d2d1/tests: Add tests for D2D1Grayscale effect.

Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Ziqing Hui 2022-04-05 13:04:31 +08:00 committed by Alexandre Julliard
parent 37de5d24a8
commit ca5a2bf076
3 changed files with 111 additions and 10 deletions

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@ -27,6 +27,7 @@ static const struct d2d_effect_info builtin_effects[] =
{&CLSID_D2D1Composite, 2, 1, 0xffffffff},
{&CLSID_D2D1Crop, 1, 1, 1},
{&CLSID_D2D1Shadow, 1, 1, 1},
{&CLSID_D2D1Grayscale, 1, 1, 1},
};
static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)

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@ -20,7 +20,7 @@
#include <limits.h>
#include <math.h>
#include <float.h>
#include "d2d1_1.h"
#include "d2d1_3.h"
#include "d3d11.h"
#include "wincrypt.h"
#include "wine/test.h"
@ -9925,13 +9925,15 @@ static void test_mt_factory(BOOL d3d11)
static void test_effect(BOOL d3d11)
{
unsigned int i, j, min_inputs, max_inputs, str_size, input_count;
unsigned int i, j, min_inputs, max_inputs, str_size, input_count, factory_version;
D2D1_BITMAP_PROPERTIES bitmap_desc;
D2D1_BUFFER_PRECISION precision;
ID2D1Image *image_a, *image_b;
struct d2d1_test_context ctx;
ID2D1DeviceContext *context;
ID2D1Factory1 *factory;
ID2D1Factory1 *factory1;
ID2D1Factory2 *factory2;
ID2D1Factory3 *factory3;
ID2D1Bitmap *bitmap;
ID2D1Effect *effect;
D2D1_SIZE_U size;
@ -9943,28 +9945,43 @@ static void test_effect(BOOL d3d11)
const struct effect_test
{
const CLSID *clsid;
UINT32 factory_version;
UINT32 default_input_count;
UINT32 min_inputs;
UINT32 max_inputs;
}
effect_tests[] =
{
{&CLSID_D2D12DAffineTransform, 1, 1, 1},
{&CLSID_D2D13DPerspectiveTransform, 1, 1, 1},
{&CLSID_D2D1Composite, 2, 1, 0xffffffff},
{&CLSID_D2D1Crop, 1, 1, 1},
{&CLSID_D2D1Shadow, 1, 1, 1},
{&CLSID_D2D12DAffineTransform, 1, 1, 1, 1},
{&CLSID_D2D13DPerspectiveTransform, 1, 1, 1, 1},
{&CLSID_D2D1Composite, 1, 2, 1, 0xffffffff},
{&CLSID_D2D1Crop, 1, 1, 1, 1},
{&CLSID_D2D1Shadow, 1, 1, 1, 1},
{&CLSID_D2D1Grayscale, 3, 1, 1, 1},
};
if (!init_test_context(&ctx, d3d11))
return;
if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory1, NULL, (void **)&factory)))
if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory1, NULL, (void **)&factory1)))
{
win_skip("ID2D1Factory1 is not supported.\n");
release_test_context(&ctx);
return;
}
factory_version = 1;
if (SUCCEEDED(ID2D1Factory1_QueryInterface(factory1, &IID_ID2D1Factory2, (void **)&factory2)))
{
ID2D1Factory2_Release(factory2);
factory_version = 2;
}
if (SUCCEEDED(ID2D1Factory1_QueryInterface(factory1, &IID_ID2D1Factory3, (void **)&factory3)))
{
ID2D1Factory3_Release(factory3);
factory_version = 3;
}
if (factory_version < 3)
win_skip("ID2D1Factory%u is not supported.\n", factory_version + 1);
hr = ID2D1RenderTarget_QueryInterface(ctx.rt, &IID_ID2D1DeviceContext, (void **)&context);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
@ -9973,6 +9990,9 @@ static void test_effect(BOOL d3d11)
{
const struct effect_test *test = effect_tests + i;
if (factory_version < test->factory_version)
continue;
winetest_push_context("Test %u", i);
hr = ID2D1DeviceContext_CreateEffect(context, test->clsid, &effect);
@ -10109,7 +10129,7 @@ static void test_effect(BOOL d3d11)
}
ID2D1DeviceContext_Release(context);
ID2D1Factory1_Release(factory);
ID2D1Factory1_Release(factory1);
release_test_context(&ctx);
}
@ -10350,6 +10370,84 @@ static void test_effect_crop(BOOL d3d11)
release_test_context(&ctx);
}
static void test_effect_grayscale(BOOL d3d11)
{
DWORD colour, expected_colour, luminance;
D2D1_BITMAP_PROPERTIES1 bitmap_desc;
struct d2d1_test_context ctx;
struct resource_readback rb;
ID2D1DeviceContext *context;
D2D1_SIZE_U input_size;
ID2D1Factory3 *factory;
ID2D1Bitmap1 *bitmap;
ID2D1Effect *effect;
ID2D1Image *output;
unsigned int i;
HRESULT hr;
const DWORD test_pixels[] = {0xffffffff, 0x12345678, 0x89abcdef, 0x77777777, 0xdeadbeef};
if (!init_test_context(&ctx, d3d11))
return;
if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory3, NULL, (void **)&factory)))
{
win_skip("ID2D1Factory3 is not supported.\n");
release_test_context(&ctx);
return;
}
hr = ID2D1RenderTarget_QueryInterface(ctx.rt, &IID_ID2D1DeviceContext, (void **)&context);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID2D1DeviceContext_CreateEffect(context, &CLSID_D2D1Grayscale, &effect);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_pixels); ++i)
{
DWORD pixel = test_pixels[i];
winetest_push_context("Test %u", i);
set_size_u(&input_size, 1, 1);
bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
bitmap_desc.dpiX = 96.0f;
bitmap_desc.dpiY = 96.0f;
bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_NONE;
bitmap_desc.colorContext = NULL;
hr = ID2D1DeviceContext_CreateBitmap(context, input_size, &pixel, sizeof(pixel), &bitmap_desc, &bitmap);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID2D1Effect_SetInput(effect, 0, (ID2D1Image *)bitmap, FALSE);
ID2D1Effect_GetOutput(effect, &output);
ID2D1DeviceContext_BeginDraw(context);
ID2D1DeviceContext_Clear(context, 0);
ID2D1DeviceContext_DrawImage(context, output, NULL, NULL, 0, 0);
hr = ID2D1DeviceContext_EndDraw(context, NULL, NULL);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_surface_readback(&ctx, &rb);
colour = get_readback_colour(&rb, 0, 0);
luminance = (DWORD)(0.299f * ((pixel >> 16) & 0xff)
+ 0.587f * ((pixel >> 8) & 0xff)
+ 0.114f * ((pixel >> 0) & 0xff) + 0.5f);
expected_colour = (pixel & 0xff000000) | (luminance << 16) | (luminance << 8) | luminance;
todo_wine ok(compare_colour(colour, expected_colour, 1),
"Got unexpected colour %#lx, expected %#lx.\n", colour, expected_colour);
release_resource_readback(&rb);
ID2D1Image_Release(output);
ID2D1Bitmap1_Release(bitmap);
winetest_pop_context();
}
ID2D1Effect_Release(effect);
ID2D1DeviceContext_Release(context);
ID2D1Factory3_Release(factory);
release_test_context(&ctx);
}
static void test_stroke_contains_point(BOOL d3d11)
{
ID2D1TransformedGeometry *transformed_geometry;
@ -10735,6 +10833,7 @@ START_TEST(d2d1)
queue_test(test_effect);
queue_test(test_effect_2d_affine);
queue_test(test_effect_crop);
queue_test(test_effect_grayscale);
queue_d3d10_test(test_stroke_contains_point);
run_queued_tests();

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@ -18,6 +18,7 @@
import "d2d1effects_1.idl";
cpp_quote("DEFINE_GUID(CLSID_D2D1Grayscale, 0x36dde0eb,0x3725,0x42e0,0x83,0x6d,0x52,0xfb,0x20,0xae,0xe6,0x44);")
cpp_quote("DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4);")
typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP