wined3d: Print FIXME() for unknown SM4+ primitive types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -593,15 +593,13 @@ static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instructio
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enum wined3d_sm4_output_primitive_type primitive_type;
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enum wined3d_sm4_output_primitive_type primitive_type;
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primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
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primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
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if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
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if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
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{
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FIXME("Unhandled output primitive type %#x.\n", primitive_type);
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ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
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ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
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}
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else
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else
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{
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ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
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ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
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}
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if (ins->declaration.primitive_type == WINED3D_PT_UNDEFINED)
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FIXME("Unhandled output primitive type %#x.\n", primitive_type);
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}
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}
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static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
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static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
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@ -611,15 +609,13 @@ static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instructio
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enum wined3d_sm4_input_primitive_type primitive_type;
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enum wined3d_sm4_input_primitive_type primitive_type;
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primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
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primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
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if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
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if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
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{
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FIXME("Unhandled input primitive type %#x.\n", primitive_type);
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ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
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ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
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}
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else
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else
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{
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ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
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ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
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}
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if (ins->declaration.primitive_type == WINED3D_PT_UNDEFINED)
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FIXME("Unhandled input primitive type %#x.\n", primitive_type);
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}
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}
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static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
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static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
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