mscoree: Use .NET 2.0 for 1.0 assemblies.
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@ -45,7 +45,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL( mscoree );
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static const WCHAR net_11_subdir[] = {'1','.','0',0};
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static const WCHAR net_20_subdir[] = {'2','.','0',0};
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static const WCHAR net_40_subdir[] = {'4','.','0',0};
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@ -54,7 +53,7 @@ static const struct ICLRRuntimeInfoVtbl CLRRuntimeInfoVtbl;
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#define NUM_RUNTIMES 3
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static struct CLRRuntimeInfo runtimes[NUM_RUNTIMES] = {
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{{&CLRRuntimeInfoVtbl}, net_11_subdir, 1, 1, 4322, 0},
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{{&CLRRuntimeInfoVtbl}, net_20_subdir, 1, 1, 4322, 0},
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{{&CLRRuntimeInfoVtbl}, net_20_subdir, 2, 0, 50727, 0},
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{{&CLRRuntimeInfoVtbl}, net_40_subdir, 4, 0, 30319, 0}
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};
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@ -123,14 +122,9 @@ MonoImage* (CDECL * const image_from_handle_fn[NUM_ABI_VERSIONS])(HMODULE module
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image_open_module_handle_dummy_2
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};
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static void missing_runtime_message(const CLRRuntimeInfo *This)
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static void missing_runtime_message(void)
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{
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if (This->major == 1)
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MESSAGE("wine: Install Mono 2.6 for Windows to run .NET 1.1 applications.\n");
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else if (This->major == 2)
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MESSAGE("wine: Install Mono for Windows to run .NET 2.0 applications.\n");
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else if (This->major == 4)
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MESSAGE("wine: Install Mono 2.8 or greater for Windows to run .NET 4.0 applications.\n");
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MESSAGE("wine: Install Mono for Windows to run .NET applications.\n");
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}
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static HRESULT load_mono(CLRRuntimeInfo *This, loaded_mono **result)
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@ -147,7 +141,7 @@ static HRESULT load_mono(CLRRuntimeInfo *This, loaded_mono **result)
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if (This->mono_abi_version <= 0 || This->mono_abi_version > NUM_ABI_VERSIONS)
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{
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missing_runtime_message(This);
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missing_runtime_message();
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return E_FAIL;
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}
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@ -1078,7 +1072,7 @@ HRESULT WINAPI CLRMetaHost_GetRuntime(ICLRMetaHost* iface,
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ppRuntime);
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else
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{
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missing_runtime_message(&runtimes[i]);
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missing_runtime_message();
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return CLR_E_SHIM_RUNTIME;
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}
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}
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@ -1390,10 +1384,7 @@ HRESULT get_runtime_info(LPCWSTR exefile, LPCWSTR version, LPCWSTR config_file,
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}
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}
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if (legacy)
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missing_runtime_message(&runtimes[1]);
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else
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missing_runtime_message(&runtimes[NUM_RUNTIMES-1]);
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missing_runtime_message();
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return CLR_E_SHIM_RUNTIME;
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}
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