From c889bab8e640778cb07a3ecb756df069dee9a0bf Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 17 Dec 2008 17:07:24 +0100 Subject: [PATCH] d3d9: Add a test for shader constant application through IDirect3DStateBlock9_Apply(). We already behave correctly here, the test just verifies it. --- dlls/d3d9/tests/stateblock.c | 105 +++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c index f676c3c7a40..f8ee57dfd09 100644 --- a/dlls/d3d9/tests/stateblock.c +++ b/dlls/d3d9/tests/stateblock.c @@ -1459,6 +1459,110 @@ static void test_state_management( execute_test_chain_all(device, tests, tcount); } +static void test_shader_constant_apply(IDirect3DDevice9 *device) +{ + static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f}; + static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f}; + static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f}; + IDirect3DStateBlock9 *stateblock; + float ret[4]; + HRESULT hr; + + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1); + ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1); + ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); + hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1); + ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); + hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1); + ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); + + hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); + ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, initial, sizeof(initial)), + "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); + hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); + ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, initial, sizeof(initial)), + "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); + hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); + ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, initial, sizeof(initial)), + "GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); + hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); + ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, initial, sizeof(initial)), + "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); + + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1); + ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); + hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1); + ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); + + hr = IDirect3DDevice9_BeginStateBlock(device); + ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr); + + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1); + ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); + hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1); + ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); + + hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); + ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr); + + hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); + ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, vs_const, sizeof(vs_const)), + "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); + hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); + ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, initial, sizeof(initial)), + "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); + hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); + ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, ps_const, sizeof(ps_const)), + "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); + hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); + ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, initial, sizeof(initial)), + "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); + + hr = IDirect3DStateBlock9_Apply(stateblock); + ok(SUCCEEDED(hr), "Apply returned %#x\n", hr); + + /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */ + hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); + ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, vs_const, sizeof(vs_const)), + "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); + hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); + ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, vs_const, sizeof(vs_const)), + "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); + hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); + ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, ps_const, sizeof(ps_const)), + "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); + hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); + ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); + ok(!memcmp(ret, ps_const, sizeof(ps_const)), + "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", + ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); + + IDirect3DStateBlock9_Release(stateblock); +} + START_TEST(stateblock) { IDirect3DDevice9 *device_ptr = NULL; @@ -1477,6 +1581,7 @@ START_TEST(stateblock) test_begin_end_state_block(device_ptr); test_state_management(device_ptr, &device_pparams); + test_shader_constant_apply(device_ptr); if (device_ptr) IUnknown_Release(device_ptr); }