, GLshort, GLshort ); +static void (*func_glMultiTexCoord2sSGIS)( GLenum, GLshort, GLshort ); +static void (*func_glMultiTexCoord2sv)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord2svARB)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord2svSGIS)( GLenum, GLshort * ); +static void (*func_glMultiTexCoord3d)( GLenum, GLdouble, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord3dARB)( GLenum, GLdouble, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord3dSGIS)( GLenum, GLdouble, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord3dv)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord3dvARB)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord3dvSGIS)( GLenum, GLdouble * ); +static void (*func_glMultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord3fSGIS)( GLenum, GLfloat, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord3fv)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord3fvARB)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord3fvSGIS)( GLenum, GLfloat * ); +static void (*func_glMultiTexCoord3hNV)( GLenum, unsigned short, unsigned short, unsigned short ); +static void (*func_glMultiTexCoord3hvNV)( GLenum, unsigned short* ); +static void (*func_glMultiTexCoord3i)( GLenum, GLint, GLint, GLint ); +static void (*func_glMultiTexCoord3iARB)( GLenum, GLint, GLint, GLint ); +static void (*func_glMultiTexCoord3iSGIS)( GLenum, GLint, GLint, GLint ); +static void (*func_glMultiTexCoord3iv)( GLenum, GLint* ); +static void (*func_glMultiTexCoord3ivARB)( GLenum, GLint* ); +static void (*func_glMultiTexCoord3ivSGIS)( GLenum, GLint * ); +static void (*func_glMultiTexCoord3s)( GLenum, GLshort, GLshort, GLshort ); +static void (*func_glMultiTexCoord3sARB)( GLenum, GLshort, GLshort, GLshort ); +static void (*func_glMultiTexCoord3sSGIS)( GLenum, GLshort, GLshort, GLshort ); +static void (*func_glMultiTexCoord3sv)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord3svARB)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord3svSGIS)( GLenum, GLshort * ); +static void (*func_glMultiTexCoord4d)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord4dARB)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord4dSGIS)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glMultiTexCoord4dv)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord4dvARB)( GLenum, GLdouble* ); +static void (*func_glMultiTexCoord4dvSGIS)( GLenum, GLdouble * ); +static void (*func_glMultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord4fSGIS)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glMultiTexCoord4fv)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord4fvARB)( GLenum, GLfloat* ); +static void (*func_glMultiTexCoord4fvSGIS)( GLenum, GLfloat * ); +static void (*func_glMultiTexCoord4hNV)( GLenum, unsigned short, unsigned short, unsigned short, unsigned short ); +static void (*func_glMultiTexCoord4hvNV)( GLenum, unsigned short* ); +static void (*func_glMultiTexCoord4i)( GLenum, GLint, GLint, GLint, GLint ); +static void (*func_glMultiTexCoord4iARB)( GLenum, GLint, GLint, GLint, GLint ); +static void (*func_glMultiTexCoord4iSGIS)( GLenum, GLint, GLint, GLint, GLint ); +static void (*func_glMultiTexCoord4iv)( GLenum, GLint* ); +static void (*func_glMultiTexCoord4ivARB)( GLenum, GLint* ); +static void (*func_glMultiTexCoord4ivSGIS)( GLenum, GLint * ); +static void (*func_glMultiTexCoord4s)( GLenum, GLshort, GLshort, GLshort, GLshort ); +static void (*func_glMultiTexCoord4sARB)( GLenum, GLshort, GLshort, GLshort, GLshort ); +static void (*func_glMultiTexCoord4sSGIS)( GLenum, GLshort, GLshort, GLshort, GLshort ); +static void (*func_glMultiTexCoord4sv)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord4svARB)( GLenum, GLshort* ); +static void (*func_glMultiTexCoord4svSGIS)( GLenum, GLshort * ); +static void (*func_glMultiTexCoordPointerSGIS)( GLenum, GLint, GLenum, GLsizei, GLvoid * ); +static GLuint (*func_glNewBufferRegion)( GLenum ); +static GLuint (*func_glNewObjectBufferATI)( GLsizei, GLvoid*, GLenum ); +static void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ); +static void (*func_glNormal3hNV)( unsigned short, unsigned short, unsigned short ); +static void (*func_glNormal3hvNV)( unsigned short* ); +static void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ); +static void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ); +static void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ); +static void (*func_glNormalStream3bATI)( GLenum, GLbyte, GLbyte, GLbyte ); +static void (*func_glNormalStream3bvATI)( GLenum, GLbyte* ); +static void (*func_glNormalStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ); +static void (*func_glNormalStream3dvATI)( GLenum, GLdouble* ); +static void (*func_glNormalStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ); +static void (*func_glNormalStream3fvATI)( GLenum, GLfloat* ); +static void (*func_glNormalStream3iATI)( GLenum, GLint, GLint, GLint ); +static void (*func_glNormalStream3ivATI)( GLenum, GLint* ); +static void (*func_glNormalStream3sATI)( GLenum, GLshort, GLshort, GLshort ); +static void (*func_glNormalStream3svATI)( GLenum, GLshort* ); +static void (*func_glPNTrianglesfATI)( GLenum, GLfloat ); +static void (*func_glPNTrianglesiATI)( GLenum, GLint ); +static void (*func_glPassTexCoordATI)( GLuint, GLuint, GLenum ); +static void (*func_glPixelDataRangeNV)( GLenum, GLsizei, GLvoid* ); +static void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ); +static void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ); +static void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ); +static void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ); +static void (*func_glPixelTexGenSGIX)( GLenum ); +static void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ); +static void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ); +static void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ); +static void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ); +static void (*func_glPointParameterf)( GLenum, GLfloat ); +static void (*func_glPointParameterfARB)( GLenum, GLfloat ); +static void (*func_glPointParameterfEXT)( GLenum, GLfloat ); +static void (*func_glPointParameterfSGIS)( GLenum, GLfloat ); +static void (*func_glPointParameterfv)( GLenum, GLfloat* ); +static void (*func_glPointParameterfvARB)( GLenum, GLfloat* ); +static void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ); +static void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ); +static void (*func_glPointParameteri)( GLenum, GLint ); +static void (*func_glPointParameteriNV)( GLenum, GLint ); +static void (*func_glPointParameteriv)( GLenum, GLint* ); +static void (*func_glPointParameterivNV)( GLenum, GLint* ); +static GLint (*func_glPollAsyncSGIX)( GLuint* ); +static GLint (*func_glPollInstrumentsSGIX)( GLint* ); +static void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ); +static void (*func_glPrimitiveRestartIndexNV)( GLuint ); +static void (*func_glPrimitiveRestartNV)( void ); +static void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ); +static void (*func_glProgramEnvParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glProgramEnvParameter4dvARB)( GLenum, GLuint, GLdouble* ); +static void (*func_glProgramEnvParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glProgramEnvParameter4fvARB)( GLenum, GLuint, GLfloat* ); +static void (*func_glProgramLocalParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glProgramLocalParameter4dvARB)( GLenum, GLuint, GLdouble* ); +static void (*func_glProgramLocalParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glProgramLocalParameter4fvARB)( GLenum, GLuint, GLfloat* ); +static void (*func_glProgramNamedParameter4dNV)( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glProgramNamedParameter4dvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ); +static void (*func_glProgramNamedParameter4fNV)( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glProgramNamedParameter4fvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ); +static void (*func_glProgramParameter4dNV)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glProgramParameter4dvNV)( GLenum, GLuint, GLdouble* ); +static void (*func_glProgramParameter4fNV)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glProgramParameter4fvNV)( GLenum, GLuint, GLfloat* ); +static void (*func_glProgramParameters4dvNV)( GLenum, GLuint, GLuint, GLdouble* ); +static void (*func_glProgramParameters4fvNV)( GLenum, GLuint, GLuint, GLfloat* ); +static void (*func_glProgramStringARB)( GLenum, GLenum, GLsizei, GLvoid* ); +static void (*func_glReadBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei ); +static void (*func_glReadInstrumentsSGIX)( GLint ); +static void (*func_glReferencePlaneSGIX)( GLdouble* ); +static void (*func_glRenderbufferStorageEXT)( GLenum, GLenum, GLsizei, GLsizei ); +static void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ); +static void (*func_glReplacementCodeubSUN)( GLubyte ); +static void (*func_glReplacementCodeubvSUN)( GLubyte* ); +static void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ); +static void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLuint*, GLubyte*, GLfloat* ); +static void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ); +static void (*func_glReplacementCodeuiSUN)( GLuint ); +static void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ); +static void (*func_glReplacementCodeuiVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat ); +static void (*func_glReplacementCodeuiVertex3fvSUN)( GLuint*, GLfloat* ); +static void (*func_glReplacementCodeuivSUN)( GLuint* ); +static void (*func_glReplacementCodeusSUN)( GLushort ); +static void (*func_glReplacementCodeusvSUN)( GLushort* ); +static void (*func_glRequestResidentProgramsNV)( GLsizei, GLuint* ); +static void (*func_glResetHistogramEXT)( GLenum ); +static void (*func_glResetMinmaxEXT)( GLenum ); +static void (*func_glResizeBuffersMESA)( void ); +static void (*func_glSampleCoverage)( GLclampf, GLboolean ); +static void (*func_glSampleCoverageARB)( GLclampf, GLboolean ); +static void (*func_glSampleMapATI)( GLuint, GLuint, GLenum ); +static void (*func_glSampleMaskEXT)( GLclampf, GLboolean ); +static void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ); +static void (*func_glSamplePatternEXT)( GLenum ); +static void (*func_glSamplePatternSGIS)( GLenum ); +static void (*func_glSecondaryColor3b)( GLbyte, GLbyte, GLbyte ); +static void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ); +static void (*func_glSecondaryColor3bv)( GLbyte* ); +static void (*func_glSecondaryColor3bvEXT)( GLbyte* ); +static void (*func_glSecondaryColor3d)( GLdouble, GLdouble, GLdouble ); +static void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ); +static void (*func_glSecondaryColor3dv)( GLdouble* ); +static void (*func_glSecondaryColor3dvEXT)( GLdouble* ); +static void (*func_glSecondaryColor3f)( GLfloat, GLfloat, GLfloat ); +static void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); +static void (*func_glSecondaryColor3fv)( GLfloat* ); +static void (*func_glSecondaryColor3fvEXT)( GLfloat* ); +static void (*func_glSecondaryColor3hNV)( unsigned short, unsigned short, unsigned short ); +static void (*func_glSecondaryColor3hvNV)( unsigned short* ); +static void (*func_glSecondaryColor3i)( GLint, GLint, GLint ); +static void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ); +static void (*func_glSecondaryColor3iv)( GLint* ); +static void (*func_glSecondaryColor3ivEXT)( GLint* ); +static void (*func_glSecondaryColor3s)( GLshort, GLshort, GLshort ); +static void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ); +static void (*func_glSecondaryColor3sv)( GLshort* ); +static void (*func_glSecondaryColor3svEXT)( GLshort* ); +static void (*func_glSecondaryColor3ub)( GLubyte, GLubyte, GLubyte ); +static void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ); +static void (*func_glSecondaryColor3ubv)( GLubyte* ); +static void (*func_glSecondaryColor3ubvEXT)( GLubyte* ); +static void (*func_glSecondaryColor3ui)( GLuint, GLuint, GLuint ); +static void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ); +static void (*func_glSecondaryColor3uiv)( GLuint* ); +static void (*func_glSecondaryColor3uivEXT)( GLuint* ); +static void (*func_glSecondaryColor3us)( GLushort, GLushort, GLushort ); +static void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ); +static void (*func_glSecondaryColor3usv)( GLushort* ); +static void (*func_glSecondaryColor3usvEXT)( GLushort* ); +static void (*func_glSecondaryColorPointer)( GLint, GLenum, GLsizei, GLvoid* ); +static void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ); +static void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ); +static void (*func_glSelectTextureCoordSetSGIS)( GLenum ); +static void (*func_glSelectTextureSGIS)( GLenum ); +static void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ); +static void (*func_glSetFenceAPPLE)( GLuint ); +static void (*func_glSetFenceNV)( GLuint, GLenum ); +static void (*func_glSetFragmentShaderConstantATI)( GLuint, GLfloat* ); +static void (*func_glSetInvariantEXT)( GLuint, GLenum, GLvoid* ); +static void (*func_glSetLocalConstantEXT)( GLuint, GLenum, GLvoid* ); +static void (*func_glShaderOp1EXT)( GLenum, GLuint, GLuint ); +static void (*func_glShaderOp2EXT)( GLenum, GLuint, GLuint, GLuint ); +static void (*func_glShaderOp3EXT)( GLenum, GLuint, GLuint, GLuint, GLuint ); +static void (*func_glShaderSource)( GLuint, GLsizei, char**, GLint* ); +static void (*func_glShaderSourceARB)( unsigned int, GLsizei, char**, GLint* ); +static void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ); +static void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ); +static void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ); +static void (*func_glSpriteParameteriSGIX)( GLenum, GLint ); +static void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ); +static void (*func_glStartInstrumentsSGIX)( void ); +static void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ); +static void (*func_glStencilFuncSeparateATI)( GLenum, GLenum, GLint, GLuint ); +static void (*func_glStencilMaskSeparate)( GLenum, GLuint ); +static void (*func_glStencilOpSeparate)( GLenum, GLenum, GLenum, GLenum ); +static void (*func_glStencilOpSeparateATI)( GLenum, GLenum, GLenum, GLenum ); +static void (*func_glStopInstrumentsSGIX)( GLint ); +static void (*func_glStringMarkerGREMEDY)( GLsizei, GLvoid* ); +static void (*func_glSwizzleEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ); +static void (*func_glTagSampleBufferSGIX)( void ); +static void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ); +static void (*func_glTangent3bvEXT)( GLbyte* ); +static void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ); +static void (*func_glTangent3dvEXT)( GLdouble* ); +static void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ); +static void (*func_glTangent3fvEXT)( GLfloat* ); +static void (*func_glTangent3iEXT)( GLint, GLint, GLint ); +static void (*func_glTangent3ivEXT)( GLint* ); +static void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ); +static void (*func_glTangent3svEXT)( GLshort* ); +static void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ); +static void (*func_glTbufferMask3DFX)( GLuint ); +static GLboolean (*func_glTestFenceAPPLE)( GLuint ); +static GLboolean (*func_glTestFenceNV)( GLuint ); +static GLboolean (*func_glTestObjectAPPLE)( GLenum, GLuint ); +static void (*func_glTexBumpParameterfvATI)( GLenum, GLfloat* ); +static void (*func_glTexBumpParameterivATI)( GLenum, GLint* ); +static void (*func_glTexCoord1hNV)( unsigned short ); +static void (*func_glTexCoord1hvNV)( unsigned short* ); +static void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); +static void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ); +static void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ); +static void (*func_glTexCoord2hNV)( unsigned short, unsigned short ); +static void (*func_glTexCoord2hvNV)( unsigned short* ); +static void (*func_glTexCoord3hNV)( unsigned short, unsigned short, unsigned short ); +static void (*func_glTexCoord3hvNV)( unsigned short* ); +static void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ); +static void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ); +static void (*func_glTexCoord4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ); +static void (*func_glTexCoord4hvNV)( unsigned short* ); +static void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); +static void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ); +static void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ); +static void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ); +static void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ); +static void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ); +static void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); +static void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ); +static void (*func_glTextureLightEXT)( GLenum ); +static void (*func_glTextureMaterialEXT)( GLenum, GLenum ); +static void (*func_glTextureNormalEXT)( GLenum ); +static void (*func_glTrackMatrixNV)( GLenum, GLuint, GLenum, GLenum ); +static void (*func_glUniform1f)( GLint, GLfloat ); +static void (*func_glUniform1fARB)( GLint, GLfloat ); +static void (*func_glUniform1fv)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform1fvARB)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform1i)( GLint, GLint ); +static void (*func_glUniform1iARB)( GLint, GLint ); +static void (*func_glUniform1iv)( GLint, GLsizei, GLint* ); +static void (*func_glUniform1ivARB)( GLint, GLsizei, GLint* ); +static void (*func_glUniform2f)( GLint, GLfloat, GLfloat ); +static void (*func_glUniform2fARB)( GLint, GLfloat, GLfloat ); +static void (*func_glUniform2fv)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform2fvARB)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform2i)( GLint, GLint, GLint ); +static void (*func_glUniform2iARB)( GLint, GLint, GLint ); +static void (*func_glUniform2iv)( GLint, GLsizei, GLint* ); +static void (*func_glUniform2ivARB)( GLint, GLsizei, GLint* ); +static void (*func_glUniform3f)( GLint, GLfloat, GLfloat, GLfloat ); +static void (*func_glUniform3fARB)( GLint, GLfloat, GLfloat, GLfloat ); +static void (*func_glUniform3fv)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform3fvARB)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform3i)( GLint, GLint, GLint, GLint ); +static void (*func_glUniform3iARB)( GLint, GLint, GLint, GLint ); +static void (*func_glUniform3iv)( GLint, GLsizei, GLint* ); +static void (*func_glUniform3ivARB)( GLint, GLsizei, GLint* ); +static void (*func_glUniform4f)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glUniform4fARB)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glUniform4fv)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform4fvARB)( GLint, GLsizei, GLfloat* ); +static void (*func_glUniform4i)( GLint, GLint, GLint, GLint, GLint ); +static void (*func_glUniform4iARB)( GLint, GLint, GLint, GLint, GLint ); +static void (*func_glUniform4iv)( GLint, GLsizei, GLint* ); +static void (*func_glUniform4ivARB)( GLint, GLsizei, GLint* ); +static void (*func_glUniformMatrix2fv)( GLint, GLsizei, GLboolean, GLfloat* ); +static void (*func_glUniformMatrix2fvARB)( GLint, GLsizei, GLboolean, GLfloat* ); +static void (*func_glUniformMatrix3fv)( GLint, GLsizei, GLboolean, GLfloat* ); +static void (*func_glUniformMatrix3fvARB)( GLint, GLsizei, GLboolean, GLfloat* ); +static void (*func_glUniformMatrix4fv)( GLint, GLsizei, GLboolean, GLfloat* ); +static void (*func_glUniformMatrix4fvARB)( GLint, GLsizei, GLboolean, GLfloat* ); +static void (*func_glUnlockArraysEXT)( void ); +static GLboolean (*func_glUnmapBuffer)( GLenum ); +static GLboolean (*func_glUnmapBufferARB)( GLenum ); +static void (*func_glUnmapObjectBufferATI)( GLuint ); +static void (*func_glUpdateObjectBufferATI)( GLuint, GLuint, GLsizei, GLvoid*, GLenum ); +static void (*func_glUseProgram)( GLuint ); +static void (*func_glUseProgramObjectARB)( unsigned int ); +static void (*func_glValidateProgram)( GLuint ); +static void (*func_glValidateProgramARB)( unsigned int ); +static void (*func_glVariantArrayObjectATI)( GLuint, GLenum, GLsizei, GLuint, GLuint ); +static void (*func_glVariantPointerEXT)( GLuint, GLenum, GLuint, GLvoid* ); +static void (*func_glVariantbvEXT)( GLuint, GLbyte* ); +static void (*func_glVariantdvEXT)( GLuint, GLdouble* ); +static void (*func_glVariantfvEXT)( GLuint, GLfloat* ); +static void (*func_glVariantivEXT)( GLuint, GLint* ); +static void (*func_glVariantsvEXT)( GLuint, GLshort* ); +static void (*func_glVariantubvEXT)( GLuint, GLubyte* ); +static void (*func_glVariantuivEXT)( GLuint, GLuint* ); +static void (*func_glVariantusvEXT)( GLuint, GLushort* ); +static void (*func_glVertex2hNV)( unsigned short, unsigned short ); +static void (*func_glVertex2hvNV)( unsigned short* ); +static void (*func_glVertex3hNV)( unsigned short, unsigned short, unsigned short ); +static void (*func_glVertex3hvNV)( unsigned short* ); +static void (*func_glVertex4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ); +static void (*func_glVertex4hvNV)( unsigned short* ); +static void (*func_glVertexArrayParameteriAPPLE)( GLenum, GLint ); +static void (*func_glVertexArrayRangeAPPLE)( GLsizei, GLvoid* ); +static void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ); +static void (*func_glVertexAttrib1d)( GLuint, GLdouble ); +static void (*func_glVertexAttrib1dARB)( GLuint, GLdouble ); +static void (*func_glVertexAttrib1dNV)( GLuint, GLdouble ); +static void (*func_glVertexAttrib1dv)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib1dvARB)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib1dvNV)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib1f)( GLuint, GLfloat ); +static void (*func_glVertexAttrib1fARB)( GLuint, GLfloat ); +static void (*func_glVertexAttrib1fNV)( GLuint, GLfloat ); +static void (*func_glVertexAttrib1fv)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib1fvARB)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib1fvNV)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib1hNV)( GLuint, unsigned short ); +static void (*func_glVertexAttrib1hvNV)( GLuint, unsigned short* ); +static void (*func_glVertexAttrib1s)( GLuint, GLshort ); +static void (*func_glVertexAttrib1sARB)( GLuint, GLshort ); +static void (*func_glVertexAttrib1sNV)( GLuint, GLshort ); +static void (*func_glVertexAttrib1sv)( GLuint, GLshort* ); +static void (*func_glVertexAttrib1svARB)( GLuint, GLshort* ); +static void (*func_glVertexAttrib1svNV)( GLuint, GLshort* ); +static void (*func_glVertexAttrib2d)( GLuint, GLdouble, GLdouble ); +static void (*func_glVertexAttrib2dARB)( GLuint, GLdouble, GLdouble ); +static void (*func_glVertexAttrib2dNV)( GLuint, GLdouble, GLdouble ); +static void (*func_glVertexAttrib2dv)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib2dvARB)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib2dvNV)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib2f)( GLuint, GLfloat, GLfloat ); +static void (*func_glVertexAttrib2fARB)( GLuint, GLfloat, GLfloat ); +static void (*func_glVertexAttrib2fNV)( GLuint, GLfloat, GLfloat ); +static void (*func_glVertexAttrib2fv)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib2fvARB)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib2fvNV)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib2hNV)( GLuint, unsigned short, unsigned short ); +static void (*func_glVertexAttrib2hvNV)( GLuint, unsigned short* ); +static void (*func_glVertexAttrib2s)( GLuint, GLshort, GLshort ); +static void (*func_glVertexAttrib2sARB)( GLuint, GLshort, GLshort ); +static void (*func_glVertexAttrib2sNV)( GLuint, GLshort, GLshort ); +static void (*func_glVertexAttrib2sv)( GLuint, GLshort* ); +static void (*func_glVertexAttrib2svARB)( GLuint, GLshort* ); +static void (*func_glVertexAttrib2svNV)( GLuint, GLshort* ); +static void (*func_glVertexAttrib3d)( GLuint, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexAttrib3dARB)( GLuint, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexAttrib3dNV)( GLuint, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexAttrib3dv)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib3dvARB)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib3dvNV)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib3f)( GLuint, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexAttrib3fARB)( GLuint, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexAttrib3fNV)( GLuint, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexAttrib3fv)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib3fvARB)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib3fvNV)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib3hNV)( GLuint, unsigned short, unsigned short, unsigned short ); +static void (*func_glVertexAttrib3hvNV)( GLuint, unsigned short* ); +static void (*func_glVertexAttrib3s)( GLuint, GLshort, GLshort, GLshort ); +static void (*func_glVertexAttrib3sARB)( GLuint, GLshort, GLshort, GLshort ); +static void (*func_glVertexAttrib3sNV)( GLuint, GLshort, GLshort, GLshort ); +static void (*func_glVertexAttrib3sv)( GLuint, GLshort* ); +static void (*func_glVertexAttrib3svARB)( GLuint, GLshort* ); +static void (*func_glVertexAttrib3svNV)( GLuint, GLshort* ); +static void (*func_glVertexAttrib4Nbv)( GLuint, GLbyte* ); +static void (*func_glVertexAttrib4NbvARB)( GLuint, GLbyte* ); +static void (*func_glVertexAttrib4Niv)( GLuint, GLint* ); +static void (*func_glVertexAttrib4NivARB)( GLuint, GLint* ); +static void (*func_glVertexAttrib4Nsv)( GLuint, GLshort* ); +static void (*func_glVertexAttrib4NsvARB)( GLuint, GLshort* ); +static void (*func_glVertexAttrib4Nub)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ); +static void (*func_glVertexAttrib4NubARB)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ); +static void (*func_glVertexAttrib4Nubv)( GLuint, GLubyte* ); +static void (*func_glVertexAttrib4NubvARB)( GLuint, GLubyte* ); +static void (*func_glVertexAttrib4Nuiv)( GLuint, GLuint* ); +static void (*func_glVertexAttrib4NuivARB)( GLuint, GLuint* ); +static void (*func_glVertexAttrib4Nusv)( GLuint, GLushort* ); +static void (*func_glVertexAttrib4NusvARB)( GLuint, GLushort* ); +static void (*func_glVertexAttrib4bv)( GLuint, GLbyte* ); +static void (*func_glVertexAttrib4bvARB)( GLuint, GLbyte* ); +static void (*func_glVertexAttrib4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexAttrib4dARB)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexAttrib4dNV)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexAttrib4dv)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib4dvARB)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib4dvNV)( GLuint, GLdouble* ); +static void (*func_glVertexAttrib4f)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexAttrib4fARB)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexAttrib4fNV)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexAttrib4fv)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib4fvARB)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib4fvNV)( GLuint, GLfloat* ); +static void (*func_glVertexAttrib4hNV)( GLuint, unsigned short, unsigned short, unsigned short, unsigned short ); +static void (*func_glVertexAttrib4hvNV)( GLuint, unsigned short* ); +static void (*func_glVertexAttrib4iv)( GLuint, GLint* ); +static void (*func_glVertexAttrib4ivARB)( GLuint, GLint* ); +static void (*func_glVertexAttrib4s)( GLuint, GLshort, GLshort, GLshort, GLshort ); +static void (*func_glVertexAttrib4sARB)( GLuint, GLshort, GLshort, GLshort, GLshort ); +static void (*func_glVertexAttrib4sNV)( GLuint, GLshort, GLshort, GLshort, GLshort ); +static void (*func_glVertexAttrib4sv)( GLuint, GLshort* ); +static void (*func_glVertexAttrib4svARB)( GLuint, GLshort* ); +static void (*func_glVertexAttrib4svNV)( GLuint, GLshort* ); +static void (*func_glVertexAttrib4ubNV)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ); +static void (*func_glVertexAttrib4ubv)( GLuint, GLubyte* ); +static void (*func_glVertexAttrib4ubvARB)( GLuint, GLubyte* ); +static void (*func_glVertexAttrib4ubvNV)( GLuint, GLubyte* ); +static void (*func_glVertexAttrib4uiv)( GLuint, GLuint* ); +static void (*func_glVertexAttrib4uivARB)( GLuint, GLuint* ); +static void (*func_glVertexAttrib4usv)( GLuint, GLushort* ); +static void (*func_glVertexAttrib4usvARB)( GLuint, GLushort* ); +static void (*func_glVertexAttribArrayObjectATI)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint ); +static void (*func_glVertexAttribPointer)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ); +static void (*func_glVertexAttribPointerARB)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ); +static void (*func_glVertexAttribPointerNV)( GLuint, GLint, GLenum, GLsizei, GLvoid* ); +static void (*func_glVertexAttribs1dvNV)( GLuint, GLsizei, GLdouble* ); +static void (*func_glVertexAttribs1fvNV)( GLuint, GLsizei, GLfloat* ); +static void (*func_glVertexAttribs1hvNV)( GLuint, GLsizei, unsigned short* ); +static void (*func_glVertexAttribs1svNV)( GLuint, GLsizei, GLshort* ); +static void (*func_glVertexAttribs2dvNV)( GLuint, GLsizei, GLdouble* ); +static void (*func_glVertexAttribs2fvNV)( GLuint, GLsizei, GLfloat* ); +static void (*func_glVertexAttribs2hvNV)( GLuint, GLsizei, unsigned short* ); +static void (*func_glVertexAttribs2svNV)( GLuint, GLsizei, GLshort* ); +static void (*func_glVertexAttribs3dvNV)( GLuint, GLsizei, GLdouble* ); +static void (*func_glVertexAttribs3fvNV)( GLuint, GLsizei, GLfloat* ); +static void (*func_glVertexAttribs3hvNV)( GLuint, GLsizei, unsigned short* ); +static void (*func_glVertexAttribs3svNV)( GLuint, GLsizei, GLshort* ); +static void (*func_glVertexAttribs4dvNV)( GLuint, GLsizei, GLdouble* ); +static void (*func_glVertexAttribs4fvNV)( GLuint, GLsizei, GLfloat* ); +static void (*func_glVertexAttribs4hvNV)( GLuint, GLsizei, unsigned short* ); +static void (*func_glVertexAttribs4svNV)( GLuint, GLsizei, GLshort* ); +static void (*func_glVertexAttribs4ubvNV)( GLuint, GLsizei, GLubyte* ); +static void (*func_glVertexBlendARB)( GLint ); +static void (*func_glVertexBlendEnvfATI)( GLenum, GLfloat ); +static void (*func_glVertexBlendEnviATI)( GLenum, GLint ); +static void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); +static void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ); +static void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ); +static void (*func_glVertexStream1dATI)( GLenum, GLdouble ); +static void (*func_glVertexStream1dvATI)( GLenum, GLdouble* ); +static void (*func_glVertexStream1fATI)( GLenum, GLfloat ); +static void (*func_glVertexStream1fvATI)( GLenum, GLfloat* ); +static void (*func_glVertexStream1iATI)( GLenum, GLint ); +static void (*func_glVertexStream1ivATI)( GLenum, GLint* ); +static void (*func_glVertexStream1sATI)( GLenum, GLshort ); +static void (*func_glVertexStream1svATI)( GLenum, GLshort* ); +static void (*func_glVertexStream2dATI)( GLenum, GLdouble, GLdouble ); +static void (*func_glVertexStream2dvATI)( GLenum, GLdouble* ); +static void (*func_glVertexStream2fATI)( GLenum, GLfloat, GLfloat ); +static void (*func_glVertexStream2fvATI)( GLenum, GLfloat* ); +static void (*func_glVertexStream2iATI)( GLenum, GLint, GLint ); +static void (*func_glVertexStream2ivATI)( GLenum, GLint* ); +static void (*func_glVertexStream2sATI)( GLenum, GLshort, GLshort ); +static void (*func_glVertexStream2svATI)( GLenum, GLshort* ); +static void (*func_glVertexStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexStream3dvATI)( GLenum, GLdouble* ); +static void (*func_glVertexStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexStream3fvATI)( GLenum, GLfloat* ); +static void (*func_glVertexStream3iATI)( GLenum, GLint, GLint, GLint ); +static void (*func_glVertexStream3ivATI)( GLenum, GLint* ); +static void (*func_glVertexStream3sATI)( GLenum, GLshort, GLshort, GLshort ); +static void (*func_glVertexStream3svATI)( GLenum, GLshort* ); +static void (*func_glVertexStream4dATI)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glVertexStream4dvATI)( GLenum, GLdouble* ); +static void (*func_glVertexStream4fATI)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glVertexStream4fvATI)( GLenum, GLfloat* ); +static void (*func_glVertexStream4iATI)( GLenum, GLint, GLint, GLint, GLint ); +static void (*func_glVertexStream4ivATI)( GLenum, GLint* ); +static void (*func_glVertexStream4sATI)( GLenum, GLshort, GLshort, GLshort, GLshort ); +static void (*func_glVertexStream4svATI)( GLenum, GLshort* ); +static void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ); +static void (*func_glVertexWeightfEXT)( GLfloat ); +static void (*func_glVertexWeightfvEXT)( GLfloat* ); +static void (*func_glVertexWeighthNV)( unsigned short ); +static void (*func_glVertexWeighthvNV)( unsigned short* ); +static void (*func_glWeightPointerARB)( GLint, GLenum, GLsizei, GLvoid* ); +static void (*func_glWeightbvARB)( GLint, GLbyte* ); +static void (*func_glWeightdvARB)( GLint, GLdouble* ); +static void (*func_glWeightfvARB)( GLint, GLfloat* ); +static void (*func_glWeightivARB)( GLint, GLint* ); +static void (*func_glWeightsvARB)( GLint, GLshort* ); +static void (*func_glWeightubvARB)( GLint, GLubyte* ); +static void (*func_glWeightuivARB)( GLint, GLuint* ); +static void (*func_glWeightusvARB)( GLint, GLushort* ); +static void (*func_glWindowPos2d)( GLdouble, GLdouble ); +static void (*func_glWindowPos2dARB)( GLdouble, GLdouble ); +static void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ); +static void (*func_glWindowPos2dv)( GLdouble* ); +static void (*func_glWindowPos2dvARB)( GLdouble* ); +static void (*func_glWindowPos2dvMESA)( GLdouble* ); +static void (*func_glWindowPos2f)( GLfloat, GLfloat ); +static void (*func_glWindowPos2fARB)( GLfloat, GLfloat ); +static void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ); +static void (*func_glWindowPos2fv)( GLfloat* ); +static void (*func_glWindowPos2fvARB)( GLfloat* ); +static void (*func_glWindowPos2fvMESA)( GLfloat* ); +static void (*func_glWindowPos2i)( GLint, GLint ); +static void (*func_glWindowPos2iARB)( GLint, GLint ); +static void (*func_glWindowPos2iMESA)( GLint, GLint ); +static void (*func_glWindowPos2iv)( GLint* ); +static void (*func_glWindowPos2ivARB)( GLint* ); +static void (*func_glWindowPos2ivMESA)( GLint* ); +static void (*func_glWindowPos2s)( GLshort, GLshort ); +static void (*func_glWindowPos2sARB)( GLshort, GLshort ); +static void (*func_glWindowPos2sMESA)( GLshort, GLshort ); +static void (*func_glWindowPos2sv)( GLshort* ); +static void (*func_glWindowPos2svARB)( GLshort* ); +static void (*func_glWindowPos2svMESA)( GLshort* ); +static void (*func_glWindowPos3d)( GLdouble, GLdouble, GLdouble ); +static void (*func_glWindowPos3dARB)( GLdouble, GLdouble, GLdouble ); +static void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ); +static void (*func_glWindowPos3dv)( GLdouble* ); +static void (*func_glWindowPos3dvARB)( GLdouble* ); +static void (*func_glWindowPos3dvMESA)( GLdouble* ); +static void (*func_glWindowPos3f)( GLfloat, GLfloat, GLfloat ); +static void (*func_glWindowPos3fARB)( GLfloat, GLfloat, GLfloat ); +static void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ); +static void (*func_glWindowPos3fv)( GLfloat* ); +static void (*func_glWindowPos3fvARB)( GLfloat* ); +static void (*func_glWindowPos3fvMESA)( GLfloat* ); +static void (*func_glWindowPos3i)( GLint, GLint, GLint ); +static void (*func_glWindowPos3iARB)( GLint, GLint, GLint ); +static void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ); +static void (*func_glWindowPos3iv)( GLint* ); +static void (*func_glWindowPos3ivARB)( GLint* ); +static void (*func_glWindowPos3ivMESA)( GLint* ); +static void (*func_glWindowPos3s)( GLshort, GLshort, GLshort ); +static void (*func_glWindowPos3sARB)( GLshort, GLshort, GLshort ); +static void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ); +static void (*func_glWindowPos3sv)( GLshort* ); +static void (*func_glWindowPos3svARB)( GLshort* ); +static void (*func_glWindowPos3svMESA)( GLshort* ); +static void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ); +static void (*func_glWindowPos4dvMESA)( GLdouble* ); +static void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ); +static void (*func_glWindowPos4fvMESA)( GLfloat* ); +static void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ); +static void (*func_glWindowPos4ivMESA)( GLint* ); +static void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ); +static void (*func_glWindowPos4svMESA)( GLshort* ); +static void (*func_glWriteMaskEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ); +static void * (*func_wglAllocateMemoryNV)( GLsizei, GLfloat, GLfloat, GLfloat ); +static void (*func_wglFreeMemoryNV)( GLvoid * ); +/* The thunks themselves....*/ +static void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) { + TRACE("(%d)\n", face ); + ENTER_GL(); + func_glActiveStencilFaceEXT( face ); + LEAVE_GL(); +} -/* The function prototypes */ -void WINAPI wine_glActiveStencilFaceEXT( GLenum ); -void WINAPI wine_glActiveTexture( GLenum ); -void WINAPI wine_glActiveTextureARB( GLenum ); -void WINAPI wine_glAlphaFragmentOp1ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ); -void WINAPI wine_glAlphaFragmentOp2ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); -void WINAPI wine_glAlphaFragmentOp3ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); -void WINAPI wine_glApplyTextureEXT( GLenum ); -GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei, GLuint*, GLboolean* ); -GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei, GLuint*, GLboolean* ); -void WINAPI wine_glArrayElementEXT( GLint ); -void WINAPI wine_glArrayObjectATI( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint ); -void WINAPI wine_glAsyncMarkerSGIX( GLuint ); -void WINAPI wine_glAttachObjectARB( unsigned int, unsigned int ); -void WINAPI wine_glAttachShader( GLuint, GLuint ); -void WINAPI wine_glBeginFragmentShaderATI( void ); -void WINAPI wine_glBeginOcclusionQueryNV( GLuint ); -void WINAPI wine_glBeginQuery( GLenum, GLuint ); -void WINAPI wine_glBeginQueryARB( GLenum, GLuint ); -void WINAPI wine_glBeginVertexShaderEXT( void ); -void WINAPI wine_glBindAttribLocation( GLuint, GLuint, char* ); -void WINAPI wine_glBindAttribLocationARB( unsigned int, GLuint, char* ); -void WINAPI wine_glBindBuffer( GLenum, GLuint ); -void WINAPI wine_glBindBufferARB( GLenum, GLuint ); -void WINAPI wine_glBindFragmentShaderATI( GLuint ); -void WINAPI wine_glBindFramebufferEXT( GLenum, GLuint ); -GLuint WINAPI wine_glBindLightParameterEXT( GLenum, GLenum ); -GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum, GLenum ); -GLuint WINAPI wine_glBindParameterEXT( GLenum ); -void WINAPI wine_glBindProgramARB( GLenum, GLuint ); -void WINAPI wine_glBindProgramNV( GLenum, GLuint ); -void WINAPI wine_glBindRenderbufferEXT( GLenum, GLuint ); -GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum, GLenum, GLenum ); -void WINAPI wine_glBindTextureEXT( GLenum, GLuint ); -GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum, GLenum ); -void WINAPI wine_glBindVertexArrayAPPLE( GLuint ); -void WINAPI wine_glBindVertexShaderEXT( GLuint ); -void WINAPI wine_glBinormal3bEXT( GLbyte, GLbyte, GLbyte ); -void WINAPI wine_glBinormal3bvEXT( GLbyte* ); -void WINAPI wine_glBinormal3dEXT( GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glBinormal3dvEXT( GLdouble* ); -void WINAPI wine_glBinormal3fEXT( GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glBinormal3fvEXT( GLfloat* ); -void WINAPI wine_glBinormal3iEXT( GLint, GLint, GLint ); -void WINAPI wine_glBinormal3ivEXT( GLint* ); -void WINAPI wine_glBinormal3sEXT( GLshort, GLshort, GLshort ); -void WINAPI wine_glBinormal3svEXT( GLshort* ); -void WINAPI wine_glBinormalPointerEXT( GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glBlendColorEXT( GLclampf, GLclampf, GLclampf, GLclampf ); -void WINAPI wine_glBlendEquationEXT( GLenum ); -void WINAPI wine_glBlendEquationSeparate( GLenum, GLenum ); -void WINAPI wine_glBlendEquationSeparateEXT( GLenum, GLenum ); -void WINAPI wine_glBlendFuncSeparate( GLenum, GLenum, GLenum, GLenum ); -void WINAPI wine_glBlendFuncSeparateEXT( GLenum, GLenum, GLenum, GLenum ); -void WINAPI wine_glBlendFuncSeparateINGR( GLenum, GLenum, GLenum, GLenum ); -void WINAPI wine_glBufferData( GLenum, ptrdiff_t, GLvoid*, GLenum ); -void WINAPI wine_glBufferDataARB( GLenum, ptrdiff_t, GLvoid*, GLenum ); -GLuint WINAPI wine_glBufferRegionEnabled( void ); -void WINAPI wine_glBufferSubData( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); -void WINAPI wine_glBufferSubDataARB( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); -GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum ); -void WINAPI wine_glClampColorARB( GLenum, GLenum ); -void WINAPI wine_glClientActiveTexture( GLenum ); -void WINAPI wine_glClientActiveTextureARB( GLenum ); -void WINAPI wine_glClientActiveVertexStreamATI( GLenum ); -void WINAPI wine_glColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glColor3fVertex3fvSUN( GLfloat*, GLfloat* ); -void WINAPI wine_glColor3hNV( unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glColor3hvNV( unsigned short* ); -void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glColor4hNV( unsigned short, unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glColor4hvNV( unsigned short* ); -void WINAPI wine_glColor4ubVertex2fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ); -void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte*, GLfloat* ); -void WINAPI wine_glColor4ubVertex3fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte*, GLfloat* ); -void WINAPI wine_glColorFragmentOp1ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); -void WINAPI wine_glColorFragmentOp2ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); -void WINAPI wine_glColorFragmentOp3ATI( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ); -void WINAPI wine_glColorPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); -void WINAPI wine_glColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); -void WINAPI wine_glColorPointervINTEL( GLint, GLenum, GLvoid** ); -void WINAPI wine_glColorSubTableEXT( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glColorTableEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glColorTableParameterfvSGI( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glColorTableParameterivSGI( GLenum, GLenum, GLint* ); -void WINAPI wine_glColorTableSGI( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glCombinerInputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ); -void WINAPI wine_glCombinerOutputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ); -void WINAPI wine_glCombinerParameterfNV( GLenum, GLfloat ); -void WINAPI wine_glCombinerParameterfvNV( GLenum, GLfloat* ); -void WINAPI wine_glCombinerParameteriNV( GLenum, GLint ); -void WINAPI wine_glCombinerParameterivNV( GLenum, GLint* ); -void WINAPI wine_glCombinerStageParameterfvNV( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glCompileShader( GLuint ); -void WINAPI wine_glCompileShaderARB( unsigned int ); -void WINAPI wine_glCompressedTexImage1D( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexImage1DARB( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexImage2D( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexImage2DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexImage3D( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexImage3DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexSubImage1D( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexSubImage1DARB( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexSubImage2D( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexSubImage2DARB( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexSubImage3D( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glCompressedTexSubImage3DARB( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glConvolutionFilter1DEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glConvolutionFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glConvolutionParameterfEXT( GLenum, GLenum, GLfloat ); -void WINAPI wine_glConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glConvolutionParameteriEXT( GLenum, GLenum, GLint ); -void WINAPI wine_glConvolutionParameterivEXT( GLenum, GLenum, GLint* ); -void WINAPI wine_glCopyColorSubTableEXT( GLenum, GLsizei, GLint, GLint, GLsizei ); -void WINAPI wine_glCopyColorTableSGI( GLenum, GLenum, GLint, GLint, GLsizei ); -void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum, GLenum, GLint, GLint, GLsizei ); -void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ); -void WINAPI wine_glCopyTexImage1DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ); -void WINAPI wine_glCopyTexImage2DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ); -void WINAPI wine_glCopyTexSubImage1DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei ); -void WINAPI wine_glCopyTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ); -void WINAPI wine_glCopyTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ); -GLuint WINAPI wine_glCreateProgram( void ); -unsigned int WINAPI wine_glCreateProgramObjectARB( void ); -GLuint WINAPI wine_glCreateShader( GLenum ); -unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum ); -void WINAPI wine_glCullParameterdvEXT( GLenum, GLdouble* ); -void WINAPI wine_glCullParameterfvEXT( GLenum, GLfloat* ); -void WINAPI wine_glCurrentPaletteMatrixARB( GLint ); -void WINAPI wine_glDeformSGIX( GLint ); -void WINAPI wine_glDeformationMap3dSGIX( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ); -void WINAPI wine_glDeformationMap3fSGIX( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ); -void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint, GLsizei ); -void WINAPI wine_glDeleteBufferRegion( GLenum ); -void WINAPI wine_glDeleteBuffers( GLsizei, GLuint* ); -void WINAPI wine_glDeleteBuffersARB( GLsizei, GLuint* ); -void WINAPI wine_glDeleteFencesAPPLE( GLsizei, GLuint* ); -void WINAPI wine_glDeleteFencesNV( GLsizei, GLuint* ); -void WINAPI wine_glDeleteFragmentShaderATI( GLuint ); -void WINAPI wine_glDeleteFramebuffersEXT( GLsizei, GLuint* ); -void WINAPI wine_glDeleteObjectARB( unsigned int ); -void WINAPI wine_glDeleteObjectBufferATI( GLuint ); -void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei, GLuint* ); -void WINAPI wine_glDeleteProgram( GLuint ); -void WINAPI wine_glDeleteProgramsARB( GLsizei, GLuint* ); -void WINAPI wine_glDeleteProgramsNV( GLsizei, GLuint* ); -void WINAPI wine_glDeleteQueries( GLsizei, GLuint* ); -void WINAPI wine_glDeleteQueriesARB( GLsizei, GLuint* ); -void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei, GLuint* ); -void WINAPI wine_glDeleteShader( GLuint ); -void WINAPI wine_glDeleteTexturesEXT( GLsizei, GLuint* ); -void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei, GLuint* ); -void WINAPI wine_glDeleteVertexShaderEXT( GLuint ); -void WINAPI wine_glDepthBoundsEXT( GLclampd, GLclampd ); -void WINAPI wine_glDetachObjectARB( unsigned int, unsigned int ); -void WINAPI wine_glDetachShader( GLuint, GLuint ); -void WINAPI wine_glDetailTexFuncSGIS( GLenum, GLsizei, GLfloat* ); -void WINAPI wine_glDisableVariantClientStateEXT( GLuint ); -void WINAPI wine_glDisableVertexAttribArray( GLuint ); -void WINAPI wine_glDisableVertexAttribArrayARB( GLuint ); -void WINAPI wine_glDrawArraysEXT( GLenum, GLint, GLsizei ); -void WINAPI wine_glDrawBufferRegion( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint ); -void WINAPI wine_glDrawBuffers( GLsizei, GLenum* ); -void WINAPI wine_glDrawBuffersARB( GLsizei, GLenum* ); -void WINAPI wine_glDrawBuffersATI( GLsizei, GLenum* ); -void WINAPI wine_glDrawElementArrayAPPLE( GLenum, GLint, GLsizei ); -void WINAPI wine_glDrawElementArrayATI( GLenum, GLsizei ); -void WINAPI wine_glDrawMeshArraysSUN( GLenum, GLint, GLsizei, GLsizei ); -void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum, GLuint, GLuint, GLint, GLsizei ); -void WINAPI wine_glDrawRangeElementArrayATI( GLenum, GLuint, GLuint, GLsizei ); -void WINAPI wine_glDrawRangeElementsEXT( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ); -void WINAPI wine_glEdgeFlagPointerEXT( GLsizei, GLsizei, GLboolean* ); -void WINAPI wine_glEdgeFlagPointerListIBM( GLint, GLboolean**, GLint ); -void WINAPI wine_glElementPointerAPPLE( GLenum, GLvoid* ); -void WINAPI wine_glElementPointerATI( GLenum, GLvoid* ); -void WINAPI wine_glEnableVariantClientStateEXT( GLuint ); -void WINAPI wine_glEnableVertexAttribArray( GLuint ); -void WINAPI wine_glEnableVertexAttribArrayARB( GLuint ); -void WINAPI wine_glEndFragmentShaderATI( void ); -void WINAPI wine_glEndOcclusionQueryNV( void ); -void WINAPI wine_glEndQuery( GLenum ); -void WINAPI wine_glEndQueryARB( GLenum ); -void WINAPI wine_glEndVertexShaderEXT( void ); -void WINAPI wine_glEvalMapsNV( GLenum, GLenum ); -void WINAPI wine_glExecuteProgramNV( GLenum, GLuint, GLfloat* ); -void WINAPI wine_glExtractComponentEXT( GLuint, GLuint, GLuint ); -void WINAPI wine_glFinalCombinerInputNV( GLenum, GLenum, GLenum, GLenum ); -GLint WINAPI wine_glFinishAsyncSGIX( GLuint* ); -void WINAPI wine_glFinishFenceAPPLE( GLuint ); -void WINAPI wine_glFinishFenceNV( GLuint ); -void WINAPI wine_glFinishObjectAPPLE( GLenum, GLint ); -void WINAPI wine_glFinishTextureSUNX( void ); -void WINAPI wine_glFlushPixelDataRangeNV( GLenum ); -void WINAPI wine_glFlushRasterSGIX( void ); -void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei, GLvoid* ); -void WINAPI wine_glFlushVertexArrayRangeNV( void ); -void WINAPI wine_glFogCoordPointer( GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glFogCoordPointerEXT( GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glFogCoordPointerListIBM( GLenum, GLint, GLvoid**, GLint ); -void WINAPI wine_glFogCoordd( GLdouble ); -void WINAPI wine_glFogCoorddEXT( GLdouble ); -void WINAPI wine_glFogCoorddv( GLdouble* ); -void WINAPI wine_glFogCoorddvEXT( GLdouble* ); -void WINAPI wine_glFogCoordf( GLfloat ); -void WINAPI wine_glFogCoordfEXT( GLfloat ); -void WINAPI wine_glFogCoordfv( GLfloat* ); -void WINAPI wine_glFogCoordfvEXT( GLfloat* ); -void WINAPI wine_glFogCoordhNV( unsigned short ); -void WINAPI wine_glFogCoordhvNV( unsigned short* ); -void WINAPI wine_glFogFuncSGIS( GLsizei, GLfloat* ); -void WINAPI wine_glFragmentColorMaterialSGIX( GLenum, GLenum ); -void WINAPI wine_glFragmentLightModelfSGIX( GLenum, GLfloat ); -void WINAPI wine_glFragmentLightModelfvSGIX( GLenum, GLfloat* ); -void WINAPI wine_glFragmentLightModeliSGIX( GLenum, GLint ); -void WINAPI wine_glFragmentLightModelivSGIX( GLenum, GLint* ); -void WINAPI wine_glFragmentLightfSGIX( GLenum, GLenum, GLfloat ); -void WINAPI wine_glFragmentLightfvSGIX( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glFragmentLightiSGIX( GLenum, GLenum, GLint ); -void WINAPI wine_glFragmentLightivSGIX( GLenum, GLenum, GLint* ); -void WINAPI wine_glFragmentMaterialfSGIX( GLenum, GLenum, GLfloat ); -void WINAPI wine_glFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glFragmentMaterialiSGIX( GLenum, GLenum, GLint ); -void WINAPI wine_glFragmentMaterialivSGIX( GLenum, GLenum, GLint* ); -void WINAPI wine_glFrameZoomSGIX( GLint ); -void WINAPI wine_glFramebufferRenderbufferEXT( GLenum, GLenum, GLenum, GLuint ); -void WINAPI wine_glFramebufferTexture1DEXT( GLenum, GLenum, GLenum, GLuint, GLint ); -void WINAPI wine_glFramebufferTexture2DEXT( GLenum, GLenum, GLenum, GLuint, GLint ); -void WINAPI wine_glFramebufferTexture3DEXT( GLenum, GLenum, GLenum, GLuint, GLint, GLint ); -void WINAPI wine_glFreeObjectBufferATI( GLuint ); -GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei ); -void WINAPI wine_glGenBuffers( GLsizei, GLuint* ); -void WINAPI wine_glGenBuffersARB( GLsizei, GLuint* ); -void WINAPI wine_glGenFencesAPPLE( GLsizei, GLuint* ); -void WINAPI wine_glGenFencesNV( GLsizei, GLuint* ); -GLuint WINAPI wine_glGenFragmentShadersATI( GLuint ); -void WINAPI wine_glGenFramebuffersEXT( GLsizei, GLuint* ); -void WINAPI wine_glGenOcclusionQueriesNV( GLsizei, GLuint* ); -void WINAPI wine_glGenProgramsARB( GLsizei, GLuint* ); -void WINAPI wine_glGenProgramsNV( GLsizei, GLuint* ); -void WINAPI wine_glGenQueries( GLsizei, GLuint* ); -void WINAPI wine_glGenQueriesARB( GLsizei, GLuint* ); -void WINAPI wine_glGenRenderbuffersEXT( GLsizei, GLuint* ); -GLuint WINAPI wine_glGenSymbolsEXT( GLenum, GLenum, GLenum, GLuint ); -void WINAPI wine_glGenTexturesEXT( GLsizei, GLuint* ); -void WINAPI wine_glGenVertexArraysAPPLE( GLsizei, GLuint* ); -GLuint WINAPI wine_glGenVertexShadersEXT( GLuint ); -void WINAPI wine_glGenerateMipmapEXT( GLenum ); -void WINAPI wine_glGetActiveAttrib( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); -void WINAPI wine_glGetActiveAttribARB( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); -void WINAPI wine_glGetActiveUniform( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); -void WINAPI wine_glGetActiveUniformARB( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ); -void WINAPI wine_glGetArrayObjectfvATI( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetArrayObjectivATI( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetAttachedObjectsARB( unsigned int, GLsizei, GLsizei*, unsigned int* ); -void WINAPI wine_glGetAttachedShaders( GLuint, GLsizei, GLsizei*, GLuint* ); -GLint WINAPI wine_glGetAttribLocation( GLuint, char* ); -GLint WINAPI wine_glGetAttribLocationARB( unsigned int, char* ); -void WINAPI wine_glGetBufferParameteriv( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetBufferParameterivARB( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetBufferPointerv( GLenum, GLenum, GLvoid** ); -void WINAPI wine_glGetBufferPointervARB( GLenum, GLenum, GLvoid** ); -void WINAPI wine_glGetBufferSubData( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); -void WINAPI wine_glGetBufferSubDataARB( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ); -void WINAPI wine_glGetColorTableEXT( GLenum, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glGetColorTableParameterfvEXT( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetColorTableParameterfvSGI( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetColorTableParameterivEXT( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetColorTableParameterivSGI( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetColorTableSGI( GLenum, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum, GLenum, GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetCombinerInputParameterivNV( GLenum, GLenum, GLenum, GLenum, GLint* ); -void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum, GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum, GLenum, GLenum, GLint* ); -void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetCompressedTexImage( GLenum, GLint, GLvoid* ); -void WINAPI wine_glGetCompressedTexImageARB( GLenum, GLint, GLvoid* ); -void WINAPI wine_glGetConvolutionFilterEXT( GLenum, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetConvolutionParameterivEXT( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetDetailTexFuncSGIS( GLenum, GLfloat* ); -void WINAPI wine_glGetFenceivNV( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetFogFuncSGIS( GLfloat* ); -void WINAPI wine_glGetFragmentLightfvSGIX( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetFragmentLightivSGIX( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum, GLenum, GLenum, GLint* ); -unsigned int WINAPI wine_glGetHandleARB( GLenum ); -void WINAPI wine_glGetHistogramEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glGetHistogramParameterfvEXT( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetHistogramParameterivEXT( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetImageTransformParameterfvHP( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetImageTransformParameterivHP( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetInfoLogARB( unsigned int, GLsizei, GLsizei*, char* ); -GLint WINAPI wine_glGetInstrumentsSGIX( void ); -void WINAPI wine_glGetInvariantBooleanvEXT( GLuint, GLenum, GLboolean* ); -void WINAPI wine_glGetInvariantFloatvEXT( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetInvariantIntegervEXT( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetListParameterfvSGIX( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetListParameterivSGIX( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint, GLenum, GLboolean* ); -void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetMapAttribParameterfvNV( GLenum, GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetMapAttribParameterivNV( GLenum, GLuint, GLenum, GLint* ); -void WINAPI wine_glGetMapControlPointsNV( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* ); -void WINAPI wine_glGetMapParameterfvNV( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetMapParameterivNV( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetMinmaxEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetMinmaxParameterivEXT( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetObjectBufferfvATI( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetObjectBufferivATI( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetObjectParameterfvARB( unsigned int, GLenum, GLfloat* ); -void WINAPI wine_glGetObjectParameterivARB( unsigned int, GLenum, GLint* ); -void WINAPI wine_glGetOcclusionQueryivNV( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetOcclusionQueryuivNV( GLuint, GLenum, GLuint* ); -void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum, GLfloat* ); -void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum, GLint* ); -void WINAPI wine_glGetPointervEXT( GLenum, GLvoid** ); -void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum, GLuint, GLdouble* ); -void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum, GLuint, GLfloat* ); -void WINAPI wine_glGetProgramInfoLog( GLuint, GLsizei, GLsizei*, char* ); -void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum, GLuint, GLdouble* ); -void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum, GLuint, GLfloat* ); -void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint, GLsizei, GLubyte*, GLdouble* ); -void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint, GLsizei, GLubyte*, GLfloat* ); -void WINAPI wine_glGetProgramParameterdvNV( GLenum, GLuint, GLenum, GLdouble* ); -void WINAPI wine_glGetProgramParameterfvNV( GLenum, GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetProgramStringARB( GLenum, GLenum, GLvoid* ); -void WINAPI wine_glGetProgramStringNV( GLuint, GLenum, GLubyte* ); -void WINAPI wine_glGetProgramiv( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetProgramivARB( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetProgramivNV( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetQueryObjectiv( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetQueryObjectivARB( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetQueryObjectuiv( GLuint, GLenum, GLuint* ); -void WINAPI wine_glGetQueryObjectuivARB( GLuint, GLenum, GLuint* ); -void WINAPI wine_glGetQueryiv( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetQueryivARB( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum, GLenum, GLint* ); -void WINAPI wine_glGetSeparableFilterEXT( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ); -void WINAPI wine_glGetShaderInfoLog( GLuint, GLsizei, GLsizei*, char* ); -void WINAPI wine_glGetShaderSource( GLuint, GLsizei, GLsizei*, char* ); -void WINAPI wine_glGetShaderSourceARB( unsigned int, GLsizei, GLsizei*, char* ); -void WINAPI wine_glGetShaderiv( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum, GLfloat* ); -void WINAPI wine_glGetTexBumpParameterfvATI( GLenum, GLfloat* ); -void WINAPI wine_glGetTexBumpParameterivATI( GLenum, GLint* ); -void WINAPI wine_glGetTexFilterFuncSGIS( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glGetTrackMatrixivNV( GLenum, GLuint, GLenum, GLint* ); -GLint WINAPI wine_glGetUniformLocation( GLuint, char* ); -GLint WINAPI wine_glGetUniformLocationARB( unsigned int, char* ); -void WINAPI wine_glGetUniformfv( GLuint, GLint, GLfloat* ); -void WINAPI wine_glGetUniformfvARB( unsigned int, GLint, GLfloat* ); -void WINAPI wine_glGetUniformiv( GLuint, GLint, GLint* ); -void WINAPI wine_glGetUniformivARB( unsigned int, GLint, GLint* ); -void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetVariantArrayObjectivATI( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetVariantBooleanvEXT( GLuint, GLenum, GLboolean* ); -void WINAPI wine_glGetVariantFloatvEXT( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetVariantIntegervEXT( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetVariantPointervEXT( GLuint, GLenum, GLvoid** ); -void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetVertexAttribPointerv( GLuint, GLenum, GLvoid** ); -void WINAPI wine_glGetVertexAttribPointervARB( GLuint, GLenum, GLvoid** ); -void WINAPI wine_glGetVertexAttribPointervNV( GLuint, GLenum, GLvoid** ); -void WINAPI wine_glGetVertexAttribdv( GLuint, GLenum, GLdouble* ); -void WINAPI wine_glGetVertexAttribdvARB( GLuint, GLenum, GLdouble* ); -void WINAPI wine_glGetVertexAttribdvNV( GLuint, GLenum, GLdouble* ); -void WINAPI wine_glGetVertexAttribfv( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetVertexAttribfvARB( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetVertexAttribfvNV( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glGetVertexAttribiv( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetVertexAttribivARB( GLuint, GLenum, GLint* ); -void WINAPI wine_glGetVertexAttribivNV( GLuint, GLenum, GLint* ); -void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte ); -void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble ); -void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat ); -void WINAPI wine_glGlobalAlphaFactoriSUN( GLint ); -void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort ); -void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte ); -void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint ); -void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort ); -void WINAPI wine_glHintPGI( GLenum, GLint ); -void WINAPI wine_glHistogramEXT( GLenum, GLsizei, GLenum, GLboolean ); -void WINAPI wine_glIglooInterfaceSGIX( GLint, GLint* ); -void WINAPI wine_glImageTransformParameterfHP( GLenum, GLenum, GLfloat ); -void WINAPI wine_glImageTransformParameterfvHP( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glImageTransformParameteriHP( GLenum, GLenum, GLint ); -void WINAPI wine_glImageTransformParameterivHP( GLenum, GLenum, GLint* ); -void WINAPI wine_glIndexFuncEXT( GLenum, GLclampf ); -void WINAPI wine_glIndexMaterialEXT( GLenum, GLenum ); -void WINAPI wine_glIndexPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* ); -void WINAPI wine_glIndexPointerListIBM( GLenum, GLint, GLvoid**, GLint ); -void WINAPI wine_glInsertComponentEXT( GLuint, GLuint, GLuint ); -void WINAPI wine_glInstrumentsBufferSGIX( GLsizei, GLint* ); -GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint ); -GLboolean WINAPI wine_glIsBuffer( GLuint ); -GLboolean WINAPI wine_glIsBufferARB( GLuint ); -GLboolean WINAPI wine_glIsFenceAPPLE( GLuint ); -GLboolean WINAPI wine_glIsFenceNV( GLuint ); -GLboolean WINAPI wine_glIsFramebufferEXT( GLuint ); -GLboolean WINAPI wine_glIsObjectBufferATI( GLuint ); -GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint ); -GLboolean WINAPI wine_glIsProgram( GLuint ); -GLboolean WINAPI wine_glIsProgramARB( GLuint ); -GLboolean WINAPI wine_glIsProgramNV( GLuint ); -GLboolean WINAPI wine_glIsQuery( GLuint ); -GLboolean WINAPI wine_glIsQueryARB( GLuint ); -GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint ); -GLboolean WINAPI wine_glIsShader( GLuint ); -GLboolean WINAPI wine_glIsTextureEXT( GLuint ); -GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint, GLenum ); -GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint ); -void WINAPI wine_glLightEnviSGIX( GLenum, GLint ); -void WINAPI wine_glLinkProgram( GLuint ); -void WINAPI wine_glLinkProgramARB( unsigned int ); -void WINAPI wine_glListParameterfSGIX( GLuint, GLenum, GLfloat ); -void WINAPI wine_glListParameterfvSGIX( GLuint, GLenum, GLfloat* ); -void WINAPI wine_glListParameteriSGIX( GLuint, GLenum, GLint ); -void WINAPI wine_glListParameterivSGIX( GLuint, GLenum, GLint* ); -void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint ); -void WINAPI wine_glLoadProgramNV( GLenum, GLuint, GLsizei, GLubyte* ); -void WINAPI wine_glLoadTransposeMatrixd( GLdouble* ); -void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* ); -void WINAPI wine_glLoadTransposeMatrixf( GLfloat* ); -void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* ); -void WINAPI wine_glLockArraysEXT( GLint, GLsizei ); -void WINAPI wine_glMTexCoord2fSGIS( GLenum, GLfloat, GLfloat ); -void WINAPI wine_glMTexCoord2fvSGIS( GLenum, GLfloat * ); -GLvoid* WINAPI wine_glMapBuffer( GLenum, GLenum ); -GLvoid* WINAPI wine_glMapBufferARB( GLenum, GLenum ); -void WINAPI wine_glMapControlPointsNV( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* ); -GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint ); -void WINAPI wine_glMapParameterfvNV( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glMapParameterivNV( GLenum, GLenum, GLint* ); -void WINAPI wine_glMatrixIndexPointerARB( GLint, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glMatrixIndexubvARB( GLint, GLubyte* ); -void WINAPI wine_glMatrixIndexuivARB( GLint, GLuint* ); -void WINAPI wine_glMatrixIndexusvARB( GLint, GLushort* ); -void WINAPI wine_glMinmaxEXT( GLenum, GLenum, GLboolean ); -void WINAPI wine_glMultTransposeMatrixd( GLdouble* ); -void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* ); -void WINAPI wine_glMultTransposeMatrixf( GLfloat* ); -void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* ); -void WINAPI wine_glMultiDrawArrays( GLenum, GLint*, GLsizei*, GLsizei ); -void WINAPI wine_glMultiDrawArraysEXT( GLenum, GLint*, GLsizei*, GLsizei ); -void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum, GLint*, GLsizei*, GLsizei ); -void WINAPI wine_glMultiDrawElements( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ); -void WINAPI wine_glMultiDrawElementsEXT( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ); -void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei ); -void WINAPI wine_glMultiModeDrawArraysIBM( GLenum*, GLint*, GLsizei*, GLsizei, GLint ); -void WINAPI wine_glMultiModeDrawElementsIBM( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint ); -void WINAPI wine_glMultiTexCoord1d( GLenum, GLdouble ); -void WINAPI wine_glMultiTexCoord1dARB( GLenum, GLdouble ); -void WINAPI wine_glMultiTexCoord1dSGIS( GLenum, GLdouble ); -void WINAPI wine_glMultiTexCoord1dv( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord1dvARB( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum, GLdouble * ); -void WINAPI wine_glMultiTexCoord1f( GLenum, GLfloat ); -void WINAPI wine_glMultiTexCoord1fARB( GLenum, GLfloat ); -void WINAPI wine_glMultiTexCoord1fSGIS( GLenum, GLfloat ); -void WINAPI wine_glMultiTexCoord1fv( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord1fvARB( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum, const GLfloat * ); -void WINAPI wine_glMultiTexCoord1hNV( GLenum, unsigned short ); -void WINAPI wine_glMultiTexCoord1hvNV( GLenum, unsigned short* ); -void WINAPI wine_glMultiTexCoord1i( GLenum, GLint ); -void WINAPI wine_glMultiTexCoord1iARB( GLenum, GLint ); -void WINAPI wine_glMultiTexCoord1iSGIS( GLenum, GLint ); -void WINAPI wine_glMultiTexCoord1iv( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord1ivARB( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum, GLint * ); -void WINAPI wine_glMultiTexCoord1s( GLenum, GLshort ); -void WINAPI wine_glMultiTexCoord1sARB( GLenum, GLshort ); -void WINAPI wine_glMultiTexCoord1sSGIS( GLenum, GLshort ); -void WINAPI wine_glMultiTexCoord1sv( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord1svARB( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord1svSGIS( GLenum, GLshort * ); -void WINAPI wine_glMultiTexCoord2d( GLenum, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord2dARB( GLenum, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord2dSGIS( GLenum, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord2dv( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord2dvARB( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum, GLdouble * ); -void WINAPI wine_glMultiTexCoord2f( GLenum, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord2fARB( GLenum, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord2fSGIS( GLenum, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord2fv( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord2fvARB( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum, GLfloat * ); -void WINAPI wine_glMultiTexCoord2hNV( GLenum, unsigned short, unsigned short ); -void WINAPI wine_glMultiTexCoord2hvNV( GLenum, unsigned short* ); -void WINAPI wine_glMultiTexCoord2i( GLenum, GLint, GLint ); -void WINAPI wine_glMultiTexCoord2iARB( GLenum, GLint, GLint ); -void WINAPI wine_glMultiTexCoord2iSGIS( GLenum, GLint, GLint ); -void WINAPI wine_glMultiTexCoord2iv( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord2ivARB( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum, GLint * ); -void WINAPI wine_glMultiTexCoord2s( GLenum, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord2sARB( GLenum, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord2sSGIS( GLenum, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord2sv( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord2svARB( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord2svSGIS( GLenum, GLshort * ); -void WINAPI wine_glMultiTexCoord3d( GLenum, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord3dARB( GLenum, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord3dSGIS( GLenum, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord3dv( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord3dvARB( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum, GLdouble * ); -void WINAPI wine_glMultiTexCoord3f( GLenum, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord3fARB( GLenum, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord3fSGIS( GLenum, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord3fv( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord3fvARB( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum, GLfloat * ); -void WINAPI wine_glMultiTexCoord3hNV( GLenum, unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glMultiTexCoord3hvNV( GLenum, unsigned short* ); -void WINAPI wine_glMultiTexCoord3i( GLenum, GLint, GLint, GLint ); -void WINAPI wine_glMultiTexCoord3iARB( GLenum, GLint, GLint, GLint ); -void WINAPI wine_glMultiTexCoord3iSGIS( GLenum, GLint, GLint, GLint ); -void WINAPI wine_glMultiTexCoord3iv( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord3ivARB( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum, GLint * ); -void WINAPI wine_glMultiTexCoord3s( GLenum, GLshort, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord3sARB( GLenum, GLshort, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord3sSGIS( GLenum, GLshort, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord3sv( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord3svARB( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord3svSGIS( GLenum, GLshort * ); -void WINAPI wine_glMultiTexCoord4d( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord4dARB( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord4dSGIS( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glMultiTexCoord4dv( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord4dvARB( GLenum, GLdouble* ); -void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum, GLdouble * ); -void WINAPI wine_glMultiTexCoord4f( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord4fARB( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord4fSGIS( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glMultiTexCoord4fv( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord4fvARB( GLenum, GLfloat* ); -void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum, GLfloat * ); -void WINAPI wine_glMultiTexCoord4hNV( GLenum, unsigned short, unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glMultiTexCoord4hvNV( GLenum, unsigned short* ); -void WINAPI wine_glMultiTexCoord4i( GLenum, GLint, GLint, GLint, GLint ); -void WINAPI wine_glMultiTexCoord4iARB( GLenum, GLint, GLint, GLint, GLint ); -void WINAPI wine_glMultiTexCoord4iSGIS( GLenum, GLint, GLint, GLint, GLint ); -void WINAPI wine_glMultiTexCoord4iv( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord4ivARB( GLenum, GLint* ); -void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum, GLint * ); -void WINAPI wine_glMultiTexCoord4s( GLenum, GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord4sARB( GLenum, GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord4sSGIS( GLenum, GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glMultiTexCoord4sv( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord4svARB( GLenum, GLshort* ); -void WINAPI wine_glMultiTexCoord4svSGIS( GLenum, GLshort * ); -void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum, GLint, GLenum, GLsizei, GLvoid * ); -GLuint WINAPI wine_glNewBufferRegion( GLenum ); -GLuint WINAPI wine_glNewObjectBufferATI( GLsizei, GLvoid*, GLenum ); -void WINAPI wine_glNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat*, GLfloat* ); -void WINAPI wine_glNormal3hNV( unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glNormal3hvNV( unsigned short* ); -void WINAPI wine_glNormalPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* ); -void WINAPI wine_glNormalPointerListIBM( GLenum, GLint, GLvoid**, GLint ); -void WINAPI wine_glNormalPointervINTEL( GLenum, GLvoid** ); -void WINAPI wine_glNormalStream3bATI( GLenum, GLbyte, GLbyte, GLbyte ); -void WINAPI wine_glNormalStream3bvATI( GLenum, GLbyte* ); -void WINAPI wine_glNormalStream3dATI( GLenum, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glNormalStream3dvATI( GLenum, GLdouble* ); -void WINAPI wine_glNormalStream3fATI( GLenum, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glNormalStream3fvATI( GLenum, GLfloat* ); -void WINAPI wine_glNormalStream3iATI( GLenum, GLint, GLint, GLint ); -void WINAPI wine_glNormalStream3ivATI( GLenum, GLint* ); -void WINAPI wine_glNormalStream3sATI( GLenum, GLshort, GLshort, GLshort ); -void WINAPI wine_glNormalStream3svATI( GLenum, GLshort* ); -void WINAPI wine_glPNTrianglesfATI( GLenum, GLfloat ); -void WINAPI wine_glPNTrianglesiATI( GLenum, GLint ); -void WINAPI wine_glPassTexCoordATI( GLuint, GLuint, GLenum ); -void WINAPI wine_glPixelDataRangeNV( GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum, GLfloat ); -void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum, GLfloat* ); -void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum, GLint ); -void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum, GLint* ); -void WINAPI wine_glPixelTexGenSGIX( GLenum ); -void WINAPI wine_glPixelTransformParameterfEXT( GLenum, GLenum, GLfloat ); -void WINAPI wine_glPixelTransformParameterfvEXT( GLenum, GLenum, GLfloat* ); -void WINAPI wine_glPixelTransformParameteriEXT( GLenum, GLenum, GLint ); -void WINAPI wine_glPixelTransformParameterivEXT( GLenum, GLenum, GLint* ); -void WINAPI wine_glPointParameterf( GLenum, GLfloat ); -void WINAPI wine_glPointParameterfARB( GLenum, GLfloat ); -void WINAPI wine_glPointParameterfEXT( GLenum, GLfloat ); -void WINAPI wine_glPointParameterfSGIS( GLenum, GLfloat ); -void WINAPI wine_glPointParameterfv( GLenum, GLfloat* ); -void WINAPI wine_glPointParameterfvARB( GLenum, GLfloat* ); -void WINAPI wine_glPointParameterfvEXT( GLenum, GLfloat* ); -void WINAPI wine_glPointParameterfvSGIS( GLenum, GLfloat* ); -void WINAPI wine_glPointParameteri( GLenum, GLint ); -void WINAPI wine_glPointParameteriNV( GLenum, GLint ); -void WINAPI wine_glPointParameteriv( GLenum, GLint* ); -void WINAPI wine_glPointParameterivNV( GLenum, GLint* ); -GLint WINAPI wine_glPollAsyncSGIX( GLuint* ); -GLint WINAPI wine_glPollInstrumentsSGIX( GLint* ); -void WINAPI wine_glPolygonOffsetEXT( GLfloat, GLfloat ); -void WINAPI wine_glPrimitiveRestartIndexNV( GLuint ); -void WINAPI wine_glPrimitiveRestartNV( void ); -void WINAPI wine_glPrioritizeTexturesEXT( GLsizei, GLuint*, GLclampf* ); -void WINAPI wine_glProgramEnvParameter4dARB( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glProgramEnvParameter4dvARB( GLenum, GLuint, GLdouble* ); -void WINAPI wine_glProgramEnvParameter4fARB( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glProgramEnvParameter4fvARB( GLenum, GLuint, GLfloat* ); -void WINAPI wine_glProgramLocalParameter4dARB( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glProgramLocalParameter4dvARB( GLenum, GLuint, GLdouble* ); -void WINAPI wine_glProgramLocalParameter4fARB( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glProgramLocalParameter4fvARB( GLenum, GLuint, GLfloat* ); -void WINAPI wine_glProgramNamedParameter4dNV( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glProgramNamedParameter4dvNV( GLuint, GLsizei, GLubyte*, GLdouble* ); -void WINAPI wine_glProgramNamedParameter4fNV( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glProgramNamedParameter4fvNV( GLuint, GLsizei, GLubyte*, GLfloat* ); -void WINAPI wine_glProgramParameter4dNV( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glProgramParameter4dvNV( GLenum, GLuint, GLdouble* ); -void WINAPI wine_glProgramParameter4fNV( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glProgramParameter4fvNV( GLenum, GLuint, GLfloat* ); -void WINAPI wine_glProgramParameters4dvNV( GLenum, GLuint, GLuint, GLdouble* ); -void WINAPI wine_glProgramParameters4fvNV( GLenum, GLuint, GLuint, GLfloat* ); -void WINAPI wine_glProgramStringARB( GLenum, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glReadBufferRegion( GLenum, GLint, GLint, GLsizei, GLsizei ); -void WINAPI wine_glReadInstrumentsSGIX( GLint ); -void WINAPI wine_glReferencePlaneSGIX( GLdouble* ); -void WINAPI wine_glRenderbufferStorageEXT( GLenum, GLenum, GLsizei, GLsizei ); -void WINAPI wine_glReplacementCodePointerSUN( GLenum, GLsizei, GLvoid** ); -void WINAPI wine_glReplacementCodeubSUN( GLubyte ); -void WINAPI wine_glReplacementCodeubvSUN( GLubyte* ); -void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat* ); -void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint*, GLubyte*, GLfloat* ); -void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat* ); -void WINAPI wine_glReplacementCodeuiSUN( GLuint ); -void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint*, GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint*, GLfloat*, GLfloat* ); -void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint*, GLfloat* ); -void WINAPI wine_glReplacementCodeuivSUN( GLuint* ); -void WINAPI wine_glReplacementCodeusSUN( GLushort ); -void WINAPI wine_glReplacementCodeusvSUN( GLushort* ); -void WINAPI wine_glRequestResidentProgramsNV( GLsizei, GLuint* ); -void WINAPI wine_glResetHistogramEXT( GLenum ); -void WINAPI wine_glResetMinmaxEXT( GLenum ); -void WINAPI wine_glResizeBuffersMESA( void ); -void WINAPI wine_glSampleCoverage( GLclampf, GLboolean ); -void WINAPI wine_glSampleCoverageARB( GLclampf, GLboolean ); -void WINAPI wine_glSampleMapATI( GLuint, GLuint, GLenum ); -void WINAPI wine_glSampleMaskEXT( GLclampf, GLboolean ); -void WINAPI wine_glSampleMaskSGIS( GLclampf, GLboolean ); -void WINAPI wine_glSamplePatternEXT( GLenum ); -void WINAPI wine_glSamplePatternSGIS( GLenum ); -void WINAPI wine_glSecondaryColor3b( GLbyte, GLbyte, GLbyte ); -void WINAPI wine_glSecondaryColor3bEXT( GLbyte, GLbyte, GLbyte ); -void WINAPI wine_glSecondaryColor3bv( GLbyte* ); -void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* ); -void WINAPI wine_glSecondaryColor3d( GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glSecondaryColor3dEXT( GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glSecondaryColor3dv( GLdouble* ); -void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* ); -void WINAPI wine_glSecondaryColor3f( GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glSecondaryColor3fEXT( GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glSecondaryColor3fv( GLfloat* ); -void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* ); -void WINAPI wine_glSecondaryColor3hNV( unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glSecondaryColor3hvNV( unsigned short* ); -void WINAPI wine_glSecondaryColor3i( GLint, GLint, GLint ); -void WINAPI wine_glSecondaryColor3iEXT( GLint, GLint, GLint ); -void WINAPI wine_glSecondaryColor3iv( GLint* ); -void WINAPI wine_glSecondaryColor3ivEXT( GLint* ); -void WINAPI wine_glSecondaryColor3s( GLshort, GLshort, GLshort ); -void WINAPI wine_glSecondaryColor3sEXT( GLshort, GLshort, GLshort ); -void WINAPI wine_glSecondaryColor3sv( GLshort* ); -void WINAPI wine_glSecondaryColor3svEXT( GLshort* ); -void WINAPI wine_glSecondaryColor3ub( GLubyte, GLubyte, GLubyte ); -void WINAPI wine_glSecondaryColor3ubEXT( GLubyte, GLubyte, GLubyte ); -void WINAPI wine_glSecondaryColor3ubv( GLubyte* ); -void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* ); -void WINAPI wine_glSecondaryColor3ui( GLuint, GLuint, GLuint ); -void WINAPI wine_glSecondaryColor3uiEXT( GLuint, GLuint, GLuint ); -void WINAPI wine_glSecondaryColor3uiv( GLuint* ); -void WINAPI wine_glSecondaryColor3uivEXT( GLuint* ); -void WINAPI wine_glSecondaryColor3us( GLushort, GLushort, GLushort ); -void WINAPI wine_glSecondaryColor3usEXT( GLushort, GLushort, GLushort ); -void WINAPI wine_glSecondaryColor3usv( GLushort* ); -void WINAPI wine_glSecondaryColor3usvEXT( GLushort* ); -void WINAPI wine_glSecondaryColorPointer( GLint, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glSecondaryColorPointerEXT( GLint, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glSecondaryColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); -void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum ); -void WINAPI wine_glSelectTextureSGIS( GLenum ); -void WINAPI wine_glSeparableFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ); -void WINAPI wine_glSetFenceAPPLE( GLuint ); -void WINAPI wine_glSetFenceNV( GLuint, GLenum ); -void WINAPI wine_glSetFragmentShaderConstantATI( GLuint, GLfloat* ); -void WINAPI wine_glSetInvariantEXT( GLuint, GLenum, GLvoid* ); -void WINAPI wine_glSetLocalConstantEXT( GLuint, GLenum, GLvoid* ); -void WINAPI wine_glShaderOp1EXT( GLenum, GLuint, GLuint ); -void WINAPI wine_glShaderOp2EXT( GLenum, GLuint, GLuint, GLuint ); -void WINAPI wine_glShaderOp3EXT( GLenum, GLuint, GLuint, GLuint, GLuint ); -void WINAPI wine_glShaderSource( GLuint, GLsizei, char**, GLint* ); -void WINAPI wine_glShaderSourceARB( unsigned int, GLsizei, char**, GLint* ); -void WINAPI wine_glSharpenTexFuncSGIS( GLenum, GLsizei, GLfloat* ); -void WINAPI wine_glSpriteParameterfSGIX( GLenum, GLfloat ); -void WINAPI wine_glSpriteParameterfvSGIX( GLenum, GLfloat* ); -void WINAPI wine_glSpriteParameteriSGIX( GLenum, GLint ); -void WINAPI wine_glSpriteParameterivSGIX( GLenum, GLint* ); -void WINAPI wine_glStartInstrumentsSGIX( void ); -void WINAPI wine_glStencilFuncSeparate( GLenum, GLenum, GLint, GLuint ); -void WINAPI wine_glStencilFuncSeparateATI( GLenum, GLenum, GLint, GLuint ); -void WINAPI wine_glStencilMaskSeparate( GLenum, GLuint ); -void WINAPI wine_glStencilOpSeparate( GLenum, GLenum, GLenum, GLenum ); -void WINAPI wine_glStencilOpSeparateATI( GLenum, GLenum, GLenum, GLenum ); -void WINAPI wine_glStopInstrumentsSGIX( GLint ); -void WINAPI wine_glStringMarkerGREMEDY( GLsizei, GLvoid* ); -void WINAPI wine_glSwizzleEXT( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ); -void WINAPI wine_glTagSampleBufferSGIX( void ); -void WINAPI wine_glTangent3bEXT( GLbyte, GLbyte, GLbyte ); -void WINAPI wine_glTangent3bvEXT( GLbyte* ); -void WINAPI wine_glTangent3dEXT( GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glTangent3dvEXT( GLdouble* ); -void WINAPI wine_glTangent3fEXT( GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTangent3fvEXT( GLfloat* ); -void WINAPI wine_glTangent3iEXT( GLint, GLint, GLint ); -void WINAPI wine_glTangent3ivEXT( GLint* ); -void WINAPI wine_glTangent3sEXT( GLshort, GLshort, GLshort ); -void WINAPI wine_glTangent3svEXT( GLshort* ); -void WINAPI wine_glTangentPointerEXT( GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glTbufferMask3DFX( GLuint ); -GLboolean WINAPI wine_glTestFenceAPPLE( GLuint ); -GLboolean WINAPI wine_glTestFenceNV( GLuint ); -GLboolean WINAPI wine_glTestObjectAPPLE( GLenum, GLuint ); -void WINAPI wine_glTexBumpParameterfvATI( GLenum, GLfloat* ); -void WINAPI wine_glTexBumpParameterivATI( GLenum, GLint* ); -void WINAPI wine_glTexCoord1hNV( unsigned short ); -void WINAPI wine_glTexCoord1hvNV( unsigned short* ); -void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat*, GLubyte*, GLfloat* ); -void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat*, GLfloat* ); -void WINAPI wine_glTexCoord2hNV( unsigned short, unsigned short ); -void WINAPI wine_glTexCoord2hvNV( unsigned short* ); -void WINAPI wine_glTexCoord3hNV( unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glTexCoord3hvNV( unsigned short* ); -void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* ); -void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat*, GLfloat* ); -void WINAPI wine_glTexCoord4hNV( unsigned short, unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glTexCoord4hvNV( unsigned short* ); -void WINAPI wine_glTexCoordPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); -void WINAPI wine_glTexCoordPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); -void WINAPI wine_glTexCoordPointervINTEL( GLint, GLenum, GLvoid** ); -void WINAPI wine_glTexFilterFuncSGIS( GLenum, GLenum, GLsizei, GLfloat* ); -void WINAPI wine_glTexImage3DEXT( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glTexImage4DSGIS( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glTexSubImage1DEXT( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glTexSubImage4DSGIS( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); -void WINAPI wine_glTextureColorMaskSGIS( GLboolean, GLboolean, GLboolean, GLboolean ); -void WINAPI wine_glTextureLightEXT( GLenum ); -void WINAPI wine_glTextureMaterialEXT( GLenum, GLenum ); -void WINAPI wine_glTextureNormalEXT( GLenum ); -void WINAPI wine_glTrackMatrixNV( GLenum, GLuint, GLenum, GLenum ); -void WINAPI wine_glUniform1f( GLint, GLfloat ); -void WINAPI wine_glUniform1fARB( GLint, GLfloat ); -void WINAPI wine_glUniform1fv( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform1fvARB( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform1i( GLint, GLint ); -void WINAPI wine_glUniform1iARB( GLint, GLint ); -void WINAPI wine_glUniform1iv( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniform1ivARB( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniform2f( GLint, GLfloat, GLfloat ); -void WINAPI wine_glUniform2fARB( GLint, GLfloat, GLfloat ); -void WINAPI wine_glUniform2fv( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform2fvARB( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform2i( GLint, GLint, GLint ); -void WINAPI wine_glUniform2iARB( GLint, GLint, GLint ); -void WINAPI wine_glUniform2iv( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniform2ivARB( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniform3f( GLint, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glUniform3fARB( GLint, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glUniform3fv( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform3fvARB( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform3i( GLint, GLint, GLint, GLint ); -void WINAPI wine_glUniform3iARB( GLint, GLint, GLint, GLint ); -void WINAPI wine_glUniform3iv( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniform3ivARB( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniform4f( GLint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glUniform4fARB( GLint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glUniform4fv( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform4fvARB( GLint, GLsizei, GLfloat* ); -void WINAPI wine_glUniform4i( GLint, GLint, GLint, GLint, GLint ); -void WINAPI wine_glUniform4iARB( GLint, GLint, GLint, GLint, GLint ); -void WINAPI wine_glUniform4iv( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniform4ivARB( GLint, GLsizei, GLint* ); -void WINAPI wine_glUniformMatrix2fv( GLint, GLsizei, GLboolean, GLfloat* ); -void WINAPI wine_glUniformMatrix2fvARB( GLint, GLsizei, GLboolean, GLfloat* ); -void WINAPI wine_glUniformMatrix3fv( GLint, GLsizei, GLboolean, GLfloat* ); -void WINAPI wine_glUniformMatrix3fvARB( GLint, GLsizei, GLboolean, GLfloat* ); -void WINAPI wine_glUniformMatrix4fv( GLint, GLsizei, GLboolean, GLfloat* ); -void WINAPI wine_glUniformMatrix4fvARB( GLint, GLsizei, GLboolean, GLfloat* ); -void WINAPI wine_glUnlockArraysEXT( void ); -GLboolean WINAPI wine_glUnmapBuffer( GLenum ); -GLboolean WINAPI wine_glUnmapBufferARB( GLenum ); -void WINAPI wine_glUnmapObjectBufferATI( GLuint ); -void WINAPI wine_glUpdateObjectBufferATI( GLuint, GLuint, GLsizei, GLvoid*, GLenum ); -void WINAPI wine_glUseProgram( GLuint ); -void WINAPI wine_glUseProgramObjectARB( unsigned int ); -void WINAPI wine_glValidateProgram( GLuint ); -void WINAPI wine_glValidateProgramARB( unsigned int ); -void WINAPI wine_glVariantArrayObjectATI( GLuint, GLenum, GLsizei, GLuint, GLuint ); -void WINAPI wine_glVariantPointerEXT( GLuint, GLenum, GLuint, GLvoid* ); -void WINAPI wine_glVariantbvEXT( GLuint, GLbyte* ); -void WINAPI wine_glVariantdvEXT( GLuint, GLdouble* ); -void WINAPI wine_glVariantfvEXT( GLuint, GLfloat* ); -void WINAPI wine_glVariantivEXT( GLuint, GLint* ); -void WINAPI wine_glVariantsvEXT( GLuint, GLshort* ); -void WINAPI wine_glVariantubvEXT( GLuint, GLubyte* ); -void WINAPI wine_glVariantuivEXT( GLuint, GLuint* ); -void WINAPI wine_glVariantusvEXT( GLuint, GLushort* ); -void WINAPI wine_glVertex2hNV( unsigned short, unsigned short ); -void WINAPI wine_glVertex2hvNV( unsigned short* ); -void WINAPI wine_glVertex3hNV( unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glVertex3hvNV( unsigned short* ); -void WINAPI wine_glVertex4hNV( unsigned short, unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glVertex4hvNV( unsigned short* ); -void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum, GLint ); -void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei, GLvoid* ); -void WINAPI wine_glVertexArrayRangeNV( GLsizei, GLvoid* ); -void WINAPI wine_glVertexAttrib1d( GLuint, GLdouble ); -void WINAPI wine_glVertexAttrib1dARB( GLuint, GLdouble ); -void WINAPI wine_glVertexAttrib1dNV( GLuint, GLdouble ); -void WINAPI wine_glVertexAttrib1dv( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib1dvARB( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib1dvNV( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib1f( GLuint, GLfloat ); -void WINAPI wine_glVertexAttrib1fARB( GLuint, GLfloat ); -void WINAPI wine_glVertexAttrib1fNV( GLuint, GLfloat ); -void WINAPI wine_glVertexAttrib1fv( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib1fvARB( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib1fvNV( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib1hNV( GLuint, unsigned short ); -void WINAPI wine_glVertexAttrib1hvNV( GLuint, unsigned short* ); -void WINAPI wine_glVertexAttrib1s( GLuint, GLshort ); -void WINAPI wine_glVertexAttrib1sARB( GLuint, GLshort ); -void WINAPI wine_glVertexAttrib1sNV( GLuint, GLshort ); -void WINAPI wine_glVertexAttrib1sv( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib1svARB( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib1svNV( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib2d( GLuint, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib2dARB( GLuint, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib2dNV( GLuint, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib2dv( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib2dvARB( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib2dvNV( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib2f( GLuint, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib2fARB( GLuint, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib2fNV( GLuint, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib2fv( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib2fvARB( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib2fvNV( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib2hNV( GLuint, unsigned short, unsigned short ); -void WINAPI wine_glVertexAttrib2hvNV( GLuint, unsigned short* ); -void WINAPI wine_glVertexAttrib2s( GLuint, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib2sARB( GLuint, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib2sNV( GLuint, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib2sv( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib2svARB( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib2svNV( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib3d( GLuint, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib3dARB( GLuint, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib3dNV( GLuint, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib3dv( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib3dvARB( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib3dvNV( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib3f( GLuint, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib3fARB( GLuint, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib3fNV( GLuint, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib3fv( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib3fvARB( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib3fvNV( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib3hNV( GLuint, unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glVertexAttrib3hvNV( GLuint, unsigned short* ); -void WINAPI wine_glVertexAttrib3s( GLuint, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib3sARB( GLuint, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib3sNV( GLuint, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib3sv( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib3svARB( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib3svNV( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib4Nbv( GLuint, GLbyte* ); -void WINAPI wine_glVertexAttrib4NbvARB( GLuint, GLbyte* ); -void WINAPI wine_glVertexAttrib4Niv( GLuint, GLint* ); -void WINAPI wine_glVertexAttrib4NivARB( GLuint, GLint* ); -void WINAPI wine_glVertexAttrib4Nsv( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib4NsvARB( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib4Nub( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ); -void WINAPI wine_glVertexAttrib4NubARB( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ); -void WINAPI wine_glVertexAttrib4Nubv( GLuint, GLubyte* ); -void WINAPI wine_glVertexAttrib4NubvARB( GLuint, GLubyte* ); -void WINAPI wine_glVertexAttrib4Nuiv( GLuint, GLuint* ); -void WINAPI wine_glVertexAttrib4NuivARB( GLuint, GLuint* ); -void WINAPI wine_glVertexAttrib4Nusv( GLuint, GLushort* ); -void WINAPI wine_glVertexAttrib4NusvARB( GLuint, GLushort* ); -void WINAPI wine_glVertexAttrib4bv( GLuint, GLbyte* ); -void WINAPI wine_glVertexAttrib4bvARB( GLuint, GLbyte* ); -void WINAPI wine_glVertexAttrib4d( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib4dARB( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib4dNV( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexAttrib4dv( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib4dvARB( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib4dvNV( GLuint, GLdouble* ); -void WINAPI wine_glVertexAttrib4f( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib4fARB( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib4fNV( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexAttrib4fv( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib4fvARB( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib4fvNV( GLuint, GLfloat* ); -void WINAPI wine_glVertexAttrib4hNV( GLuint, unsigned short, unsigned short, unsigned short, unsigned short ); -void WINAPI wine_glVertexAttrib4hvNV( GLuint, unsigned short* ); -void WINAPI wine_glVertexAttrib4iv( GLuint, GLint* ); -void WINAPI wine_glVertexAttrib4ivARB( GLuint, GLint* ); -void WINAPI wine_glVertexAttrib4s( GLuint, GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib4sARB( GLuint, GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib4sNV( GLuint, GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexAttrib4sv( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib4svARB( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib4svNV( GLuint, GLshort* ); -void WINAPI wine_glVertexAttrib4ubNV( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ); -void WINAPI wine_glVertexAttrib4ubv( GLuint, GLubyte* ); -void WINAPI wine_glVertexAttrib4ubvARB( GLuint, GLubyte* ); -void WINAPI wine_glVertexAttrib4ubvNV( GLuint, GLubyte* ); -void WINAPI wine_glVertexAttrib4uiv( GLuint, GLuint* ); -void WINAPI wine_glVertexAttrib4uivARB( GLuint, GLuint* ); -void WINAPI wine_glVertexAttrib4usv( GLuint, GLushort* ); -void WINAPI wine_glVertexAttrib4usvARB( GLuint, GLushort* ); -void WINAPI wine_glVertexAttribArrayObjectATI( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint ); -void WINAPI wine_glVertexAttribPointer( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ); -void WINAPI wine_glVertexAttribPointerARB( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ); -void WINAPI wine_glVertexAttribPointerNV( GLuint, GLint, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glVertexAttribs1dvNV( GLuint, GLsizei, GLdouble* ); -void WINAPI wine_glVertexAttribs1fvNV( GLuint, GLsizei, GLfloat* ); -void WINAPI wine_glVertexAttribs1hvNV( GLuint, GLsizei, unsigned short* ); -void WINAPI wine_glVertexAttribs1svNV( GLuint, GLsizei, GLshort* ); -void WINAPI wine_glVertexAttribs2dvNV( GLuint, GLsizei, GLdouble* ); -void WINAPI wine_glVertexAttribs2fvNV( GLuint, GLsizei, GLfloat* ); -void WINAPI wine_glVertexAttribs2hvNV( GLuint, GLsizei, unsigned short* ); -void WINAPI wine_glVertexAttribs2svNV( GLuint, GLsizei, GLshort* ); -void WINAPI wine_glVertexAttribs3dvNV( GLuint, GLsizei, GLdouble* ); -void WINAPI wine_glVertexAttribs3fvNV( GLuint, GLsizei, GLfloat* ); -void WINAPI wine_glVertexAttribs3hvNV( GLuint, GLsizei, unsigned short* ); -void WINAPI wine_glVertexAttribs3svNV( GLuint, GLsizei, GLshort* ); -void WINAPI wine_glVertexAttribs4dvNV( GLuint, GLsizei, GLdouble* ); -void WINAPI wine_glVertexAttribs4fvNV( GLuint, GLsizei, GLfloat* ); -void WINAPI wine_glVertexAttribs4hvNV( GLuint, GLsizei, unsigned short* ); -void WINAPI wine_glVertexAttribs4svNV( GLuint, GLsizei, GLshort* ); -void WINAPI wine_glVertexAttribs4ubvNV( GLuint, GLsizei, GLubyte* ); -void WINAPI wine_glVertexBlendARB( GLint ); -void WINAPI wine_glVertexBlendEnvfATI( GLenum, GLfloat ); -void WINAPI wine_glVertexBlendEnviATI( GLenum, GLint ); -void WINAPI wine_glVertexPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); -void WINAPI wine_glVertexPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); -void WINAPI wine_glVertexPointervINTEL( GLint, GLenum, GLvoid** ); -void WINAPI wine_glVertexStream1dATI( GLenum, GLdouble ); -void WINAPI wine_glVertexStream1dvATI( GLenum, GLdouble* ); -void WINAPI wine_glVertexStream1fATI( GLenum, GLfloat ); -void WINAPI wine_glVertexStream1fvATI( GLenum, GLfloat* ); -void WINAPI wine_glVertexStream1iATI( GLenum, GLint ); -void WINAPI wine_glVertexStream1ivATI( GLenum, GLint* ); -void WINAPI wine_glVertexStream1sATI( GLenum, GLshort ); -void WINAPI wine_glVertexStream1svATI( GLenum, GLshort* ); -void WINAPI wine_glVertexStream2dATI( GLenum, GLdouble, GLdouble ); -void WINAPI wine_glVertexStream2dvATI( GLenum, GLdouble* ); -void WINAPI wine_glVertexStream2fATI( GLenum, GLfloat, GLfloat ); -void WINAPI wine_glVertexStream2fvATI( GLenum, GLfloat* ); -void WINAPI wine_glVertexStream2iATI( GLenum, GLint, GLint ); -void WINAPI wine_glVertexStream2ivATI( GLenum, GLint* ); -void WINAPI wine_glVertexStream2sATI( GLenum, GLshort, GLshort ); -void WINAPI wine_glVertexStream2svATI( GLenum, GLshort* ); -void WINAPI wine_glVertexStream3dATI( GLenum, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexStream3dvATI( GLenum, GLdouble* ); -void WINAPI wine_glVertexStream3fATI( GLenum, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexStream3fvATI( GLenum, GLfloat* ); -void WINAPI wine_glVertexStream3iATI( GLenum, GLint, GLint, GLint ); -void WINAPI wine_glVertexStream3ivATI( GLenum, GLint* ); -void WINAPI wine_glVertexStream3sATI( GLenum, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexStream3svATI( GLenum, GLshort* ); -void WINAPI wine_glVertexStream4dATI( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glVertexStream4dvATI( GLenum, GLdouble* ); -void WINAPI wine_glVertexStream4fATI( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glVertexStream4fvATI( GLenum, GLfloat* ); -void WINAPI wine_glVertexStream4iATI( GLenum, GLint, GLint, GLint, GLint ); -void WINAPI wine_glVertexStream4ivATI( GLenum, GLint* ); -void WINAPI wine_glVertexStream4sATI( GLenum, GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glVertexStream4svATI( GLenum, GLshort* ); -void WINAPI wine_glVertexWeightPointerEXT( GLsizei, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glVertexWeightfEXT( GLfloat ); -void WINAPI wine_glVertexWeightfvEXT( GLfloat* ); -void WINAPI wine_glVertexWeighthNV( unsigned short ); -void WINAPI wine_glVertexWeighthvNV( unsigned short* ); -void WINAPI wine_glWeightPointerARB( GLint, GLenum, GLsizei, GLvoid* ); -void WINAPI wine_glWeightbvARB( GLint, GLbyte* ); -void WINAPI wine_glWeightdvARB( GLint, GLdouble* ); -void WINAPI wine_glWeightfvARB( GLint, GLfloat* ); -void WINAPI wine_glWeightivARB( GLint, GLint* ); -void WINAPI wine_glWeightsvARB( GLint, GLshort* ); -void WINAPI wine_glWeightubvARB( GLint, GLubyte* ); -void WINAPI wine_glWeightuivARB( GLint, GLuint* ); -void WINAPI wine_glWeightusvARB( GLint, GLushort* ); -void WINAPI wine_glWindowPos2d( GLdouble, GLdouble ); -void WINAPI wine_glWindowPos2dARB( GLdouble, GLdouble ); -void WINAPI wine_glWindowPos2dMESA( GLdouble, GLdouble ); -void WINAPI wine_glWindowPos2dv( GLdouble* ); -void WINAPI wine_glWindowPos2dvARB( GLdouble* ); -void WINAPI wine_glWindowPos2dvMESA( GLdouble* ); -void WINAPI wine_glWindowPos2f( GLfloat, GLfloat ); -void WINAPI wine_glWindowPos2fARB( GLfloat, GLfloat ); -void WINAPI wine_glWindowPos2fMESA( GLfloat, GLfloat ); -void WINAPI wine_glWindowPos2fv( GLfloat* ); -void WINAPI wine_glWindowPos2fvARB( GLfloat* ); -void WINAPI wine_glWindowPos2fvMESA( GLfloat* ); -void WINAPI wine_glWindowPos2i( GLint, GLint ); -void WINAPI wine_glWindowPos2iARB( GLint, GLint ); -void WINAPI wine_glWindowPos2iMESA( GLint, GLint ); -void WINAPI wine_glWindowPos2iv( GLint* ); -void WINAPI wine_glWindowPos2ivARB( GLint* ); -void WINAPI wine_glWindowPos2ivMESA( GLint* ); -void WINAPI wine_glWindowPos2s( GLshort, GLshort ); -void WINAPI wine_glWindowPos2sARB( GLshort, GLshort ); -void WINAPI wine_glWindowPos2sMESA( GLshort, GLshort ); -void WINAPI wine_glWindowPos2sv( GLshort* ); -void WINAPI wine_glWindowPos2svARB( GLshort* ); -void WINAPI wine_glWindowPos2svMESA( GLshort* ); -void WINAPI wine_glWindowPos3d( GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glWindowPos3dARB( GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glWindowPos3dMESA( GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glWindowPos3dv( GLdouble* ); -void WINAPI wine_glWindowPos3dvARB( GLdouble* ); -void WINAPI wine_glWindowPos3dvMESA( GLdouble* ); -void WINAPI wine_glWindowPos3f( GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glWindowPos3fARB( GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glWindowPos3fMESA( GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glWindowPos3fv( GLfloat* ); -void WINAPI wine_glWindowPos3fvARB( GLfloat* ); -void WINAPI wine_glWindowPos3fvMESA( GLfloat* ); -void WINAPI wine_glWindowPos3i( GLint, GLint, GLint ); -void WINAPI wine_glWindowPos3iARB( GLint, GLint, GLint ); -void WINAPI wine_glWindowPos3iMESA( GLint, GLint, GLint ); -void WINAPI wine_glWindowPos3iv( GLint* ); -void WINAPI wine_glWindowPos3ivARB( GLint* ); -void WINAPI wine_glWindowPos3ivMESA( GLint* ); -void WINAPI wine_glWindowPos3s( GLshort, GLshort, GLshort ); -void WINAPI wine_glWindowPos3sARB( GLshort, GLshort, GLshort ); -void WINAPI wine_glWindowPos3sMESA( GLshort, GLshort, GLshort ); -void WINAPI wine_glWindowPos3sv( GLshort* ); -void WINAPI wine_glWindowPos3svARB( GLshort* ); -void WINAPI wine_glWindowPos3svMESA( GLshort* ); -void WINAPI wine_glWindowPos4dMESA( GLdouble, GLdouble, GLdouble, GLdouble ); -void WINAPI wine_glWindowPos4dvMESA( GLdouble* ); -void WINAPI wine_glWindowPos4fMESA( GLfloat, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_glWindowPos4fvMESA( GLfloat* ); -void WINAPI wine_glWindowPos4iMESA( GLint, GLint, GLint, GLint ); -void WINAPI wine_glWindowPos4ivMESA( GLint* ); -void WINAPI wine_glWindowPos4sMESA( GLshort, GLshort, GLshort, GLshort ); -void WINAPI wine_glWindowPos4svMESA( GLshort* ); -void WINAPI wine_glWriteMaskEXT( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ); -void * WINAPI wine_wglAllocateMemoryNV( GLsizei, GLfloat, GLfloat, GLfloat ); -void WINAPI wine_wglFreeMemoryNV( GLvoid * ); +static void WINAPI wine_glActiveTexture( GLenum texture ) { + TRACE("(%d)\n", texture ); + ENTER_GL(); + func_glActiveTexture( texture ); + LEAVE_GL(); +} + +static void WINAPI wine_glActiveTextureARB( GLenum texture ) { + TRACE("(%d)\n", texture ); + ENTER_GL(); + func_glActiveTextureARB( texture ); + LEAVE_GL(); +} + +static void WINAPI wine_glAlphaFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod ); + ENTER_GL(); + func_glAlphaFragmentOp1ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod ); + LEAVE_GL(); +} + +static void WINAPI wine_glAlphaFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); + ENTER_GL(); + func_glAlphaFragmentOp2ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); + LEAVE_GL(); +} + +static void WINAPI wine_glAlphaFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); + ENTER_GL(); + func_glAlphaFragmentOp3ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); + LEAVE_GL(); +} + +static void WINAPI wine_glApplyTextureEXT( GLenum mode ) { + TRACE("(%d)\n", mode ); + ENTER_GL(); + func_glApplyTextureEXT( mode ); + LEAVE_GL(); +} + +static GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei n, GLuint* programs, GLboolean* residences ) { + GLboolean ret_value; + TRACE("(%d, %p, %p)\n", n, programs, residences ); + ENTER_GL(); + ret_value = func_glAreProgramsResidentNV( n, programs, residences ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) { + GLboolean ret_value; + TRACE("(%d, %p, %p)\n", n, textures, residences ); + ENTER_GL(); + ret_value = func_glAreTexturesResidentEXT( n, textures, residences ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glArrayElementEXT( GLint i ) { + TRACE("(%d)\n", i ); + ENTER_GL(); + func_glArrayElementEXT( i ); + LEAVE_GL(); +} + +static void WINAPI wine_glArrayObjectATI( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", array, size, type, stride, buffer, offset ); + ENTER_GL(); + func_glArrayObjectATI( array, size, type, stride, buffer, offset ); + LEAVE_GL(); +} + +static void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) { + TRACE("(%d)\n", marker ); + ENTER_GL(); + func_glAsyncMarkerSGIX( marker ); + LEAVE_GL(); +} + +static void WINAPI wine_glAttachObjectARB( unsigned int containerObj, unsigned int obj ) { + TRACE("(%d, %d)\n", containerObj, obj ); + ENTER_GL(); + func_glAttachObjectARB( containerObj, obj ); + LEAVE_GL(); +} + +static void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) { + TRACE("(%d, %d)\n", program, shader ); + ENTER_GL(); + func_glAttachShader( program, shader ); + LEAVE_GL(); +} + +static void WINAPI wine_glBeginFragmentShaderATI( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glBeginFragmentShaderATI( ); + LEAVE_GL(); +} + +static void WINAPI wine_glBeginOcclusionQueryNV( GLuint id ) { + TRACE("(%d)\n", id ); + ENTER_GL(); + func_glBeginOcclusionQueryNV( id ); + LEAVE_GL(); +} + +static void WINAPI wine_glBeginQuery( GLenum target, GLuint id ) { + TRACE("(%d, %d)\n", target, id ); + ENTER_GL(); + func_glBeginQuery( target, id ); + LEAVE_GL(); +} + +static void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) { + TRACE("(%d, %d)\n", target, id ); + ENTER_GL(); + func_glBeginQueryARB( target, id ); + LEAVE_GL(); +} + +static void WINAPI wine_glBeginVertexShaderEXT( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glBeginVertexShaderEXT( ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindAttribLocation( GLuint program, GLuint index, char* name ) { + TRACE("(%d, %d, %p)\n", program, index, name ); + ENTER_GL(); + func_glBindAttribLocation( program, index, name ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindAttribLocationARB( unsigned int programObj, GLuint index, char* name ) { + TRACE("(%d, %d, %p)\n", programObj, index, name ); + ENTER_GL(); + func_glBindAttribLocationARB( programObj, index, name ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindBuffer( GLenum target, GLuint buffer ) { + TRACE("(%d, %d)\n", target, buffer ); + ENTER_GL(); + func_glBindBuffer( target, buffer ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindBufferARB( GLenum target, GLuint buffer ) { + TRACE("(%d, %d)\n", target, buffer ); + ENTER_GL(); + func_glBindBufferARB( target, buffer ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindFragmentShaderATI( GLuint id ) { + TRACE("(%d)\n", id ); + ENTER_GL(); + func_glBindFragmentShaderATI( id ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindFramebufferEXT( GLenum target, GLuint framebuffer ) { + TRACE("(%d, %d)\n", target, framebuffer ); + ENTER_GL(); + func_glBindFramebufferEXT( target, framebuffer ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) { + GLuint ret_value; + TRACE("(%d, %d)\n", light, value ); + ENTER_GL(); + ret_value = func_glBindLightParameterEXT( light, value ); + LEAVE_GL(); + return ret_value; +} + +static GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum face, GLenum value ) { + GLuint ret_value; + TRACE("(%d, %d)\n", face, value ); + ENTER_GL(); + ret_value = func_glBindMaterialParameterEXT( face, value ); + LEAVE_GL(); + return ret_value; +} + +static GLuint WINAPI wine_glBindParameterEXT( GLenum value ) { + GLuint ret_value; + TRACE("(%d)\n", value ); + ENTER_GL(); + ret_value = func_glBindParameterEXT( value ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glBindProgramARB( GLenum target, GLuint program ) { + TRACE("(%d, %d)\n", target, program ); + ENTER_GL(); + func_glBindProgramARB( target, program ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindProgramNV( GLenum target, GLuint id ) { + TRACE("(%d, %d)\n", target, id ); + ENTER_GL(); + func_glBindProgramNV( target, id ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindRenderbufferEXT( GLenum target, GLuint renderbuffer ) { + TRACE("(%d, %d)\n", target, renderbuffer ); + ENTER_GL(); + func_glBindRenderbufferEXT( target, renderbuffer ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value ) { + GLuint ret_value; + TRACE("(%d, %d, %d)\n", unit, coord, value ); + ENTER_GL(); + ret_value = func_glBindTexGenParameterEXT( unit, coord, value ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) { + TRACE("(%d, %d)\n", target, texture ); + ENTER_GL(); + func_glBindTextureEXT( target, texture ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum unit, GLenum value ) { + GLuint ret_value; + TRACE("(%d, %d)\n", unit, value ); + ENTER_GL(); + ret_value = func_glBindTextureUnitParameterEXT( unit, value ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glBindVertexArrayAPPLE( GLuint array ) { + TRACE("(%d)\n", array ); + ENTER_GL(); + func_glBindVertexArrayAPPLE( array ); + LEAVE_GL(); +} + +static void WINAPI wine_glBindVertexShaderEXT( GLuint id ) { + TRACE("(%d)\n", id ); + ENTER_GL(); + func_glBindVertexShaderEXT( id ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) { + TRACE("(%d, %d, %d)\n", bx, by, bz ); + ENTER_GL(); + func_glBinormal3bEXT( bx, by, bz ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glBinormal3bvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) { + TRACE("(%f, %f, %f)\n", bx, by, bz ); + ENTER_GL(); + func_glBinormal3dEXT( bx, by, bz ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glBinormal3dvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) { + TRACE("(%f, %f, %f)\n", bx, by, bz ); + ENTER_GL(); + func_glBinormal3fEXT( bx, by, bz ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glBinormal3fvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) { + TRACE("(%d, %d, %d)\n", bx, by, bz ); + ENTER_GL(); + func_glBinormal3iEXT( bx, by, bz ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3ivEXT( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glBinormal3ivEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) { + TRACE("(%d, %d, %d)\n", bx, by, bz ); + ENTER_GL(); + func_glBinormal3sEXT( bx, by, bz ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormal3svEXT( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glBinormal3svEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %p)\n", type, stride, pointer ); + ENTER_GL(); + func_glBinormalPointerEXT( type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { + TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); + ENTER_GL(); + func_glBlendColorEXT( red, green, blue, alpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glBlendEquationEXT( GLenum mode ) { + TRACE("(%d)\n", mode ); + ENTER_GL(); + func_glBlendEquationEXT( mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) { + TRACE("(%d, %d)\n", modeRGB, modeAlpha ); + ENTER_GL(); + func_glBlendEquationSeparate( modeRGB, modeAlpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glBlendEquationSeparateEXT( GLenum modeRGB, GLenum modeAlpha ) { + TRACE("(%d, %d)\n", modeRGB, modeAlpha ); + ENTER_GL(); + func_glBlendEquationSeparateEXT( modeRGB, modeAlpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { + TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); + ENTER_GL(); + func_glBlendFuncSeparate( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { + TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); + ENTER_GL(); + func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { + TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); + ENTER_GL(); + func_glBlendFuncSeparateINGR( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glBufferData( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) { + TRACE("(%d, %d, %p, %d)\n", target, size, data, usage ); + ENTER_GL(); + func_glBufferData( target, size, data, usage ); + LEAVE_GL(); +} + +static void WINAPI wine_glBufferDataARB( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) { + TRACE("(%d, %d, %p, %d)\n", target, size, data, usage ); + ENTER_GL(); + func_glBufferDataARB( target, size, data, usage ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glBufferRegionEnabled( void ) { + GLuint ret_value; + TRACE("()\n"); + ENTER_GL(); + ret_value = func_glBufferRegionEnabled( ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { + TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); + ENTER_GL(); + func_glBufferSubData( target, offset, size, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { + TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); + ENTER_GL(); + func_glBufferSubDataARB( target, offset, size, data ); + LEAVE_GL(); +} + +static GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum target ) { + GLenum ret_value; + TRACE("(%d)\n", target ); + ENTER_GL(); + ret_value = func_glCheckFramebufferStatusEXT( target ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) { + TRACE("(%d, %d)\n", target, clamp ); + ENTER_GL(); + func_glClampColorARB( target, clamp ); + LEAVE_GL(); +} + +static void WINAPI wine_glClientActiveTexture( GLenum texture ) { + TRACE("(%d)\n", texture ); + ENTER_GL(); + func_glClientActiveTexture( texture ); + LEAVE_GL(); +} + +static void WINAPI wine_glClientActiveTextureARB( GLenum texture ) { + TRACE("(%d)\n", texture ); + ENTER_GL(); + func_glClientActiveTextureARB( texture ); + LEAVE_GL(); +} + +static void WINAPI wine_glClientActiveVertexStreamATI( GLenum stream ) { + TRACE("(%d)\n", stream ); + ENTER_GL(); + func_glClientActiveVertexStreamATI( stream ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z ); + ENTER_GL(); + func_glColor3fVertex3fSUN( r, g, b, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) { + TRACE("(%p, %p)\n", c, v ); + ENTER_GL(); + func_glColor3fVertex3fvSUN( c, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glColor3hNV( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor3hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glColor3hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", c, n, v ); + ENTER_GL(); + func_glColor4fNormal3fVertex3fvSUN( c, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4hNV( unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha ) { + TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); + ENTER_GL(); + func_glColor4hNV( red, green, blue, alpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glColor4hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) { + TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y ); + ENTER_GL(); + func_glColor4ubVertex2fSUN( r, g, b, a, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) { + TRACE("(%p, %p)\n", c, v ); + ENTER_GL(); + func_glColor4ubVertex2fvSUN( c, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z ); + ENTER_GL(); + func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) { + TRACE("(%p, %p)\n", c, v ); + ENTER_GL(); + func_glColor4ubVertex3fvSUN( c, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); + ENTER_GL(); + func_glColorFragmentOp1ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); + ENTER_GL(); + func_glColorFragmentOp2ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); + ENTER_GL(); + func_glColorFragmentOp3ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); + ENTER_GL(); + func_glColorPointerEXT( size, type, stride, count, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { + TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); + ENTER_GL(); + func_glColorPointerListIBM( size, type, stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { + TRACE("(%d, %d, %p)\n", size, type, pointer ); + ENTER_GL(); + func_glColorPointervINTEL( size, type, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data ); + ENTER_GL(); + func_glColorSubTableEXT( target, start, count, format, type, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { + TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table ); + ENTER_GL(); + func_glColorTableEXT( target, internalFormat, width, format, type, table ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glColorTableParameterfvSGI( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glColorTableParameterivSGI( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { + TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table ); + ENTER_GL(); + func_glColorTableSGI( target, internalformat, width, format, type, table ); + LEAVE_GL(); +} + +static void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage ); + ENTER_GL(); + func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage ); + LEAVE_GL(); +} + +static void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); + ENTER_GL(); + func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); + LEAVE_GL(); +} + +static void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glCombinerParameterfNV( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glCombinerParameterfvNV( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glCombinerParameteriNV( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glCombinerParameterivNV( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", stage, pname, params ); + ENTER_GL(); + func_glCombinerStageParameterfvNV( stage, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompileShader( GLuint shader ) { + TRACE("(%d)\n", shader ); + ENTER_GL(); + func_glCompileShader( shader ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompileShaderARB( unsigned int shaderObj ) { + TRACE("(%d)\n", shaderObj ); + ENTER_GL(); + func_glCompileShaderARB( shaderObj ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); + ENTER_GL(); + func_glCompressedTexImage1D( target, level, internalformat, width, border, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); + ENTER_GL(); + func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); + ENTER_GL(); + func_glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); + ENTER_GL(); + func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); + ENTER_GL(); + func_glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); + ENTER_GL(); + func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); + ENTER_GL(); + func_glCompressedTexSubImage1D( target, level, xoffset, width, format, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); + ENTER_GL(); + func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); + ENTER_GL(); + func_glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); + ENTER_GL(); + func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); + ENTER_GL(); + func_glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); + ENTER_GL(); + func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) { + TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image ); + ENTER_GL(); + func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image ); + LEAVE_GL(); +} + +static void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image ); + ENTER_GL(); + func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image ); + LEAVE_GL(); +} + +static void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) { + TRACE("(%d, %d, %f)\n", target, pname, params ); + ENTER_GL(); + func_glConvolutionParameterfEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glConvolutionParameterfvEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) { + TRACE("(%d, %d, %d)\n", target, pname, params ); + ENTER_GL(); + func_glConvolutionParameteriEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glConvolutionParameterivEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width ); + ENTER_GL(); + func_glCopyColorSubTableEXT( target, start, x, y, width ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); + ENTER_GL(); + func_glCopyColorTableSGI( target, internalformat, x, y, width ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); + ENTER_GL(); + func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height ); + ENTER_GL(); + func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border ); + ENTER_GL(); + func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border ); + ENTER_GL(); + func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width ); + ENTER_GL(); + func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height ); + ENTER_GL(); + func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height ); + LEAVE_GL(); +} + +static void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height ); + ENTER_GL(); + func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glCreateProgram( void ) { + GLuint ret_value; + TRACE("()\n"); + ENTER_GL(); + ret_value = func_glCreateProgram( ); + LEAVE_GL(); + return ret_value; +} + +static unsigned int WINAPI wine_glCreateProgramObjectARB( void ) { + unsigned int ret_value; + TRACE("()\n"); + ENTER_GL(); + ret_value = func_glCreateProgramObjectARB( ); + LEAVE_GL(); + return ret_value; +} + +static GLuint WINAPI wine_glCreateShader( GLenum type ) { + GLuint ret_value; + TRACE("(%d)\n", type ); + ENTER_GL(); + ret_value = func_glCreateShader( type ); + LEAVE_GL(); + return ret_value; +} + +static unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum shaderType ) { + unsigned int ret_value; + TRACE("(%d)\n", shaderType ); + ENTER_GL(); + ret_value = func_glCreateShaderObjectARB( shaderType ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glCullParameterdvEXT( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glCullParameterfvEXT( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glCurrentPaletteMatrixARB( GLint index ) { + TRACE("(%d)\n", index ); + ENTER_GL(); + func_glCurrentPaletteMatrixARB( index ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeformSGIX( GLint mask ) { + TRACE("(%d)\n", mask ); + ENTER_GL(); + func_glDeformSGIX( mask ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeformationMap3dSGIX( GLint target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) { + TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); + ENTER_GL(); + func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeformationMap3fSGIX( GLint target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) { + TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); + ENTER_GL(); + func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) { + TRACE("(%d, %d)\n", marker, range ); + ENTER_GL(); + func_glDeleteAsyncMarkersSGIX( marker, range ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteBufferRegion( GLenum region ) { + TRACE("(%d)\n", region ); + ENTER_GL(); + func_glDeleteBufferRegion( region ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteBuffers( GLsizei n, GLuint* buffers ) { + TRACE("(%d, %p)\n", n, buffers ); + ENTER_GL(); + func_glDeleteBuffers( n, buffers ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteBuffersARB( GLsizei n, GLuint* buffers ) { + TRACE("(%d, %p)\n", n, buffers ); + ENTER_GL(); + func_glDeleteBuffersARB( n, buffers ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteFencesAPPLE( GLsizei n, GLuint* fences ) { + TRACE("(%d, %p)\n", n, fences ); + ENTER_GL(); + func_glDeleteFencesAPPLE( n, fences ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteFencesNV( GLsizei n, GLuint* fences ) { + TRACE("(%d, %p)\n", n, fences ); + ENTER_GL(); + func_glDeleteFencesNV( n, fences ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteFragmentShaderATI( GLuint id ) { + TRACE("(%d)\n", id ); + ENTER_GL(); + func_glDeleteFragmentShaderATI( id ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteFramebuffersEXT( GLsizei n, GLuint* framebuffers ) { + TRACE("(%d, %p)\n", n, framebuffers ); + ENTER_GL(); + func_glDeleteFramebuffersEXT( n, framebuffers ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteObjectARB( unsigned int obj ) { + TRACE("(%d)\n", obj ); + ENTER_GL(); + func_glDeleteObjectARB( obj ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) { + TRACE("(%d)\n", buffer ); + ENTER_GL(); + func_glDeleteObjectBufferATI( buffer ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, GLuint* ids ) { + TRACE("(%d, %p)\n", n, ids ); + ENTER_GL(); + func_glDeleteOcclusionQueriesNV( n, ids ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteProgram( GLuint program ) { + TRACE("(%d)\n", program ); + ENTER_GL(); + func_glDeleteProgram( program ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteProgramsARB( GLsizei n, GLuint* programs ) { + TRACE("(%d, %p)\n", n, programs ); + ENTER_GL(); + func_glDeleteProgramsARB( n, programs ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteProgramsNV( GLsizei n, GLuint* programs ) { + TRACE("(%d, %p)\n", n, programs ); + ENTER_GL(); + func_glDeleteProgramsNV( n, programs ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteQueries( GLsizei n, GLuint* ids ) { + TRACE("(%d, %p)\n", n, ids ); + ENTER_GL(); + func_glDeleteQueries( n, ids ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteQueriesARB( GLsizei n, GLuint* ids ) { + TRACE("(%d, %p)\n", n, ids ); + ENTER_GL(); + func_glDeleteQueriesARB( n, ids ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) { + TRACE("(%d, %p)\n", n, renderbuffers ); + ENTER_GL(); + func_glDeleteRenderbuffersEXT( n, renderbuffers ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteShader( GLuint shader ) { + TRACE("(%d)\n", shader ); + ENTER_GL(); + func_glDeleteShader( shader ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) { + TRACE("(%d, %p)\n", n, textures ); + ENTER_GL(); + func_glDeleteTexturesEXT( n, textures ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei n, GLuint* arrays ) { + TRACE("(%d, %p)\n", n, arrays ); + ENTER_GL(); + func_glDeleteVertexArraysAPPLE( n, arrays ); + LEAVE_GL(); +} + +static void WINAPI wine_glDeleteVertexShaderEXT( GLuint id ) { + TRACE("(%d)\n", id ); + ENTER_GL(); + func_glDeleteVertexShaderEXT( id ); + LEAVE_GL(); +} + +static void WINAPI wine_glDepthBoundsEXT( GLclampd zmin, GLclampd zmax ) { + TRACE("(%f, %f)\n", zmin, zmax ); + ENTER_GL(); + func_glDepthBoundsEXT( zmin, zmax ); + LEAVE_GL(); +} + +static void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) { + TRACE("(%d, %d)\n", containerObj, attachedObj ); + ENTER_GL(); + func_glDetachObjectARB( containerObj, attachedObj ); + LEAVE_GL(); +} + +static void WINAPI wine_glDetachShader( GLuint program, GLuint shader ) { + TRACE("(%d, %d)\n", program, shader ); + ENTER_GL(); + func_glDetachShader( program, shader ); + LEAVE_GL(); +} + +static void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { + TRACE("(%d, %d, %p)\n", target, n, points ); + ENTER_GL(); + func_glDetailTexFuncSGIS( target, n, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glDisableVariantClientStateEXT( GLuint id ) { + TRACE("(%d)\n", id ); + ENTER_GL(); + func_glDisableVariantClientStateEXT( id ); + LEAVE_GL(); +} + +static void WINAPI wine_glDisableVertexAttribArray( GLuint index ) { + TRACE("(%d)\n", index ); + ENTER_GL(); + func_glDisableVertexAttribArray( index ); + LEAVE_GL(); +} + +static void WINAPI wine_glDisableVertexAttribArrayARB( GLuint index ) { + TRACE("(%d)\n", index ); + ENTER_GL(); + func_glDisableVertexAttribArrayARB( index ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) { + TRACE("(%d, %d, %d)\n", mode, first, count ); + ENTER_GL(); + func_glDrawArraysEXT( mode, first, count ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", region, x, y, width, height, xDest, yDest ); + ENTER_GL(); + func_glDrawBufferRegion( region, x, y, width, height, xDest, yDest ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawBuffers( GLsizei n, GLenum* bufs ) { + TRACE("(%d, %p)\n", n, bufs ); + ENTER_GL(); + func_glDrawBuffers( n, bufs ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawBuffersARB( GLsizei n, GLenum* bufs ) { + TRACE("(%d, %p)\n", n, bufs ); + ENTER_GL(); + func_glDrawBuffersARB( n, bufs ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawBuffersATI( GLsizei n, GLenum* bufs ) { + TRACE("(%d, %p)\n", n, bufs ); + ENTER_GL(); + func_glDrawBuffersATI( n, bufs ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) { + TRACE("(%d, %d, %d)\n", mode, first, count ); + ENTER_GL(); + func_glDrawElementArrayAPPLE( mode, first, count ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawElementArrayATI( GLenum mode, GLsizei count ) { + TRACE("(%d, %d)\n", mode, count ); + ENTER_GL(); + func_glDrawElementArrayATI( mode, count ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawMeshArraysSUN( GLenum mode, GLint first, GLsizei count, GLsizei width ) { + TRACE("(%d, %d, %d, %d)\n", mode, first, count, width ); + ENTER_GL(); + func_glDrawMeshArraysSUN( mode, first, count, width ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ) { + TRACE("(%d, %d, %d, %d, %d)\n", mode, start, end, first, count ); + ENTER_GL(); + func_glDrawRangeElementArrayAPPLE( mode, start, end, first, count ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawRangeElementArrayATI( GLenum mode, GLuint start, GLuint end, GLsizei count ) { + TRACE("(%d, %d, %d, %d)\n", mode, start, end, count ); + ENTER_GL(); + func_glDrawRangeElementArrayATI( mode, start, end, count ); + LEAVE_GL(); +} + +static void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) { + TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices ); + ENTER_GL(); + func_glDrawRangeElementsEXT( mode, start, end, count, type, indices ); + LEAVE_GL(); +} + +static void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) { + TRACE("(%d, %d, %p)\n", stride, count, pointer ); + ENTER_GL(); + func_glEdgeFlagPointerEXT( stride, count, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) { + TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride ); + ENTER_GL(); + func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glElementPointerAPPLE( GLenum type, GLvoid* pointer ) { + TRACE("(%d, %p)\n", type, pointer ); + ENTER_GL(); + func_glElementPointerAPPLE( type, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glElementPointerATI( GLenum type, GLvoid* pointer ) { + TRACE("(%d, %p)\n", type, pointer ); + ENTER_GL(); + func_glElementPointerATI( type, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glEnableVariantClientStateEXT( GLuint id ) { + TRACE("(%d)\n", id ); + ENTER_GL(); + func_glEnableVariantClientStateEXT( id ); + LEAVE_GL(); +} + +static void WINAPI wine_glEnableVertexAttribArray( GLuint index ) { + TRACE("(%d)\n", index ); + ENTER_GL(); + func_glEnableVertexAttribArray( index ); + LEAVE_GL(); +} + +static void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) { + TRACE("(%d)\n", index ); + ENTER_GL(); + func_glEnableVertexAttribArrayARB( index ); + LEAVE_GL(); +} + +static void WINAPI wine_glEndFragmentShaderATI( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glEndFragmentShaderATI( ); + LEAVE_GL(); +} + +static void WINAPI wine_glEndOcclusionQueryNV( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glEndOcclusionQueryNV( ); + LEAVE_GL(); +} + +static void WINAPI wine_glEndQuery( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glEndQuery( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glEndQueryARB( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glEndQueryARB( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glEndVertexShaderEXT( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glEndVertexShaderEXT( ); + LEAVE_GL(); +} + +static void WINAPI wine_glEvalMapsNV( GLenum target, GLenum mode ) { + TRACE("(%d, %d)\n", target, mode ); + ENTER_GL(); + func_glEvalMapsNV( target, mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glExecuteProgramNV( GLenum target, GLuint id, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, id, params ); + ENTER_GL(); + func_glExecuteProgramNV( target, id, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glExtractComponentEXT( GLuint res, GLuint src, GLuint num ) { + TRACE("(%d, %d, %d)\n", res, src, num ); + ENTER_GL(); + func_glExtractComponentEXT( res, src, num ); + LEAVE_GL(); +} + +static void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { + TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage ); + ENTER_GL(); + func_glFinalCombinerInputNV( variable, input, mapping, componentUsage ); + LEAVE_GL(); +} + +static GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) { + GLint ret_value; + TRACE("(%p)\n", markerp ); + ENTER_GL(); + ret_value = func_glFinishAsyncSGIX( markerp ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glFinishFenceAPPLE( GLuint fence ) { + TRACE("(%d)\n", fence ); + ENTER_GL(); + func_glFinishFenceAPPLE( fence ); + LEAVE_GL(); +} + +static void WINAPI wine_glFinishFenceNV( GLuint fence ) { + TRACE("(%d)\n", fence ); + ENTER_GL(); + func_glFinishFenceNV( fence ); + LEAVE_GL(); +} + +static void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) { + TRACE("(%d, %d)\n", object, name ); + ENTER_GL(); + func_glFinishObjectAPPLE( object, name ); + LEAVE_GL(); +} + +static void WINAPI wine_glFinishTextureSUNX( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glFinishTextureSUNX( ); + LEAVE_GL(); +} + +static void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glFlushPixelDataRangeNV( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glFlushRasterSGIX( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glFlushRasterSGIX( ); + LEAVE_GL(); +} + +static void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { + TRACE("(%d, %p)\n", length, pointer ); + ENTER_GL(); + func_glFlushVertexArrayRangeAPPLE( length, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glFlushVertexArrayRangeNV( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glFlushVertexArrayRangeNV( ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %p)\n", type, stride, pointer ); + ENTER_GL(); + func_glFogCoordPointer( type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %p)\n", type, stride, pointer ); + ENTER_GL(); + func_glFogCoordPointerEXT( type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { + TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); + ENTER_GL(); + func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordd( GLdouble coord ) { + TRACE("(%f)\n", coord ); + ENTER_GL(); + func_glFogCoordd( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoorddEXT( GLdouble coord ) { + TRACE("(%f)\n", coord ); + ENTER_GL(); + func_glFogCoorddEXT( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoorddv( GLdouble* coord ) { + TRACE("(%p)\n", coord ); + ENTER_GL(); + func_glFogCoorddv( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) { + TRACE("(%p)\n", coord ); + ENTER_GL(); + func_glFogCoorddvEXT( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordf( GLfloat coord ) { + TRACE("(%f)\n", coord ); + ENTER_GL(); + func_glFogCoordf( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordfEXT( GLfloat coord ) { + TRACE("(%f)\n", coord ); + ENTER_GL(); + func_glFogCoordfEXT( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordfv( GLfloat* coord ) { + TRACE("(%p)\n", coord ); + ENTER_GL(); + func_glFogCoordfv( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) { + TRACE("(%p)\n", coord ); + ENTER_GL(); + func_glFogCoordfvEXT( coord ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordhNV( unsigned short fog ) { + TRACE("(%d)\n", fog ); + ENTER_GL(); + func_glFogCoordhNV( fog ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogCoordhvNV( unsigned short* fog ) { + TRACE("(%p)\n", fog ); + ENTER_GL(); + func_glFogCoordhvNV( fog ); + LEAVE_GL(); +} + +static void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) { + TRACE("(%d, %p)\n", n, points ); + ENTER_GL(); + func_glFogFuncSGIS( n, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) { + TRACE("(%d, %d)\n", face, mode ); + ENTER_GL(); + func_glFragmentColorMaterialSGIX( face, mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glFragmentLightModelfSGIX( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glFragmentLightModelfvSGIX( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glFragmentLightModeliSGIX( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glFragmentLightModelivSGIX( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) { + TRACE("(%d, %d, %f)\n", light, pname, param ); + ENTER_GL(); + func_glFragmentLightfSGIX( light, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", light, pname, params ); + ENTER_GL(); + func_glFragmentLightfvSGIX( light, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) { + TRACE("(%d, %d, %d)\n", light, pname, param ); + ENTER_GL(); + func_glFragmentLightiSGIX( light, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", light, pname, params ); + ENTER_GL(); + func_glFragmentLightivSGIX( light, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) { + TRACE("(%d, %d, %f)\n", face, pname, param ); + ENTER_GL(); + func_glFragmentMaterialfSGIX( face, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", face, pname, params ); + ENTER_GL(); + func_glFragmentMaterialfvSGIX( face, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) { + TRACE("(%d, %d, %d)\n", face, pname, param ); + ENTER_GL(); + func_glFragmentMaterialiSGIX( face, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", face, pname, params ); + ENTER_GL(); + func_glFragmentMaterialivSGIX( face, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glFrameZoomSGIX( GLint factor ) { + TRACE("(%d)\n", factor ); + ENTER_GL(); + func_glFrameZoomSGIX( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glFramebufferRenderbufferEXT( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) { + TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer ); + ENTER_GL(); + func_glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, renderbuffer ); + LEAVE_GL(); +} + +static void WINAPI wine_glFramebufferTexture1DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); + ENTER_GL(); + func_glFramebufferTexture1DEXT( target, attachment, textarget, texture, level ); + LEAVE_GL(); +} + +static void WINAPI wine_glFramebufferTexture2DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); + ENTER_GL(); + func_glFramebufferTexture2DEXT( target, attachment, textarget, texture, level ); + LEAVE_GL(); +} + +static void WINAPI wine_glFramebufferTexture3DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset ); + ENTER_GL(); + func_glFramebufferTexture3DEXT( target, attachment, textarget, texture, level, zoffset ); + LEAVE_GL(); +} + +static void WINAPI wine_glFreeObjectBufferATI( GLuint buffer ) { + TRACE("(%d)\n", buffer ); + ENTER_GL(); + func_glFreeObjectBufferATI( buffer ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) { + GLuint ret_value; + TRACE("(%d)\n", range ); + ENTER_GL(); + ret_value = func_glGenAsyncMarkersSGIX( range ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGenBuffers( GLsizei n, GLuint* buffers ) { + TRACE("(%d, %p)\n", n, buffers ); + ENTER_GL(); + func_glGenBuffers( n, buffers ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenBuffersARB( GLsizei n, GLuint* buffers ) { + TRACE("(%d, %p)\n", n, buffers ); + ENTER_GL(); + func_glGenBuffersARB( n, buffers ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenFencesAPPLE( GLsizei n, GLuint* fences ) { + TRACE("(%d, %p)\n", n, fences ); + ENTER_GL(); + func_glGenFencesAPPLE( n, fences ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenFencesNV( GLsizei n, GLuint* fences ) { + TRACE("(%d, %p)\n", n, fences ); + ENTER_GL(); + func_glGenFencesNV( n, fences ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glGenFragmentShadersATI( GLuint range ) { + GLuint ret_value; + TRACE("(%d)\n", range ); + ENTER_GL(); + ret_value = func_glGenFragmentShadersATI( range ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGenFramebuffersEXT( GLsizei n, GLuint* framebuffers ) { + TRACE("(%d, %p)\n", n, framebuffers ); + ENTER_GL(); + func_glGenFramebuffersEXT( n, framebuffers ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) { + TRACE("(%d, %p)\n", n, ids ); + ENTER_GL(); + func_glGenOcclusionQueriesNV( n, ids ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) { + TRACE("(%d, %p)\n", n, programs ); + ENTER_GL(); + func_glGenProgramsARB( n, programs ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenProgramsNV( GLsizei n, GLuint* programs ) { + TRACE("(%d, %p)\n", n, programs ); + ENTER_GL(); + func_glGenProgramsNV( n, programs ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenQueries( GLsizei n, GLuint* ids ) { + TRACE("(%d, %p)\n", n, ids ); + ENTER_GL(); + func_glGenQueries( n, ids ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenQueriesARB( GLsizei n, GLuint* ids ) { + TRACE("(%d, %p)\n", n, ids ); + ENTER_GL(); + func_glGenQueriesARB( n, ids ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) { + TRACE("(%d, %p)\n", n, renderbuffers ); + ENTER_GL(); + func_glGenRenderbuffersEXT( n, renderbuffers ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glGenSymbolsEXT( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) { + GLuint ret_value; + TRACE("(%d, %d, %d, %d)\n", datatype, storagetype, range, components ); + ENTER_GL(); + ret_value = func_glGenSymbolsEXT( datatype, storagetype, range, components ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) { + TRACE("(%d, %p)\n", n, textures ); + ENTER_GL(); + func_glGenTexturesEXT( n, textures ); + LEAVE_GL(); +} + +static void WINAPI wine_glGenVertexArraysAPPLE( GLsizei n, GLuint* arrays ) { + TRACE("(%d, %p)\n", n, arrays ); + ENTER_GL(); + func_glGenVertexArraysAPPLE( n, arrays ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glGenVertexShadersEXT( GLuint range ) { + GLuint ret_value; + TRACE("(%d)\n", range ); + ENTER_GL(); + ret_value = func_glGenVertexShadersEXT( range ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGenerateMipmapEXT( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glGenerateMipmapEXT( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { + TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); + ENTER_GL(); + func_glGetActiveAttrib( program, index, bufSize, length, size, type, name ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetActiveAttribARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { + TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); + ENTER_GL(); + func_glGetActiveAttribARB( programObj, index, maxLength, length, size, type, name ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { + TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); + ENTER_GL(); + func_glGetActiveUniform( program, index, bufSize, length, size, type, name ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetActiveUniformARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { + TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); + ENTER_GL(); + func_glGetActiveUniformARB( programObj, index, maxLength, length, size, type, name ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetArrayObjectfvATI( GLenum array, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", array, pname, params ); + ENTER_GL(); + func_glGetArrayObjectfvATI( array, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetArrayObjectivATI( GLenum array, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", array, pname, params ); + ENTER_GL(); + func_glGetArrayObjectivATI( array, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetAttachedObjectsARB( unsigned int containerObj, GLsizei maxCount, GLsizei* count, unsigned int* obj ) { + TRACE("(%d, %d, %p, %p)\n", containerObj, maxCount, count, obj ); + ENTER_GL(); + func_glGetAttachedObjectsARB( containerObj, maxCount, count, obj ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj ) { + TRACE("(%d, %d, %p, %p)\n", program, maxCount, count, obj ); + ENTER_GL(); + func_glGetAttachedShaders( program, maxCount, count, obj ); + LEAVE_GL(); +} + +static GLint WINAPI wine_glGetAttribLocation( GLuint program, char* name ) { + GLint ret_value; + TRACE("(%d, %p)\n", program, name ); + ENTER_GL(); + ret_value = func_glGetAttribLocation( program, name ); + LEAVE_GL(); + return ret_value; +} + +static GLint WINAPI wine_glGetAttribLocationARB( unsigned int programObj, char* name ) { + GLint ret_value; + TRACE("(%d, %p)\n", programObj, name ); + ENTER_GL(); + ret_value = func_glGetAttribLocationARB( programObj, name ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetBufferParameteriv( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetBufferParameterivARB( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetBufferParameterivARB( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetBufferPointerv( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetBufferPointervARB( GLenum target, GLenum pname, GLvoid** params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetBufferPointervARB( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { + TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); + ENTER_GL(); + func_glGetBufferSubData( target, offset, size, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { + TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); + ENTER_GL(); + func_glGetBufferSubDataARB( target, offset, size, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) { + TRACE("(%d, %d, %d, %p)\n", target, format, type, data ); + ENTER_GL(); + func_glGetColorTableEXT( target, format, type, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetColorTableParameterfvEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetColorTableParameterfvSGI( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetColorTableParameterivEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetColorTableParameterivSGI( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) { + TRACE("(%d, %d, %d, %p)\n", target, format, type, table ); + ENTER_GL(); + func_glGetColorTableSGI( target, format, type, table ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); + ENTER_GL(); + func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); + ENTER_GL(); + func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); + ENTER_GL(); + func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); + ENTER_GL(); + func_glGetCombinerOutputParameterivNV( stage, portion, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", stage, pname, params ); + ENTER_GL(); + func_glGetCombinerStageParameterfvNV( stage, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetCompressedTexImage( GLenum target, GLint level, GLvoid* img ) { + TRACE("(%d, %d, %p)\n", target, level, img ); + ENTER_GL(); + func_glGetCompressedTexImage( target, level, img ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, GLvoid* img ) { + TRACE("(%d, %d, %p)\n", target, level, img ); + ENTER_GL(); + func_glGetCompressedTexImageARB( target, level, img ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) { + TRACE("(%d, %d, %d, %p)\n", target, format, type, image ); + ENTER_GL(); + func_glGetConvolutionFilterEXT( target, format, type, image ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetConvolutionParameterfvEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetConvolutionParameterivEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) { + TRACE("(%d, %p)\n", target, points ); + ENTER_GL(); + func_glGetDetailTexFuncSGIS( target, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", fence, pname, params ); + ENTER_GL(); + func_glGetFenceivNV( fence, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", variable, pname, params ); + ENTER_GL(); + func_glGetFinalCombinerInputParameterfvNV( variable, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", variable, pname, params ); + ENTER_GL(); + func_glGetFinalCombinerInputParameterivNV( variable, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) { + TRACE("(%p)\n", points ); + ENTER_GL(); + func_glGetFogFuncSGIS( points ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", light, pname, params ); + ENTER_GL(); + func_glGetFragmentLightfvSGIX( light, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", light, pname, params ); + ENTER_GL(); + func_glGetFragmentLightivSGIX( light, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", face, pname, params ); + ENTER_GL(); + func_glGetFragmentMaterialfvSGIX( face, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", face, pname, params ); + ENTER_GL(); + func_glGetFragmentMaterialivSGIX( face, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params ); + ENTER_GL(); + func_glGetFramebufferAttachmentParameterivEXT( target, attachment, pname, params ); + LEAVE_GL(); +} + +static unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) { + unsigned int ret_value; + TRACE("(%d)\n", pname ); + ENTER_GL(); + ret_value = func_glGetHandleARB( pname ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { + TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); + ENTER_GL(); + func_glGetHistogramEXT( target, reset, format, type, values ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetHistogramParameterfvEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetHistogramParameterivEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetImageTransformParameterfvHP( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetImageTransformParameterivHP( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* infoLog ) { + TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, infoLog ); + ENTER_GL(); + func_glGetInfoLogARB( obj, maxLength, length, infoLog ); + LEAVE_GL(); +} + +static GLint WINAPI wine_glGetInstrumentsSGIX( void ) { + GLint ret_value; + TRACE("()\n"); + ENTER_GL(); + ret_value = func_glGetInstrumentsSGIX( ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGetInvariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetInvariantBooleanvEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetInvariantFloatvEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetInvariantIntegervEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", list, pname, params ); + ENTER_GL(); + func_glGetListParameterfvSGIX( list, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", list, pname, params ); + ENTER_GL(); + func_glGetListParameterivSGIX( list, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetLocalConstantBooleanvEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetLocalConstantFloatvEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetLocalConstantIntegervEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMapAttribParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); + ENTER_GL(); + func_glGetMapAttribParameterfvNV( target, index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMapAttribParameterivNV( GLenum target, GLuint index, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); + ENTER_GL(); + func_glGetMapAttribParameterivNV( target, index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, packed, points ); + ENTER_GL(); + func_glGetMapControlPointsNV( target, index, type, ustride, vstride, packed, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetMapParameterfvNV( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMapParameterivNV( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetMapParameterivNV( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { + TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); + ENTER_GL(); + func_glGetMinmaxEXT( target, reset, format, type, values ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetMinmaxParameterfvEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetMinmaxParameterivEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetObjectBufferfvATI( GLuint buffer, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", buffer, pname, params ); + ENTER_GL(); + func_glGetObjectBufferfvATI( buffer, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetObjectBufferivATI( GLuint buffer, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", buffer, pname, params ); + ENTER_GL(); + func_glGetObjectBufferivATI( buffer, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetObjectParameterfvARB( unsigned int obj, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", obj, pname, params ); + ENTER_GL(); + func_glGetObjectParameterfvARB( obj, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetObjectParameterivARB( unsigned int obj, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", obj, pname, params ); + ENTER_GL(); + func_glGetObjectParameterivARB( obj, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetOcclusionQueryivNV( GLuint id, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetOcclusionQueryivNV( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetOcclusionQueryuivNV( GLuint id, GLenum pname, GLuint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetOcclusionQueryuivNV( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glGetPixelTexGenParameterfvSGIS( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glGetPixelTexGenParameterivSGIS( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glGetPointervEXT( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glGetProgramEnvParameterdvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glGetProgramEnvParameterfvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramInfoLog( GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog ) { + TRACE("(%d, %d, %p, %p)\n", program, bufSize, length, infoLog ); + ENTER_GL(); + func_glGetProgramInfoLog( program, bufSize, length, infoLog ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glGetProgramLocalParameterdvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glGetProgramLocalParameterfvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* params ) { + TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); + ENTER_GL(); + func_glGetProgramNamedParameterdvNV( id, len, name, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* params ) { + TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); + ENTER_GL(); + func_glGetProgramNamedParameterfvNV( id, len, name, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramParameterdvNV( GLenum target, GLuint index, GLenum pname, GLdouble* params ) { + TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); + ENTER_GL(); + func_glGetProgramParameterdvNV( target, index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); + ENTER_GL(); + func_glGetProgramParameterfvNV( target, index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramStringARB( GLenum target, GLenum pname, GLvoid* string ) { + TRACE("(%d, %d, %p)\n", target, pname, string ); + ENTER_GL(); + func_glGetProgramStringARB( target, pname, string ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramStringNV( GLuint id, GLenum pname, GLubyte* program ) { + TRACE("(%d, %d, %p)\n", id, pname, program ); + ENTER_GL(); + func_glGetProgramStringNV( id, pname, program ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", program, pname, params ); + ENTER_GL(); + func_glGetProgramiv( program, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramivARB( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetProgramivARB( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetProgramivNV( GLuint id, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetProgramivNV( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetQueryObjectiv( GLuint id, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetQueryObjectiv( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetQueryObjectivARB( GLuint id, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetQueryObjectivARB( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetQueryObjectuiv( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetQueryObjectuivARB( GLuint id, GLenum pname, GLuint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetQueryObjectuivARB( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetQueryiv( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetQueryiv( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetQueryivARB( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetQueryivARB( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glGetRenderbufferParameterivEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) { + TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span ); + ENTER_GL(); + func_glGetSeparableFilterEXT( target, format, type, row, column, span ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetShaderInfoLog( GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog ) { + TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, infoLog ); + ENTER_GL(); + func_glGetShaderInfoLog( shader, bufSize, length, infoLog ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) { + TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source ); + ENTER_GL(); + func_glGetShaderSource( shader, bufSize, length, source ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetShaderSourceARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* source ) { + TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, source ); + ENTER_GL(); + func_glGetShaderSourceARB( obj, maxLength, length, source ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", shader, pname, params ); + ENTER_GL(); + func_glGetShaderiv( shader, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) { + TRACE("(%d, %p)\n", target, points ); + ENTER_GL(); + func_glGetSharpenTexFuncSGIS( target, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetTexBumpParameterfvATI( GLenum pname, GLfloat* param ) { + TRACE("(%d, %p)\n", pname, param ); + ENTER_GL(); + func_glGetTexBumpParameterfvATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetTexBumpParameterivATI( GLenum pname, GLint* param ) { + TRACE("(%d, %p)\n", pname, param ); + ENTER_GL(); + func_glGetTexBumpParameterivATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) { + TRACE("(%d, %d, %p)\n", target, filter, weights ); + ENTER_GL(); + func_glGetTexFilterFuncSGIS( target, filter, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetTrackMatrixivNV( GLenum target, GLuint address, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %d, %p)\n", target, address, pname, params ); + ENTER_GL(); + func_glGetTrackMatrixivNV( target, address, pname, params ); + LEAVE_GL(); +} + +static GLint WINAPI wine_glGetUniformLocation( GLuint program, char* name ) { + GLint ret_value; + TRACE("(%d, %p)\n", program, name ); + ENTER_GL(); + ret_value = func_glGetUniformLocation( program, name ); + LEAVE_GL(); + return ret_value; +} + +static GLint WINAPI wine_glGetUniformLocationARB( unsigned int programObj, char* name ) { + GLint ret_value; + TRACE("(%d, %p)\n", programObj, name ); + ENTER_GL(); + ret_value = func_glGetUniformLocationARB( programObj, name ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glGetUniformfv( GLuint program, GLint location, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", program, location, params ); + ENTER_GL(); + func_glGetUniformfv( program, location, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetUniformfvARB( unsigned int programObj, GLint location, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", programObj, location, params ); + ENTER_GL(); + func_glGetUniformfvARB( programObj, location, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) { + TRACE("(%d, %d, %p)\n", program, location, params ); + ENTER_GL(); + func_glGetUniformiv( program, location, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetUniformivARB( unsigned int programObj, GLint location, GLint* params ) { + TRACE("(%d, %d, %p)\n", programObj, location, params ); + ENTER_GL(); + func_glGetUniformivARB( programObj, location, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint id, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetVariantArrayObjectfvATI( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVariantArrayObjectivATI( GLuint id, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", id, pname, params ); + ENTER_GL(); + func_glGetVariantArrayObjectivATI( id, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetVariantBooleanvEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetVariantFloatvEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetVariantIntegervEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVariantPointervEXT( GLuint id, GLenum value, GLvoid** data ) { + TRACE("(%d, %d, %p)\n", id, value, data ); + ENTER_GL(); + func_glGetVariantPointervEXT( id, value, data ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint index, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribArrayObjectfvATI( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint index, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribArrayObjectivATI( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) { + TRACE("(%d, %d, %p)\n", index, pname, pointer ); + ENTER_GL(); + func_glGetVertexAttribPointerv( index, pname, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribPointervARB( GLuint index, GLenum pname, GLvoid** pointer ) { + TRACE("(%d, %d, %p)\n", index, pname, pointer ); + ENTER_GL(); + func_glGetVertexAttribPointervARB( index, pname, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribPointervNV( GLuint index, GLenum pname, GLvoid** pointer ) { + TRACE("(%d, %d, %p)\n", index, pname, pointer ); + ENTER_GL(); + func_glGetVertexAttribPointervNV( index, pname, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribdv( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribdvARB( GLuint index, GLenum pname, GLdouble* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribdvARB( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribdvNV( GLuint index, GLenum pname, GLdouble* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribdvNV( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribfv( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribfvARB( GLuint index, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribfvARB( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribfvNV( GLuint index, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribfvNV( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribiv( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribivARB( GLuint index, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribivARB( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGetVertexAttribivNV( GLuint index, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", index, pname, params ); + ENTER_GL(); + func_glGetVertexAttribivNV( index, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) { + TRACE("(%d)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactorbSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) { + TRACE("(%f)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactordSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) { + TRACE("(%f)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactorfSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) { + TRACE("(%d)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactoriSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) { + TRACE("(%d)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactorsSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) { + TRACE("(%d)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactorubSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) { + TRACE("(%d)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactoruiSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) { + TRACE("(%d)\n", factor ); + ENTER_GL(); + func_glGlobalAlphaFactorusSUN( factor ); + LEAVE_GL(); +} + +static void WINAPI wine_glHintPGI( GLenum target, GLint mode ) { + TRACE("(%d, %d)\n", target, mode ); + ENTER_GL(); + func_glHintPGI( target, mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { + TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink ); + ENTER_GL(); + func_glHistogramEXT( target, width, internalformat, sink ); + LEAVE_GL(); +} + +static void WINAPI wine_glIglooInterfaceSGIX( GLint pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glIglooInterfaceSGIX( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) { + TRACE("(%d, %d, %f)\n", target, pname, param ); + ENTER_GL(); + func_glImageTransformParameterfHP( target, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glImageTransformParameterfvHP( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) { + TRACE("(%d, %d, %d)\n", target, pname, param ); + ENTER_GL(); + func_glImageTransformParameteriHP( target, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glImageTransformParameterivHP( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) { + TRACE("(%d, %f)\n", func, ref ); + ENTER_GL(); + func_glIndexFuncEXT( func, ref ); + LEAVE_GL(); +} + +static void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) { + TRACE("(%d, %d)\n", face, mode ); + ENTER_GL(); + func_glIndexMaterialEXT( face, mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); + ENTER_GL(); + func_glIndexPointerEXT( type, stride, count, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { + TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); + ENTER_GL(); + func_glIndexPointerListIBM( type, stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glInsertComponentEXT( GLuint res, GLuint src, GLuint num ) { + TRACE("(%d, %d, %d)\n", res, src, num ); + ENTER_GL(); + func_glInsertComponentEXT( res, src, num ); + LEAVE_GL(); +} + +static void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) { + TRACE("(%d, %p)\n", size, buffer ); + ENTER_GL(); + func_glInstrumentsBufferSGIX( size, buffer ); + LEAVE_GL(); +} + +static GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) { + GLboolean ret_value; + TRACE("(%d)\n", marker ); + ENTER_GL(); + ret_value = func_glIsAsyncMarkerSGIX( marker ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsBuffer( GLuint buffer ) { + GLboolean ret_value; + TRACE("(%d)\n", buffer ); + ENTER_GL(); + ret_value = func_glIsBuffer( buffer ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsBufferARB( GLuint buffer ) { + GLboolean ret_value; + TRACE("(%d)\n", buffer ); + ENTER_GL(); + ret_value = func_glIsBufferARB( buffer ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsFenceAPPLE( GLuint fence ) { + GLboolean ret_value; + TRACE("(%d)\n", fence ); + ENTER_GL(); + ret_value = func_glIsFenceAPPLE( fence ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsFenceNV( GLuint fence ) { + GLboolean ret_value; + TRACE("(%d)\n", fence ); + ENTER_GL(); + ret_value = func_glIsFenceNV( fence ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsFramebufferEXT( GLuint framebuffer ) { + GLboolean ret_value; + TRACE("(%d)\n", framebuffer ); + ENTER_GL(); + ret_value = func_glIsFramebufferEXT( framebuffer ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsObjectBufferATI( GLuint buffer ) { + GLboolean ret_value; + TRACE("(%d)\n", buffer ); + ENTER_GL(); + ret_value = func_glIsObjectBufferATI( buffer ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint id ) { + GLboolean ret_value; + TRACE("(%d)\n", id ); + ENTER_GL(); + ret_value = func_glIsOcclusionQueryNV( id ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsProgram( GLuint program ) { + GLboolean ret_value; + TRACE("(%d)\n", program ); + ENTER_GL(); + ret_value = func_glIsProgram( program ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsProgramARB( GLuint program ) { + GLboolean ret_value; + TRACE("(%d)\n", program ); + ENTER_GL(); + ret_value = func_glIsProgramARB( program ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsProgramNV( GLuint id ) { + GLboolean ret_value; + TRACE("(%d)\n", id ); + ENTER_GL(); + ret_value = func_glIsProgramNV( id ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsQuery( GLuint id ) { + GLboolean ret_value; + TRACE("(%d)\n", id ); + ENTER_GL(); + ret_value = func_glIsQuery( id ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsQueryARB( GLuint id ) { + GLboolean ret_value; + TRACE("(%d)\n", id ); + ENTER_GL(); + ret_value = func_glIsQueryARB( id ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint renderbuffer ) { + GLboolean ret_value; + TRACE("(%d)\n", renderbuffer ); + ENTER_GL(); + ret_value = func_glIsRenderbufferEXT( renderbuffer ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsShader( GLuint shader ) { + GLboolean ret_value; + TRACE("(%d)\n", shader ); + ENTER_GL(); + ret_value = func_glIsShader( shader ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) { + GLboolean ret_value; + TRACE("(%d)\n", texture ); + ENTER_GL(); + ret_value = func_glIsTextureEXT( texture ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint id, GLenum cap ) { + GLboolean ret_value; + TRACE("(%d, %d)\n", id, cap ); + ENTER_GL(); + ret_value = func_glIsVariantEnabledEXT( id, cap ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint array ) { + GLboolean ret_value; + TRACE("(%d)\n", array ); + ENTER_GL(); + ret_value = func_glIsVertexArrayAPPLE( array ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glLightEnviSGIX( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glLinkProgram( GLuint program ) { + TRACE("(%d)\n", program ); + ENTER_GL(); + func_glLinkProgram( program ); + LEAVE_GL(); +} + +static void WINAPI wine_glLinkProgramARB( unsigned int programObj ) { + TRACE("(%d)\n", programObj ); + ENTER_GL(); + func_glLinkProgramARB( programObj ); + LEAVE_GL(); +} + +static void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) { + TRACE("(%d, %d, %f)\n", list, pname, param ); + ENTER_GL(); + func_glListParameterfSGIX( list, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", list, pname, params ); + ENTER_GL(); + func_glListParameterfvSGIX( list, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) { + TRACE("(%d, %d, %d)\n", list, pname, param ); + ENTER_GL(); + func_glListParameteriSGIX( list, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", list, pname, params ); + ENTER_GL(); + func_glListParameterivSGIX( list, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint mask ) { + TRACE("(%d)\n", mask ); + ENTER_GL(); + func_glLoadIdentityDeformationMapSGIX( mask ); + LEAVE_GL(); +} + +static void WINAPI wine_glLoadProgramNV( GLenum target, GLuint id, GLsizei len, GLubyte* program ) { + TRACE("(%d, %d, %d, %p)\n", target, id, len, program ); + ENTER_GL(); + func_glLoadProgramNV( target, id, len, program ); + LEAVE_GL(); +} + +static void WINAPI wine_glLoadTransposeMatrixd( GLdouble* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glLoadTransposeMatrixd( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glLoadTransposeMatrixdARB( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glLoadTransposeMatrixf( GLfloat* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glLoadTransposeMatrixf( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glLoadTransposeMatrixfARB( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) { + TRACE("(%d, %d)\n", first, count ); + ENTER_GL(); + func_glLockArraysEXT( first, count ); + LEAVE_GL(); +} + +static void WINAPI wine_glMTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { + TRACE("(%d, %f, %f)\n", target, s, t ); + ENTER_GL(); + func_glMTexCoord2fSGIS( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMTexCoord2fvSGIS( GLenum target, GLfloat * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMTexCoord2fvSGIS( target, v ); + LEAVE_GL(); +} + +static GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) { + GLvoid* ret_value; + TRACE("(%d, %d)\n", target, access ); + ENTER_GL(); + ret_value = func_glMapBuffer( target, access ); + LEAVE_GL(); + return ret_value; +} + +static GLvoid* WINAPI wine_glMapBufferARB( GLenum target, GLenum access ) { + GLvoid* ret_value; + TRACE("(%d, %d)\n", target, access ); + ENTER_GL(); + ret_value = func_glMapBufferARB( target, access ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, GLvoid* points ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, uorder, vorder, packed, points ); + ENTER_GL(); + func_glMapControlPointsNV( target, index, type, ustride, vstride, uorder, vorder, packed, points ); + LEAVE_GL(); +} + +static GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) { + GLvoid* ret_value; + TRACE("(%d)\n", buffer ); + ENTER_GL(); + ret_value = func_glMapObjectBufferATI( buffer ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glMapParameterfvNV( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glMapParameterivNV( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glMapParameterivNV( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glMatrixIndexPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); + ENTER_GL(); + func_glMatrixIndexPointerARB( size, type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glMatrixIndexubvARB( GLint size, GLubyte* indices ) { + TRACE("(%d, %p)\n", size, indices ); + ENTER_GL(); + func_glMatrixIndexubvARB( size, indices ); + LEAVE_GL(); +} + +static void WINAPI wine_glMatrixIndexuivARB( GLint size, GLuint* indices ) { + TRACE("(%d, %p)\n", size, indices ); + ENTER_GL(); + func_glMatrixIndexuivARB( size, indices ); + LEAVE_GL(); +} + +static void WINAPI wine_glMatrixIndexusvARB( GLint size, GLushort* indices ) { + TRACE("(%d, %p)\n", size, indices ); + ENTER_GL(); + func_glMatrixIndexusvARB( size, indices ); + LEAVE_GL(); +} + +static void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) { + TRACE("(%d, %d, %d)\n", target, internalformat, sink ); + ENTER_GL(); + func_glMinmaxEXT( target, internalformat, sink ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultTransposeMatrixd( GLdouble* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glMultTransposeMatrixd( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glMultTransposeMatrixdARB( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultTransposeMatrixf( GLfloat* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glMultTransposeMatrixf( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) { + TRACE("(%p)\n", m ); + ENTER_GL(); + func_glMultTransposeMatrixfARB( m ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiDrawArrays( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { + TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); + ENTER_GL(); + func_glMultiDrawArrays( mode, first, count, primcount ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { + TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); + ENTER_GL(); + func_glMultiDrawArraysEXT( mode, first, count, primcount ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { + TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); + ENTER_GL(); + func_glMultiDrawElementArrayAPPLE( mode, first, count, primcount ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiDrawElements( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) { + TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); + ENTER_GL(); + func_glMultiDrawElements( mode, count, type, indices, primcount ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) { + TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); + ENTER_GL(); + func_glMultiDrawElementsEXT( mode, count, type, indices, primcount ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount ) { + TRACE("(%d, %d, %d, %p, %p, %d)\n", mode, start, end, first, count, primcount ); + ENTER_GL(); + func_glMultiDrawRangeElementArrayAPPLE( mode, start, end, first, count, primcount ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiModeDrawArraysIBM( GLenum* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) { + TRACE("(%p, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride ); + ENTER_GL(); + func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount, GLint modestride ) { + TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride ); + ENTER_GL(); + func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1d( GLenum target, GLdouble s ) { + TRACE("(%d, %f)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1d( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) { + TRACE("(%d, %f)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1dARB( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1dSGIS( GLenum target, GLdouble s ) { + TRACE("(%d, %f)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1dSGIS( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1dv( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1dv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1dvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum target, GLdouble * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1dvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1f( GLenum target, GLfloat s ) { + TRACE("(%d, %f)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1f( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) { + TRACE("(%d, %f)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1fARB( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1fSGIS( GLenum target, GLfloat s ) { + TRACE("(%d, %f)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1fSGIS( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1fv( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1fv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1fvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum target, const GLfloat * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1fvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1hNV( GLenum target, unsigned short s ) { + TRACE("(%d, %d)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1hNV( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1hvNV( GLenum target, unsigned short* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1hvNV( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1i( GLenum target, GLint s ) { + TRACE("(%d, %d)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1i( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) { + TRACE("(%d, %d)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1iARB( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1iSGIS( GLenum target, GLint s ) { + TRACE("(%d, %d)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1iSGIS( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1iv( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1iv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1ivARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum target, GLint * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1ivSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1s( GLenum target, GLshort s ) { + TRACE("(%d, %d)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1s( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) { + TRACE("(%d, %d)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1sARB( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1sSGIS( GLenum target, GLshort s ) { + TRACE("(%d, %d)\n", target, s ); + ENTER_GL(); + func_glMultiTexCoord1sSGIS( target, s ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1sv( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1sv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1svARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord1svSGIS( GLenum target, GLshort * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord1svSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ) { + TRACE("(%d, %f, %f)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2d( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) { + TRACE("(%d, %f, %f)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2dARB( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2dSGIS( GLenum target, GLdouble s, GLdouble t ) { + TRACE("(%d, %f, %f)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2dSGIS( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2dv( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2dv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2dvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum target, GLdouble * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2dvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ) { + TRACE("(%d, %f, %f)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2f( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) { + TRACE("(%d, %f, %f)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2fARB( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { + TRACE("(%d, %f, %f)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2fSGIS( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2fv( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2fv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2fvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum target, GLfloat * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2fvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2hNV( GLenum target, unsigned short s, unsigned short t ) { + TRACE("(%d, %d, %d)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2hNV( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2hvNV( GLenum target, unsigned short* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2hvNV( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2i( GLenum target, GLint s, GLint t ) { + TRACE("(%d, %d, %d)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2i( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) { + TRACE("(%d, %d, %d)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2iARB( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2iSGIS( GLenum target, GLint s, GLint t ) { + TRACE("(%d, %d, %d)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2iSGIS( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2iv( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2iv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2ivARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum target, GLint * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2ivSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ) { + TRACE("(%d, %d, %d)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2s( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) { + TRACE("(%d, %d, %d)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2sARB( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2sSGIS( GLenum target, GLshort s, GLshort t ) { + TRACE("(%d, %d, %d)\n", target, s, t ); + ENTER_GL(); + func_glMultiTexCoord2sSGIS( target, s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2sv( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2sv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2svARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord2svSGIS( GLenum target, GLshort * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord2svSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { + TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3d( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { + TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3dARB( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { + TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3dSGIS( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3dv( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3dv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3dvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum target, GLdouble * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3dvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { + TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3f( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { + TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3fARB( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { + TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3fSGIS( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3fv( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3fv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3fvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum target, GLfloat * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3fvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r ) { + TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3hNV( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3hvNV( GLenum target, unsigned short* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3hvNV( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ) { + TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3i( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) { + TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3iARB( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3iSGIS( GLenum target, GLint s, GLint t, GLint r ) { + TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3iSGIS( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3iv( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3iv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3ivARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum target, GLint * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3ivSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ) { + TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3s( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) { + TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3sARB( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3sSGIS( GLenum target, GLshort s, GLshort t, GLshort r ) { + TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); + ENTER_GL(); + func_glMultiTexCoord3sSGIS( target, s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3sv( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3sv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3svARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord3svSGIS( GLenum target, GLshort * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord3svSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { + TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4d( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { + TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4dARB( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { + TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4dSGIS( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4dv( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4dv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4dvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum target, GLdouble * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4dvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { + TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4f( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { + TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4fARB( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { + TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4fSGIS( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4fv( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4fv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4fvARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum target, GLfloat * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4fvSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4hNV( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4hvNV( GLenum target, unsigned short* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4hvNV( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4i( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4iARB( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4iSGIS( GLenum target, GLint s, GLint t, GLint r, GLint q ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4iSGIS( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4iv( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4iv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4ivARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum target, GLint * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4ivSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4s( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4sARB( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4sSGIS( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { + TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); + ENTER_GL(); + func_glMultiTexCoord4sSGIS( target, s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4sv( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4sv( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4svARB( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoord4svSGIS( GLenum target, GLshort * v ) { + TRACE("(%d, %p)\n", target, v ); + ENTER_GL(); + func_glMultiTexCoord4svSGIS( target, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ) { + TRACE("(%d, %d, %d, %d, %p)\n", target, size, type, stride, pointer ); + ENTER_GL(); + func_glMultiTexCoordPointerSGIS( target, size, type, stride, pointer ); + LEAVE_GL(); +} + +static GLuint WINAPI wine_glNewBufferRegion( GLenum type ) { + GLuint ret_value; + TRACE("(%d)\n", type ); + ENTER_GL(); + ret_value = func_glNewBufferRegion( type ); + LEAVE_GL(); + return ret_value; +} + +static GLuint WINAPI wine_glNewObjectBufferATI( GLsizei size, GLvoid* pointer, GLenum usage ) { + GLuint ret_value; + TRACE("(%d, %p, %d)\n", size, pointer, usage ); + ENTER_GL(); + ret_value = func_glNewObjectBufferATI( size, pointer, usage ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p)\n", n, v ); + ENTER_GL(); + func_glNormal3fVertex3fvSUN( n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormal3hNV( unsigned short nx, unsigned short ny, unsigned short nz ) { + TRACE("(%d, %d, %d)\n", nx, ny, nz ); + ENTER_GL(); + func_glNormal3hNV( nx, ny, nz ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormal3hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glNormal3hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); + ENTER_GL(); + func_glNormalPointerEXT( type, stride, count, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { + TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); + ENTER_GL(); + func_glNormalPointerListIBM( type, stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) { + TRACE("(%d, %p)\n", type, pointer ); + ENTER_GL(); + func_glNormalPointervINTEL( type, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3bATI( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ) { + TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); + ENTER_GL(); + func_glNormalStream3bATI( stream, nx, ny, nz ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3bvATI( GLenum stream, GLbyte* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glNormalStream3bvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3dATI( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ) { + TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); + ENTER_GL(); + func_glNormalStream3dATI( stream, nx, ny, nz ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3dvATI( GLenum stream, GLdouble* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glNormalStream3dvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3fATI( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ) { + TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); + ENTER_GL(); + func_glNormalStream3fATI( stream, nx, ny, nz ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3fvATI( GLenum stream, GLfloat* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glNormalStream3fvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3iATI( GLenum stream, GLint nx, GLint ny, GLint nz ) { + TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); + ENTER_GL(); + func_glNormalStream3iATI( stream, nx, ny, nz ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3ivATI( GLenum stream, GLint* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glNormalStream3ivATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3sATI( GLenum stream, GLshort nx, GLshort ny, GLshort nz ) { + TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); + ENTER_GL(); + func_glNormalStream3sATI( stream, nx, ny, nz ); + LEAVE_GL(); +} + +static void WINAPI wine_glNormalStream3svATI( GLenum stream, GLshort* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glNormalStream3svATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glPNTrianglesfATI( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glPNTrianglesfATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPNTrianglesiATI( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glPNTrianglesiATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPassTexCoordATI( GLuint dst, GLuint coord, GLenum swizzle ) { + TRACE("(%d, %d, %d)\n", dst, coord, swizzle ); + ENTER_GL(); + func_glPassTexCoordATI( dst, coord, swizzle ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelDataRangeNV( GLenum target, GLsizei length, GLvoid* pointer ) { + TRACE("(%d, %d, %p)\n", target, length, pointer ); + ENTER_GL(); + func_glPixelDataRangeNV( target, length, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glPixelTexGenParameterfSGIS( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPixelTexGenParameterfvSGIS( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glPixelTexGenParameteriSGIS( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPixelTexGenParameterivSGIS( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) { + TRACE("(%d)\n", mode ); + ENTER_GL(); + func_glPixelTexGenSGIX( mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) { + TRACE("(%d, %d, %f)\n", target, pname, param ); + ENTER_GL(); + func_glPixelTransformParameterfEXT( target, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glPixelTransformParameterfvEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) { + TRACE("(%d, %d, %d)\n", target, pname, param ); + ENTER_GL(); + func_glPixelTransformParameteriEXT( target, pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) { + TRACE("(%d, %d, %p)\n", target, pname, params ); + ENTER_GL(); + func_glPixelTransformParameterivEXT( target, pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterf( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glPointParameterf( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterfARB( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glPointParameterfARB( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glPointParameterfEXT( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glPointParameterfSGIS( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterfv( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPointParameterfv( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterfvARB( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPointParameterfvARB( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPointParameterfvEXT( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPointParameterfvSGIS( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameteri( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glPointParameteri( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameteriNV( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glPointParameteriNV( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameteriv( GLenum pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPointParameteriv( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glPointParameterivNV( GLenum pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glPointParameterivNV( pname, params ); + LEAVE_GL(); +} + +static GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) { + GLint ret_value; + TRACE("(%p)\n", markerp ); + ENTER_GL(); + ret_value = func_glPollAsyncSGIX( markerp ); + LEAVE_GL(); + return ret_value; +} + +static GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) { + GLint ret_value; + TRACE("(%p)\n", marker_p ); + ENTER_GL(); + ret_value = func_glPollInstrumentsSGIX( marker_p ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) { + TRACE("(%f, %f)\n", factor, bias ); + ENTER_GL(); + func_glPolygonOffsetEXT( factor, bias ); + LEAVE_GL(); +} + +static void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) { + TRACE("(%d)\n", index ); + ENTER_GL(); + func_glPrimitiveRestartIndexNV( index ); + LEAVE_GL(); +} + +static void WINAPI wine_glPrimitiveRestartNV( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glPrimitiveRestartNV( ); + LEAVE_GL(); +} + +static void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) { + TRACE("(%d, %p, %p)\n", n, textures, priorities ); + ENTER_GL(); + func_glPrioritizeTexturesEXT( n, textures, priorities ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramEnvParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); + ENTER_GL(); + func_glProgramEnvParameter4dARB( target, index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramEnvParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glProgramEnvParameter4dvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramEnvParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); + ENTER_GL(); + func_glProgramEnvParameter4fARB( target, index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramEnvParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glProgramEnvParameter4fvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramLocalParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); + ENTER_GL(); + func_glProgramLocalParameter4dARB( target, index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramLocalParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glProgramLocalParameter4dvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramLocalParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); + ENTER_GL(); + func_glProgramLocalParameter4fARB( target, index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramLocalParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) { + TRACE("(%d, %d, %p)\n", target, index, params ); + ENTER_GL(); + func_glProgramLocalParameter4fvARB( target, index, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramNamedParameter4dNV( GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); + ENTER_GL(); + func_glProgramNamedParameter4dNV( id, len, name, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramNamedParameter4dvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* v ) { + TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); + ENTER_GL(); + func_glProgramNamedParameter4dvNV( id, len, name, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramNamedParameter4fNV( GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); + ENTER_GL(); + func_glProgramNamedParameter4fNV( id, len, name, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramNamedParameter4fvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* v ) { + TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); + ENTER_GL(); + func_glProgramNamedParameter4fvNV( id, len, name, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramParameter4dNV( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); + ENTER_GL(); + func_glProgramParameter4dNV( target, index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramParameter4dvNV( GLenum target, GLuint index, GLdouble* v ) { + TRACE("(%d, %d, %p)\n", target, index, v ); + ENTER_GL(); + func_glProgramParameter4dvNV( target, index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramParameter4fNV( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); + ENTER_GL(); + func_glProgramParameter4fNV( target, index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramParameter4fvNV( GLenum target, GLuint index, GLfloat* v ) { + TRACE("(%d, %d, %p)\n", target, index, v ); + ENTER_GL(); + func_glProgramParameter4fvNV( target, index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramParameters4dvNV( GLenum target, GLuint index, GLuint count, GLdouble* v ) { + TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); + ENTER_GL(); + func_glProgramParameters4dvNV( target, index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramParameters4fvNV( GLenum target, GLuint index, GLuint count, GLfloat* v ) { + TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); + ENTER_GL(); + func_glProgramParameters4fvNV( target, index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glProgramStringARB( GLenum target, GLenum format, GLsizei len, GLvoid* string ) { + TRACE("(%d, %d, %d, %p)\n", target, format, len, string ); + ENTER_GL(); + func_glProgramStringARB( target, format, len, string ); + LEAVE_GL(); +} + +static void WINAPI wine_glReadBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ) { + TRACE("(%d, %d, %d, %d, %d)\n", region, x, y, width, height ); + ENTER_GL(); + func_glReadBufferRegion( region, x, y, width, height ); + LEAVE_GL(); +} + +static void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) { + TRACE("(%d)\n", marker ); + ENTER_GL(); + func_glReadInstrumentsSGIX( marker ); + LEAVE_GL(); +} + +static void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) { + TRACE("(%p)\n", equation ); + ENTER_GL(); + func_glReferencePlaneSGIX( equation ); + LEAVE_GL(); +} + +static void WINAPI wine_glRenderbufferStorageEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) { + TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height ); + ENTER_GL(); + func_glRenderbufferStorageEXT( target, internalformat, width, height ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) { + TRACE("(%d, %d, %p)\n", type, stride, pointer ); + ENTER_GL(); + func_glReplacementCodePointerSUN( type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) { + TRACE("(%d)\n", code ); + ENTER_GL(); + func_glReplacementCodeubSUN( code ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) { + TRACE("(%p)\n", code ); + ENTER_GL(); + func_glReplacementCodeubvSUN( code ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", rc, c, v ); + ENTER_GL(); + func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p, %p)\n", rc, c, n, v ); + ENTER_GL(); + func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint* rc, GLubyte* c, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", rc, c, v ); + ENTER_GL(); + func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint* rc, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", rc, n, v ); + ENTER_GL(); + func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) { + TRACE("(%d)\n", code ); + ENTER_GL(); + func_glReplacementCodeuiSUN( code ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v ); + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v ); + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", rc, tc, v ); + ENTER_GL(); + func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint rc, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f)\n", rc, x, y, z ); + ENTER_GL(); + func_glReplacementCodeuiVertex3fSUN( rc, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint* rc, GLfloat* v ) { + TRACE("(%p, %p)\n", rc, v ); + ENTER_GL(); + func_glReplacementCodeuiVertex3fvSUN( rc, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) { + TRACE("(%p)\n", code ); + ENTER_GL(); + func_glReplacementCodeuivSUN( code ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeusSUN( GLushort code ) { + TRACE("(%d)\n", code ); + ENTER_GL(); + func_glReplacementCodeusSUN( code ); + LEAVE_GL(); +} + +static void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) { + TRACE("(%p)\n", code ); + ENTER_GL(); + func_glReplacementCodeusvSUN( code ); + LEAVE_GL(); +} + +static void WINAPI wine_glRequestResidentProgramsNV( GLsizei n, GLuint* programs ) { + TRACE("(%d, %p)\n", n, programs ); + ENTER_GL(); + func_glRequestResidentProgramsNV( n, programs ); + LEAVE_GL(); +} + +static void WINAPI wine_glResetHistogramEXT( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glResetHistogramEXT( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glResetMinmaxEXT( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glResetMinmaxEXT( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glResizeBuffersMESA( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glResizeBuffersMESA( ); + LEAVE_GL(); +} + +static void WINAPI wine_glSampleCoverage( GLclampf value, GLboolean invert ) { + TRACE("(%f, %d)\n", value, invert ); + ENTER_GL(); + func_glSampleCoverage( value, invert ); + LEAVE_GL(); +} + +static void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) { + TRACE("(%f, %d)\n", value, invert ); + ENTER_GL(); + func_glSampleCoverageARB( value, invert ); + LEAVE_GL(); +} + +static void WINAPI wine_glSampleMapATI( GLuint dst, GLuint interp, GLenum swizzle ) { + TRACE("(%d, %d, %d)\n", dst, interp, swizzle ); + ENTER_GL(); + func_glSampleMapATI( dst, interp, swizzle ); + LEAVE_GL(); +} + +static void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) { + TRACE("(%f, %d)\n", value, invert ); + ENTER_GL(); + func_glSampleMaskEXT( value, invert ); + LEAVE_GL(); +} + +static void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) { + TRACE("(%f, %d)\n", value, invert ); + ENTER_GL(); + func_glSampleMaskSGIS( value, invert ); + LEAVE_GL(); +} + +static void WINAPI wine_glSamplePatternEXT( GLenum pattern ) { + TRACE("(%d)\n", pattern ); + ENTER_GL(); + func_glSamplePatternEXT( pattern ); + LEAVE_GL(); +} + +static void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) { + TRACE("(%d)\n", pattern ); + ENTER_GL(); + func_glSamplePatternSGIS( pattern ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3b( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3bEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3bv( GLbyte* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3bv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3bvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) { + TRACE("(%f, %f, %f)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3d( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) { + TRACE("(%f, %f, %f)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3dEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3dv( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3dv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3dvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3f( GLfloat red, GLfloat green, GLfloat blue ) { + TRACE("(%f, %f, %f)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3f( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) { + TRACE("(%f, %f, %f)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3fEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3fv( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3fv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3fvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3hNV( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3i( GLint red, GLint green, GLint blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3i( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3iEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3iv( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3iv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3ivEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3s( GLshort red, GLshort green, GLshort blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3s( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3sEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3sv( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3sv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3svEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3ub( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3ubEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3ubv( GLubyte* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3ubv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3ubvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3ui( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3uiEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3uiv( GLuint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3uiv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3uivEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3us( GLushort red, GLushort green, GLushort blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3us( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) { + TRACE("(%d, %d, %d)\n", red, green, blue ); + ENTER_GL(); + func_glSecondaryColor3usEXT( red, green, blue ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3usv( GLushort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3usv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glSecondaryColor3usvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); + ENTER_GL(); + func_glSecondaryColorPointer( size, type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); + ENTER_GL(); + func_glSecondaryColorPointerEXT( size, type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { + TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); + ENTER_GL(); + func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glSelectTextureCoordSetSGIS( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glSelectTextureSGIS( GLenum target ) { + TRACE("(%d)\n", target ); + ENTER_GL(); + func_glSelectTextureSGIS( target ); + LEAVE_GL(); +} + +static void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column ); + ENTER_GL(); + func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column ); + LEAVE_GL(); +} + +static void WINAPI wine_glSetFenceAPPLE( GLuint fence ) { + TRACE("(%d)\n", fence ); + ENTER_GL(); + func_glSetFenceAPPLE( fence ); + LEAVE_GL(); +} + +static void WINAPI wine_glSetFenceNV( GLuint fence, GLenum condition ) { + TRACE("(%d, %d)\n", fence, condition ); + ENTER_GL(); + func_glSetFenceNV( fence, condition ); + LEAVE_GL(); +} + +static void WINAPI wine_glSetFragmentShaderConstantATI( GLuint dst, GLfloat* value ) { + TRACE("(%d, %p)\n", dst, value ); + ENTER_GL(); + func_glSetFragmentShaderConstantATI( dst, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glSetInvariantEXT( GLuint id, GLenum type, GLvoid* addr ) { + TRACE("(%d, %d, %p)\n", id, type, addr ); + ENTER_GL(); + func_glSetInvariantEXT( id, type, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glSetLocalConstantEXT( GLuint id, GLenum type, GLvoid* addr ) { + TRACE("(%d, %d, %p)\n", id, type, addr ); + ENTER_GL(); + func_glSetLocalConstantEXT( id, type, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) { + TRACE("(%d, %d, %d)\n", op, res, arg1 ); + ENTER_GL(); + func_glShaderOp1EXT( op, res, arg1 ); + LEAVE_GL(); +} + +static void WINAPI wine_glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ) { + TRACE("(%d, %d, %d, %d)\n", op, res, arg1, arg2 ); + ENTER_GL(); + func_glShaderOp2EXT( op, res, arg1, arg2 ); + LEAVE_GL(); +} + +static void WINAPI wine_glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ) { + TRACE("(%d, %d, %d, %d, %d)\n", op, res, arg1, arg2, arg3 ); + ENTER_GL(); + func_glShaderOp3EXT( op, res, arg1, arg2, arg3 ); + LEAVE_GL(); +} + +static void WINAPI wine_glShaderSource( GLuint shader, GLsizei count, char** string, GLint* length ) { + TRACE("(%d, %d, %p, %p)\n", shader, count, string, length ); + ENTER_GL(); + func_glShaderSource( shader, count, string, length ); + LEAVE_GL(); +} + +static void WINAPI wine_glShaderSourceARB( unsigned int shaderObj, GLsizei count, char** string, GLint* length ) { + TRACE("(%d, %d, %p, %p)\n", shaderObj, count, string, length ); + ENTER_GL(); + func_glShaderSourceARB( shaderObj, count, string, length ); + LEAVE_GL(); +} + +static void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { + TRACE("(%d, %d, %p)\n", target, n, points ); + ENTER_GL(); + func_glSharpenTexFuncSGIS( target, n, points ); + LEAVE_GL(); +} + +static void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glSpriteParameterfSGIX( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glSpriteParameterfvSGIX( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glSpriteParameteriSGIX( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) { + TRACE("(%d, %p)\n", pname, params ); + ENTER_GL(); + func_glSpriteParameterivSGIX( pname, params ); + LEAVE_GL(); +} + +static void WINAPI wine_glStartInstrumentsSGIX( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glStartInstrumentsSGIX( ); + LEAVE_GL(); +} + +static void WINAPI wine_glStencilFuncSeparate( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { + TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask ); + ENTER_GL(); + func_glStencilFuncSeparate( frontfunc, backfunc, ref, mask ); + LEAVE_GL(); +} + +static void WINAPI wine_glStencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { + TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask ); + ENTER_GL(); + func_glStencilFuncSeparateATI( frontfunc, backfunc, ref, mask ); + LEAVE_GL(); +} + +static void WINAPI wine_glStencilMaskSeparate( GLenum face, GLuint mask ) { + TRACE("(%d, %d)\n", face, mask ); + ENTER_GL(); + func_glStencilMaskSeparate( face, mask ); + LEAVE_GL(); +} + +static void WINAPI wine_glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { + TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); + ENTER_GL(); + func_glStencilOpSeparate( face, sfail, dpfail, dppass ); + LEAVE_GL(); +} + +static void WINAPI wine_glStencilOpSeparateATI( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { + TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); + ENTER_GL(); + func_glStencilOpSeparateATI( face, sfail, dpfail, dppass ); + LEAVE_GL(); +} + +static void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) { + TRACE("(%d)\n", marker ); + ENTER_GL(); + func_glStopInstrumentsSGIX( marker ); + LEAVE_GL(); +} + +static void WINAPI wine_glStringMarkerGREMEDY( GLsizei len, GLvoid* string ) { + TRACE("(%d, %p)\n", len, string ); + ENTER_GL(); + func_glStringMarkerGREMEDY( len, string ); + LEAVE_GL(); +} + +static void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); + ENTER_GL(); + func_glSwizzleEXT( res, in, outX, outY, outZ, outW ); + LEAVE_GL(); +} + +static void WINAPI wine_glTagSampleBufferSGIX( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glTagSampleBufferSGIX( ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) { + TRACE("(%d, %d, %d)\n", tx, ty, tz ); + ENTER_GL(); + func_glTangent3bEXT( tx, ty, tz ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3bvEXT( GLbyte* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTangent3bvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) { + TRACE("(%f, %f, %f)\n", tx, ty, tz ); + ENTER_GL(); + func_glTangent3dEXT( tx, ty, tz ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3dvEXT( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTangent3dvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) { + TRACE("(%f, %f, %f)\n", tx, ty, tz ); + ENTER_GL(); + func_glTangent3fEXT( tx, ty, tz ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3fvEXT( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTangent3fvEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) { + TRACE("(%d, %d, %d)\n", tx, ty, tz ); + ENTER_GL(); + func_glTangent3iEXT( tx, ty, tz ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3ivEXT( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTangent3ivEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) { + TRACE("(%d, %d, %d)\n", tx, ty, tz ); + ENTER_GL(); + func_glTangent3sEXT( tx, ty, tz ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangent3svEXT( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTangent3svEXT( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %p)\n", type, stride, pointer ); + ENTER_GL(); + func_glTangentPointerEXT( type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glTbufferMask3DFX( GLuint mask ) { + TRACE("(%d)\n", mask ); + ENTER_GL(); + func_glTbufferMask3DFX( mask ); + LEAVE_GL(); +} + +static GLboolean WINAPI wine_glTestFenceAPPLE( GLuint fence ) { + GLboolean ret_value; + TRACE("(%d)\n", fence ); + ENTER_GL(); + ret_value = func_glTestFenceAPPLE( fence ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glTestFenceNV( GLuint fence ) { + GLboolean ret_value; + TRACE("(%d)\n", fence ); + ENTER_GL(); + ret_value = func_glTestFenceNV( fence ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glTestObjectAPPLE( GLenum object, GLuint name ) { + GLboolean ret_value; + TRACE("(%d, %d)\n", object, name ); + ENTER_GL(); + ret_value = func_glTestObjectAPPLE( object, name ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glTexBumpParameterfvATI( GLenum pname, GLfloat* param ) { + TRACE("(%d, %p)\n", pname, param ); + ENTER_GL(); + func_glTexBumpParameterfvATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexBumpParameterivATI( GLenum pname, GLint* param ) { + TRACE("(%d, %p)\n", pname, param ); + ENTER_GL(); + func_glTexBumpParameterivATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord1hNV( unsigned short s ) { + TRACE("(%d)\n", s ); + ENTER_GL(); + func_glTexCoord1hNV( s ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord1hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTexCoord1hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z ); + ENTER_GL(); + func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", tc, c, v ); + ENTER_GL(); + func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); + ENTER_GL(); + func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z ); + ENTER_GL(); + func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", tc, c, v ); + ENTER_GL(); + func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z ); + ENTER_GL(); + func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p)\n", tc, n, v ); + ENTER_GL(); + func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z ); + ENTER_GL(); + func_glTexCoord2fVertex3fSUN( s, t, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) { + TRACE("(%p, %p)\n", tc, v ); + ENTER_GL(); + func_glTexCoord2fVertex3fvSUN( tc, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2hNV( unsigned short s, unsigned short t ) { + TRACE("(%d, %d)\n", s, t ); + ENTER_GL(); + func_glTexCoord2hNV( s, t ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord2hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTexCoord2hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord3hNV( unsigned short s, unsigned short t, unsigned short r ) { + TRACE("(%d, %d, %d)\n", s, t, r ); + ENTER_GL(); + func_glTexCoord3hNV( s, t, r ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord3hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTexCoord3hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); + ENTER_GL(); + func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { + TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); + ENTER_GL(); + func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w ); + ENTER_GL(); + func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) { + TRACE("(%p, %p)\n", tc, v ); + ENTER_GL(); + func_glTexCoord4fVertex4fvSUN( tc, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord4hNV( unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { + TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); + ENTER_GL(); + func_glTexCoord4hNV( s, t, r, q ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoord4hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glTexCoord4hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); + ENTER_GL(); + func_glTexCoordPointerEXT( size, type, stride, count, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { + TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); + ENTER_GL(); + func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { + TRACE("(%d, %d, %p)\n", size, type, pointer ); + ENTER_GL(); + func_glTexCoordPointervINTEL( size, type, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) { + TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights ); + ENTER_GL(); + func_glTexFilterFuncSGIS( target, filter, n, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels ); + ENTER_GL(); + func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); + ENTER_GL(); + func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) { + TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels ); + ENTER_GL(); + func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels ); + ENTER_GL(); + func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); + ENTER_GL(); + func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); + LEAVE_GL(); +} + +static void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); + ENTER_GL(); + func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); + LEAVE_GL(); +} + +static void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { + TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); + ENTER_GL(); + func_glTextureColorMaskSGIS( red, green, blue, alpha ); + LEAVE_GL(); +} + +static void WINAPI wine_glTextureLightEXT( GLenum pname ) { + TRACE("(%d)\n", pname ); + ENTER_GL(); + func_glTextureLightEXT( pname ); + LEAVE_GL(); +} + +static void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) { + TRACE("(%d, %d)\n", face, mode ); + ENTER_GL(); + func_glTextureMaterialEXT( face, mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glTextureNormalEXT( GLenum mode ) { + TRACE("(%d)\n", mode ); + ENTER_GL(); + func_glTextureNormalEXT( mode ); + LEAVE_GL(); +} + +static void WINAPI wine_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) { + TRACE("(%d, %d, %d, %d)\n", target, address, matrix, transform ); + ENTER_GL(); + func_glTrackMatrixNV( target, address, matrix, transform ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1f( GLint location, GLfloat v0 ) { + TRACE("(%d, %f)\n", location, v0 ); + ENTER_GL(); + func_glUniform1f( location, v0 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1fARB( GLint location, GLfloat v0 ) { + TRACE("(%d, %f)\n", location, v0 ); + ENTER_GL(); + func_glUniform1fARB( location, v0 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1fv( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform1fv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1fvARB( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform1fvARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1i( GLint location, GLint v0 ) { + TRACE("(%d, %d)\n", location, v0 ); + ENTER_GL(); + func_glUniform1i( location, v0 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) { + TRACE("(%d, %d)\n", location, v0 ); + ENTER_GL(); + func_glUniform1iARB( location, v0 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1iv( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform1iv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform1ivARB( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform1ivARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2f( GLint location, GLfloat v0, GLfloat v1 ) { + TRACE("(%d, %f, %f)\n", location, v0, v1 ); + ENTER_GL(); + func_glUniform2f( location, v0, v1 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2fARB( GLint location, GLfloat v0, GLfloat v1 ) { + TRACE("(%d, %f, %f)\n", location, v0, v1 ); + ENTER_GL(); + func_glUniform2fARB( location, v0, v1 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2fv( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform2fv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2fvARB( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform2fvARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2i( GLint location, GLint v0, GLint v1 ) { + TRACE("(%d, %d, %d)\n", location, v0, v1 ); + ENTER_GL(); + func_glUniform2i( location, v0, v1 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) { + TRACE("(%d, %d, %d)\n", location, v0, v1 ); + ENTER_GL(); + func_glUniform2iARB( location, v0, v1 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2iv( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform2iv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform2ivARB( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform2ivARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { + TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); + ENTER_GL(); + func_glUniform3f( location, v0, v1, v2 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { + TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); + ENTER_GL(); + func_glUniform3fARB( location, v0, v1, v2 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3fv( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform3fv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3fvARB( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform3fvARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3i( GLint location, GLint v0, GLint v1, GLint v2 ) { + TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); + ENTER_GL(); + func_glUniform3i( location, v0, v1, v2 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) { + TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); + ENTER_GL(); + func_glUniform3iARB( location, v0, v1, v2 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3iv( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform3iv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform3ivARB( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform3ivARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { + TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); + ENTER_GL(); + func_glUniform4f( location, v0, v1, v2, v3 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { + TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); + ENTER_GL(); + func_glUniform4fARB( location, v0, v1, v2, v3 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4fv( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform4fv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4fvARB( GLint location, GLsizei count, GLfloat* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform4fvARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { + TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); + ENTER_GL(); + func_glUniform4i( location, v0, v1, v2, v3 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { + TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); + ENTER_GL(); + func_glUniform4iARB( location, v0, v1, v2, v3 ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4iv( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform4iv( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniform4ivARB( GLint location, GLsizei count, GLint* value ) { + TRACE("(%d, %d, %p)\n", location, count, value ); + ENTER_GL(); + func_glUniform4ivARB( location, count, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { + TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); + ENTER_GL(); + func_glUniformMatrix2fv( location, count, transpose, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniformMatrix2fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { + TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); + ENTER_GL(); + func_glUniformMatrix2fvARB( location, count, transpose, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { + TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); + ENTER_GL(); + func_glUniformMatrix3fv( location, count, transpose, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniformMatrix3fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { + TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); + ENTER_GL(); + func_glUniformMatrix3fvARB( location, count, transpose, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { + TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); + ENTER_GL(); + func_glUniformMatrix4fv( location, count, transpose, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { + TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); + ENTER_GL(); + func_glUniformMatrix4fvARB( location, count, transpose, value ); + LEAVE_GL(); +} + +static void WINAPI wine_glUnlockArraysEXT( void ) { + TRACE("()\n"); + ENTER_GL(); + func_glUnlockArraysEXT( ); + LEAVE_GL(); +} + +static GLboolean WINAPI wine_glUnmapBuffer( GLenum target ) { + GLboolean ret_value; + TRACE("(%d)\n", target ); + ENTER_GL(); + ret_value = func_glUnmapBuffer( target ); + LEAVE_GL(); + return ret_value; +} + +static GLboolean WINAPI wine_glUnmapBufferARB( GLenum target ) { + GLboolean ret_value; + TRACE("(%d)\n", target ); + ENTER_GL(); + ret_value = func_glUnmapBufferARB( target ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_glUnmapObjectBufferATI( GLuint buffer ) { + TRACE("(%d)\n", buffer ); + ENTER_GL(); + func_glUnmapObjectBufferATI( buffer ); + LEAVE_GL(); +} + +static void WINAPI wine_glUpdateObjectBufferATI( GLuint buffer, GLuint offset, GLsizei size, GLvoid* pointer, GLenum preserve ) { + TRACE("(%d, %d, %d, %p, %d)\n", buffer, offset, size, pointer, preserve ); + ENTER_GL(); + func_glUpdateObjectBufferATI( buffer, offset, size, pointer, preserve ); + LEAVE_GL(); +} + +static void WINAPI wine_glUseProgram( GLuint program ) { + TRACE("(%d)\n", program ); + ENTER_GL(); + func_glUseProgram( program ); + LEAVE_GL(); +} + +static void WINAPI wine_glUseProgramObjectARB( unsigned int programObj ) { + TRACE("(%d)\n", programObj ); + ENTER_GL(); + func_glUseProgramObjectARB( programObj ); + LEAVE_GL(); +} + +static void WINAPI wine_glValidateProgram( GLuint program ) { + TRACE("(%d)\n", program ); + ENTER_GL(); + func_glValidateProgram( program ); + LEAVE_GL(); +} + +static void WINAPI wine_glValidateProgramARB( unsigned int programObj ) { + TRACE("(%d)\n", programObj ); + ENTER_GL(); + func_glValidateProgramARB( programObj ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { + TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset ); + ENTER_GL(); + func_glVariantArrayObjectATI( id, type, stride, buffer, offset ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, GLvoid* addr ) { + TRACE("(%d, %d, %d, %p)\n", id, type, stride, addr ); + ENTER_GL(); + func_glVariantPointerEXT( id, type, stride, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantbvEXT( GLuint id, GLbyte* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantbvEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantdvEXT( GLuint id, GLdouble* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantdvEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantfvEXT( GLuint id, GLfloat* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantfvEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantivEXT( GLuint id, GLint* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantivEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantsvEXT( GLuint id, GLshort* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantsvEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantubvEXT( GLuint id, GLubyte* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantubvEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantuivEXT( GLuint id, GLuint* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantuivEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVariantusvEXT( GLuint id, GLushort* addr ) { + TRACE("(%d, %p)\n", id, addr ); + ENTER_GL(); + func_glVariantusvEXT( id, addr ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertex2hNV( unsigned short x, unsigned short y ) { + TRACE("(%d, %d)\n", x, y ); + ENTER_GL(); + func_glVertex2hNV( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertex2hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glVertex2hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertex3hNV( unsigned short x, unsigned short y, unsigned short z ) { + TRACE("(%d, %d, %d)\n", x, y, z ); + ENTER_GL(); + func_glVertex3hNV( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertex3hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glVertex3hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertex4hNV( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { + TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); + ENTER_GL(); + func_glVertex4hNV( x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertex4hvNV( unsigned short* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glVertex4hvNV( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glVertexArrayParameteriAPPLE( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { + TRACE("(%d, %p)\n", length, pointer ); + ENTER_GL(); + func_glVertexArrayRangeAPPLE( length, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexArrayRangeNV( GLsizei length, GLvoid* pointer ) { + TRACE("(%d, %p)\n", length, pointer ); + ENTER_GL(); + func_glVertexArrayRangeNV( length, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) { + TRACE("(%d, %f)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1d( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1dARB( GLuint index, GLdouble x ) { + TRACE("(%d, %f)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1dARB( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1dNV( GLuint index, GLdouble x ) { + TRACE("(%d, %f)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1dNV( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1dv( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1dv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1dvARB( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1dvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1dvNV( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1dvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1f( GLuint index, GLfloat x ) { + TRACE("(%d, %f)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1f( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1fARB( GLuint index, GLfloat x ) { + TRACE("(%d, %f)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1fARB( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1fNV( GLuint index, GLfloat x ) { + TRACE("(%d, %f)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1fNV( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1fv( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1fv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1fvARB( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1fvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1fvNV( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1fvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1hNV( GLuint index, unsigned short x ) { + TRACE("(%d, %d)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1hNV( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1hvNV( GLuint index, unsigned short* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1hvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1s( GLuint index, GLshort x ) { + TRACE("(%d, %d)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1s( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1sARB( GLuint index, GLshort x ) { + TRACE("(%d, %d)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1sARB( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1sNV( GLuint index, GLshort x ) { + TRACE("(%d, %d)\n", index, x ); + ENTER_GL(); + func_glVertexAttrib1sNV( index, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1sv( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1sv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1svARB( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1svARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib1svNV( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib1svNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2d( GLuint index, GLdouble x, GLdouble y ) { + TRACE("(%d, %f, %f)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2d( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2dARB( GLuint index, GLdouble x, GLdouble y ) { + TRACE("(%d, %f, %f)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2dARB( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2dNV( GLuint index, GLdouble x, GLdouble y ) { + TRACE("(%d, %f, %f)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2dNV( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2dv( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2dv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2dvARB( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2dvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2dvNV( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2dvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2f( GLuint index, GLfloat x, GLfloat y ) { + TRACE("(%d, %f, %f)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2f( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { + TRACE("(%d, %f, %f)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2fARB( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { + TRACE("(%d, %f, %f)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2fNV( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2fv( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2fv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2fvARB( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2fvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2fvNV( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2fvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2hNV( GLuint index, unsigned short x, unsigned short y ) { + TRACE("(%d, %d, %d)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2hNV( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2hvNV( GLuint index, unsigned short* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2hvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2s( GLuint index, GLshort x, GLshort y ) { + TRACE("(%d, %d, %d)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2s( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2sARB( GLuint index, GLshort x, GLshort y ) { + TRACE("(%d, %d, %d)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2sARB( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2sNV( GLuint index, GLshort x, GLshort y ) { + TRACE("(%d, %d, %d)\n", index, x, y ); + ENTER_GL(); + func_glVertexAttrib2sNV( index, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2sv( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2sv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2svARB( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2svARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib2svNV( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib2svNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { + TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3d( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { + TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3dARB( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { + TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3dNV( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3dv( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3dv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3dvARB( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3dvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3dvNV( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3dvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3f( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3f( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3fARB( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3fNV( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3fv( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3fv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3fvARB( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3fvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3fvNV( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3fvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z ) { + TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3hNV( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3hvNV( GLuint index, unsigned short* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3hvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3s( GLuint index, GLshort x, GLshort y, GLshort z ) { + TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3s( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3sARB( GLuint index, GLshort x, GLshort y, GLshort z ) { + TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3sARB( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3sNV( GLuint index, GLshort x, GLshort y, GLshort z ) { + TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); + ENTER_GL(); + func_glVertexAttrib3sNV( index, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3sv( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3sv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3svARB( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3svARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib3svNV( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib3svNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4Nbv( GLuint index, GLbyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4Nbv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4NbvARB( GLuint index, GLbyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4NbvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4Niv( GLuint index, GLint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4Niv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4NivARB( GLuint index, GLint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4NivARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4Nsv( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4Nsv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4NsvARB( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4NsvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4Nub( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { + TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4Nub( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4NubARB( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { + TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4NubARB( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4Nubv( GLuint index, GLubyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4Nubv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4NubvARB( GLuint index, GLubyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4NubvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4Nuiv( GLuint index, GLuint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4Nuiv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4NuivARB( GLuint index, GLuint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4NuivARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4Nusv( GLuint index, GLushort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4Nusv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4NusvARB( GLuint index, GLushort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4NusvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4bv( GLuint index, GLbyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4bv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4bvARB( GLuint index, GLbyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4bvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4d( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4dARB( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4dNV( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4dv( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4dv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4dvARB( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4dvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4dvNV( GLuint index, GLdouble* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4dvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4f( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4fARB( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4fNV( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4fv( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4fv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4fvARB( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4fvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4fvNV( GLuint index, GLfloat* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4fvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { + TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4hNV( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4hvNV( GLuint index, unsigned short* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4hvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4iv( GLuint index, GLint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4iv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4ivARB( GLuint index, GLint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4ivARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4s( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { + TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4s( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4sARB( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { + TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4sARB( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4sNV( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { + TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4sNV( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4sv( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4sv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4svARB( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4svARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4svNV( GLuint index, GLshort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4svNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4ubNV( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { + TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); + ENTER_GL(); + func_glVertexAttrib4ubNV( index, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4ubv( GLuint index, GLubyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4ubv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4ubvARB( GLuint index, GLubyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4ubvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4ubvNV( GLuint index, GLubyte* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4ubvNV( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4uiv( GLuint index, GLuint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4uiv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4uivARB( GLuint index, GLuint* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4uivARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4usv( GLuint index, GLushort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4usv( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttrib4usvARB( GLuint index, GLushort* v ) { + TRACE("(%d, %p)\n", index, v ); + ENTER_GL(); + func_glVertexAttrib4usvARB( index, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribArrayObjectATI( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ) { + TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, size, type, normalized, stride, buffer, offset ); + ENTER_GL(); + func_glVertexAttribArrayObjectATI( index, size, type, normalized, stride, buffer, offset ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); + ENTER_GL(); + func_glVertexAttribPointer( index, size, type, normalized, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribPointerARB( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); + ENTER_GL(); + func_glVertexAttribPointerARB( index, size, type, normalized, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribPointerNV( GLuint index, GLint fsize, GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %d, %p)\n", index, fsize, type, stride, pointer ); + ENTER_GL(); + func_glVertexAttribPointerNV( index, fsize, type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs1dvNV( GLuint index, GLsizei count, GLdouble* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs1dvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs1fvNV( GLuint index, GLsizei count, GLfloat* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs1fvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs1hvNV( GLuint index, GLsizei n, unsigned short* v ) { + TRACE("(%d, %d, %p)\n", index, n, v ); + ENTER_GL(); + func_glVertexAttribs1hvNV( index, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs1svNV( GLuint index, GLsizei count, GLshort* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs1svNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs2dvNV( GLuint index, GLsizei count, GLdouble* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs2dvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs2fvNV( GLuint index, GLsizei count, GLfloat* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs2fvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs2hvNV( GLuint index, GLsizei n, unsigned short* v ) { + TRACE("(%d, %d, %p)\n", index, n, v ); + ENTER_GL(); + func_glVertexAttribs2hvNV( index, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs2svNV( GLuint index, GLsizei count, GLshort* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs2svNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs3dvNV( GLuint index, GLsizei count, GLdouble* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs3dvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs3fvNV( GLuint index, GLsizei count, GLfloat* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs3fvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs3hvNV( GLuint index, GLsizei n, unsigned short* v ) { + TRACE("(%d, %d, %p)\n", index, n, v ); + ENTER_GL(); + func_glVertexAttribs3hvNV( index, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs3svNV( GLuint index, GLsizei count, GLshort* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs3svNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs4dvNV( GLuint index, GLsizei count, GLdouble* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs4dvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs4fvNV( GLuint index, GLsizei count, GLfloat* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs4fvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs4hvNV( GLuint index, GLsizei n, unsigned short* v ) { + TRACE("(%d, %d, %p)\n", index, n, v ); + ENTER_GL(); + func_glVertexAttribs4hvNV( index, n, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs4svNV( GLuint index, GLsizei count, GLshort* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs4svNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexAttribs4ubvNV( GLuint index, GLsizei count, GLubyte* v ) { + TRACE("(%d, %d, %p)\n", index, count, v ); + ENTER_GL(); + func_glVertexAttribs4ubvNV( index, count, v ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexBlendARB( GLint count ) { + TRACE("(%d)\n", count ); + ENTER_GL(); + func_glVertexBlendARB( count ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexBlendEnvfATI( GLenum pname, GLfloat param ) { + TRACE("(%d, %f)\n", pname, param ); + ENTER_GL(); + func_glVertexBlendEnvfATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexBlendEnviATI( GLenum pname, GLint param ) { + TRACE("(%d, %d)\n", pname, param ); + ENTER_GL(); + func_glVertexBlendEnviATI( pname, param ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); + ENTER_GL(); + func_glVertexPointerEXT( size, type, stride, count, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { + TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); + ENTER_GL(); + func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { + TRACE("(%d, %d, %p)\n", size, type, pointer ); + ENTER_GL(); + func_glVertexPointervINTEL( size, type, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1dATI( GLenum stream, GLdouble x ) { + TRACE("(%d, %f)\n", stream, x ); + ENTER_GL(); + func_glVertexStream1dATI( stream, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1dvATI( GLenum stream, GLdouble* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream1dvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1fATI( GLenum stream, GLfloat x ) { + TRACE("(%d, %f)\n", stream, x ); + ENTER_GL(); + func_glVertexStream1fATI( stream, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1fvATI( GLenum stream, GLfloat* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream1fvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1iATI( GLenum stream, GLint x ) { + TRACE("(%d, %d)\n", stream, x ); + ENTER_GL(); + func_glVertexStream1iATI( stream, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1ivATI( GLenum stream, GLint* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream1ivATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1sATI( GLenum stream, GLshort x ) { + TRACE("(%d, %d)\n", stream, x ); + ENTER_GL(); + func_glVertexStream1sATI( stream, x ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream1svATI( GLenum stream, GLshort* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream1svATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2dATI( GLenum stream, GLdouble x, GLdouble y ) { + TRACE("(%d, %f, %f)\n", stream, x, y ); + ENTER_GL(); + func_glVertexStream2dATI( stream, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2dvATI( GLenum stream, GLdouble* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream2dvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2fATI( GLenum stream, GLfloat x, GLfloat y ) { + TRACE("(%d, %f, %f)\n", stream, x, y ); + ENTER_GL(); + func_glVertexStream2fATI( stream, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2fvATI( GLenum stream, GLfloat* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream2fvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2iATI( GLenum stream, GLint x, GLint y ) { + TRACE("(%d, %d, %d)\n", stream, x, y ); + ENTER_GL(); + func_glVertexStream2iATI( stream, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2ivATI( GLenum stream, GLint* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream2ivATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2sATI( GLenum stream, GLshort x, GLshort y ) { + TRACE("(%d, %d, %d)\n", stream, x, y ); + ENTER_GL(); + func_glVertexStream2sATI( stream, x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream2svATI( GLenum stream, GLshort* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream2svATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z ) { + TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); + ENTER_GL(); + func_glVertexStream3dATI( stream, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3dvATI( GLenum stream, GLdouble* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream3dvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); + ENTER_GL(); + func_glVertexStream3fATI( stream, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3fvATI( GLenum stream, GLfloat* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream3fvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3iATI( GLenum stream, GLint x, GLint y, GLint z ) { + TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); + ENTER_GL(); + func_glVertexStream3iATI( stream, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3ivATI( GLenum stream, GLint* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream3ivATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3sATI( GLenum stream, GLshort x, GLshort y, GLshort z ) { + TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); + ENTER_GL(); + func_glVertexStream3sATI( stream, x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream3svATI( GLenum stream, GLshort* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream3svATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); + ENTER_GL(); + func_glVertexStream4dATI( stream, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4dvATI( GLenum stream, GLdouble* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream4dvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); + ENTER_GL(); + func_glVertexStream4fATI( stream, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4fvATI( GLenum stream, GLfloat* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream4fvATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4iATI( GLenum stream, GLint x, GLint y, GLint z, GLint w ) { + TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); + ENTER_GL(); + func_glVertexStream4iATI( stream, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4ivATI( GLenum stream, GLint* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream4ivATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4sATI( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ) { + TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); + ENTER_GL(); + func_glVertexStream4sATI( stream, x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexStream4svATI( GLenum stream, GLshort* coords ) { + TRACE("(%d, %p)\n", stream, coords ); + ENTER_GL(); + func_glVertexStream4svATI( stream, coords ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); + ENTER_GL(); + func_glVertexWeightPointerEXT( size, type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) { + TRACE("(%f)\n", weight ); + ENTER_GL(); + func_glVertexWeightfEXT( weight ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) { + TRACE("(%p)\n", weight ); + ENTER_GL(); + func_glVertexWeightfvEXT( weight ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexWeighthNV( unsigned short weight ) { + TRACE("(%d)\n", weight ); + ENTER_GL(); + func_glVertexWeighthNV( weight ); + LEAVE_GL(); +} + +static void WINAPI wine_glVertexWeighthvNV( unsigned short* weight ) { + TRACE("(%p)\n", weight ); + ENTER_GL(); + func_glVertexWeighthvNV( weight ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { + TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); + ENTER_GL(); + func_glWeightPointerARB( size, type, stride, pointer ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightbvARB( GLint size, GLbyte* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightbvARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightdvARB( GLint size, GLdouble* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightdvARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightfvARB( GLint size, GLfloat* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightfvARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightivARB( GLint size, GLint* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightivARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightsvARB( GLint size, GLshort* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightsvARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightubvARB( GLint size, GLubyte* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightubvARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightuivARB( GLint size, GLuint* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightuivARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWeightusvARB( GLint size, GLushort* weights ) { + TRACE("(%d, %p)\n", size, weights ); + ENTER_GL(); + func_glWeightusvARB( size, weights ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2d( GLdouble x, GLdouble y ) { + TRACE("(%f, %f)\n", x, y ); + ENTER_GL(); + func_glWindowPos2d( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2dARB( GLdouble x, GLdouble y ) { + TRACE("(%f, %f)\n", x, y ); + ENTER_GL(); + func_glWindowPos2dARB( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) { + TRACE("(%f, %f)\n", x, y ); + ENTER_GL(); + func_glWindowPos2dMESA( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2dv( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2dv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2dvARB( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2dvARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2dvMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2f( GLfloat x, GLfloat y ) { + TRACE("(%f, %f)\n", x, y ); + ENTER_GL(); + func_glWindowPos2f( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2fARB( GLfloat x, GLfloat y ) { + TRACE("(%f, %f)\n", x, y ); + ENTER_GL(); + func_glWindowPos2fARB( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) { + TRACE("(%f, %f)\n", x, y ); + ENTER_GL(); + func_glWindowPos2fMESA( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2fv( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2fv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2fvARB( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2fvARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2fvMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2i( GLint x, GLint y ) { + TRACE("(%d, %d)\n", x, y ); + ENTER_GL(); + func_glWindowPos2i( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2iARB( GLint x, GLint y ) { + TRACE("(%d, %d)\n", x, y ); + ENTER_GL(); + func_glWindowPos2iARB( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) { + TRACE("(%d, %d)\n", x, y ); + ENTER_GL(); + func_glWindowPos2iMESA( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2iv( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2iv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2ivARB( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2ivARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2ivMESA( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2ivMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2s( GLshort x, GLshort y ) { + TRACE("(%d, %d)\n", x, y ); + ENTER_GL(); + func_glWindowPos2s( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2sARB( GLshort x, GLshort y ) { + TRACE("(%d, %d)\n", x, y ); + ENTER_GL(); + func_glWindowPos2sARB( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) { + TRACE("(%d, %d)\n", x, y ); + ENTER_GL(); + func_glWindowPos2sMESA( x, y ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2sv( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2sv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2svARB( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2svARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos2svMESA( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos2svMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3d( GLdouble x, GLdouble y, GLdouble z ) { + TRACE("(%f, %f, %f)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3d( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) { + TRACE("(%f, %f, %f)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3dARB( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) { + TRACE("(%f, %f, %f)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3dMESA( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3dv( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3dv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3dvARB( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3dvARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3dvMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3f( GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3f( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3fARB( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) { + TRACE("(%f, %f, %f)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3fMESA( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3fv( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3fv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3fvARB( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3fvARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3fvMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3i( GLint x, GLint y, GLint z ) { + TRACE("(%d, %d, %d)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3i( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3iARB( GLint x, GLint y, GLint z ) { + TRACE("(%d, %d, %d)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3iARB( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) { + TRACE("(%d, %d, %d)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3iMESA( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3iv( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3iv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3ivARB( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3ivARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3ivMESA( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3ivMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3s( GLshort x, GLshort y, GLshort z ) { + TRACE("(%d, %d, %d)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3s( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3sARB( GLshort x, GLshort y, GLshort z ) { + TRACE("(%d, %d, %d)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3sARB( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) { + TRACE("(%d, %d, %d)\n", x, y, z ); + ENTER_GL(); + func_glWindowPos3sMESA( x, y, z ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3sv( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3sv( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3svARB( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3svARB( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos3svMESA( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos3svMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { + TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); + ENTER_GL(); + func_glWindowPos4dMESA( x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos4dvMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { + TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); + ENTER_GL(); + func_glWindowPos4fMESA( x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos4fvMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) { + TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); + ENTER_GL(); + func_glWindowPos4iMESA( x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4ivMESA( GLint* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos4ivMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) { + TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); + ENTER_GL(); + func_glWindowPos4sMESA( x, y, z, w ); + LEAVE_GL(); +} + +static void WINAPI wine_glWindowPos4svMESA( GLshort* v ) { + TRACE("(%p)\n", v ); + ENTER_GL(); + func_glWindowPos4svMESA( v ); + LEAVE_GL(); +} + +static void WINAPI wine_glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { + TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); + ENTER_GL(); + func_glWriteMaskEXT( res, in, outX, outY, outZ, outW ); + LEAVE_GL(); +} + +static void * WINAPI wine_wglAllocateMemoryNV( GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority ) { + void * ret_value; + TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority ); + ENTER_GL(); + ret_value = func_wglAllocateMemoryNV( size, readfreq, writefreq, priority ); + LEAVE_GL(); + return ret_value; +} + +static void WINAPI wine_wglFreeMemoryNV( GLvoid * pointer ) { + TRACE("(%p)\n", pointer ); + ENTER_GL(); + func_wglFreeMemoryNV( pointer ); + LEAVE_GL(); +} /* The table giving the correspondance between names and functions */ -int extension_registry_size = 1093; -OpenGL_extension extension_registry[1093] = { +const int extension_registry_size = 1093; +const OpenGL_extension extension_registry[1093] = { { "glActiveStencilFaceEXT", "glActiveStencilFaceEXT", (void *) wine_glActiveStencilFaceEXT, (void **) (&func_glActiveStencilFaceEXT) }, { "glActiveTexture", "glActiveTexture", (void *) wine_glActiveTexture, (void **) (&func_glActiveTexture) }, { "glActiveTextureARB", "glActiveTextureARB", (void *) wine_glActiveTextureARB, (void **) (&func_glActiveTextureARB) }, @@ -3295,7765 +9961,3 @@ OpenGL_extension extension_registry[1093] = { { "wglAllocateMemoryNV", "glXAllocateMemoryNV", (void *) wine_wglAllocateMemoryNV, (void **) (&func_wglAllocateMemoryNV) }, { "wglFreeMemoryNV", "glXFreeMemoryNV", (void *) wine_wglFreeMemoryNV, (void **) (&func_wglFreeMemoryNV) } }; - -/* The thunks themselves....*/ -void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) { - TRACE("(%d)\n", face ); - ENTER_GL(); - func_glActiveStencilFaceEXT( face ); - LEAVE_GL(); -} - -void WINAPI wine_glActiveTexture( GLenum texture ) { - TRACE("(%d)\n", texture ); - ENTER_GL(); - func_glActiveTexture( texture ); - LEAVE_GL(); -} - -void WINAPI wine_glActiveTextureARB( GLenum texture ) { - TRACE("(%d)\n", texture ); - ENTER_GL(); - func_glActiveTextureARB( texture ); - LEAVE_GL(); -} - -void WINAPI wine_glAlphaFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod ); - ENTER_GL(); - func_glAlphaFragmentOp1ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod ); - LEAVE_GL(); -} - -void WINAPI wine_glAlphaFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); - ENTER_GL(); - func_glAlphaFragmentOp2ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); - LEAVE_GL(); -} - -void WINAPI wine_glAlphaFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); - ENTER_GL(); - func_glAlphaFragmentOp3ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); - LEAVE_GL(); -} - -void WINAPI wine_glApplyTextureEXT( GLenum mode ) { - TRACE("(%d)\n", mode ); - ENTER_GL(); - func_glApplyTextureEXT( mode ); - LEAVE_GL(); -} - -GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei n, GLuint* programs, GLboolean* residences ) { - GLboolean ret_value; - TRACE("(%d, %p, %p)\n", n, programs, residences ); - ENTER_GL(); - ret_value = func_glAreProgramsResidentNV( n, programs, residences ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) { - GLboolean ret_value; - TRACE("(%d, %p, %p)\n", n, textures, residences ); - ENTER_GL(); - ret_value = func_glAreTexturesResidentEXT( n, textures, residences ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glArrayElementEXT( GLint i ) { - TRACE("(%d)\n", i ); - ENTER_GL(); - func_glArrayElementEXT( i ); - LEAVE_GL(); -} - -void WINAPI wine_glArrayObjectATI( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", array, size, type, stride, buffer, offset ); - ENTER_GL(); - func_glArrayObjectATI( array, size, type, stride, buffer, offset ); - LEAVE_GL(); -} - -void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) { - TRACE("(%d)\n", marker ); - ENTER_GL(); - func_glAsyncMarkerSGIX( marker ); - LEAVE_GL(); -} - -void WINAPI wine_glAttachObjectARB( unsigned int containerObj, unsigned int obj ) { - TRACE("(%d, %d)\n", containerObj, obj ); - ENTER_GL(); - func_glAttachObjectARB( containerObj, obj ); - LEAVE_GL(); -} - -void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) { - TRACE("(%d, %d)\n", program, shader ); - ENTER_GL(); - func_glAttachShader( program, shader ); - LEAVE_GL(); -} - -void WINAPI wine_glBeginFragmentShaderATI( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glBeginFragmentShaderATI( ); - LEAVE_GL(); -} - -void WINAPI wine_glBeginOcclusionQueryNV( GLuint id ) { - TRACE("(%d)\n", id ); - ENTER_GL(); - func_glBeginOcclusionQueryNV( id ); - LEAVE_GL(); -} - -void WINAPI wine_glBeginQuery( GLenum target, GLuint id ) { - TRACE("(%d, %d)\n", target, id ); - ENTER_GL(); - func_glBeginQuery( target, id ); - LEAVE_GL(); -} - -void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) { - TRACE("(%d, %d)\n", target, id ); - ENTER_GL(); - func_glBeginQueryARB( target, id ); - LEAVE_GL(); -} - -void WINAPI wine_glBeginVertexShaderEXT( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glBeginVertexShaderEXT( ); - LEAVE_GL(); -} - -void WINAPI wine_glBindAttribLocation( GLuint program, GLuint index, char* name ) { - TRACE("(%d, %d, %p)\n", program, index, name ); - ENTER_GL(); - func_glBindAttribLocation( program, index, name ); - LEAVE_GL(); -} - -void WINAPI wine_glBindAttribLocationARB( unsigned int programObj, GLuint index, char* name ) { - TRACE("(%d, %d, %p)\n", programObj, index, name ); - ENTER_GL(); - func_glBindAttribLocationARB( programObj, index, name ); - LEAVE_GL(); -} - -void WINAPI wine_glBindBuffer( GLenum target, GLuint buffer ) { - TRACE("(%d, %d)\n", target, buffer ); - ENTER_GL(); - func_glBindBuffer( target, buffer ); - LEAVE_GL(); -} - -void WINAPI wine_glBindBufferARB( GLenum target, GLuint buffer ) { - TRACE("(%d, %d)\n", target, buffer ); - ENTER_GL(); - func_glBindBufferARB( target, buffer ); - LEAVE_GL(); -} - -void WINAPI wine_glBindFragmentShaderATI( GLuint id ) { - TRACE("(%d)\n", id ); - ENTER_GL(); - func_glBindFragmentShaderATI( id ); - LEAVE_GL(); -} - -void WINAPI wine_glBindFramebufferEXT( GLenum target, GLuint framebuffer ) { - TRACE("(%d, %d)\n", target, framebuffer ); - ENTER_GL(); - func_glBindFramebufferEXT( target, framebuffer ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) { - GLuint ret_value; - TRACE("(%d, %d)\n", light, value ); - ENTER_GL(); - ret_value = func_glBindLightParameterEXT( light, value ); - LEAVE_GL(); - return ret_value; -} - -GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum face, GLenum value ) { - GLuint ret_value; - TRACE("(%d, %d)\n", face, value ); - ENTER_GL(); - ret_value = func_glBindMaterialParameterEXT( face, value ); - LEAVE_GL(); - return ret_value; -} - -GLuint WINAPI wine_glBindParameterEXT( GLenum value ) { - GLuint ret_value; - TRACE("(%d)\n", value ); - ENTER_GL(); - ret_value = func_glBindParameterEXT( value ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glBindProgramARB( GLenum target, GLuint program ) { - TRACE("(%d, %d)\n", target, program ); - ENTER_GL(); - func_glBindProgramARB( target, program ); - LEAVE_GL(); -} - -void WINAPI wine_glBindProgramNV( GLenum target, GLuint id ) { - TRACE("(%d, %d)\n", target, id ); - ENTER_GL(); - func_glBindProgramNV( target, id ); - LEAVE_GL(); -} - -void WINAPI wine_glBindRenderbufferEXT( GLenum target, GLuint renderbuffer ) { - TRACE("(%d, %d)\n", target, renderbuffer ); - ENTER_GL(); - func_glBindRenderbufferEXT( target, renderbuffer ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value ) { - GLuint ret_value; - TRACE("(%d, %d, %d)\n", unit, coord, value ); - ENTER_GL(); - ret_value = func_glBindTexGenParameterEXT( unit, coord, value ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) { - TRACE("(%d, %d)\n", target, texture ); - ENTER_GL(); - func_glBindTextureEXT( target, texture ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum unit, GLenum value ) { - GLuint ret_value; - TRACE("(%d, %d)\n", unit, value ); - ENTER_GL(); - ret_value = func_glBindTextureUnitParameterEXT( unit, value ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glBindVertexArrayAPPLE( GLuint array ) { - TRACE("(%d)\n", array ); - ENTER_GL(); - func_glBindVertexArrayAPPLE( array ); - LEAVE_GL(); -} - -void WINAPI wine_glBindVertexShaderEXT( GLuint id ) { - TRACE("(%d)\n", id ); - ENTER_GL(); - func_glBindVertexShaderEXT( id ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) { - TRACE("(%d, %d, %d)\n", bx, by, bz ); - ENTER_GL(); - func_glBinormal3bEXT( bx, by, bz ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glBinormal3bvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) { - TRACE("(%f, %f, %f)\n", bx, by, bz ); - ENTER_GL(); - func_glBinormal3dEXT( bx, by, bz ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glBinormal3dvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) { - TRACE("(%f, %f, %f)\n", bx, by, bz ); - ENTER_GL(); - func_glBinormal3fEXT( bx, by, bz ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glBinormal3fvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) { - TRACE("(%d, %d, %d)\n", bx, by, bz ); - ENTER_GL(); - func_glBinormal3iEXT( bx, by, bz ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3ivEXT( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glBinormal3ivEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) { - TRACE("(%d, %d, %d)\n", bx, by, bz ); - ENTER_GL(); - func_glBinormal3sEXT( bx, by, bz ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormal3svEXT( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glBinormal3svEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %p)\n", type, stride, pointer ); - ENTER_GL(); - func_glBinormalPointerEXT( type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { - TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); - ENTER_GL(); - func_glBlendColorEXT( red, green, blue, alpha ); - LEAVE_GL(); -} - -void WINAPI wine_glBlendEquationEXT( GLenum mode ) { - TRACE("(%d)\n", mode ); - ENTER_GL(); - func_glBlendEquationEXT( mode ); - LEAVE_GL(); -} - -void WINAPI wine_glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) { - TRACE("(%d, %d)\n", modeRGB, modeAlpha ); - ENTER_GL(); - func_glBlendEquationSeparate( modeRGB, modeAlpha ); - LEAVE_GL(); -} - -void WINAPI wine_glBlendEquationSeparateEXT( GLenum modeRGB, GLenum modeAlpha ) { - TRACE("(%d, %d)\n", modeRGB, modeAlpha ); - ENTER_GL(); - func_glBlendEquationSeparateEXT( modeRGB, modeAlpha ); - LEAVE_GL(); -} - -void WINAPI wine_glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { - TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); - ENTER_GL(); - func_glBlendFuncSeparate( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); - LEAVE_GL(); -} - -void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { - TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); - ENTER_GL(); - func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); - LEAVE_GL(); -} - -void WINAPI wine_glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { - TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); - ENTER_GL(); - func_glBlendFuncSeparateINGR( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); - LEAVE_GL(); -} - -void WINAPI wine_glBufferData( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) { - TRACE("(%d, %d, %p, %d)\n", target, size, data, usage ); - ENTER_GL(); - func_glBufferData( target, size, data, usage ); - LEAVE_GL(); -} - -void WINAPI wine_glBufferDataARB( GLenum target, ptrdiff_t size, GLvoid* data, GLenum usage ) { - TRACE("(%d, %d, %p, %d)\n", target, size, data, usage ); - ENTER_GL(); - func_glBufferDataARB( target, size, data, usage ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glBufferRegionEnabled( void ) { - GLuint ret_value; - TRACE("()\n"); - ENTER_GL(); - ret_value = func_glBufferRegionEnabled( ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { - TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); - ENTER_GL(); - func_glBufferSubData( target, offset, size, data ); - LEAVE_GL(); -} - -void WINAPI wine_glBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { - TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); - ENTER_GL(); - func_glBufferSubDataARB( target, offset, size, data ); - LEAVE_GL(); -} - -GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum target ) { - GLenum ret_value; - TRACE("(%d)\n", target ); - ENTER_GL(); - ret_value = func_glCheckFramebufferStatusEXT( target ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) { - TRACE("(%d, %d)\n", target, clamp ); - ENTER_GL(); - func_glClampColorARB( target, clamp ); - LEAVE_GL(); -} - -void WINAPI wine_glClientActiveTexture( GLenum texture ) { - TRACE("(%d)\n", texture ); - ENTER_GL(); - func_glClientActiveTexture( texture ); - LEAVE_GL(); -} - -void WINAPI wine_glClientActiveTextureARB( GLenum texture ) { - TRACE("(%d)\n", texture ); - ENTER_GL(); - func_glClientActiveTextureARB( texture ); - LEAVE_GL(); -} - -void WINAPI wine_glClientActiveVertexStreamATI( GLenum stream ) { - TRACE("(%d)\n", stream ); - ENTER_GL(); - func_glClientActiveVertexStreamATI( stream ); - LEAVE_GL(); -} - -void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z ); - ENTER_GL(); - func_glColor3fVertex3fSUN( r, g, b, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) { - TRACE("(%p, %p)\n", c, v ); - ENTER_GL(); - func_glColor3fVertex3fvSUN( c, v ); - LEAVE_GL(); -} - -void WINAPI wine_glColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glColor3hNV( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glColor3hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glColor3hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", c, n, v ); - ENTER_GL(); - func_glColor4fNormal3fVertex3fvSUN( c, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4hNV( unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha ) { - TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); - ENTER_GL(); - func_glColor4hNV( red, green, blue, alpha ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glColor4hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) { - TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y ); - ENTER_GL(); - func_glColor4ubVertex2fSUN( r, g, b, a, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) { - TRACE("(%p, %p)\n", c, v ); - ENTER_GL(); - func_glColor4ubVertex2fvSUN( c, v ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z ); - ENTER_GL(); - func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) { - TRACE("(%p, %p)\n", c, v ); - ENTER_GL(); - func_glColor4ubVertex3fvSUN( c, v ); - LEAVE_GL(); -} - -void WINAPI wine_glColorFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); - ENTER_GL(); - func_glColorFragmentOp1ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); - LEAVE_GL(); -} - -void WINAPI wine_glColorFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); - ENTER_GL(); - func_glColorFragmentOp2ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); - LEAVE_GL(); -} - -void WINAPI wine_glColorFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); - ENTER_GL(); - func_glColorFragmentOp3ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); - LEAVE_GL(); -} - -void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); - ENTER_GL(); - func_glColorPointerEXT( size, type, stride, count, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { - TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); - ENTER_GL(); - func_glColorPointerListIBM( size, type, stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { - TRACE("(%d, %d, %p)\n", size, type, pointer ); - ENTER_GL(); - func_glColorPointervINTEL( size, type, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data ); - ENTER_GL(); - func_glColorSubTableEXT( target, start, count, format, type, data ); - LEAVE_GL(); -} - -void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { - TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table ); - ENTER_GL(); - func_glColorTableEXT( target, internalFormat, width, format, type, table ); - LEAVE_GL(); -} - -void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glColorTableParameterfvSGI( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glColorTableParameterivSGI( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { - TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table ); - ENTER_GL(); - func_glColorTableSGI( target, internalformat, width, format, type, table ); - LEAVE_GL(); -} - -void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage ); - ENTER_GL(); - func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage ); - LEAVE_GL(); -} - -void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); - ENTER_GL(); - func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); - LEAVE_GL(); -} - -void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glCombinerParameterfNV( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glCombinerParameterfvNV( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glCombinerParameteriNV( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glCombinerParameterivNV( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", stage, pname, params ); - ENTER_GL(); - func_glCombinerStageParameterfvNV( stage, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glCompileShader( GLuint shader ) { - TRACE("(%d)\n", shader ); - ENTER_GL(); - func_glCompileShader( shader ); - LEAVE_GL(); -} - -void WINAPI wine_glCompileShaderARB( unsigned int shaderObj ) { - TRACE("(%d)\n", shaderObj ); - ENTER_GL(); - func_glCompileShaderARB( shaderObj ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); - ENTER_GL(); - func_glCompressedTexImage1D( target, level, internalformat, width, border, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); - ENTER_GL(); - func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); - ENTER_GL(); - func_glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); - ENTER_GL(); - func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); - ENTER_GL(); - func_glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); - ENTER_GL(); - func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); - ENTER_GL(); - func_glCompressedTexSubImage1D( target, level, xoffset, width, format, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); - ENTER_GL(); - func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); - ENTER_GL(); - func_glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); - ENTER_GL(); - func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); - ENTER_GL(); - func_glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); - ENTER_GL(); - func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); - LEAVE_GL(); -} - -void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) { - TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image ); - ENTER_GL(); - func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image ); - LEAVE_GL(); -} - -void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image ); - ENTER_GL(); - func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image ); - LEAVE_GL(); -} - -void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) { - TRACE("(%d, %d, %f)\n", target, pname, params ); - ENTER_GL(); - func_glConvolutionParameterfEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glConvolutionParameterfvEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) { - TRACE("(%d, %d, %d)\n", target, pname, params ); - ENTER_GL(); - func_glConvolutionParameteriEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glConvolutionParameterivEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width ); - ENTER_GL(); - func_glCopyColorSubTableEXT( target, start, x, y, width ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); - ENTER_GL(); - func_glCopyColorTableSGI( target, internalformat, x, y, width ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); - ENTER_GL(); - func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height ); - ENTER_GL(); - func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border ); - ENTER_GL(); - func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border ); - ENTER_GL(); - func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width ); - ENTER_GL(); - func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height ); - ENTER_GL(); - func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height ); - LEAVE_GL(); -} - -void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height ); - ENTER_GL(); - func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glCreateProgram( void ) { - GLuint ret_value; - TRACE("()\n"); - ENTER_GL(); - ret_value = func_glCreateProgram( ); - LEAVE_GL(); - return ret_value; -} - -unsigned int WINAPI wine_glCreateProgramObjectARB( void ) { - unsigned int ret_value; - TRACE("()\n"); - ENTER_GL(); - ret_value = func_glCreateProgramObjectARB( ); - LEAVE_GL(); - return ret_value; -} - -GLuint WINAPI wine_glCreateShader( GLenum type ) { - GLuint ret_value; - TRACE("(%d)\n", type ); - ENTER_GL(); - ret_value = func_glCreateShader( type ); - LEAVE_GL(); - return ret_value; -} - -unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum shaderType ) { - unsigned int ret_value; - TRACE("(%d)\n", shaderType ); - ENTER_GL(); - ret_value = func_glCreateShaderObjectARB( shaderType ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glCullParameterdvEXT( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glCullParameterfvEXT( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glCurrentPaletteMatrixARB( GLint index ) { - TRACE("(%d)\n", index ); - ENTER_GL(); - func_glCurrentPaletteMatrixARB( index ); - LEAVE_GL(); -} - -void WINAPI wine_glDeformSGIX( GLint mask ) { - TRACE("(%d)\n", mask ); - ENTER_GL(); - func_glDeformSGIX( mask ); - LEAVE_GL(); -} - -void WINAPI wine_glDeformationMap3dSGIX( GLint target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) { - TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); - ENTER_GL(); - func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); - LEAVE_GL(); -} - -void WINAPI wine_glDeformationMap3fSGIX( GLint target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) { - TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); - ENTER_GL(); - func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) { - TRACE("(%d, %d)\n", marker, range ); - ENTER_GL(); - func_glDeleteAsyncMarkersSGIX( marker, range ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteBufferRegion( GLenum region ) { - TRACE("(%d)\n", region ); - ENTER_GL(); - func_glDeleteBufferRegion( region ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteBuffers( GLsizei n, GLuint* buffers ) { - TRACE("(%d, %p)\n", n, buffers ); - ENTER_GL(); - func_glDeleteBuffers( n, buffers ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteBuffersARB( GLsizei n, GLuint* buffers ) { - TRACE("(%d, %p)\n", n, buffers ); - ENTER_GL(); - func_glDeleteBuffersARB( n, buffers ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteFencesAPPLE( GLsizei n, GLuint* fences ) { - TRACE("(%d, %p)\n", n, fences ); - ENTER_GL(); - func_glDeleteFencesAPPLE( n, fences ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteFencesNV( GLsizei n, GLuint* fences ) { - TRACE("(%d, %p)\n", n, fences ); - ENTER_GL(); - func_glDeleteFencesNV( n, fences ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteFragmentShaderATI( GLuint id ) { - TRACE("(%d)\n", id ); - ENTER_GL(); - func_glDeleteFragmentShaderATI( id ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteFramebuffersEXT( GLsizei n, GLuint* framebuffers ) { - TRACE("(%d, %p)\n", n, framebuffers ); - ENTER_GL(); - func_glDeleteFramebuffersEXT( n, framebuffers ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteObjectARB( unsigned int obj ) { - TRACE("(%d)\n", obj ); - ENTER_GL(); - func_glDeleteObjectARB( obj ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) { - TRACE("(%d)\n", buffer ); - ENTER_GL(); - func_glDeleteObjectBufferATI( buffer ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, GLuint* ids ) { - TRACE("(%d, %p)\n", n, ids ); - ENTER_GL(); - func_glDeleteOcclusionQueriesNV( n, ids ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteProgram( GLuint program ) { - TRACE("(%d)\n", program ); - ENTER_GL(); - func_glDeleteProgram( program ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteProgramsARB( GLsizei n, GLuint* programs ) { - TRACE("(%d, %p)\n", n, programs ); - ENTER_GL(); - func_glDeleteProgramsARB( n, programs ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteProgramsNV( GLsizei n, GLuint* programs ) { - TRACE("(%d, %p)\n", n, programs ); - ENTER_GL(); - func_glDeleteProgramsNV( n, programs ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteQueries( GLsizei n, GLuint* ids ) { - TRACE("(%d, %p)\n", n, ids ); - ENTER_GL(); - func_glDeleteQueries( n, ids ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteQueriesARB( GLsizei n, GLuint* ids ) { - TRACE("(%d, %p)\n", n, ids ); - ENTER_GL(); - func_glDeleteQueriesARB( n, ids ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) { - TRACE("(%d, %p)\n", n, renderbuffers ); - ENTER_GL(); - func_glDeleteRenderbuffersEXT( n, renderbuffers ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteShader( GLuint shader ) { - TRACE("(%d)\n", shader ); - ENTER_GL(); - func_glDeleteShader( shader ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) { - TRACE("(%d, %p)\n", n, textures ); - ENTER_GL(); - func_glDeleteTexturesEXT( n, textures ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei n, GLuint* arrays ) { - TRACE("(%d, %p)\n", n, arrays ); - ENTER_GL(); - func_glDeleteVertexArraysAPPLE( n, arrays ); - LEAVE_GL(); -} - -void WINAPI wine_glDeleteVertexShaderEXT( GLuint id ) { - TRACE("(%d)\n", id ); - ENTER_GL(); - func_glDeleteVertexShaderEXT( id ); - LEAVE_GL(); -} - -void WINAPI wine_glDepthBoundsEXT( GLclampd zmin, GLclampd zmax ) { - TRACE("(%f, %f)\n", zmin, zmax ); - ENTER_GL(); - func_glDepthBoundsEXT( zmin, zmax ); - LEAVE_GL(); -} - -void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) { - TRACE("(%d, %d)\n", containerObj, attachedObj ); - ENTER_GL(); - func_glDetachObjectARB( containerObj, attachedObj ); - LEAVE_GL(); -} - -void WINAPI wine_glDetachShader( GLuint program, GLuint shader ) { - TRACE("(%d, %d)\n", program, shader ); - ENTER_GL(); - func_glDetachShader( program, shader ); - LEAVE_GL(); -} - -void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { - TRACE("(%d, %d, %p)\n", target, n, points ); - ENTER_GL(); - func_glDetailTexFuncSGIS( target, n, points ); - LEAVE_GL(); -} - -void WINAPI wine_glDisableVariantClientStateEXT( GLuint id ) { - TRACE("(%d)\n", id ); - ENTER_GL(); - func_glDisableVariantClientStateEXT( id ); - LEAVE_GL(); -} - -void WINAPI wine_glDisableVertexAttribArray( GLuint index ) { - TRACE("(%d)\n", index ); - ENTER_GL(); - func_glDisableVertexAttribArray( index ); - LEAVE_GL(); -} - -void WINAPI wine_glDisableVertexAttribArrayARB( GLuint index ) { - TRACE("(%d)\n", index ); - ENTER_GL(); - func_glDisableVertexAttribArrayARB( index ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) { - TRACE("(%d, %d, %d)\n", mode, first, count ); - ENTER_GL(); - func_glDrawArraysEXT( mode, first, count ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", region, x, y, width, height, xDest, yDest ); - ENTER_GL(); - func_glDrawBufferRegion( region, x, y, width, height, xDest, yDest ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawBuffers( GLsizei n, GLenum* bufs ) { - TRACE("(%d, %p)\n", n, bufs ); - ENTER_GL(); - func_glDrawBuffers( n, bufs ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawBuffersARB( GLsizei n, GLenum* bufs ) { - TRACE("(%d, %p)\n", n, bufs ); - ENTER_GL(); - func_glDrawBuffersARB( n, bufs ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawBuffersATI( GLsizei n, GLenum* bufs ) { - TRACE("(%d, %p)\n", n, bufs ); - ENTER_GL(); - func_glDrawBuffersATI( n, bufs ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) { - TRACE("(%d, %d, %d)\n", mode, first, count ); - ENTER_GL(); - func_glDrawElementArrayAPPLE( mode, first, count ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawElementArrayATI( GLenum mode, GLsizei count ) { - TRACE("(%d, %d)\n", mode, count ); - ENTER_GL(); - func_glDrawElementArrayATI( mode, count ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawMeshArraysSUN( GLenum mode, GLint first, GLsizei count, GLsizei width ) { - TRACE("(%d, %d, %d, %d)\n", mode, first, count, width ); - ENTER_GL(); - func_glDrawMeshArraysSUN( mode, first, count, width ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ) { - TRACE("(%d, %d, %d, %d, %d)\n", mode, start, end, first, count ); - ENTER_GL(); - func_glDrawRangeElementArrayAPPLE( mode, start, end, first, count ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawRangeElementArrayATI( GLenum mode, GLuint start, GLuint end, GLsizei count ) { - TRACE("(%d, %d, %d, %d)\n", mode, start, end, count ); - ENTER_GL(); - func_glDrawRangeElementArrayATI( mode, start, end, count ); - LEAVE_GL(); -} - -void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) { - TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices ); - ENTER_GL(); - func_glDrawRangeElementsEXT( mode, start, end, count, type, indices ); - LEAVE_GL(); -} - -void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) { - TRACE("(%d, %d, %p)\n", stride, count, pointer ); - ENTER_GL(); - func_glEdgeFlagPointerEXT( stride, count, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) { - TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride ); - ENTER_GL(); - func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glElementPointerAPPLE( GLenum type, GLvoid* pointer ) { - TRACE("(%d, %p)\n", type, pointer ); - ENTER_GL(); - func_glElementPointerAPPLE( type, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glElementPointerATI( GLenum type, GLvoid* pointer ) { - TRACE("(%d, %p)\n", type, pointer ); - ENTER_GL(); - func_glElementPointerATI( type, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glEnableVariantClientStateEXT( GLuint id ) { - TRACE("(%d)\n", id ); - ENTER_GL(); - func_glEnableVariantClientStateEXT( id ); - LEAVE_GL(); -} - -void WINAPI wine_glEnableVertexAttribArray( GLuint index ) { - TRACE("(%d)\n", index ); - ENTER_GL(); - func_glEnableVertexAttribArray( index ); - LEAVE_GL(); -} - -void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) { - TRACE("(%d)\n", index ); - ENTER_GL(); - func_glEnableVertexAttribArrayARB( index ); - LEAVE_GL(); -} - -void WINAPI wine_glEndFragmentShaderATI( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glEndFragmentShaderATI( ); - LEAVE_GL(); -} - -void WINAPI wine_glEndOcclusionQueryNV( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glEndOcclusionQueryNV( ); - LEAVE_GL(); -} - -void WINAPI wine_glEndQuery( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glEndQuery( target ); - LEAVE_GL(); -} - -void WINAPI wine_glEndQueryARB( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glEndQueryARB( target ); - LEAVE_GL(); -} - -void WINAPI wine_glEndVertexShaderEXT( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glEndVertexShaderEXT( ); - LEAVE_GL(); -} - -void WINAPI wine_glEvalMapsNV( GLenum target, GLenum mode ) { - TRACE("(%d, %d)\n", target, mode ); - ENTER_GL(); - func_glEvalMapsNV( target, mode ); - LEAVE_GL(); -} - -void WINAPI wine_glExecuteProgramNV( GLenum target, GLuint id, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, id, params ); - ENTER_GL(); - func_glExecuteProgramNV( target, id, params ); - LEAVE_GL(); -} - -void WINAPI wine_glExtractComponentEXT( GLuint res, GLuint src, GLuint num ) { - TRACE("(%d, %d, %d)\n", res, src, num ); - ENTER_GL(); - func_glExtractComponentEXT( res, src, num ); - LEAVE_GL(); -} - -void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { - TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage ); - ENTER_GL(); - func_glFinalCombinerInputNV( variable, input, mapping, componentUsage ); - LEAVE_GL(); -} - -GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) { - GLint ret_value; - TRACE("(%p)\n", markerp ); - ENTER_GL(); - ret_value = func_glFinishAsyncSGIX( markerp ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glFinishFenceAPPLE( GLuint fence ) { - TRACE("(%d)\n", fence ); - ENTER_GL(); - func_glFinishFenceAPPLE( fence ); - LEAVE_GL(); -} - -void WINAPI wine_glFinishFenceNV( GLuint fence ) { - TRACE("(%d)\n", fence ); - ENTER_GL(); - func_glFinishFenceNV( fence ); - LEAVE_GL(); -} - -void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) { - TRACE("(%d, %d)\n", object, name ); - ENTER_GL(); - func_glFinishObjectAPPLE( object, name ); - LEAVE_GL(); -} - -void WINAPI wine_glFinishTextureSUNX( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glFinishTextureSUNX( ); - LEAVE_GL(); -} - -void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glFlushPixelDataRangeNV( target ); - LEAVE_GL(); -} - -void WINAPI wine_glFlushRasterSGIX( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glFlushRasterSGIX( ); - LEAVE_GL(); -} - -void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { - TRACE("(%d, %p)\n", length, pointer ); - ENTER_GL(); - func_glFlushVertexArrayRangeAPPLE( length, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glFlushVertexArrayRangeNV( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glFlushVertexArrayRangeNV( ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %p)\n", type, stride, pointer ); - ENTER_GL(); - func_glFogCoordPointer( type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %p)\n", type, stride, pointer ); - ENTER_GL(); - func_glFogCoordPointerEXT( type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { - TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); - ENTER_GL(); - func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordd( GLdouble coord ) { - TRACE("(%f)\n", coord ); - ENTER_GL(); - func_glFogCoordd( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoorddEXT( GLdouble coord ) { - TRACE("(%f)\n", coord ); - ENTER_GL(); - func_glFogCoorddEXT( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoorddv( GLdouble* coord ) { - TRACE("(%p)\n", coord ); - ENTER_GL(); - func_glFogCoorddv( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) { - TRACE("(%p)\n", coord ); - ENTER_GL(); - func_glFogCoorddvEXT( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordf( GLfloat coord ) { - TRACE("(%f)\n", coord ); - ENTER_GL(); - func_glFogCoordf( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordfEXT( GLfloat coord ) { - TRACE("(%f)\n", coord ); - ENTER_GL(); - func_glFogCoordfEXT( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordfv( GLfloat* coord ) { - TRACE("(%p)\n", coord ); - ENTER_GL(); - func_glFogCoordfv( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) { - TRACE("(%p)\n", coord ); - ENTER_GL(); - func_glFogCoordfvEXT( coord ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordhNV( unsigned short fog ) { - TRACE("(%d)\n", fog ); - ENTER_GL(); - func_glFogCoordhNV( fog ); - LEAVE_GL(); -} - -void WINAPI wine_glFogCoordhvNV( unsigned short* fog ) { - TRACE("(%p)\n", fog ); - ENTER_GL(); - func_glFogCoordhvNV( fog ); - LEAVE_GL(); -} - -void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) { - TRACE("(%d, %p)\n", n, points ); - ENTER_GL(); - func_glFogFuncSGIS( n, points ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) { - TRACE("(%d, %d)\n", face, mode ); - ENTER_GL(); - func_glFragmentColorMaterialSGIX( face, mode ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glFragmentLightModelfSGIX( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glFragmentLightModelfvSGIX( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glFragmentLightModeliSGIX( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glFragmentLightModelivSGIX( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) { - TRACE("(%d, %d, %f)\n", light, pname, param ); - ENTER_GL(); - func_glFragmentLightfSGIX( light, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", light, pname, params ); - ENTER_GL(); - func_glFragmentLightfvSGIX( light, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) { - TRACE("(%d, %d, %d)\n", light, pname, param ); - ENTER_GL(); - func_glFragmentLightiSGIX( light, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", light, pname, params ); - ENTER_GL(); - func_glFragmentLightivSGIX( light, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) { - TRACE("(%d, %d, %f)\n", face, pname, param ); - ENTER_GL(); - func_glFragmentMaterialfSGIX( face, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", face, pname, params ); - ENTER_GL(); - func_glFragmentMaterialfvSGIX( face, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) { - TRACE("(%d, %d, %d)\n", face, pname, param ); - ENTER_GL(); - func_glFragmentMaterialiSGIX( face, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", face, pname, params ); - ENTER_GL(); - func_glFragmentMaterialivSGIX( face, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glFrameZoomSGIX( GLint factor ) { - TRACE("(%d)\n", factor ); - ENTER_GL(); - func_glFrameZoomSGIX( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glFramebufferRenderbufferEXT( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) { - TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer ); - ENTER_GL(); - func_glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, renderbuffer ); - LEAVE_GL(); -} - -void WINAPI wine_glFramebufferTexture1DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); - ENTER_GL(); - func_glFramebufferTexture1DEXT( target, attachment, textarget, texture, level ); - LEAVE_GL(); -} - -void WINAPI wine_glFramebufferTexture2DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); - ENTER_GL(); - func_glFramebufferTexture2DEXT( target, attachment, textarget, texture, level ); - LEAVE_GL(); -} - -void WINAPI wine_glFramebufferTexture3DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset ); - ENTER_GL(); - func_glFramebufferTexture3DEXT( target, attachment, textarget, texture, level, zoffset ); - LEAVE_GL(); -} - -void WINAPI wine_glFreeObjectBufferATI( GLuint buffer ) { - TRACE("(%d)\n", buffer ); - ENTER_GL(); - func_glFreeObjectBufferATI( buffer ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) { - GLuint ret_value; - TRACE("(%d)\n", range ); - ENTER_GL(); - ret_value = func_glGenAsyncMarkersSGIX( range ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGenBuffers( GLsizei n, GLuint* buffers ) { - TRACE("(%d, %p)\n", n, buffers ); - ENTER_GL(); - func_glGenBuffers( n, buffers ); - LEAVE_GL(); -} - -void WINAPI wine_glGenBuffersARB( GLsizei n, GLuint* buffers ) { - TRACE("(%d, %p)\n", n, buffers ); - ENTER_GL(); - func_glGenBuffersARB( n, buffers ); - LEAVE_GL(); -} - -void WINAPI wine_glGenFencesAPPLE( GLsizei n, GLuint* fences ) { - TRACE("(%d, %p)\n", n, fences ); - ENTER_GL(); - func_glGenFencesAPPLE( n, fences ); - LEAVE_GL(); -} - -void WINAPI wine_glGenFencesNV( GLsizei n, GLuint* fences ) { - TRACE("(%d, %p)\n", n, fences ); - ENTER_GL(); - func_glGenFencesNV( n, fences ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glGenFragmentShadersATI( GLuint range ) { - GLuint ret_value; - TRACE("(%d)\n", range ); - ENTER_GL(); - ret_value = func_glGenFragmentShadersATI( range ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGenFramebuffersEXT( GLsizei n, GLuint* framebuffers ) { - TRACE("(%d, %p)\n", n, framebuffers ); - ENTER_GL(); - func_glGenFramebuffersEXT( n, framebuffers ); - LEAVE_GL(); -} - -void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) { - TRACE("(%d, %p)\n", n, ids ); - ENTER_GL(); - func_glGenOcclusionQueriesNV( n, ids ); - LEAVE_GL(); -} - -void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) { - TRACE("(%d, %p)\n", n, programs ); - ENTER_GL(); - func_glGenProgramsARB( n, programs ); - LEAVE_GL(); -} - -void WINAPI wine_glGenProgramsNV( GLsizei n, GLuint* programs ) { - TRACE("(%d, %p)\n", n, programs ); - ENTER_GL(); - func_glGenProgramsNV( n, programs ); - LEAVE_GL(); -} - -void WINAPI wine_glGenQueries( GLsizei n, GLuint* ids ) { - TRACE("(%d, %p)\n", n, ids ); - ENTER_GL(); - func_glGenQueries( n, ids ); - LEAVE_GL(); -} - -void WINAPI wine_glGenQueriesARB( GLsizei n, GLuint* ids ) { - TRACE("(%d, %p)\n", n, ids ); - ENTER_GL(); - func_glGenQueriesARB( n, ids ); - LEAVE_GL(); -} - -void WINAPI wine_glGenRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) { - TRACE("(%d, %p)\n", n, renderbuffers ); - ENTER_GL(); - func_glGenRenderbuffersEXT( n, renderbuffers ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glGenSymbolsEXT( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) { - GLuint ret_value; - TRACE("(%d, %d, %d, %d)\n", datatype, storagetype, range, components ); - ENTER_GL(); - ret_value = func_glGenSymbolsEXT( datatype, storagetype, range, components ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) { - TRACE("(%d, %p)\n", n, textures ); - ENTER_GL(); - func_glGenTexturesEXT( n, textures ); - LEAVE_GL(); -} - -void WINAPI wine_glGenVertexArraysAPPLE( GLsizei n, GLuint* arrays ) { - TRACE("(%d, %p)\n", n, arrays ); - ENTER_GL(); - func_glGenVertexArraysAPPLE( n, arrays ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glGenVertexShadersEXT( GLuint range ) { - GLuint ret_value; - TRACE("(%d)\n", range ); - ENTER_GL(); - ret_value = func_glGenVertexShadersEXT( range ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGenerateMipmapEXT( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glGenerateMipmapEXT( target ); - LEAVE_GL(); -} - -void WINAPI wine_glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { - TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); - ENTER_GL(); - func_glGetActiveAttrib( program, index, bufSize, length, size, type, name ); - LEAVE_GL(); -} - -void WINAPI wine_glGetActiveAttribARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { - TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); - ENTER_GL(); - func_glGetActiveAttribARB( programObj, index, maxLength, length, size, type, name ); - LEAVE_GL(); -} - -void WINAPI wine_glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { - TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); - ENTER_GL(); - func_glGetActiveUniform( program, index, bufSize, length, size, type, name ); - LEAVE_GL(); -} - -void WINAPI wine_glGetActiveUniformARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { - TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); - ENTER_GL(); - func_glGetActiveUniformARB( programObj, index, maxLength, length, size, type, name ); - LEAVE_GL(); -} - -void WINAPI wine_glGetArrayObjectfvATI( GLenum array, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", array, pname, params ); - ENTER_GL(); - func_glGetArrayObjectfvATI( array, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetArrayObjectivATI( GLenum array, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", array, pname, params ); - ENTER_GL(); - func_glGetArrayObjectivATI( array, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetAttachedObjectsARB( unsigned int containerObj, GLsizei maxCount, GLsizei* count, unsigned int* obj ) { - TRACE("(%d, %d, %p, %p)\n", containerObj, maxCount, count, obj ); - ENTER_GL(); - func_glGetAttachedObjectsARB( containerObj, maxCount, count, obj ); - LEAVE_GL(); -} - -void WINAPI wine_glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj ) { - TRACE("(%d, %d, %p, %p)\n", program, maxCount, count, obj ); - ENTER_GL(); - func_glGetAttachedShaders( program, maxCount, count, obj ); - LEAVE_GL(); -} - -GLint WINAPI wine_glGetAttribLocation( GLuint program, char* name ) { - GLint ret_value; - TRACE("(%d, %p)\n", program, name ); - ENTER_GL(); - ret_value = func_glGetAttribLocation( program, name ); - LEAVE_GL(); - return ret_value; -} - -GLint WINAPI wine_glGetAttribLocationARB( unsigned int programObj, char* name ) { - GLint ret_value; - TRACE("(%d, %p)\n", programObj, name ); - ENTER_GL(); - ret_value = func_glGetAttribLocationARB( programObj, name ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetBufferParameteriv( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetBufferParameterivARB( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetBufferParameterivARB( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetBufferPointerv( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetBufferPointervARB( GLenum target, GLenum pname, GLvoid** params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetBufferPointervARB( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetBufferSubData( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { - TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); - ENTER_GL(); - func_glGetBufferSubData( target, offset, size, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetBufferSubDataARB( GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid* data ) { - TRACE("(%d, %d, %d, %p)\n", target, offset, size, data ); - ENTER_GL(); - func_glGetBufferSubDataARB( target, offset, size, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) { - TRACE("(%d, %d, %d, %p)\n", target, format, type, data ); - ENTER_GL(); - func_glGetColorTableEXT( target, format, type, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetColorTableParameterfvEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetColorTableParameterfvSGI( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetColorTableParameterivEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetColorTableParameterivSGI( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) { - TRACE("(%d, %d, %d, %p)\n", target, format, type, table ); - ENTER_GL(); - func_glGetColorTableSGI( target, format, type, table ); - LEAVE_GL(); -} - -void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); - ENTER_GL(); - func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); - ENTER_GL(); - func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); - ENTER_GL(); - func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); - ENTER_GL(); - func_glGetCombinerOutputParameterivNV( stage, portion, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", stage, pname, params ); - ENTER_GL(); - func_glGetCombinerStageParameterfvNV( stage, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetCompressedTexImage( GLenum target, GLint level, GLvoid* img ) { - TRACE("(%d, %d, %p)\n", target, level, img ); - ENTER_GL(); - func_glGetCompressedTexImage( target, level, img ); - LEAVE_GL(); -} - -void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, GLvoid* img ) { - TRACE("(%d, %d, %p)\n", target, level, img ); - ENTER_GL(); - func_glGetCompressedTexImageARB( target, level, img ); - LEAVE_GL(); -} - -void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) { - TRACE("(%d, %d, %d, %p)\n", target, format, type, image ); - ENTER_GL(); - func_glGetConvolutionFilterEXT( target, format, type, image ); - LEAVE_GL(); -} - -void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetConvolutionParameterfvEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetConvolutionParameterivEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) { - TRACE("(%d, %p)\n", target, points ); - ENTER_GL(); - func_glGetDetailTexFuncSGIS( target, points ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", fence, pname, params ); - ENTER_GL(); - func_glGetFenceivNV( fence, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", variable, pname, params ); - ENTER_GL(); - func_glGetFinalCombinerInputParameterfvNV( variable, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", variable, pname, params ); - ENTER_GL(); - func_glGetFinalCombinerInputParameterivNV( variable, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) { - TRACE("(%p)\n", points ); - ENTER_GL(); - func_glGetFogFuncSGIS( points ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", light, pname, params ); - ENTER_GL(); - func_glGetFragmentLightfvSGIX( light, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", light, pname, params ); - ENTER_GL(); - func_glGetFragmentLightivSGIX( light, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", face, pname, params ); - ENTER_GL(); - func_glGetFragmentMaterialfvSGIX( face, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", face, pname, params ); - ENTER_GL(); - func_glGetFragmentMaterialivSGIX( face, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params ); - ENTER_GL(); - func_glGetFramebufferAttachmentParameterivEXT( target, attachment, pname, params ); - LEAVE_GL(); -} - -unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) { - unsigned int ret_value; - TRACE("(%d)\n", pname ); - ENTER_GL(); - ret_value = func_glGetHandleARB( pname ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { - TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); - ENTER_GL(); - func_glGetHistogramEXT( target, reset, format, type, values ); - LEAVE_GL(); -} - -void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetHistogramParameterfvEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetHistogramParameterivEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetImageTransformParameterfvHP( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetImageTransformParameterivHP( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* infoLog ) { - TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, infoLog ); - ENTER_GL(); - func_glGetInfoLogARB( obj, maxLength, length, infoLog ); - LEAVE_GL(); -} - -GLint WINAPI wine_glGetInstrumentsSGIX( void ) { - GLint ret_value; - TRACE("()\n"); - ENTER_GL(); - ret_value = func_glGetInstrumentsSGIX( ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGetInvariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetInvariantBooleanvEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetInvariantFloatvEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetInvariantIntegervEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", list, pname, params ); - ENTER_GL(); - func_glGetListParameterfvSGIX( list, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", list, pname, params ); - ENTER_GL(); - func_glGetListParameterivSGIX( list, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetLocalConstantBooleanvEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetLocalConstantFloatvEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetLocalConstantIntegervEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMapAttribParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); - ENTER_GL(); - func_glGetMapAttribParameterfvNV( target, index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMapAttribParameterivNV( GLenum target, GLuint index, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); - ENTER_GL(); - func_glGetMapAttribParameterivNV( target, index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, packed, points ); - ENTER_GL(); - func_glGetMapControlPointsNV( target, index, type, ustride, vstride, packed, points ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetMapParameterfvNV( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMapParameterivNV( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetMapParameterivNV( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { - TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); - ENTER_GL(); - func_glGetMinmaxEXT( target, reset, format, type, values ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetMinmaxParameterfvEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetMinmaxParameterivEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetObjectBufferfvATI( GLuint buffer, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", buffer, pname, params ); - ENTER_GL(); - func_glGetObjectBufferfvATI( buffer, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetObjectBufferivATI( GLuint buffer, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", buffer, pname, params ); - ENTER_GL(); - func_glGetObjectBufferivATI( buffer, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetObjectParameterfvARB( unsigned int obj, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", obj, pname, params ); - ENTER_GL(); - func_glGetObjectParameterfvARB( obj, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetObjectParameterivARB( unsigned int obj, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", obj, pname, params ); - ENTER_GL(); - func_glGetObjectParameterivARB( obj, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetOcclusionQueryivNV( GLuint id, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetOcclusionQueryivNV( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetOcclusionQueryuivNV( GLuint id, GLenum pname, GLuint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetOcclusionQueryuivNV( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glGetPixelTexGenParameterfvSGIS( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glGetPixelTexGenParameterivSGIS( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glGetPointervEXT( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glGetProgramEnvParameterdvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glGetProgramEnvParameterfvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramInfoLog( GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog ) { - TRACE("(%d, %d, %p, %p)\n", program, bufSize, length, infoLog ); - ENTER_GL(); - func_glGetProgramInfoLog( program, bufSize, length, infoLog ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glGetProgramLocalParameterdvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glGetProgramLocalParameterfvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* params ) { - TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); - ENTER_GL(); - func_glGetProgramNamedParameterdvNV( id, len, name, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* params ) { - TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); - ENTER_GL(); - func_glGetProgramNamedParameterfvNV( id, len, name, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramParameterdvNV( GLenum target, GLuint index, GLenum pname, GLdouble* params ) { - TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); - ENTER_GL(); - func_glGetProgramParameterdvNV( target, index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); - ENTER_GL(); - func_glGetProgramParameterfvNV( target, index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramStringARB( GLenum target, GLenum pname, GLvoid* string ) { - TRACE("(%d, %d, %p)\n", target, pname, string ); - ENTER_GL(); - func_glGetProgramStringARB( target, pname, string ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramStringNV( GLuint id, GLenum pname, GLubyte* program ) { - TRACE("(%d, %d, %p)\n", id, pname, program ); - ENTER_GL(); - func_glGetProgramStringNV( id, pname, program ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", program, pname, params ); - ENTER_GL(); - func_glGetProgramiv( program, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramivARB( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetProgramivARB( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetProgramivNV( GLuint id, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetProgramivNV( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetQueryObjectiv( GLuint id, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetQueryObjectiv( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetQueryObjectivARB( GLuint id, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetQueryObjectivARB( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetQueryObjectuiv( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetQueryObjectuivARB( GLuint id, GLenum pname, GLuint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetQueryObjectuivARB( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetQueryiv( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetQueryiv( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetQueryivARB( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetQueryivARB( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glGetRenderbufferParameterivEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) { - TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span ); - ENTER_GL(); - func_glGetSeparableFilterEXT( target, format, type, row, column, span ); - LEAVE_GL(); -} - -void WINAPI wine_glGetShaderInfoLog( GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog ) { - TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, infoLog ); - ENTER_GL(); - func_glGetShaderInfoLog( shader, bufSize, length, infoLog ); - LEAVE_GL(); -} - -void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) { - TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source ); - ENTER_GL(); - func_glGetShaderSource( shader, bufSize, length, source ); - LEAVE_GL(); -} - -void WINAPI wine_glGetShaderSourceARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* source ) { - TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, source ); - ENTER_GL(); - func_glGetShaderSourceARB( obj, maxLength, length, source ); - LEAVE_GL(); -} - -void WINAPI wine_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", shader, pname, params ); - ENTER_GL(); - func_glGetShaderiv( shader, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) { - TRACE("(%d, %p)\n", target, points ); - ENTER_GL(); - func_glGetSharpenTexFuncSGIS( target, points ); - LEAVE_GL(); -} - -void WINAPI wine_glGetTexBumpParameterfvATI( GLenum pname, GLfloat* param ) { - TRACE("(%d, %p)\n", pname, param ); - ENTER_GL(); - func_glGetTexBumpParameterfvATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glGetTexBumpParameterivATI( GLenum pname, GLint* param ) { - TRACE("(%d, %p)\n", pname, param ); - ENTER_GL(); - func_glGetTexBumpParameterivATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) { - TRACE("(%d, %d, %p)\n", target, filter, weights ); - ENTER_GL(); - func_glGetTexFilterFuncSGIS( target, filter, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glGetTrackMatrixivNV( GLenum target, GLuint address, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %d, %p)\n", target, address, pname, params ); - ENTER_GL(); - func_glGetTrackMatrixivNV( target, address, pname, params ); - LEAVE_GL(); -} - -GLint WINAPI wine_glGetUniformLocation( GLuint program, char* name ) { - GLint ret_value; - TRACE("(%d, %p)\n", program, name ); - ENTER_GL(); - ret_value = func_glGetUniformLocation( program, name ); - LEAVE_GL(); - return ret_value; -} - -GLint WINAPI wine_glGetUniformLocationARB( unsigned int programObj, char* name ) { - GLint ret_value; - TRACE("(%d, %p)\n", programObj, name ); - ENTER_GL(); - ret_value = func_glGetUniformLocationARB( programObj, name ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glGetUniformfv( GLuint program, GLint location, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", program, location, params ); - ENTER_GL(); - func_glGetUniformfv( program, location, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetUniformfvARB( unsigned int programObj, GLint location, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", programObj, location, params ); - ENTER_GL(); - func_glGetUniformfvARB( programObj, location, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) { - TRACE("(%d, %d, %p)\n", program, location, params ); - ENTER_GL(); - func_glGetUniformiv( program, location, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetUniformivARB( unsigned int programObj, GLint location, GLint* params ) { - TRACE("(%d, %d, %p)\n", programObj, location, params ); - ENTER_GL(); - func_glGetUniformivARB( programObj, location, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint id, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetVariantArrayObjectfvATI( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVariantArrayObjectivATI( GLuint id, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", id, pname, params ); - ENTER_GL(); - func_glGetVariantArrayObjectivATI( id, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetVariantBooleanvEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetVariantFloatvEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetVariantIntegervEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVariantPointervEXT( GLuint id, GLenum value, GLvoid** data ) { - TRACE("(%d, %d, %p)\n", id, value, data ); - ENTER_GL(); - func_glGetVariantPointervEXT( id, value, data ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint index, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribArrayObjectfvATI( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint index, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribArrayObjectivATI( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) { - TRACE("(%d, %d, %p)\n", index, pname, pointer ); - ENTER_GL(); - func_glGetVertexAttribPointerv( index, pname, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribPointervARB( GLuint index, GLenum pname, GLvoid** pointer ) { - TRACE("(%d, %d, %p)\n", index, pname, pointer ); - ENTER_GL(); - func_glGetVertexAttribPointervARB( index, pname, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribPointervNV( GLuint index, GLenum pname, GLvoid** pointer ) { - TRACE("(%d, %d, %p)\n", index, pname, pointer ); - ENTER_GL(); - func_glGetVertexAttribPointervNV( index, pname, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribdv( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribdvARB( GLuint index, GLenum pname, GLdouble* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribdvARB( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribdvNV( GLuint index, GLenum pname, GLdouble* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribdvNV( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribfv( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribfvARB( GLuint index, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribfvARB( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribfvNV( GLuint index, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribfvNV( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribiv( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribivARB( GLuint index, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribivARB( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGetVertexAttribivNV( GLuint index, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", index, pname, params ); - ENTER_GL(); - func_glGetVertexAttribivNV( index, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) { - TRACE("(%d)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactorbSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) { - TRACE("(%f)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactordSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) { - TRACE("(%f)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactorfSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) { - TRACE("(%d)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactoriSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) { - TRACE("(%d)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactorsSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) { - TRACE("(%d)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactorubSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) { - TRACE("(%d)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactoruiSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) { - TRACE("(%d)\n", factor ); - ENTER_GL(); - func_glGlobalAlphaFactorusSUN( factor ); - LEAVE_GL(); -} - -void WINAPI wine_glHintPGI( GLenum target, GLint mode ) { - TRACE("(%d, %d)\n", target, mode ); - ENTER_GL(); - func_glHintPGI( target, mode ); - LEAVE_GL(); -} - -void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { - TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink ); - ENTER_GL(); - func_glHistogramEXT( target, width, internalformat, sink ); - LEAVE_GL(); -} - -void WINAPI wine_glIglooInterfaceSGIX( GLint pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glIglooInterfaceSGIX( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) { - TRACE("(%d, %d, %f)\n", target, pname, param ); - ENTER_GL(); - func_glImageTransformParameterfHP( target, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glImageTransformParameterfvHP( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) { - TRACE("(%d, %d, %d)\n", target, pname, param ); - ENTER_GL(); - func_glImageTransformParameteriHP( target, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glImageTransformParameterivHP( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) { - TRACE("(%d, %f)\n", func, ref ); - ENTER_GL(); - func_glIndexFuncEXT( func, ref ); - LEAVE_GL(); -} - -void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) { - TRACE("(%d, %d)\n", face, mode ); - ENTER_GL(); - func_glIndexMaterialEXT( face, mode ); - LEAVE_GL(); -} - -void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); - ENTER_GL(); - func_glIndexPointerEXT( type, stride, count, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { - TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); - ENTER_GL(); - func_glIndexPointerListIBM( type, stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glInsertComponentEXT( GLuint res, GLuint src, GLuint num ) { - TRACE("(%d, %d, %d)\n", res, src, num ); - ENTER_GL(); - func_glInsertComponentEXT( res, src, num ); - LEAVE_GL(); -} - -void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) { - TRACE("(%d, %p)\n", size, buffer ); - ENTER_GL(); - func_glInstrumentsBufferSGIX( size, buffer ); - LEAVE_GL(); -} - -GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) { - GLboolean ret_value; - TRACE("(%d)\n", marker ); - ENTER_GL(); - ret_value = func_glIsAsyncMarkerSGIX( marker ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsBuffer( GLuint buffer ) { - GLboolean ret_value; - TRACE("(%d)\n", buffer ); - ENTER_GL(); - ret_value = func_glIsBuffer( buffer ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsBufferARB( GLuint buffer ) { - GLboolean ret_value; - TRACE("(%d)\n", buffer ); - ENTER_GL(); - ret_value = func_glIsBufferARB( buffer ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsFenceAPPLE( GLuint fence ) { - GLboolean ret_value; - TRACE("(%d)\n", fence ); - ENTER_GL(); - ret_value = func_glIsFenceAPPLE( fence ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsFenceNV( GLuint fence ) { - GLboolean ret_value; - TRACE("(%d)\n", fence ); - ENTER_GL(); - ret_value = func_glIsFenceNV( fence ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsFramebufferEXT( GLuint framebuffer ) { - GLboolean ret_value; - TRACE("(%d)\n", framebuffer ); - ENTER_GL(); - ret_value = func_glIsFramebufferEXT( framebuffer ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsObjectBufferATI( GLuint buffer ) { - GLboolean ret_value; - TRACE("(%d)\n", buffer ); - ENTER_GL(); - ret_value = func_glIsObjectBufferATI( buffer ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint id ) { - GLboolean ret_value; - TRACE("(%d)\n", id ); - ENTER_GL(); - ret_value = func_glIsOcclusionQueryNV( id ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsProgram( GLuint program ) { - GLboolean ret_value; - TRACE("(%d)\n", program ); - ENTER_GL(); - ret_value = func_glIsProgram( program ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsProgramARB( GLuint program ) { - GLboolean ret_value; - TRACE("(%d)\n", program ); - ENTER_GL(); - ret_value = func_glIsProgramARB( program ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsProgramNV( GLuint id ) { - GLboolean ret_value; - TRACE("(%d)\n", id ); - ENTER_GL(); - ret_value = func_glIsProgramNV( id ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsQuery( GLuint id ) { - GLboolean ret_value; - TRACE("(%d)\n", id ); - ENTER_GL(); - ret_value = func_glIsQuery( id ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsQueryARB( GLuint id ) { - GLboolean ret_value; - TRACE("(%d)\n", id ); - ENTER_GL(); - ret_value = func_glIsQueryARB( id ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint renderbuffer ) { - GLboolean ret_value; - TRACE("(%d)\n", renderbuffer ); - ENTER_GL(); - ret_value = func_glIsRenderbufferEXT( renderbuffer ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsShader( GLuint shader ) { - GLboolean ret_value; - TRACE("(%d)\n", shader ); - ENTER_GL(); - ret_value = func_glIsShader( shader ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) { - GLboolean ret_value; - TRACE("(%d)\n", texture ); - ENTER_GL(); - ret_value = func_glIsTextureEXT( texture ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint id, GLenum cap ) { - GLboolean ret_value; - TRACE("(%d, %d)\n", id, cap ); - ENTER_GL(); - ret_value = func_glIsVariantEnabledEXT( id, cap ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint array ) { - GLboolean ret_value; - TRACE("(%d)\n", array ); - ENTER_GL(); - ret_value = func_glIsVertexArrayAPPLE( array ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glLightEnviSGIX( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glLinkProgram( GLuint program ) { - TRACE("(%d)\n", program ); - ENTER_GL(); - func_glLinkProgram( program ); - LEAVE_GL(); -} - -void WINAPI wine_glLinkProgramARB( unsigned int programObj ) { - TRACE("(%d)\n", programObj ); - ENTER_GL(); - func_glLinkProgramARB( programObj ); - LEAVE_GL(); -} - -void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) { - TRACE("(%d, %d, %f)\n", list, pname, param ); - ENTER_GL(); - func_glListParameterfSGIX( list, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", list, pname, params ); - ENTER_GL(); - func_glListParameterfvSGIX( list, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) { - TRACE("(%d, %d, %d)\n", list, pname, param ); - ENTER_GL(); - func_glListParameteriSGIX( list, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", list, pname, params ); - ENTER_GL(); - func_glListParameterivSGIX( list, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint mask ) { - TRACE("(%d)\n", mask ); - ENTER_GL(); - func_glLoadIdentityDeformationMapSGIX( mask ); - LEAVE_GL(); -} - -void WINAPI wine_glLoadProgramNV( GLenum target, GLuint id, GLsizei len, GLubyte* program ) { - TRACE("(%d, %d, %d, %p)\n", target, id, len, program ); - ENTER_GL(); - func_glLoadProgramNV( target, id, len, program ); - LEAVE_GL(); -} - -void WINAPI wine_glLoadTransposeMatrixd( GLdouble* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glLoadTransposeMatrixd( m ); - LEAVE_GL(); -} - -void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glLoadTransposeMatrixdARB( m ); - LEAVE_GL(); -} - -void WINAPI wine_glLoadTransposeMatrixf( GLfloat* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glLoadTransposeMatrixf( m ); - LEAVE_GL(); -} - -void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glLoadTransposeMatrixfARB( m ); - LEAVE_GL(); -} - -void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) { - TRACE("(%d, %d)\n", first, count ); - ENTER_GL(); - func_glLockArraysEXT( first, count ); - LEAVE_GL(); -} - -void WINAPI wine_glMTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { - TRACE("(%d, %f, %f)\n", target, s, t ); - ENTER_GL(); - func_glMTexCoord2fSGIS( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMTexCoord2fvSGIS( GLenum target, GLfloat * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMTexCoord2fvSGIS( target, v ); - LEAVE_GL(); -} - -GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) { - GLvoid* ret_value; - TRACE("(%d, %d)\n", target, access ); - ENTER_GL(); - ret_value = func_glMapBuffer( target, access ); - LEAVE_GL(); - return ret_value; -} - -GLvoid* WINAPI wine_glMapBufferARB( GLenum target, GLenum access ) { - GLvoid* ret_value; - TRACE("(%d, %d)\n", target, access ); - ENTER_GL(); - ret_value = func_glMapBufferARB( target, access ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, GLvoid* points ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, uorder, vorder, packed, points ); - ENTER_GL(); - func_glMapControlPointsNV( target, index, type, ustride, vstride, uorder, vorder, packed, points ); - LEAVE_GL(); -} - -GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) { - GLvoid* ret_value; - TRACE("(%d)\n", buffer ); - ENTER_GL(); - ret_value = func_glMapObjectBufferATI( buffer ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glMapParameterfvNV( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glMapParameterivNV( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glMapParameterivNV( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glMatrixIndexPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); - ENTER_GL(); - func_glMatrixIndexPointerARB( size, type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glMatrixIndexubvARB( GLint size, GLubyte* indices ) { - TRACE("(%d, %p)\n", size, indices ); - ENTER_GL(); - func_glMatrixIndexubvARB( size, indices ); - LEAVE_GL(); -} - -void WINAPI wine_glMatrixIndexuivARB( GLint size, GLuint* indices ) { - TRACE("(%d, %p)\n", size, indices ); - ENTER_GL(); - func_glMatrixIndexuivARB( size, indices ); - LEAVE_GL(); -} - -void WINAPI wine_glMatrixIndexusvARB( GLint size, GLushort* indices ) { - TRACE("(%d, %p)\n", size, indices ); - ENTER_GL(); - func_glMatrixIndexusvARB( size, indices ); - LEAVE_GL(); -} - -void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) { - TRACE("(%d, %d, %d)\n", target, internalformat, sink ); - ENTER_GL(); - func_glMinmaxEXT( target, internalformat, sink ); - LEAVE_GL(); -} - -void WINAPI wine_glMultTransposeMatrixd( GLdouble* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glMultTransposeMatrixd( m ); - LEAVE_GL(); -} - -void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glMultTransposeMatrixdARB( m ); - LEAVE_GL(); -} - -void WINAPI wine_glMultTransposeMatrixf( GLfloat* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glMultTransposeMatrixf( m ); - LEAVE_GL(); -} - -void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) { - TRACE("(%p)\n", m ); - ENTER_GL(); - func_glMultTransposeMatrixfARB( m ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiDrawArrays( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { - TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); - ENTER_GL(); - func_glMultiDrawArrays( mode, first, count, primcount ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { - TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); - ENTER_GL(); - func_glMultiDrawArraysEXT( mode, first, count, primcount ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { - TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); - ENTER_GL(); - func_glMultiDrawElementArrayAPPLE( mode, first, count, primcount ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiDrawElements( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) { - TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); - ENTER_GL(); - func_glMultiDrawElements( mode, count, type, indices, primcount ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) { - TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); - ENTER_GL(); - func_glMultiDrawElementsEXT( mode, count, type, indices, primcount ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount ) { - TRACE("(%d, %d, %d, %p, %p, %d)\n", mode, start, end, first, count, primcount ); - ENTER_GL(); - func_glMultiDrawRangeElementArrayAPPLE( mode, start, end, first, count, primcount ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiModeDrawArraysIBM( GLenum* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) { - TRACE("(%p, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride ); - ENTER_GL(); - func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount, GLint modestride ) { - TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride ); - ENTER_GL(); - func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1d( GLenum target, GLdouble s ) { - TRACE("(%d, %f)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1d( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) { - TRACE("(%d, %f)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1dARB( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1dSGIS( GLenum target, GLdouble s ) { - TRACE("(%d, %f)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1dSGIS( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1dv( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1dv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1dvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum target, GLdouble * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1dvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1f( GLenum target, GLfloat s ) { - TRACE("(%d, %f)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1f( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) { - TRACE("(%d, %f)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1fARB( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1fSGIS( GLenum target, GLfloat s ) { - TRACE("(%d, %f)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1fSGIS( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1fv( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1fv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1fvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum target, const GLfloat * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1fvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1hNV( GLenum target, unsigned short s ) { - TRACE("(%d, %d)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1hNV( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1hvNV( GLenum target, unsigned short* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1hvNV( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1i( GLenum target, GLint s ) { - TRACE("(%d, %d)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1i( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) { - TRACE("(%d, %d)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1iARB( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1iSGIS( GLenum target, GLint s ) { - TRACE("(%d, %d)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1iSGIS( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1iv( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1iv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1ivARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum target, GLint * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1ivSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1s( GLenum target, GLshort s ) { - TRACE("(%d, %d)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1s( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) { - TRACE("(%d, %d)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1sARB( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1sSGIS( GLenum target, GLshort s ) { - TRACE("(%d, %d)\n", target, s ); - ENTER_GL(); - func_glMultiTexCoord1sSGIS( target, s ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1sv( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1sv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1svARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord1svSGIS( GLenum target, GLshort * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord1svSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ) { - TRACE("(%d, %f, %f)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2d( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) { - TRACE("(%d, %f, %f)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2dARB( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2dSGIS( GLenum target, GLdouble s, GLdouble t ) { - TRACE("(%d, %f, %f)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2dSGIS( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2dv( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2dv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2dvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum target, GLdouble * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2dvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ) { - TRACE("(%d, %f, %f)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2f( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) { - TRACE("(%d, %f, %f)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2fARB( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { - TRACE("(%d, %f, %f)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2fSGIS( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2fv( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2fv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2fvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum target, GLfloat * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2fvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2hNV( GLenum target, unsigned short s, unsigned short t ) { - TRACE("(%d, %d, %d)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2hNV( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2hvNV( GLenum target, unsigned short* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2hvNV( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2i( GLenum target, GLint s, GLint t ) { - TRACE("(%d, %d, %d)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2i( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) { - TRACE("(%d, %d, %d)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2iARB( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2iSGIS( GLenum target, GLint s, GLint t ) { - TRACE("(%d, %d, %d)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2iSGIS( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2iv( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2iv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2ivARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum target, GLint * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2ivSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ) { - TRACE("(%d, %d, %d)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2s( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) { - TRACE("(%d, %d, %d)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2sARB( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2sSGIS( GLenum target, GLshort s, GLshort t ) { - TRACE("(%d, %d, %d)\n", target, s, t ); - ENTER_GL(); - func_glMultiTexCoord2sSGIS( target, s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2sv( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2sv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2svARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord2svSGIS( GLenum target, GLshort * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord2svSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { - TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3d( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { - TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3dARB( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { - TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3dSGIS( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3dv( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3dv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3dvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum target, GLdouble * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3dvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { - TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3f( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { - TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3fARB( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { - TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3fSGIS( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3fv( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3fv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3fvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum target, GLfloat * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3fvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r ) { - TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3hNV( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3hvNV( GLenum target, unsigned short* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3hvNV( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ) { - TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3i( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) { - TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3iARB( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3iSGIS( GLenum target, GLint s, GLint t, GLint r ) { - TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3iSGIS( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3iv( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3iv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3ivARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum target, GLint * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3ivSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ) { - TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3s( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) { - TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3sARB( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3sSGIS( GLenum target, GLshort s, GLshort t, GLshort r ) { - TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); - ENTER_GL(); - func_glMultiTexCoord3sSGIS( target, s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3sv( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3sv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3svARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord3svSGIS( GLenum target, GLshort * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord3svSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { - TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4d( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { - TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4dARB( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { - TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4dSGIS( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4dv( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4dv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4dvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum target, GLdouble * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4dvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { - TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4f( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { - TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4fARB( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { - TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4fSGIS( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4fv( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4fv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4fvARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum target, GLfloat * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4fvSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4hNV( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4hvNV( GLenum target, unsigned short* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4hvNV( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4i( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4iARB( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4iSGIS( GLenum target, GLint s, GLint t, GLint r, GLint q ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4iSGIS( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4iv( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4iv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4ivARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum target, GLint * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4ivSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4s( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4sARB( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4sSGIS( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { - TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); - ENTER_GL(); - func_glMultiTexCoord4sSGIS( target, s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4sv( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4sv( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4svARB( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoord4svSGIS( GLenum target, GLshort * v ) { - TRACE("(%d, %p)\n", target, v ); - ENTER_GL(); - func_glMultiTexCoord4svSGIS( target, v ); - LEAVE_GL(); -} - -void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ) { - TRACE("(%d, %d, %d, %d, %p)\n", target, size, type, stride, pointer ); - ENTER_GL(); - func_glMultiTexCoordPointerSGIS( target, size, type, stride, pointer ); - LEAVE_GL(); -} - -GLuint WINAPI wine_glNewBufferRegion( GLenum type ) { - GLuint ret_value; - TRACE("(%d)\n", type ); - ENTER_GL(); - ret_value = func_glNewBufferRegion( type ); - LEAVE_GL(); - return ret_value; -} - -GLuint WINAPI wine_glNewObjectBufferATI( GLsizei size, GLvoid* pointer, GLenum usage ) { - GLuint ret_value; - TRACE("(%d, %p, %d)\n", size, pointer, usage ); - ENTER_GL(); - ret_value = func_glNewObjectBufferATI( size, pointer, usage ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p)\n", n, v ); - ENTER_GL(); - func_glNormal3fVertex3fvSUN( n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glNormal3hNV( unsigned short nx, unsigned short ny, unsigned short nz ) { - TRACE("(%d, %d, %d)\n", nx, ny, nz ); - ENTER_GL(); - func_glNormal3hNV( nx, ny, nz ); - LEAVE_GL(); -} - -void WINAPI wine_glNormal3hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glNormal3hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); - ENTER_GL(); - func_glNormalPointerEXT( type, stride, count, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { - TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); - ENTER_GL(); - func_glNormalPointerListIBM( type, stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) { - TRACE("(%d, %p)\n", type, pointer ); - ENTER_GL(); - func_glNormalPointervINTEL( type, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3bATI( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ) { - TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); - ENTER_GL(); - func_glNormalStream3bATI( stream, nx, ny, nz ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3bvATI( GLenum stream, GLbyte* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glNormalStream3bvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3dATI( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ) { - TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); - ENTER_GL(); - func_glNormalStream3dATI( stream, nx, ny, nz ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3dvATI( GLenum stream, GLdouble* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glNormalStream3dvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3fATI( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ) { - TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); - ENTER_GL(); - func_glNormalStream3fATI( stream, nx, ny, nz ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3fvATI( GLenum stream, GLfloat* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glNormalStream3fvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3iATI( GLenum stream, GLint nx, GLint ny, GLint nz ) { - TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); - ENTER_GL(); - func_glNormalStream3iATI( stream, nx, ny, nz ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3ivATI( GLenum stream, GLint* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glNormalStream3ivATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3sATI( GLenum stream, GLshort nx, GLshort ny, GLshort nz ) { - TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); - ENTER_GL(); - func_glNormalStream3sATI( stream, nx, ny, nz ); - LEAVE_GL(); -} - -void WINAPI wine_glNormalStream3svATI( GLenum stream, GLshort* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glNormalStream3svATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glPNTrianglesfATI( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glPNTrianglesfATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPNTrianglesiATI( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glPNTrianglesiATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPassTexCoordATI( GLuint dst, GLuint coord, GLenum swizzle ) { - TRACE("(%d, %d, %d)\n", dst, coord, swizzle ); - ENTER_GL(); - func_glPassTexCoordATI( dst, coord, swizzle ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelDataRangeNV( GLenum target, GLsizei length, GLvoid* pointer ) { - TRACE("(%d, %d, %p)\n", target, length, pointer ); - ENTER_GL(); - func_glPixelDataRangeNV( target, length, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glPixelTexGenParameterfSGIS( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPixelTexGenParameterfvSGIS( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glPixelTexGenParameteriSGIS( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPixelTexGenParameterivSGIS( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) { - TRACE("(%d)\n", mode ); - ENTER_GL(); - func_glPixelTexGenSGIX( mode ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) { - TRACE("(%d, %d, %f)\n", target, pname, param ); - ENTER_GL(); - func_glPixelTransformParameterfEXT( target, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glPixelTransformParameterfvEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) { - TRACE("(%d, %d, %d)\n", target, pname, param ); - ENTER_GL(); - func_glPixelTransformParameteriEXT( target, pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) { - TRACE("(%d, %d, %p)\n", target, pname, params ); - ENTER_GL(); - func_glPixelTransformParameterivEXT( target, pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterf( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glPointParameterf( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterfARB( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glPointParameterfARB( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glPointParameterfEXT( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glPointParameterfSGIS( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterfv( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPointParameterfv( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterfvARB( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPointParameterfvARB( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPointParameterfvEXT( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPointParameterfvSGIS( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameteri( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glPointParameteri( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameteriNV( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glPointParameteriNV( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameteriv( GLenum pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPointParameteriv( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glPointParameterivNV( GLenum pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glPointParameterivNV( pname, params ); - LEAVE_GL(); -} - -GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) { - GLint ret_value; - TRACE("(%p)\n", markerp ); - ENTER_GL(); - ret_value = func_glPollAsyncSGIX( markerp ); - LEAVE_GL(); - return ret_value; -} - -GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) { - GLint ret_value; - TRACE("(%p)\n", marker_p ); - ENTER_GL(); - ret_value = func_glPollInstrumentsSGIX( marker_p ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) { - TRACE("(%f, %f)\n", factor, bias ); - ENTER_GL(); - func_glPolygonOffsetEXT( factor, bias ); - LEAVE_GL(); -} - -void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) { - TRACE("(%d)\n", index ); - ENTER_GL(); - func_glPrimitiveRestartIndexNV( index ); - LEAVE_GL(); -} - -void WINAPI wine_glPrimitiveRestartNV( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glPrimitiveRestartNV( ); - LEAVE_GL(); -} - -void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) { - TRACE("(%d, %p, %p)\n", n, textures, priorities ); - ENTER_GL(); - func_glPrioritizeTexturesEXT( n, textures, priorities ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramEnvParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); - ENTER_GL(); - func_glProgramEnvParameter4dARB( target, index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramEnvParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glProgramEnvParameter4dvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramEnvParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); - ENTER_GL(); - func_glProgramEnvParameter4fARB( target, index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramEnvParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glProgramEnvParameter4fvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramLocalParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); - ENTER_GL(); - func_glProgramLocalParameter4dARB( target, index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramLocalParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glProgramLocalParameter4dvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramLocalParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); - ENTER_GL(); - func_glProgramLocalParameter4fARB( target, index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramLocalParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) { - TRACE("(%d, %d, %p)\n", target, index, params ); - ENTER_GL(); - func_glProgramLocalParameter4fvARB( target, index, params ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramNamedParameter4dNV( GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); - ENTER_GL(); - func_glProgramNamedParameter4dNV( id, len, name, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramNamedParameter4dvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* v ) { - TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); - ENTER_GL(); - func_glProgramNamedParameter4dvNV( id, len, name, v ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramNamedParameter4fNV( GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); - ENTER_GL(); - func_glProgramNamedParameter4fNV( id, len, name, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramNamedParameter4fvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* v ) { - TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); - ENTER_GL(); - func_glProgramNamedParameter4fvNV( id, len, name, v ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramParameter4dNV( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); - ENTER_GL(); - func_glProgramParameter4dNV( target, index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramParameter4dvNV( GLenum target, GLuint index, GLdouble* v ) { - TRACE("(%d, %d, %p)\n", target, index, v ); - ENTER_GL(); - func_glProgramParameter4dvNV( target, index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramParameter4fNV( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); - ENTER_GL(); - func_glProgramParameter4fNV( target, index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramParameter4fvNV( GLenum target, GLuint index, GLfloat* v ) { - TRACE("(%d, %d, %p)\n", target, index, v ); - ENTER_GL(); - func_glProgramParameter4fvNV( target, index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramParameters4dvNV( GLenum target, GLuint index, GLuint count, GLdouble* v ) { - TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); - ENTER_GL(); - func_glProgramParameters4dvNV( target, index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramParameters4fvNV( GLenum target, GLuint index, GLuint count, GLfloat* v ) { - TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); - ENTER_GL(); - func_glProgramParameters4fvNV( target, index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glProgramStringARB( GLenum target, GLenum format, GLsizei len, GLvoid* string ) { - TRACE("(%d, %d, %d, %p)\n", target, format, len, string ); - ENTER_GL(); - func_glProgramStringARB( target, format, len, string ); - LEAVE_GL(); -} - -void WINAPI wine_glReadBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ) { - TRACE("(%d, %d, %d, %d, %d)\n", region, x, y, width, height ); - ENTER_GL(); - func_glReadBufferRegion( region, x, y, width, height ); - LEAVE_GL(); -} - -void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) { - TRACE("(%d)\n", marker ); - ENTER_GL(); - func_glReadInstrumentsSGIX( marker ); - LEAVE_GL(); -} - -void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) { - TRACE("(%p)\n", equation ); - ENTER_GL(); - func_glReferencePlaneSGIX( equation ); - LEAVE_GL(); -} - -void WINAPI wine_glRenderbufferStorageEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) { - TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height ); - ENTER_GL(); - func_glRenderbufferStorageEXT( target, internalformat, width, height ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) { - TRACE("(%d, %d, %p)\n", type, stride, pointer ); - ENTER_GL(); - func_glReplacementCodePointerSUN( type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) { - TRACE("(%d)\n", code ); - ENTER_GL(); - func_glReplacementCodeubSUN( code ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) { - TRACE("(%p)\n", code ); - ENTER_GL(); - func_glReplacementCodeubvSUN( code ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", rc, c, v ); - ENTER_GL(); - func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p, %p)\n", rc, c, n, v ); - ENTER_GL(); - func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint* rc, GLubyte* c, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", rc, c, v ); - ENTER_GL(); - func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint* rc, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", rc, n, v ); - ENTER_GL(); - func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) { - TRACE("(%d)\n", code ); - ENTER_GL(); - func_glReplacementCodeuiSUN( code ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v ); - ENTER_GL(); - func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v ); - ENTER_GL(); - func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", rc, tc, v ); - ENTER_GL(); - func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint rc, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f)\n", rc, x, y, z ); - ENTER_GL(); - func_glReplacementCodeuiVertex3fSUN( rc, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint* rc, GLfloat* v ) { - TRACE("(%p, %p)\n", rc, v ); - ENTER_GL(); - func_glReplacementCodeuiVertex3fvSUN( rc, v ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) { - TRACE("(%p)\n", code ); - ENTER_GL(); - func_glReplacementCodeuivSUN( code ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeusSUN( GLushort code ) { - TRACE("(%d)\n", code ); - ENTER_GL(); - func_glReplacementCodeusSUN( code ); - LEAVE_GL(); -} - -void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) { - TRACE("(%p)\n", code ); - ENTER_GL(); - func_glReplacementCodeusvSUN( code ); - LEAVE_GL(); -} - -void WINAPI wine_glRequestResidentProgramsNV( GLsizei n, GLuint* programs ) { - TRACE("(%d, %p)\n", n, programs ); - ENTER_GL(); - func_glRequestResidentProgramsNV( n, programs ); - LEAVE_GL(); -} - -void WINAPI wine_glResetHistogramEXT( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glResetHistogramEXT( target ); - LEAVE_GL(); -} - -void WINAPI wine_glResetMinmaxEXT( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glResetMinmaxEXT( target ); - LEAVE_GL(); -} - -void WINAPI wine_glResizeBuffersMESA( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glResizeBuffersMESA( ); - LEAVE_GL(); -} - -void WINAPI wine_glSampleCoverage( GLclampf value, GLboolean invert ) { - TRACE("(%f, %d)\n", value, invert ); - ENTER_GL(); - func_glSampleCoverage( value, invert ); - LEAVE_GL(); -} - -void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) { - TRACE("(%f, %d)\n", value, invert ); - ENTER_GL(); - func_glSampleCoverageARB( value, invert ); - LEAVE_GL(); -} - -void WINAPI wine_glSampleMapATI( GLuint dst, GLuint interp, GLenum swizzle ) { - TRACE("(%d, %d, %d)\n", dst, interp, swizzle ); - ENTER_GL(); - func_glSampleMapATI( dst, interp, swizzle ); - LEAVE_GL(); -} - -void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) { - TRACE("(%f, %d)\n", value, invert ); - ENTER_GL(); - func_glSampleMaskEXT( value, invert ); - LEAVE_GL(); -} - -void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) { - TRACE("(%f, %d)\n", value, invert ); - ENTER_GL(); - func_glSampleMaskSGIS( value, invert ); - LEAVE_GL(); -} - -void WINAPI wine_glSamplePatternEXT( GLenum pattern ) { - TRACE("(%d)\n", pattern ); - ENTER_GL(); - func_glSamplePatternEXT( pattern ); - LEAVE_GL(); -} - -void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) { - TRACE("(%d)\n", pattern ); - ENTER_GL(); - func_glSamplePatternSGIS( pattern ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3b( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3bEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3bv( GLbyte* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3bv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3bvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) { - TRACE("(%f, %f, %f)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3d( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) { - TRACE("(%f, %f, %f)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3dEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3dv( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3dv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3dvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3f( GLfloat red, GLfloat green, GLfloat blue ) { - TRACE("(%f, %f, %f)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3f( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) { - TRACE("(%f, %f, %f)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3fEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3fv( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3fv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3fvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3hNV( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3i( GLint red, GLint green, GLint blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3i( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3iEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3iv( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3iv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3ivEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3s( GLshort red, GLshort green, GLshort blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3s( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3sEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3sv( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3sv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3svEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3ub( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3ubEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3ubv( GLubyte* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3ubv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3ubvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3ui( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3uiEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3uiv( GLuint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3uiv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3uivEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3us( GLushort red, GLushort green, GLushort blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3us( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) { - TRACE("(%d, %d, %d)\n", red, green, blue ); - ENTER_GL(); - func_glSecondaryColor3usEXT( red, green, blue ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3usv( GLushort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3usv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glSecondaryColor3usvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); - ENTER_GL(); - func_glSecondaryColorPointer( size, type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); - ENTER_GL(); - func_glSecondaryColorPointerEXT( size, type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { - TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); - ENTER_GL(); - func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glSelectTextureCoordSetSGIS( target ); - LEAVE_GL(); -} - -void WINAPI wine_glSelectTextureSGIS( GLenum target ) { - TRACE("(%d)\n", target ); - ENTER_GL(); - func_glSelectTextureSGIS( target ); - LEAVE_GL(); -} - -void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column ); - ENTER_GL(); - func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column ); - LEAVE_GL(); -} - -void WINAPI wine_glSetFenceAPPLE( GLuint fence ) { - TRACE("(%d)\n", fence ); - ENTER_GL(); - func_glSetFenceAPPLE( fence ); - LEAVE_GL(); -} - -void WINAPI wine_glSetFenceNV( GLuint fence, GLenum condition ) { - TRACE("(%d, %d)\n", fence, condition ); - ENTER_GL(); - func_glSetFenceNV( fence, condition ); - LEAVE_GL(); -} - -void WINAPI wine_glSetFragmentShaderConstantATI( GLuint dst, GLfloat* value ) { - TRACE("(%d, %p)\n", dst, value ); - ENTER_GL(); - func_glSetFragmentShaderConstantATI( dst, value ); - LEAVE_GL(); -} - -void WINAPI wine_glSetInvariantEXT( GLuint id, GLenum type, GLvoid* addr ) { - TRACE("(%d, %d, %p)\n", id, type, addr ); - ENTER_GL(); - func_glSetInvariantEXT( id, type, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glSetLocalConstantEXT( GLuint id, GLenum type, GLvoid* addr ) { - TRACE("(%d, %d, %p)\n", id, type, addr ); - ENTER_GL(); - func_glSetLocalConstantEXT( id, type, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) { - TRACE("(%d, %d, %d)\n", op, res, arg1 ); - ENTER_GL(); - func_glShaderOp1EXT( op, res, arg1 ); - LEAVE_GL(); -} - -void WINAPI wine_glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ) { - TRACE("(%d, %d, %d, %d)\n", op, res, arg1, arg2 ); - ENTER_GL(); - func_glShaderOp2EXT( op, res, arg1, arg2 ); - LEAVE_GL(); -} - -void WINAPI wine_glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ) { - TRACE("(%d, %d, %d, %d, %d)\n", op, res, arg1, arg2, arg3 ); - ENTER_GL(); - func_glShaderOp3EXT( op, res, arg1, arg2, arg3 ); - LEAVE_GL(); -} - -void WINAPI wine_glShaderSource( GLuint shader, GLsizei count, char** string, GLint* length ) { - TRACE("(%d, %d, %p, %p)\n", shader, count, string, length ); - ENTER_GL(); - func_glShaderSource( shader, count, string, length ); - LEAVE_GL(); -} - -void WINAPI wine_glShaderSourceARB( unsigned int shaderObj, GLsizei count, char** string, GLint* length ) { - TRACE("(%d, %d, %p, %p)\n", shaderObj, count, string, length ); - ENTER_GL(); - func_glShaderSourceARB( shaderObj, count, string, length ); - LEAVE_GL(); -} - -void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { - TRACE("(%d, %d, %p)\n", target, n, points ); - ENTER_GL(); - func_glSharpenTexFuncSGIS( target, n, points ); - LEAVE_GL(); -} - -void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glSpriteParameterfSGIX( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glSpriteParameterfvSGIX( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glSpriteParameteriSGIX( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) { - TRACE("(%d, %p)\n", pname, params ); - ENTER_GL(); - func_glSpriteParameterivSGIX( pname, params ); - LEAVE_GL(); -} - -void WINAPI wine_glStartInstrumentsSGIX( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glStartInstrumentsSGIX( ); - LEAVE_GL(); -} - -void WINAPI wine_glStencilFuncSeparate( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { - TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask ); - ENTER_GL(); - func_glStencilFuncSeparate( frontfunc, backfunc, ref, mask ); - LEAVE_GL(); -} - -void WINAPI wine_glStencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { - TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask ); - ENTER_GL(); - func_glStencilFuncSeparateATI( frontfunc, backfunc, ref, mask ); - LEAVE_GL(); -} - -void WINAPI wine_glStencilMaskSeparate( GLenum face, GLuint mask ) { - TRACE("(%d, %d)\n", face, mask ); - ENTER_GL(); - func_glStencilMaskSeparate( face, mask ); - LEAVE_GL(); -} - -void WINAPI wine_glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { - TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); - ENTER_GL(); - func_glStencilOpSeparate( face, sfail, dpfail, dppass ); - LEAVE_GL(); -} - -void WINAPI wine_glStencilOpSeparateATI( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { - TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); - ENTER_GL(); - func_glStencilOpSeparateATI( face, sfail, dpfail, dppass ); - LEAVE_GL(); -} - -void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) { - TRACE("(%d)\n", marker ); - ENTER_GL(); - func_glStopInstrumentsSGIX( marker ); - LEAVE_GL(); -} - -void WINAPI wine_glStringMarkerGREMEDY( GLsizei len, GLvoid* string ) { - TRACE("(%d, %p)\n", len, string ); - ENTER_GL(); - func_glStringMarkerGREMEDY( len, string ); - LEAVE_GL(); -} - -void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); - ENTER_GL(); - func_glSwizzleEXT( res, in, outX, outY, outZ, outW ); - LEAVE_GL(); -} - -void WINAPI wine_glTagSampleBufferSGIX( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glTagSampleBufferSGIX( ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) { - TRACE("(%d, %d, %d)\n", tx, ty, tz ); - ENTER_GL(); - func_glTangent3bEXT( tx, ty, tz ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3bvEXT( GLbyte* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTangent3bvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) { - TRACE("(%f, %f, %f)\n", tx, ty, tz ); - ENTER_GL(); - func_glTangent3dEXT( tx, ty, tz ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3dvEXT( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTangent3dvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) { - TRACE("(%f, %f, %f)\n", tx, ty, tz ); - ENTER_GL(); - func_glTangent3fEXT( tx, ty, tz ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3fvEXT( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTangent3fvEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) { - TRACE("(%d, %d, %d)\n", tx, ty, tz ); - ENTER_GL(); - func_glTangent3iEXT( tx, ty, tz ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3ivEXT( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTangent3ivEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) { - TRACE("(%d, %d, %d)\n", tx, ty, tz ); - ENTER_GL(); - func_glTangent3sEXT( tx, ty, tz ); - LEAVE_GL(); -} - -void WINAPI wine_glTangent3svEXT( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTangent3svEXT( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %p)\n", type, stride, pointer ); - ENTER_GL(); - func_glTangentPointerEXT( type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glTbufferMask3DFX( GLuint mask ) { - TRACE("(%d)\n", mask ); - ENTER_GL(); - func_glTbufferMask3DFX( mask ); - LEAVE_GL(); -} - -GLboolean WINAPI wine_glTestFenceAPPLE( GLuint fence ) { - GLboolean ret_value; - TRACE("(%d)\n", fence ); - ENTER_GL(); - ret_value = func_glTestFenceAPPLE( fence ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glTestFenceNV( GLuint fence ) { - GLboolean ret_value; - TRACE("(%d)\n", fence ); - ENTER_GL(); - ret_value = func_glTestFenceNV( fence ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glTestObjectAPPLE( GLenum object, GLuint name ) { - GLboolean ret_value; - TRACE("(%d, %d)\n", object, name ); - ENTER_GL(); - ret_value = func_glTestObjectAPPLE( object, name ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glTexBumpParameterfvATI( GLenum pname, GLfloat* param ) { - TRACE("(%d, %p)\n", pname, param ); - ENTER_GL(); - func_glTexBumpParameterfvATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glTexBumpParameterivATI( GLenum pname, GLint* param ) { - TRACE("(%d, %p)\n", pname, param ); - ENTER_GL(); - func_glTexBumpParameterivATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord1hNV( unsigned short s ) { - TRACE("(%d)\n", s ); - ENTER_GL(); - func_glTexCoord1hNV( s ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord1hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTexCoord1hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z ); - ENTER_GL(); - func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", tc, c, v ); - ENTER_GL(); - func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); - ENTER_GL(); - func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z ); - ENTER_GL(); - func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", tc, c, v ); - ENTER_GL(); - func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z ); - ENTER_GL(); - func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p)\n", tc, n, v ); - ENTER_GL(); - func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z ); - ENTER_GL(); - func_glTexCoord2fVertex3fSUN( s, t, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) { - TRACE("(%p, %p)\n", tc, v ); - ENTER_GL(); - func_glTexCoord2fVertex3fvSUN( tc, v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2hNV( unsigned short s, unsigned short t ) { - TRACE("(%d, %d)\n", s, t ); - ENTER_GL(); - func_glTexCoord2hNV( s, t ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord2hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTexCoord2hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord3hNV( unsigned short s, unsigned short t, unsigned short r ) { - TRACE("(%d, %d, %d)\n", s, t, r ); - ENTER_GL(); - func_glTexCoord3hNV( s, t, r ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord3hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTexCoord3hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); - ENTER_GL(); - func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { - TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); - ENTER_GL(); - func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w ); - ENTER_GL(); - func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) { - TRACE("(%p, %p)\n", tc, v ); - ENTER_GL(); - func_glTexCoord4fVertex4fvSUN( tc, v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord4hNV( unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { - TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); - ENTER_GL(); - func_glTexCoord4hNV( s, t, r, q ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoord4hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glTexCoord4hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); - ENTER_GL(); - func_glTexCoordPointerEXT( size, type, stride, count, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { - TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); - ENTER_GL(); - func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { - TRACE("(%d, %d, %p)\n", size, type, pointer ); - ENTER_GL(); - func_glTexCoordPointervINTEL( size, type, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) { - TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights ); - ENTER_GL(); - func_glTexFilterFuncSGIS( target, filter, n, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels ); - ENTER_GL(); - func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels ); - LEAVE_GL(); -} - -void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); - ENTER_GL(); - func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); - LEAVE_GL(); -} - -void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) { - TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels ); - ENTER_GL(); - func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels ); - LEAVE_GL(); -} - -void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels ); - ENTER_GL(); - func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels ); - LEAVE_GL(); -} - -void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); - ENTER_GL(); - func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); - LEAVE_GL(); -} - -void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); - ENTER_GL(); - func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); - LEAVE_GL(); -} - -void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { - TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); - ENTER_GL(); - func_glTextureColorMaskSGIS( red, green, blue, alpha ); - LEAVE_GL(); -} - -void WINAPI wine_glTextureLightEXT( GLenum pname ) { - TRACE("(%d)\n", pname ); - ENTER_GL(); - func_glTextureLightEXT( pname ); - LEAVE_GL(); -} - -void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) { - TRACE("(%d, %d)\n", face, mode ); - ENTER_GL(); - func_glTextureMaterialEXT( face, mode ); - LEAVE_GL(); -} - -void WINAPI wine_glTextureNormalEXT( GLenum mode ) { - TRACE("(%d)\n", mode ); - ENTER_GL(); - func_glTextureNormalEXT( mode ); - LEAVE_GL(); -} - -void WINAPI wine_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) { - TRACE("(%d, %d, %d, %d)\n", target, address, matrix, transform ); - ENTER_GL(); - func_glTrackMatrixNV( target, address, matrix, transform ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1f( GLint location, GLfloat v0 ) { - TRACE("(%d, %f)\n", location, v0 ); - ENTER_GL(); - func_glUniform1f( location, v0 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1fARB( GLint location, GLfloat v0 ) { - TRACE("(%d, %f)\n", location, v0 ); - ENTER_GL(); - func_glUniform1fARB( location, v0 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1fv( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform1fv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1fvARB( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform1fvARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1i( GLint location, GLint v0 ) { - TRACE("(%d, %d)\n", location, v0 ); - ENTER_GL(); - func_glUniform1i( location, v0 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) { - TRACE("(%d, %d)\n", location, v0 ); - ENTER_GL(); - func_glUniform1iARB( location, v0 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1iv( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform1iv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform1ivARB( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform1ivARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2f( GLint location, GLfloat v0, GLfloat v1 ) { - TRACE("(%d, %f, %f)\n", location, v0, v1 ); - ENTER_GL(); - func_glUniform2f( location, v0, v1 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2fARB( GLint location, GLfloat v0, GLfloat v1 ) { - TRACE("(%d, %f, %f)\n", location, v0, v1 ); - ENTER_GL(); - func_glUniform2fARB( location, v0, v1 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2fv( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform2fv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2fvARB( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform2fvARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2i( GLint location, GLint v0, GLint v1 ) { - TRACE("(%d, %d, %d)\n", location, v0, v1 ); - ENTER_GL(); - func_glUniform2i( location, v0, v1 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) { - TRACE("(%d, %d, %d)\n", location, v0, v1 ); - ENTER_GL(); - func_glUniform2iARB( location, v0, v1 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2iv( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform2iv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform2ivARB( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform2ivARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { - TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); - ENTER_GL(); - func_glUniform3f( location, v0, v1, v2 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { - TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); - ENTER_GL(); - func_glUniform3fARB( location, v0, v1, v2 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3fv( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform3fv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3fvARB( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform3fvARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3i( GLint location, GLint v0, GLint v1, GLint v2 ) { - TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); - ENTER_GL(); - func_glUniform3i( location, v0, v1, v2 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) { - TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); - ENTER_GL(); - func_glUniform3iARB( location, v0, v1, v2 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3iv( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform3iv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform3ivARB( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform3ivARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { - TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); - ENTER_GL(); - func_glUniform4f( location, v0, v1, v2, v3 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { - TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); - ENTER_GL(); - func_glUniform4fARB( location, v0, v1, v2, v3 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4fv( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform4fv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4fvARB( GLint location, GLsizei count, GLfloat* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform4fvARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { - TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); - ENTER_GL(); - func_glUniform4i( location, v0, v1, v2, v3 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { - TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); - ENTER_GL(); - func_glUniform4iARB( location, v0, v1, v2, v3 ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4iv( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform4iv( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniform4ivARB( GLint location, GLsizei count, GLint* value ) { - TRACE("(%d, %d, %p)\n", location, count, value ); - ENTER_GL(); - func_glUniform4ivARB( location, count, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { - TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); - ENTER_GL(); - func_glUniformMatrix2fv( location, count, transpose, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniformMatrix2fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { - TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); - ENTER_GL(); - func_glUniformMatrix2fvARB( location, count, transpose, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { - TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); - ENTER_GL(); - func_glUniformMatrix3fv( location, count, transpose, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniformMatrix3fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { - TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); - ENTER_GL(); - func_glUniformMatrix3fvARB( location, count, transpose, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { - TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); - ENTER_GL(); - func_glUniformMatrix4fv( location, count, transpose, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) { - TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); - ENTER_GL(); - func_glUniformMatrix4fvARB( location, count, transpose, value ); - LEAVE_GL(); -} - -void WINAPI wine_glUnlockArraysEXT( void ) { - TRACE("()\n"); - ENTER_GL(); - func_glUnlockArraysEXT( ); - LEAVE_GL(); -} - -GLboolean WINAPI wine_glUnmapBuffer( GLenum target ) { - GLboolean ret_value; - TRACE("(%d)\n", target ); - ENTER_GL(); - ret_value = func_glUnmapBuffer( target ); - LEAVE_GL(); - return ret_value; -} - -GLboolean WINAPI wine_glUnmapBufferARB( GLenum target ) { - GLboolean ret_value; - TRACE("(%d)\n", target ); - ENTER_GL(); - ret_value = func_glUnmapBufferARB( target ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_glUnmapObjectBufferATI( GLuint buffer ) { - TRACE("(%d)\n", buffer ); - ENTER_GL(); - func_glUnmapObjectBufferATI( buffer ); - LEAVE_GL(); -} - -void WINAPI wine_glUpdateObjectBufferATI( GLuint buffer, GLuint offset, GLsizei size, GLvoid* pointer, GLenum preserve ) { - TRACE("(%d, %d, %d, %p, %d)\n", buffer, offset, size, pointer, preserve ); - ENTER_GL(); - func_glUpdateObjectBufferATI( buffer, offset, size, pointer, preserve ); - LEAVE_GL(); -} - -void WINAPI wine_glUseProgram( GLuint program ) { - TRACE("(%d)\n", program ); - ENTER_GL(); - func_glUseProgram( program ); - LEAVE_GL(); -} - -void WINAPI wine_glUseProgramObjectARB( unsigned int programObj ) { - TRACE("(%d)\n", programObj ); - ENTER_GL(); - func_glUseProgramObjectARB( programObj ); - LEAVE_GL(); -} - -void WINAPI wine_glValidateProgram( GLuint program ) { - TRACE("(%d)\n", program ); - ENTER_GL(); - func_glValidateProgram( program ); - LEAVE_GL(); -} - -void WINAPI wine_glValidateProgramARB( unsigned int programObj ) { - TRACE("(%d)\n", programObj ); - ENTER_GL(); - func_glValidateProgramARB( programObj ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { - TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset ); - ENTER_GL(); - func_glVariantArrayObjectATI( id, type, stride, buffer, offset ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, GLvoid* addr ) { - TRACE("(%d, %d, %d, %p)\n", id, type, stride, addr ); - ENTER_GL(); - func_glVariantPointerEXT( id, type, stride, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantbvEXT( GLuint id, GLbyte* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantbvEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantdvEXT( GLuint id, GLdouble* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantdvEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantfvEXT( GLuint id, GLfloat* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantfvEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantivEXT( GLuint id, GLint* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantivEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantsvEXT( GLuint id, GLshort* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantsvEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantubvEXT( GLuint id, GLubyte* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantubvEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantuivEXT( GLuint id, GLuint* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantuivEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVariantusvEXT( GLuint id, GLushort* addr ) { - TRACE("(%d, %p)\n", id, addr ); - ENTER_GL(); - func_glVariantusvEXT( id, addr ); - LEAVE_GL(); -} - -void WINAPI wine_glVertex2hNV( unsigned short x, unsigned short y ) { - TRACE("(%d, %d)\n", x, y ); - ENTER_GL(); - func_glVertex2hNV( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertex2hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glVertex2hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertex3hNV( unsigned short x, unsigned short y, unsigned short z ) { - TRACE("(%d, %d, %d)\n", x, y, z ); - ENTER_GL(); - func_glVertex3hNV( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertex3hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glVertex3hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertex4hNV( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { - TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); - ENTER_GL(); - func_glVertex4hNV( x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertex4hvNV( unsigned short* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glVertex4hvNV( v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glVertexArrayParameteriAPPLE( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { - TRACE("(%d, %p)\n", length, pointer ); - ENTER_GL(); - func_glVertexArrayRangeAPPLE( length, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexArrayRangeNV( GLsizei length, GLvoid* pointer ) { - TRACE("(%d, %p)\n", length, pointer ); - ENTER_GL(); - func_glVertexArrayRangeNV( length, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) { - TRACE("(%d, %f)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1d( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1dARB( GLuint index, GLdouble x ) { - TRACE("(%d, %f)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1dARB( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1dNV( GLuint index, GLdouble x ) { - TRACE("(%d, %f)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1dNV( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1dv( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1dv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1dvARB( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1dvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1dvNV( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1dvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1f( GLuint index, GLfloat x ) { - TRACE("(%d, %f)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1f( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1fARB( GLuint index, GLfloat x ) { - TRACE("(%d, %f)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1fARB( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1fNV( GLuint index, GLfloat x ) { - TRACE("(%d, %f)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1fNV( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1fv( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1fv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1fvARB( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1fvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1fvNV( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1fvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1hNV( GLuint index, unsigned short x ) { - TRACE("(%d, %d)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1hNV( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1hvNV( GLuint index, unsigned short* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1hvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1s( GLuint index, GLshort x ) { - TRACE("(%d, %d)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1s( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1sARB( GLuint index, GLshort x ) { - TRACE("(%d, %d)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1sARB( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1sNV( GLuint index, GLshort x ) { - TRACE("(%d, %d)\n", index, x ); - ENTER_GL(); - func_glVertexAttrib1sNV( index, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1sv( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1sv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1svARB( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1svARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib1svNV( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib1svNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2d( GLuint index, GLdouble x, GLdouble y ) { - TRACE("(%d, %f, %f)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2d( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2dARB( GLuint index, GLdouble x, GLdouble y ) { - TRACE("(%d, %f, %f)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2dARB( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2dNV( GLuint index, GLdouble x, GLdouble y ) { - TRACE("(%d, %f, %f)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2dNV( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2dv( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2dv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2dvARB( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2dvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2dvNV( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2dvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2f( GLuint index, GLfloat x, GLfloat y ) { - TRACE("(%d, %f, %f)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2f( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { - TRACE("(%d, %f, %f)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2fARB( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { - TRACE("(%d, %f, %f)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2fNV( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2fv( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2fv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2fvARB( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2fvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2fvNV( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2fvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2hNV( GLuint index, unsigned short x, unsigned short y ) { - TRACE("(%d, %d, %d)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2hNV( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2hvNV( GLuint index, unsigned short* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2hvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2s( GLuint index, GLshort x, GLshort y ) { - TRACE("(%d, %d, %d)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2s( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2sARB( GLuint index, GLshort x, GLshort y ) { - TRACE("(%d, %d, %d)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2sARB( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2sNV( GLuint index, GLshort x, GLshort y ) { - TRACE("(%d, %d, %d)\n", index, x, y ); - ENTER_GL(); - func_glVertexAttrib2sNV( index, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2sv( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2sv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2svARB( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2svARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib2svNV( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib2svNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { - TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3d( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { - TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3dARB( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { - TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3dNV( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3dv( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3dv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3dvARB( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3dvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3dvNV( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3dvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3f( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3f( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3fARB( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3fNV( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3fv( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3fv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3fvARB( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3fvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3fvNV( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3fvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z ) { - TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3hNV( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3hvNV( GLuint index, unsigned short* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3hvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3s( GLuint index, GLshort x, GLshort y, GLshort z ) { - TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3s( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3sARB( GLuint index, GLshort x, GLshort y, GLshort z ) { - TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3sARB( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3sNV( GLuint index, GLshort x, GLshort y, GLshort z ) { - TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); - ENTER_GL(); - func_glVertexAttrib3sNV( index, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3sv( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3sv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3svARB( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3svARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib3svNV( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib3svNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4Nbv( GLuint index, GLbyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4Nbv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4NbvARB( GLuint index, GLbyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4NbvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4Niv( GLuint index, GLint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4Niv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4NivARB( GLuint index, GLint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4NivARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4Nsv( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4Nsv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4NsvARB( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4NsvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4Nub( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { - TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4Nub( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4NubARB( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { - TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4NubARB( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4Nubv( GLuint index, GLubyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4Nubv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4NubvARB( GLuint index, GLubyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4NubvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4Nuiv( GLuint index, GLuint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4Nuiv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4NuivARB( GLuint index, GLuint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4NuivARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4Nusv( GLuint index, GLushort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4Nusv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4NusvARB( GLuint index, GLushort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4NusvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4bv( GLuint index, GLbyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4bv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4bvARB( GLuint index, GLbyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4bvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4d( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4dARB( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4dNV( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4dv( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4dv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4dvARB( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4dvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4dvNV( GLuint index, GLdouble* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4dvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4f( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4fARB( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4fNV( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4fv( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4fv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4fvARB( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4fvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4fvNV( GLuint index, GLfloat* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4fvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { - TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4hNV( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4hvNV( GLuint index, unsigned short* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4hvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4iv( GLuint index, GLint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4iv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4ivARB( GLuint index, GLint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4ivARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4s( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { - TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4s( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4sARB( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { - TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4sARB( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4sNV( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { - TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4sNV( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4sv( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4sv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4svARB( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4svARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4svNV( GLuint index, GLshort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4svNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4ubNV( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { - TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); - ENTER_GL(); - func_glVertexAttrib4ubNV( index, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4ubv( GLuint index, GLubyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4ubv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4ubvARB( GLuint index, GLubyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4ubvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4ubvNV( GLuint index, GLubyte* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4ubvNV( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4uiv( GLuint index, GLuint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4uiv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4uivARB( GLuint index, GLuint* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4uivARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4usv( GLuint index, GLushort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4usv( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttrib4usvARB( GLuint index, GLushort* v ) { - TRACE("(%d, %p)\n", index, v ); - ENTER_GL(); - func_glVertexAttrib4usvARB( index, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribArrayObjectATI( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ) { - TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, size, type, normalized, stride, buffer, offset ); - ENTER_GL(); - func_glVertexAttribArrayObjectATI( index, size, type, normalized, stride, buffer, offset ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); - ENTER_GL(); - func_glVertexAttribPointer( index, size, type, normalized, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribPointerARB( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); - ENTER_GL(); - func_glVertexAttribPointerARB( index, size, type, normalized, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribPointerNV( GLuint index, GLint fsize, GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %d, %p)\n", index, fsize, type, stride, pointer ); - ENTER_GL(); - func_glVertexAttribPointerNV( index, fsize, type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs1dvNV( GLuint index, GLsizei count, GLdouble* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs1dvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs1fvNV( GLuint index, GLsizei count, GLfloat* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs1fvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs1hvNV( GLuint index, GLsizei n, unsigned short* v ) { - TRACE("(%d, %d, %p)\n", index, n, v ); - ENTER_GL(); - func_glVertexAttribs1hvNV( index, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs1svNV( GLuint index, GLsizei count, GLshort* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs1svNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs2dvNV( GLuint index, GLsizei count, GLdouble* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs2dvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs2fvNV( GLuint index, GLsizei count, GLfloat* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs2fvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs2hvNV( GLuint index, GLsizei n, unsigned short* v ) { - TRACE("(%d, %d, %p)\n", index, n, v ); - ENTER_GL(); - func_glVertexAttribs2hvNV( index, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs2svNV( GLuint index, GLsizei count, GLshort* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs2svNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs3dvNV( GLuint index, GLsizei count, GLdouble* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs3dvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs3fvNV( GLuint index, GLsizei count, GLfloat* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs3fvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs3hvNV( GLuint index, GLsizei n, unsigned short* v ) { - TRACE("(%d, %d, %p)\n", index, n, v ); - ENTER_GL(); - func_glVertexAttribs3hvNV( index, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs3svNV( GLuint index, GLsizei count, GLshort* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs3svNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs4dvNV( GLuint index, GLsizei count, GLdouble* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs4dvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs4fvNV( GLuint index, GLsizei count, GLfloat* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs4fvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs4hvNV( GLuint index, GLsizei n, unsigned short* v ) { - TRACE("(%d, %d, %p)\n", index, n, v ); - ENTER_GL(); - func_glVertexAttribs4hvNV( index, n, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs4svNV( GLuint index, GLsizei count, GLshort* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs4svNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexAttribs4ubvNV( GLuint index, GLsizei count, GLubyte* v ) { - TRACE("(%d, %d, %p)\n", index, count, v ); - ENTER_GL(); - func_glVertexAttribs4ubvNV( index, count, v ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexBlendARB( GLint count ) { - TRACE("(%d)\n", count ); - ENTER_GL(); - func_glVertexBlendARB( count ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexBlendEnvfATI( GLenum pname, GLfloat param ) { - TRACE("(%d, %f)\n", pname, param ); - ENTER_GL(); - func_glVertexBlendEnvfATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexBlendEnviATI( GLenum pname, GLint param ) { - TRACE("(%d, %d)\n", pname, param ); - ENTER_GL(); - func_glVertexBlendEnviATI( pname, param ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); - ENTER_GL(); - func_glVertexPointerEXT( size, type, stride, count, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { - TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); - ENTER_GL(); - func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { - TRACE("(%d, %d, %p)\n", size, type, pointer ); - ENTER_GL(); - func_glVertexPointervINTEL( size, type, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1dATI( GLenum stream, GLdouble x ) { - TRACE("(%d, %f)\n", stream, x ); - ENTER_GL(); - func_glVertexStream1dATI( stream, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1dvATI( GLenum stream, GLdouble* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream1dvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1fATI( GLenum stream, GLfloat x ) { - TRACE("(%d, %f)\n", stream, x ); - ENTER_GL(); - func_glVertexStream1fATI( stream, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1fvATI( GLenum stream, GLfloat* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream1fvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1iATI( GLenum stream, GLint x ) { - TRACE("(%d, %d)\n", stream, x ); - ENTER_GL(); - func_glVertexStream1iATI( stream, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1ivATI( GLenum stream, GLint* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream1ivATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1sATI( GLenum stream, GLshort x ) { - TRACE("(%d, %d)\n", stream, x ); - ENTER_GL(); - func_glVertexStream1sATI( stream, x ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream1svATI( GLenum stream, GLshort* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream1svATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2dATI( GLenum stream, GLdouble x, GLdouble y ) { - TRACE("(%d, %f, %f)\n", stream, x, y ); - ENTER_GL(); - func_glVertexStream2dATI( stream, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2dvATI( GLenum stream, GLdouble* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream2dvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2fATI( GLenum stream, GLfloat x, GLfloat y ) { - TRACE("(%d, %f, %f)\n", stream, x, y ); - ENTER_GL(); - func_glVertexStream2fATI( stream, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2fvATI( GLenum stream, GLfloat* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream2fvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2iATI( GLenum stream, GLint x, GLint y ) { - TRACE("(%d, %d, %d)\n", stream, x, y ); - ENTER_GL(); - func_glVertexStream2iATI( stream, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2ivATI( GLenum stream, GLint* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream2ivATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2sATI( GLenum stream, GLshort x, GLshort y ) { - TRACE("(%d, %d, %d)\n", stream, x, y ); - ENTER_GL(); - func_glVertexStream2sATI( stream, x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream2svATI( GLenum stream, GLshort* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream2svATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z ) { - TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); - ENTER_GL(); - func_glVertexStream3dATI( stream, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3dvATI( GLenum stream, GLdouble* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream3dvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); - ENTER_GL(); - func_glVertexStream3fATI( stream, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3fvATI( GLenum stream, GLfloat* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream3fvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3iATI( GLenum stream, GLint x, GLint y, GLint z ) { - TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); - ENTER_GL(); - func_glVertexStream3iATI( stream, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3ivATI( GLenum stream, GLint* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream3ivATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3sATI( GLenum stream, GLshort x, GLshort y, GLshort z ) { - TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); - ENTER_GL(); - func_glVertexStream3sATI( stream, x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream3svATI( GLenum stream, GLshort* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream3svATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); - ENTER_GL(); - func_glVertexStream4dATI( stream, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4dvATI( GLenum stream, GLdouble* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream4dvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); - ENTER_GL(); - func_glVertexStream4fATI( stream, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4fvATI( GLenum stream, GLfloat* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream4fvATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4iATI( GLenum stream, GLint x, GLint y, GLint z, GLint w ) { - TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); - ENTER_GL(); - func_glVertexStream4iATI( stream, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4ivATI( GLenum stream, GLint* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream4ivATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4sATI( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ) { - TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); - ENTER_GL(); - func_glVertexStream4sATI( stream, x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexStream4svATI( GLenum stream, GLshort* coords ) { - TRACE("(%d, %p)\n", stream, coords ); - ENTER_GL(); - func_glVertexStream4svATI( stream, coords ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); - ENTER_GL(); - func_glVertexWeightPointerEXT( size, type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) { - TRACE("(%f)\n", weight ); - ENTER_GL(); - func_glVertexWeightfEXT( weight ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) { - TRACE("(%p)\n", weight ); - ENTER_GL(); - func_glVertexWeightfvEXT( weight ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexWeighthNV( unsigned short weight ) { - TRACE("(%d)\n", weight ); - ENTER_GL(); - func_glVertexWeighthNV( weight ); - LEAVE_GL(); -} - -void WINAPI wine_glVertexWeighthvNV( unsigned short* weight ) { - TRACE("(%p)\n", weight ); - ENTER_GL(); - func_glVertexWeighthvNV( weight ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { - TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); - ENTER_GL(); - func_glWeightPointerARB( size, type, stride, pointer ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightbvARB( GLint size, GLbyte* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightbvARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightdvARB( GLint size, GLdouble* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightdvARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightfvARB( GLint size, GLfloat* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightfvARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightivARB( GLint size, GLint* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightivARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightsvARB( GLint size, GLshort* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightsvARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightubvARB( GLint size, GLubyte* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightubvARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightuivARB( GLint size, GLuint* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightuivARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWeightusvARB( GLint size, GLushort* weights ) { - TRACE("(%d, %p)\n", size, weights ); - ENTER_GL(); - func_glWeightusvARB( size, weights ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2d( GLdouble x, GLdouble y ) { - TRACE("(%f, %f)\n", x, y ); - ENTER_GL(); - func_glWindowPos2d( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2dARB( GLdouble x, GLdouble y ) { - TRACE("(%f, %f)\n", x, y ); - ENTER_GL(); - func_glWindowPos2dARB( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) { - TRACE("(%f, %f)\n", x, y ); - ENTER_GL(); - func_glWindowPos2dMESA( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2dv( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2dv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2dvARB( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2dvARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2dvMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2f( GLfloat x, GLfloat y ) { - TRACE("(%f, %f)\n", x, y ); - ENTER_GL(); - func_glWindowPos2f( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2fARB( GLfloat x, GLfloat y ) { - TRACE("(%f, %f)\n", x, y ); - ENTER_GL(); - func_glWindowPos2fARB( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) { - TRACE("(%f, %f)\n", x, y ); - ENTER_GL(); - func_glWindowPos2fMESA( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2fv( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2fv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2fvARB( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2fvARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2fvMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2i( GLint x, GLint y ) { - TRACE("(%d, %d)\n", x, y ); - ENTER_GL(); - func_glWindowPos2i( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2iARB( GLint x, GLint y ) { - TRACE("(%d, %d)\n", x, y ); - ENTER_GL(); - func_glWindowPos2iARB( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) { - TRACE("(%d, %d)\n", x, y ); - ENTER_GL(); - func_glWindowPos2iMESA( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2iv( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2iv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2ivARB( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2ivARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2ivMESA( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2ivMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2s( GLshort x, GLshort y ) { - TRACE("(%d, %d)\n", x, y ); - ENTER_GL(); - func_glWindowPos2s( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2sARB( GLshort x, GLshort y ) { - TRACE("(%d, %d)\n", x, y ); - ENTER_GL(); - func_glWindowPos2sARB( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) { - TRACE("(%d, %d)\n", x, y ); - ENTER_GL(); - func_glWindowPos2sMESA( x, y ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2sv( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2sv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2svARB( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2svARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos2svMESA( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos2svMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3d( GLdouble x, GLdouble y, GLdouble z ) { - TRACE("(%f, %f, %f)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3d( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) { - TRACE("(%f, %f, %f)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3dARB( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) { - TRACE("(%f, %f, %f)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3dMESA( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3dv( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3dv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3dvARB( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3dvARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3dvMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3f( GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3f( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3fARB( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) { - TRACE("(%f, %f, %f)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3fMESA( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3fv( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3fv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3fvARB( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3fvARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3fvMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3i( GLint x, GLint y, GLint z ) { - TRACE("(%d, %d, %d)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3i( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3iARB( GLint x, GLint y, GLint z ) { - TRACE("(%d, %d, %d)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3iARB( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) { - TRACE("(%d, %d, %d)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3iMESA( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3iv( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3iv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3ivARB( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3ivARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3ivMESA( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3ivMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3s( GLshort x, GLshort y, GLshort z ) { - TRACE("(%d, %d, %d)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3s( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3sARB( GLshort x, GLshort y, GLshort z ) { - TRACE("(%d, %d, %d)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3sARB( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) { - TRACE("(%d, %d, %d)\n", x, y, z ); - ENTER_GL(); - func_glWindowPos3sMESA( x, y, z ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3sv( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3sv( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3svARB( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3svARB( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos3svMESA( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos3svMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { - TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); - ENTER_GL(); - func_glWindowPos4dMESA( x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos4dvMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); - ENTER_GL(); - func_glWindowPos4fMESA( x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos4fvMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) { - TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); - ENTER_GL(); - func_glWindowPos4iMESA( x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4ivMESA( GLint* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos4ivMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) { - TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); - ENTER_GL(); - func_glWindowPos4sMESA( x, y, z, w ); - LEAVE_GL(); -} - -void WINAPI wine_glWindowPos4svMESA( GLshort* v ) { - TRACE("(%p)\n", v ); - ENTER_GL(); - func_glWindowPos4svMESA( v ); - LEAVE_GL(); -} - -void WINAPI wine_glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { - TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); - ENTER_GL(); - func_glWriteMaskEXT( res, in, outX, outY, outZ, outW ); - LEAVE_GL(); -} - -void * WINAPI wine_wglAllocateMemoryNV( GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority ) { - void * ret_value; - TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority ); - ENTER_GL(); - ret_value = func_wglAllocateMemoryNV( size, readfreq, writefreq, priority ); - LEAVE_GL(); - return ret_value; -} - -void WINAPI wine_wglFreeMemoryNV( GLvoid * pointer ) { - TRACE("(%p)\n", pointer ); - ENTER_GL(); - func_wglFreeMemoryNV( pointer ); - LEAVE_GL(); -} diff --git a/dlls/opengl32/opengl_ext.h b/dlls/opengl32/opengl_ext.h index d766a573b00..5b522ff776c 100644 --- a/dlls/opengl32/opengl_ext.h +++ b/dlls/opengl32/opengl_ext.h @@ -70,8 +70,8 @@ typedef struct { void **func_ptr; /* where to store the value of glXGetProcAddressARB */ } OpenGL_extension; -extern OpenGL_extension extension_registry[]; -extern int extension_registry_size; +extern const OpenGL_extension extension_registry[]; +extern const int extension_registry_size; const GLubyte* internal_glGetString(GLenum name); void internal_glGetIntegerv(GLenum pname, GLint* params);