d3d11: Implement d3d11_texture2d_GetDevice.
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@ -95,7 +95,7 @@ struct d3d10_texture2d
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IUnknown *dxgi_surface;
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struct wined3d_texture *wined3d_texture;
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D3D10_TEXTURE2D_DESC desc;
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ID3D10Device1 *device;
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ID3D11Device *device;
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};
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static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
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@ -76,7 +76,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
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if (refcount == 1)
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{
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ID3D10Device1_AddRef(texture->device);
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ID3D11Device_AddRef(texture->device);
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wined3d_mutex_lock();
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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@ -94,14 +94,14 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
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if (!refcount)
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{
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ID3D10Device1 *device = texture->device;
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ID3D11Device *device = texture->device;
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wined3d_mutex_lock();
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, it may cause the wined3d device to be
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* destroyed. */
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ID3D10Device1_Release(device);
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ID3D11Device_Release(device);
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}
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return refcount;
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@ -109,7 +109,12 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
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static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = texture->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
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@ -262,8 +267,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface,
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D10Device *)texture->device;
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ID3D10Device_AddRef(*device);
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ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
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@ -494,8 +498,8 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device
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}
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wined3d_mutex_unlock();
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texture->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(texture->device);
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texture->device = &device->ID3D11Device_iface;
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ID3D11Device_AddRef(texture->device);
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return S_OK;
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}
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