d3d8: Dangling pointers fix.

This commit is contained in:
Andrew Talbot 2008-05-05 16:42:51 +01:00 committed by Alexandre Julliard
parent 0695c568eb
commit c8d495bac1
1 changed files with 4 additions and 4 deletions

View File

@ -472,9 +472,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppTexture = (LPDIRECT3DTEXTURE8) object;
TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
}
TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
return hrc;
}
@ -1184,8 +1184,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 if
*pToken = 0;
} else {
*pToken = (DWORD)object;
}
TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
}
return hrc;
}
@ -1584,10 +1584,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8
*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
load_local_constants(pDeclaration, object->wineD3DVertexShader);
TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
}
}
LeaveCriticalSection(&d3d8_cs);
TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
return hrc;
}
@ -1890,12 +1890,12 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 i
object->handle = handle;
*handle = object;
*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
}
}
LeaveCriticalSection(&d3d8_cs);
}
TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
return hrc;
}