diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 71147f880b2..f51201fe8a6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1590,14 +1590,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, UINT iSw return hr; } -HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters) { - IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - - FIXME("(%p) : Stub\n",This); - return WINED3D_OK; - -} - /***** * Vertex Declaration *****/ @@ -6527,7 +6519,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice* iface) return WINED3D_OK; } -HRESULT WINAPI IWineD3DDeviceImpl_Rest(IWineD3DDevice* iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { +HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; /** FIXME: Resource trascking needs to be done. * in effect this pulls all non only default