diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h index 586aa6302c7..2283f4e52ac 100644 --- a/include/d3dx9mesh.h +++ b/include/d3dx9mesh.h @@ -564,7 +564,7 @@ DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE; STDMETHOD(UnlockBuffer)(THIS) PURE; STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; - STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER buffer) PURE; + STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE; STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE; STDMETHOD(ReleaseGH)(THIS) PURE; STDMETHOD(EvalGH)(THIS) PURE; @@ -613,7 +613,7 @@ DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE; STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE; - STDMETHOD(ApplyGuttersPRT)(THIS_ LPD3DXPRTBUFFER buffer) PURE; + STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE; STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in, D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE; STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE; @@ -643,7 +643,7 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE; STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE; STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; - STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER buffer_in, LPD3DXPRTBUFFER buffer_out) PURE; + STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE; STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap, UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; @@ -652,34 +652,34 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE; STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere, BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE; - STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, LPD3DXPRTBUFFER data_out) PURE; - STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, FLOAT adaptive_thresh, - FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh, + float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags, UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE; - STDMETHOD(ComputeSS)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out, - LPD3DXPRTBUFFER data_total) PURE; - STDMETHOD(ComputeSSAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres, - FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE; - STDMETHOD(ComputeBounce)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out, - LPD3DXPRTBUFFER data_total) PURE; - STDMETHOD(ComputeBounceAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres, - FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE; + STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, + ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, + float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, + ID3DXPRTBuffer *data_total) PURE; + STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, + float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out, - UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE; - STDMETHOD(ComputeVolumeSamples)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT sh_order, - UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE; + UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order, + UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples, - CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out) PURE; - STDMETHOD(ComputeSurfSamplesBounce)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT num_samples, - CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out, - LPD3DXPRTBUFFER data_total) PURE; + const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples, + const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out, + ID3DXPRTBuffer *data_total) PURE; STDMETHOD(FreeSSData)(THIS) PURE; STDMETHOD(FreeBounceData)(THIS) PURE; - STDMETHOD(ComputeLDPRTCoeffs)(THIS_ LPD3DXPRTBUFFER data_in, UINT sh_order, D3DXVECTOR3 *norm_out, - LPD3DXPRTBUFFER data_out) PURE; - STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, FLOAT scale, LPD3DXPRTBUFFER data_out) PURE; - STDMETHOD(MultiplyAlbedo)(THIS_ LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out, + ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE; + STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE; STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, FLOAT frequency, LPVOID user_context) PURE; STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir) PURE; STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir, @@ -706,8 +706,9 @@ HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3 HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count, DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh); -HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *); -HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *); +HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer); +HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count, + UINT channel_count, ID3DXPRTBuffer **buffer); HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count, LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer); HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh, @@ -737,8 +738,8 @@ HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD f HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh); -HRESULT WINAPI D3DXLoadPRTBufferFromFileA(LPCSTR, LPD3DXPRTBUFFER *); -HRESULT WINAPI D3DXLoadPRTBufferFromFileW(LPCWSTR, LPD3DXPRTBUFFER *); +HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer); +HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer); #define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile) HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer); HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer); @@ -746,8 +747,8 @@ HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCom HRESULT WINAPI D3DXSaveMeshToXA(LPCSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD); HRESULT WINAPI D3DXSaveMeshToXW(LPCWSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD); #define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX) -HRESULT WINAPI D3DXSavePRTBufferToFileA(LPCSTR, LPD3DXPRTBUFFER); -HRESULT WINAPI D3DXSavePRTBufferToFileW(LPCWSTR, LPD3DXPRTBUFFER); +HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer); +HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer); #define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile) HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer); HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer);