opengl32: Check for valid context in wglGetProcAddress.
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@ -797,7 +797,7 @@ static void test_getprocaddress(HDC hdc)
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/* Temporarily disable the context, so we can see that we can't retrieve functions now. */
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wglMakeCurrent(hdc, NULL);
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func = wglGetProcAddress("glActiveTextureARB");
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todo_wine ok(func == NULL, "Function lookup without a context passed, expected a failure; last error %#x\n", GetLastError());
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ok(func == NULL, "Function lookup without a context passed, expected a failure; last error %#x\n", GetLastError());
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wglMakeCurrent(hdc, ctx);
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}
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@ -300,9 +300,18 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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TRACE("(%s)\n", lpszProc);
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if(lpszProc == NULL)
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if (lpszProc == NULL)
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return NULL;
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/* Without an active context opengl32 doesn't know to what
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* driver it has to dispatch wglGetProcAddress.
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*/
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if (wglGetCurrentContext() == NULL)
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{
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WARN("No active WGL context found\n");
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return NULL;
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}
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/* First, look if it's not already defined in the 'standard' OpenGL functions */
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if ((local_func = GetProcAddress(opengl32_handle, lpszProc)) != NULL) {
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TRACE(" found function in 'standard' OpenGL functions (%p)\n", local_func);
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