opengl32: Fix wglCreateContextAttribsARB test on nvidia.
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@ -551,6 +551,8 @@ static void test_dc(HWND hwnd, HDC hdc)
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}
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}
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/* Nvidia converts win32 error codes to (0xc007 << 16) | win32_error_code */
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#define NVIDIA_HRESULT_FROM_WIN32(x) (HRESULT_FROM_WIN32(x) | 0x40000000)
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static void test_opengl3(HDC hdc)
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{
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/* Try to create a context compatible with OpenGL 1.x; 1.0-2.1 is allowed */
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@ -571,7 +573,7 @@ static void test_opengl3(HDC hdc)
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ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid HDC passed\n");
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error = GetLastError();
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todo_wine ok(error == ERROR_DC_NOT_FOUND ||
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broken(HRESULT_FROM_WIN32(ERROR_INVALID_DATA)), /* Nvidia Vista + Win7 */
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broken(error == NVIDIA_HRESULT_FROM_WIN32(ERROR_INVALID_DATA)), /* Nvidia Vista + Win7 */
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"Expected ERROR_DC_NOT_FOUND, got error=%x\n", error);
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wglDeleteContext(gl3Ctx);
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}
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@ -585,7 +587,7 @@ static void test_opengl3(HDC hdc)
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error = GetLastError();
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/* The Nvidia implementation seems to return hresults instead of win32 error codes */
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todo_wine ok(error == ERROR_INVALID_OPERATION ||
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error == HRESULT_FROM_WIN32(ERROR_INVALID_OPERATION), "Expected ERROR_INVALID_OPERATION, got error=%x\n", error);
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error == NVIDIA_HRESULT_FROM_WIN32(ERROR_INVALID_OPERATION), "Expected ERROR_INVALID_OPERATION, got error=%x\n", error);
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wglDeleteContext(gl3Ctx);
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}
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