d3d9: Handle stateblocks in d3d9_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2273,14 +2273,18 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
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{
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wined3d_color_from_d3dcolor(&factor, value);
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wined3d_mutex_lock();
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wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
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wined3d_stateblock_set_blend_factor(device->update_state, &factor);
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if (!device->recording)
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wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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wined3d_mutex_lock();
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wined3d_device_set_render_state(device->wined3d_device, state, value);
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wined3d_stateblock_set_render_state(device->update_state, state, value);
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if (!device->recording)
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wined3d_device_set_render_state(device->wined3d_device, state, value);
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wined3d_mutex_unlock();
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return D3D_OK;
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