From c92d7aff63dfe96158cd7770f15e364cd613353d Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 28 Apr 2015 20:30:51 +0200 Subject: [PATCH] d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle(). --- dlls/d2d1/render_target.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 757cdac22a7..387029508dc 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -580,12 +580,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar transform.pad1 = 0.0f; /* Translate from world space to object space. */ - tmp_x = rect->left + (rect->right - rect->left) / 2.0f; - tmp_y = rect->top + (rect->bottom - rect->top) / 2.0f; + tmp_x = min(rect->left, rect->right) + fabsf(rect->right - rect->left) / 2.0f; + tmp_y = min(rect->top, rect->bottom) + fabsf(rect->bottom - rect->top) / 2.0f; transform._31 += tmp_x * transform._11 + tmp_y * transform._21; transform._32 += tmp_x * transform._12 + tmp_y * transform._22; - tmp_x = (rect->right - rect->left) / 2.0f; - tmp_y = (rect->bottom - rect->top) / 2.0f; + tmp_x = fabsf(rect->right - rect->left) / 2.0f; + tmp_y = fabsf(rect->bottom - rect->top) / 2.0f; transform._11 *= tmp_x; transform._12 *= tmp_x; transform._21 *= tmp_y;