wined3d: Remove some unused fields from the shader backend caps.
This commit is contained in:
parent
d5b68e7640
commit
c9e7561b34
|
@ -4574,13 +4574,6 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
|
||||||
pCaps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
|
pCaps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
|
||||||
pCaps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
|
pCaps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
|
||||||
|
|
||||||
pCaps->VS20Caps = shader_caps.VS20Caps;
|
|
||||||
pCaps->MaxVShaderInstructionsExecuted = shader_caps.MaxVShaderInstructionsExecuted;
|
|
||||||
pCaps->MaxVertexShader30InstructionSlots= shader_caps.MaxVertexShader30InstructionSlots;
|
|
||||||
pCaps->PS20Caps = shader_caps.PS20Caps;
|
|
||||||
pCaps->MaxPShaderInstructionsExecuted = shader_caps.MaxPShaderInstructionsExecuted;
|
|
||||||
pCaps->MaxPixelShader30InstructionSlots = shader_caps.MaxPixelShader30InstructionSlots;
|
|
||||||
|
|
||||||
/* The following caps are shader specific, but they are things we cannot detect, or which
|
/* The following caps are shader specific, but they are things we cannot detect, or which
|
||||||
* are the same among all shader models. So to avoid code duplication set the shader version
|
* are the same among all shader models. So to avoid code duplication set the shader version
|
||||||
* specific, but otherwise constant caps here
|
* specific, but otherwise constant caps here
|
||||||
|
|
|
@ -645,14 +645,6 @@ struct shader_caps {
|
||||||
float PixelShader1xMaxValue;
|
float PixelShader1xMaxValue;
|
||||||
DWORD MaxPixelShaderConst;
|
DWORD MaxPixelShaderConst;
|
||||||
|
|
||||||
WINED3DVSHADERCAPS2_0 VS20Caps;
|
|
||||||
WINED3DPSHADERCAPS2_0 PS20Caps;
|
|
||||||
|
|
||||||
DWORD MaxVShaderInstructionsExecuted;
|
|
||||||
DWORD MaxPShaderInstructionsExecuted;
|
|
||||||
DWORD MaxVertexShader30InstructionSlots;
|
|
||||||
DWORD MaxPixelShader30InstructionSlots;
|
|
||||||
|
|
||||||
BOOL VSClipping;
|
BOOL VSClipping;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue