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@ -572,37 +572,37 @@ const char* debug_d3dtexturestate(DWORD state) {
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}
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}
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}
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}
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const char* debug_d3dtop(D3DTEXTUREOP d3dtop) {
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const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) {
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switch (d3dtop) {
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switch (d3dtop) {
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#define D3DTOP_TO_STR(u) case u: return #u
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#define D3DTOP_TO_STR(u) case u: return #u
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D3DTOP_TO_STR(D3DTOP_DISABLE);
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D3DTOP_TO_STR(WINED3DTOP_DISABLE);
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D3DTOP_TO_STR(D3DTOP_SELECTARG1);
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D3DTOP_TO_STR(WINED3DTOP_SELECTARG1);
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D3DTOP_TO_STR(D3DTOP_SELECTARG2);
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D3DTOP_TO_STR(WINED3DTOP_SELECTARG2);
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D3DTOP_TO_STR(D3DTOP_MODULATE);
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D3DTOP_TO_STR(WINED3DTOP_MODULATE);
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D3DTOP_TO_STR(D3DTOP_MODULATE2X);
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D3DTOP_TO_STR(WINED3DTOP_MODULATE2X);
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D3DTOP_TO_STR(D3DTOP_MODULATE4X);
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D3DTOP_TO_STR(WINED3DTOP_MODULATE4X);
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D3DTOP_TO_STR(D3DTOP_ADD);
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D3DTOP_TO_STR(WINED3DTOP_ADD);
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D3DTOP_TO_STR(D3DTOP_ADDSIGNED);
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D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED);
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D3DTOP_TO_STR(D3DTOP_SUBTRACT);
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D3DTOP_TO_STR(WINED3DTOP_SUBTRACT);
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D3DTOP_TO_STR(D3DTOP_ADDSMOOTH);
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D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH);
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D3DTOP_TO_STR(D3DTOP_BLENDDIFFUSEALPHA);
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D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA);
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D3DTOP_TO_STR(D3DTOP_BLENDTEXTUREALPHA);
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D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA);
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D3DTOP_TO_STR(D3DTOP_BLENDFACTORALPHA);
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D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA);
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D3DTOP_TO_STR(D3DTOP_BLENDTEXTUREALPHAPM);
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D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM);
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D3DTOP_TO_STR(D3DTOP_BLENDCURRENTALPHA);
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D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA);
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D3DTOP_TO_STR(D3DTOP_PREMODULATE);
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D3DTOP_TO_STR(WINED3DTOP_PREMODULATE);
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D3DTOP_TO_STR(D3DTOP_MODULATEALPHA_ADDCOLOR);
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D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR);
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D3DTOP_TO_STR(D3DTOP_MODULATECOLOR_ADDALPHA);
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D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA);
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D3DTOP_TO_STR(D3DTOP_MODULATEINVALPHA_ADDCOLOR);
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D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR);
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D3DTOP_TO_STR(D3DTOP_MODULATEINVCOLOR_ADDALPHA);
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D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA);
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D3DTOP_TO_STR(D3DTOP_BUMPENVMAP);
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D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP);
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D3DTOP_TO_STR(D3DTOP_BUMPENVMAPLUMINANCE);
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D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE);
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D3DTOP_TO_STR(D3DTOP_DOTPRODUCT3);
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D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3);
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D3DTOP_TO_STR(D3DTOP_MULTIPLYADD);
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D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD);
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D3DTOP_TO_STR(D3DTOP_LERP);
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D3DTOP_TO_STR(WINED3DTOP_LERP);
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#undef D3DTOP_TO_STR
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#undef D3DTOP_TO_STR
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default:
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default:
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FIXME("Unrecognized %u D3DTOP\n", d3dtop);
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FIXME("Unrecognized %u WINED3DTOP\n", d3dtop);
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return "unrecognized";
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return "unrecognized";
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}
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}
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}
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}
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@ -744,18 +744,18 @@ typedef struct {
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GLenum component_usage[3];
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GLenum component_usage[3];
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} tex_op_args;
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} tex_op_args;
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static BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) {
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static BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) {
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if (op == D3DTOP_DISABLE) return FALSE;
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if (op == WINED3DTOP_DISABLE) return FALSE;
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if (This->stateBlock->textures[stage]) return FALSE;
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if (This->stateBlock->textures[stage]) return FALSE;
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if (arg1 == D3DTA_TEXTURE && op != D3DTOP_SELECTARG2) return TRUE;
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if (arg1 == D3DTA_TEXTURE && op != WINED3DTOP_SELECTARG2) return TRUE;
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if (arg2 == D3DTA_TEXTURE && op != D3DTOP_SELECTARG1) return TRUE;
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if (arg2 == D3DTA_TEXTURE && op != WINED3DTOP_SELECTARG1) return TRUE;
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if (arg3 == D3DTA_TEXTURE && (op == D3DTOP_MULTIPLYADD || op == D3DTOP_LERP)) return TRUE;
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if (arg3 == D3DTA_TEXTURE && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE;
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return FALSE;
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return FALSE;
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}
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}
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void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx) {
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void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl*)iface;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl*)iface;
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tex_op_args tex_op_args = {{0}, {0}, {0}};
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tex_op_args tex_op_args = {{0}, {0}, {0}};
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GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
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GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
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@ -768,7 +768,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
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* passes through the result from the previous stage */
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* passes through the result from the previous stage */
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if (is_invalid_op(This, stage, op, arg1, arg2, arg3)) {
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if (is_invalid_op(This, stage, op, arg1, arg2, arg3)) {
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arg1 = D3DTA_CURRENT;
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arg1 = D3DTA_CURRENT;
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op = D3DTOP_SELECTARG1;
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op = WINED3DTOP_SELECTARG1;
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}
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}
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get_src_and_opr_nvrc(stage, arg1, is_alpha, &tex_op_args.input[0],
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get_src_and_opr_nvrc(stage, arg1, is_alpha, &tex_op_args.input[0],
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@ -782,9 +782,9 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
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switch(op)
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switch(op)
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{
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{
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case D3DTOP_DISABLE:
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case WINED3DTOP_DISABLE:
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/* Only for alpha */
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/* Only for alpha */
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if (!is_alpha) ERR("Shouldn't be called for WINED3DTSS_COLOROP (D3DTOP_DISABLE)\n");
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if (!is_alpha) ERR("Shouldn't be called for WINED3DTSS_COLOROP (WINED3DTOP_DISABLE)\n");
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/* Input, prev_alpha*1 */
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/* Input, prev_alpha*1 */
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
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GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
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@ -796,10 +796,10 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
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GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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break;
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break;
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case D3DTOP_SELECTARG1:
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case WINED3DTOP_SELECTARG1:
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case D3DTOP_SELECTARG2:
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case WINED3DTOP_SELECTARG2:
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/* Input, arg*1 */
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/* Input, arg*1 */
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if (op == D3DTOP_SELECTARG1) {
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if (op == WINED3DTOP_SELECTARG1) {
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
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tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
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} else {
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} else {
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@ -814,9 +814,9 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
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GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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break;
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break;
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case D3DTOP_MODULATE:
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case WINED3DTOP_MODULATE:
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case D3DTOP_MODULATE2X:
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case WINED3DTOP_MODULATE2X:
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case D3DTOP_MODULATE4X:
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case WINED3DTOP_MODULATE4X:
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/* Input, arg1*arg2 */
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/* Input, arg1*arg2 */
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
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tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
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@ -824,21 +824,21 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
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tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
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tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
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/* Output */
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/* Output */
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if (op == D3DTOP_MODULATE) {
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if (op == WINED3DTOP_MODULATE) {
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
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GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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} else if (op == D3DTOP_MODULATE2X) {
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} else if (op == WINED3DTOP_MODULATE2X) {
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
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GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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} else if (op == D3DTOP_MODULATE4X) {
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} else if (op == WINED3DTOP_MODULATE4X) {
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
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GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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}
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}
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break;
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break;
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case D3DTOP_ADD:
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case WINED3DTOP_ADD:
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case D3DTOP_ADDSIGNED:
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case WINED3DTOP_ADDSIGNED:
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case D3DTOP_ADDSIGNED2X:
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case WINED3DTOP_ADDSIGNED2X:
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/* Input, arg1*1+arg2*1 */
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/* Input, arg1*1+arg2*1 */
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
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tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
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@ -850,19 +850,19 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
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GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
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GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
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/* Output */
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/* Output */
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if (op == D3DTOP_ADD) {
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if (op == WINED3DTOP_ADD) {
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
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GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
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} else if (op == D3DTOP_ADDSIGNED) {
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} else if (op == WINED3DTOP_ADDSIGNED) {
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
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GL_SPARE0_NV, GL_NONE, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_SPARE0_NV, GL_NONE, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
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} else if (op == D3DTOP_ADDSIGNED2X) {
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} else if (op == WINED3DTOP_ADDSIGNED2X) {
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
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GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
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GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
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GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
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}
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}
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break;
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break;
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case D3DTOP_SUBTRACT:
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case WINED3DTOP_SUBTRACT:
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/* Input, arg1*1+-arg2*1 */
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/* Input, arg1*1+-arg2*1 */
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
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tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
@ -878,7 +878,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_ADDSMOOTH:
|
|
|
|
case WINED3DTOP_ADDSMOOTH:
|
|
|
|
/* Input, arg1*1+(1-arg1)*arg2 */
|
|
|
|
/* Input, arg1*1+(1-arg1)*arg2 */
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
@ -894,24 +894,24 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
case WINED3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
case WINED3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
case D3DTOP_BLENDFACTORALPHA:
|
|
|
|
case WINED3DTOP_BLENDFACTORALPHA:
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
case WINED3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
case D3DTOP_BLENDCURRENTALPHA:
|
|
|
|
case WINED3DTOP_BLENDCURRENTALPHA:
|
|
|
|
{
|
|
|
|
{
|
|
|
|
GLenum alpha_src = GL_PRIMARY_COLOR_NV;
|
|
|
|
GLenum alpha_src = GL_PRIMARY_COLOR_NV;
|
|
|
|
if (op == D3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_DIFFUSE, stage, texture_idx);
|
|
|
|
if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_DIFFUSE, stage, texture_idx);
|
|
|
|
else if (op == D3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_TEXTURE, stage, texture_idx);
|
|
|
|
else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_TEXTURE, stage, texture_idx);
|
|
|
|
else if (op == D3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_TFACTOR, stage, texture_idx);
|
|
|
|
else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_TFACTOR, stage, texture_idx);
|
|
|
|
else if (op == D3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(D3DTA_TEXTURE, stage, texture_idx);
|
|
|
|
else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(D3DTA_TEXTURE, stage, texture_idx);
|
|
|
|
else if (op == D3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_CURRENT, stage, texture_idx);
|
|
|
|
else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(D3DTA_CURRENT, stage, texture_idx);
|
|
|
|
else FIXME("Unhandled D3DTOP %s, shouldn't happen\n", debug_d3dtop(op));
|
|
|
|
else FIXME("Unhandled WINED3DTOP %s, shouldn't happen\n", debug_d3dtop(op));
|
|
|
|
|
|
|
|
|
|
|
|
/* Input, arg1*alpha_src+arg2*(1-alpha_src) */
|
|
|
|
/* Input, arg1*alpha_src+arg2*(1-alpha_src) */
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
if (op == D3DTOP_BLENDTEXTUREALPHAPM)
|
|
|
|
if (op == WINED3DTOP_BLENDTEXTUREALPHAPM)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
|
GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
|
|
|
|
GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
|
|
|
@ -930,9 +930,9 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
/* Input, arg1_alpha*arg2_rgb+arg1_rgb*1 */
|
|
|
|
/* Input, arg1_alpha*arg2_rgb+arg1_rgb*1 */
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (D3DTOP_MODULATEALPHA_ADDCOLOR)\n");
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEALPHA_ADDCOLOR)\n");
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
@ -947,9 +947,9 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
/* Input, arg1_rgb*arg2_rgb+arg1_alpha*1 */
|
|
|
|
/* Input, arg1_rgb*arg2_rgb+arg1_alpha*1 */
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (D3DTOP_MODULATECOLOR_ADDALPHA)\n");
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATECOLOR_ADDALPHA)\n");
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
@ -964,9 +964,9 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
/* Input, (1-arg1_alpha)*arg2_rgb+arg1_rgb*1 */
|
|
|
|
/* Input, (1-arg1_alpha)*arg2_rgb+arg1_rgb*1 */
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (D3DTOP_MODULATEINVALPHA_ADDCOLOR)\n");
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVALPHA_ADDCOLOR)\n");
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA));
|
|
|
|
tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA));
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
@ -981,9 +981,9 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
/* Input, (1-arg1_rgb)*arg2_rgb+arg1_alpha*1 */
|
|
|
|
/* Input, (1-arg1_rgb)*arg2_rgb+arg1_alpha*1 */
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (D3DTOP_MODULATEINVCOLOR_ADDALPHA)\n");
|
|
|
|
if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVCOLOR_ADDALPHA)\n");
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0]));
|
|
|
|
tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0]));
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
|
|
|
@ -998,7 +998,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_DOTPRODUCT3:
|
|
|
|
case WINED3DTOP_DOTPRODUCT3:
|
|
|
|
/* Input, arg1 . arg2 */
|
|
|
|
/* Input, arg1 . arg2 */
|
|
|
|
/* FIXME: DX7 uses a different calculation? */
|
|
|
|
/* FIXME: DX7 uses a different calculation? */
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
@ -1011,7 +1011,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_DISCARD_NV, GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_DISCARD_NV, GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_MULTIPLYADD:
|
|
|
|
case WINED3DTOP_MULTIPLYADD:
|
|
|
|
/* Input, arg1*1+arg2*arg3 */
|
|
|
|
/* Input, arg1*1+arg2*arg3 */
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
@ -1027,7 +1027,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_LERP:
|
|
|
|
case WINED3DTOP_LERP:
|
|
|
|
/* Input, arg1*arg2+(1-arg1)*arg3 */
|
|
|
|
/* Input, arg1*arg2+(1-arg1)*arg3 */
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
|
tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
|
|
|
@ -1044,7 +1044,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, D3DTEXTURE
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
FIXME("Unhandled D3DTOP: stage %d, is_alpha %d, op %s (%#x), arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n",
|
|
|
|
FIXME("Unhandled WINED3DTOP: stage %d, is_alpha %d, op %s (%#x), arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n",
|
|
|
|
stage, is_alpha, debug_d3dtop(op), op, arg1, arg2, arg3, texture_idx);
|
|
|
|
stage, is_alpha, debug_d3dtop(op), op, arg1, arg2, arg3, texture_idx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -1106,14 +1106,14 @@ static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* op
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#if !defined(combine_ext)
|
|
|
|
#if !defined(combine_ext)
|
|
|
|
void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
|
|
void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
FIXME("Requires opengl combine extensions to work\n");
|
|
|
|
FIXME("Requires opengl combine extensions to work\n");
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#else
|
|
|
|
/* Setup the texture operations texture stage states */
|
|
|
|
/* Setup the texture operations texture stage states */
|
|
|
|
void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
|
|
void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
#define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
|
|
|
|
#define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
|
|
|
|
GLenum src1, src2, src3;
|
|
|
|
GLenum src1, src2, src3;
|
|
|
@ -1139,7 +1139,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
However, below we treat the new (a0) parameter as src2/opr2, so in the actual
|
|
|
|
However, below we treat the new (a0) parameter as src2/opr2, so in the actual
|
|
|
|
functions below, expect their syntax to differ slightly to those listed in the
|
|
|
|
functions below, expect their syntax to differ slightly to those listed in the
|
|
|
|
manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2
|
|
|
|
manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2
|
|
|
|
This affects D3DTOP_MULTIPLYADD and D3DTOP_LERP */
|
|
|
|
This affects WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP */
|
|
|
|
|
|
|
|
|
|
|
|
if (isAlpha) {
|
|
|
|
if (isAlpha) {
|
|
|
|
comb_target = useext(GL_COMBINE_ALPHA);
|
|
|
|
comb_target = useext(GL_COMBINE_ALPHA);
|
|
|
@ -1166,7 +1166,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
* passes through the result from the previous stage */
|
|
|
|
* passes through the result from the previous stage */
|
|
|
|
if (is_invalid_op(This, Stage, op, arg1, arg2, arg3)) {
|
|
|
|
if (is_invalid_op(This, Stage, op, arg1, arg2, arg3)) {
|
|
|
|
arg1 = D3DTA_CURRENT;
|
|
|
|
arg1 = D3DTA_CURRENT;
|
|
|
|
op = D3DTOP_SELECTARG1;
|
|
|
|
op = WINED3DTOP_SELECTARG1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* From MSDN (WINED3DTSS_ALPHAARG1) :
|
|
|
|
/* From MSDN (WINED3DTSS_ALPHAARG1) :
|
|
|
@ -1199,7 +1199,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
opr3_target = GL_OPERAND3_RGB_NV;
|
|
|
|
opr3_target = GL_OPERAND3_RGB_NV;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
switch (op) {
|
|
|
|
switch (op) {
|
|
|
|
case D3DTOP_DISABLE: /* Only for alpha */
|
|
|
|
case WINED3DTOP_DISABLE: /* Only for alpha */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
|
|
|
@ -1219,11 +1219,11 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_SELECTARG1: /* = a1 * 1 + 0 * 0 */
|
|
|
|
case WINED3DTOP_SELECTARG1: /* = a1 * 1 + 0 * 0 */
|
|
|
|
case D3DTOP_SELECTARG2: /* = a2 * 1 + 0 * 0 */
|
|
|
|
case WINED3DTOP_SELECTARG2: /* = a2 * 1 + 0 * 0 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
if (op == D3DTOP_SELECTARG1) {
|
|
|
|
if (op == WINED3DTOP_SELECTARG1) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
@ -1248,7 +1248,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_MODULATE:
|
|
|
|
case WINED3DTOP_MODULATE:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1270,7 +1270,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE2X:
|
|
|
|
case WINED3DTOP_MODULATE2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1292,7 +1292,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE4X:
|
|
|
|
case WINED3DTOP_MODULATE4X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1315,7 +1315,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_ADD:
|
|
|
|
case WINED3DTOP_ADD:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1338,7 +1338,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_ADDSIGNED:
|
|
|
|
case WINED3DTOP_ADDSIGNED:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1361,7 +1361,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_ADDSIGNED2X:
|
|
|
|
case WINED3DTOP_ADDSIGNED2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1384,7 +1384,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_ADDSMOOTH:
|
|
|
|
case WINED3DTOP_ADDSMOOTH:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1413,7 +1413,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
case WINED3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1435,7 +1435,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
case WINED3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1457,7 +1457,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDFACTORALPHA:
|
|
|
|
case WINED3DTOP_BLENDFACTORALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1479,7 +1479,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
case WINED3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1501,7 +1501,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); /* a0 = src1/opr1 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); /* a0 = src1/opr1 */
|
|
|
@ -1527,7 +1527,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1553,7 +1553,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1581,7 +1581,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1613,7 +1613,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MULTIPLYADD:
|
|
|
|
case WINED3DTOP_MULTIPLYADD:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
|
|
|
@ -1636,7 +1636,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_BUMPENVMAP:
|
|
|
|
case WINED3DTOP_BUMPENVMAP:
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (GL_SUPPORT(NV_TEXTURE_SHADER)) {
|
|
|
|
if (GL_SUPPORT(NV_TEXTURE_SHADER)) {
|
|
|
|
/*
|
|
|
|
/*
|
|
|
@ -1722,7 +1722,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_BUMPENVMAPLUMINANCE:
|
|
|
|
case WINED3DTOP_BUMPENVMAPLUMINANCE:
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
@ -1738,7 +1738,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
|
|
|
|
|
|
|
|
Handled = TRUE; /* Again, assume handled */
|
|
|
|
Handled = TRUE; /* Again, assume handled */
|
|
|
|
switch (op) {
|
|
|
|
switch (op) {
|
|
|
|
case D3DTOP_DISABLE: /* Only for alpha */
|
|
|
|
case WINED3DTOP_DISABLE: /* Only for alpha */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
|
|
|
@ -1748,7 +1748,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_SELECTARG1:
|
|
|
|
case WINED3DTOP_SELECTARG1:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1758,7 +1758,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_SELECTARG2:
|
|
|
|
case WINED3DTOP_SELECTARG2:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
|
|
|
@ -1768,7 +1768,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE:
|
|
|
|
case WINED3DTOP_MODULATE:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1782,7 +1782,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE2X:
|
|
|
|
case WINED3DTOP_MODULATE2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1796,7 +1796,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE4X:
|
|
|
|
case WINED3DTOP_MODULATE4X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1810,7 +1810,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 4);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 4);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADD:
|
|
|
|
case WINED3DTOP_ADD:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1824,7 +1824,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADDSIGNED:
|
|
|
|
case WINED3DTOP_ADDSIGNED:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1838,7 +1838,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADDSIGNED2X:
|
|
|
|
case WINED3DTOP_ADDSIGNED2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1852,7 +1852,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_SUBTRACT:
|
|
|
|
case WINED3DTOP_SUBTRACT:
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) {
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)");
|
|
|
@ -1871,7 +1871,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case D3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
case WINED3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1889,7 +1889,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
case WINED3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1907,7 +1907,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDFACTORALPHA:
|
|
|
|
case WINED3DTOP_BLENDFACTORALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1925,7 +1925,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDCURRENTALPHA:
|
|
|
|
case WINED3DTOP_BLENDCURRENTALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1943,7 +1943,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_DOTPRODUCT3:
|
|
|
|
case WINED3DTOP_DOTPRODUCT3:
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) {
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB");
|
|
|
@ -1964,7 +1964,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_LERP:
|
|
|
|
case WINED3DTOP_LERP:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
@ -1982,7 +1982,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADDSMOOTH:
|
|
|
|
case WINED3DTOP_ADDSMOOTH:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
@ -2009,7 +2009,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
} else
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
case WINED3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
@ -2030,7 +2030,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
} else
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
@ -2057,7 +2057,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
} else
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
@ -2084,7 +2084,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
} else
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
@ -2111,7 +2111,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
} else
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
@ -2144,7 +2144,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
} else
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MULTIPLYADD:
|
|
|
|
case WINED3DTOP_MULTIPLYADD:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
@ -2182,17 +2182,17 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
|
|
|
|
|
|
|
|
|
|
|
|
/* Note: If COMBINE4 in effect can't go back to combine! */
|
|
|
|
/* Note: If COMBINE4 in effect can't go back to combine! */
|
|
|
|
switch (op2) {
|
|
|
|
switch (op2) {
|
|
|
|
case D3DTOP_ADDSMOOTH:
|
|
|
|
case WINED3DTOP_ADDSMOOTH:
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
case WINED3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
case D3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
case D3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
case D3DTOP_MULTIPLYADD:
|
|
|
|
case WINED3DTOP_MULTIPLYADD:
|
|
|
|
/* Ignore those implemented in both cases */
|
|
|
|
/* Ignore those implemented in both cases */
|
|
|
|
switch (op) {
|
|
|
|
switch (op) {
|
|
|
|
case D3DTOP_SELECTARG1:
|
|
|
|
case WINED3DTOP_SELECTARG1:
|
|
|
|
case D3DTOP_SELECTARG2:
|
|
|
|
case WINED3DTOP_SELECTARG2:
|
|
|
|
combineOK = FALSE;
|
|
|
|
combineOK = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|