Added alphanumeric mode to the VGA emulation.
Use service thread for the periodic refresh.
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9b89998113
commit
c9307edf0c
153
graphics/vga.c
153
graphics/vga.c
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@ -7,11 +7,11 @@
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#include <string.h>
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#include "winbase.h"
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#include "winuser.h"
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#include "wine/winuser16.h"
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#include "wincon.h"
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#include "miscemu.h"
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#include "vga.h"
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#include "ddraw.h"
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#include "services.h"
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#include "debugtools.h"
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DEFAULT_DEBUG_CHANNEL(ddraw)
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@ -20,9 +20,32 @@ static IDirectDraw *lpddraw = NULL;
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static IDirectDrawSurface *lpddsurf;
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static IDirectDrawPalette *lpddpal;
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static DDSURFACEDESC sdesc;
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static WORD poll_timer;
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static CRITICAL_SECTION vga_crit;
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static int vga_polling,vga_refresh;
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static LONG vga_polling,vga_refresh;
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static HANDLE poll_timer;
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static void VGA_DeinstallTimer(void)
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{
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if (poll_timer) {
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SERVICE_Delete( poll_timer );
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poll_timer = 0;
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}
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}
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static void VGA_InstallTimer(unsigned Rate)
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{
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VGA_DeinstallTimer();
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if (!poll_timer)
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poll_timer = SERVICE_AddTimer( Rate, VGA_Poll, 0 );
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}
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HANDLE VGA_AlphaConsole(void)
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{
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/* this assumes that no Win32 redirection has taken place, but then again,
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* only 16-bit apps are likely to use this part of Wine... */
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return GetStdHandle(STD_OUTPUT_HANDLE);
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}
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/*** GRAPHICS MODE ***/
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int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth)
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{
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@ -51,10 +74,8 @@ int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth)
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return 1;
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}
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vga_refresh=0;
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InitializeCriticalSection(&vga_crit);
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MakeCriticalSectionGlobal(&vga_crit);
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/* poll every 20ms (50fps should provide adequate responsiveness) */
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poll_timer = CreateSystemTimer( 20, VGA_Poll );
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VGA_InstallTimer(20000);
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}
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return 0;
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}
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@ -72,8 +93,7 @@ int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth)
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void VGA_Exit(void)
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{
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if (lpddraw) {
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SYSTEM_KillSystemTimer(poll_timer);
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DeleteCriticalSection(&vga_crit);
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VGA_DeinstallTimer();
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IDirectDrawSurface_Release(lpddsurf);
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lpddsurf=NULL;
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IDirectDraw_Release(lpddraw);
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@ -124,37 +144,96 @@ void VGA_Unlock(void)
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IDirectDrawSurface_Unlock(lpddsurf,sdesc.u1.lpSurface);
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}
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/* We are called from SIGALRM, aren't we? We should _NOT_ do synchronization
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* stuff!
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*/
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void VGA_Poll( WORD timer )
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/*** TEXT MODE ***/
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int VGA_SetAlphaMode(unsigned Xres,unsigned Yres)
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{
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COORD siz;
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if (lpddraw) VGA_Exit();
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/* the xterm is slow, so refresh only every 200ms (5fps) */
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VGA_InstallTimer(200000);
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siz.x = Xres;
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siz.y = Yres;
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SetConsoleScreenBufferSize(VGA_AlphaConsole(),siz);
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return 0;
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}
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void VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres)
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{
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CONSOLE_SCREEN_BUFFER_INFO info;
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GetConsoleScreenBufferInfo(VGA_AlphaConsole(),&info);
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if (Xres) *Xres=info.dwSize.x;
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if (Yres) *Yres=info.dwSize.y;
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}
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void VGA_SetCursorPos(unsigned X,unsigned Y)
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{
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COORD pos;
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pos.x = X;
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pos.y = Y;
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SetConsoleCursorPosition(VGA_AlphaConsole(),pos);
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}
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void VGA_GetCursorPos(unsigned*X,unsigned*Y)
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{
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CONSOLE_SCREEN_BUFFER_INFO info;
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GetConsoleScreenBufferInfo(VGA_AlphaConsole(),&info);
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if (X) *X=info.dwCursorPosition.x;
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if (Y) *Y=info.dwCursorPosition.y;
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}
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/*** CONTROL ***/
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void CALLBACK VGA_Poll( ULONG_PTR arg )
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{
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char *dat;
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unsigned Pitch,Height,Width;
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char *surf;
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int Y;
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/* int X; */
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int Y,X;
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EnterCriticalSection(&vga_crit);
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if (!vga_polling) {
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vga_polling++;
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LeaveCriticalSection(&vga_crit);
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if (!InterlockedExchangeAdd(&vga_polling, 1)) {
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/* FIXME: optimize by doing this only if the data has actually changed
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* (in a way similar to DIBSection, perhaps) */
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surf = VGA_Lock(&Pitch,&Height,&Width,NULL);
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if (!surf) return;
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dat = DOSMEM_MapDosToLinear(0xa0000);
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/* copy from virtual VGA frame buffer to DirectDraw surface */
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for (Y=0; Y<Height; Y++,surf+=Pitch,dat+=Width) {
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memcpy(surf,dat,Width);
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/*for (X=0; X<Width; X++) if (dat[X]) TRACE(ddraw,"data(%d) at (%d,%d)\n",dat[X],X,Y);*/
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if (lpddraw) {
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/* graphics mode */
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surf = VGA_Lock(&Pitch,&Height,&Width,NULL);
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if (!surf) return;
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dat = DOSMEM_MapDosToLinear(0xa0000);
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/* copy from virtual VGA frame buffer to DirectDraw surface */
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for (Y=0; Y<Height; Y++,surf+=Pitch,dat+=Width) {
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memcpy(surf,dat,Width);
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/*for (X=0; X<Width; X++) if (dat[X]) TRACE(ddraw,"data(%d) at (%d,%d)\n",dat[X],X,Y);*/
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}
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VGA_Unlock();
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} else {
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/* text mode */
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CHAR_INFO ch[80];
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COORD siz, off;
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SMALL_RECT dest;
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HANDLE con = VGA_AlphaConsole();
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VGA_GetAlphaMode(&Width,&Height);
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dat = DOSMEM_MapDosToLinear(0xb8000);
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siz.x = 80; siz.y = 1;
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off.x = 0; off.y = 0;
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/* copy from virtual VGA frame buffer to console */
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for (Y=0; Y<Height; Y++) {
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dest.Top=Y; dest.Bottom=Y;
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for (X=0; X<Width; X++) {
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ch[X].Char.AsciiChar = *dat++;
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ch[X].Attributes = *dat++;
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}
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dest.Left=0; dest.Right=Width+1;
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WriteConsoleOutputA(con, ch, siz, off, &dest);
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}
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}
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VGA_Unlock();
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vga_refresh=1;
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EnterCriticalSection(&vga_crit);
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vga_polling--;
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}
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LeaveCriticalSection(&vga_crit);
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InterlockedDecrement(&vga_polling);
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}
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static BYTE palreg,palcnt;
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@ -183,13 +262,17 @@ BYTE VGA_ioport_in( WORD port )
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case 0x3da:
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/* since we don't (yet?) serve DOS VM requests while VGA_Poll is running,
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we need to fake the occurrence of the vertical refresh */
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if (lpddraw) {
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ret=vga_refresh?0x00:0x08;
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vga_refresh=0;
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} else ret=0x08;
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ret=vga_refresh?0x00:0x08;
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vga_refresh=0;
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break;
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default:
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ret=0xff;
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}
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return ret;
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}
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void VGA_Clean(void)
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{
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VGA_Exit();
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VGA_DeinstallTimer();
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}
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@ -8,8 +8,10 @@
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#ifndef __WINE_VGA_H
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#define __WINE_VGA_H
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#include "winbase.h"
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#include "wingdi.h"
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/* graphics mode */
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int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth);
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int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth);
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void VGA_Exit(void);
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@ -17,8 +19,17 @@ void VGA_SetPalette(PALETTEENTRY*pal,int start,int len);
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void VGA_SetQuadPalette(RGBQUAD*color,int start,int len);
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LPSTR VGA_Lock(unsigned*Pitch,unsigned*Height,unsigned*Width,unsigned*Depth);
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void VGA_Unlock(void);
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void VGA_Poll(WORD timer);
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/* text mode */
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int VGA_SetAlphaMode(unsigned Xres,unsigned Yres);
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void VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres);
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void VGA_SetCursorPos(unsigned X,unsigned Y);
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void VGA_GetCursorPos(unsigned*X,unsigned*Y);
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/* control */
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void CALLBACK VGA_Poll(ULONG_PTR arg);
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void VGA_ioport_out(WORD port, BYTE val);
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BYTE VGA_ioport_in(WORD port);
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void VGA_Clean(void);
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#endif /* __WINE_VGA_H */
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