From c868f2d3a71037020f99b6823e88e4ea1dedace8 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 14 Mar 2014 10:25:01 +0100 Subject: [PATCH] d3d9/tests: Use a separate device for volume_dxt5_test(). --- dlls/d3d9/tests/visual.c | 48 ++++++++++++++++++++++++---------------- 1 file changed, 29 insertions(+), 19 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 7ee8be508e6..c70b09c009f 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -14748,14 +14748,18 @@ static void volume_srgb_test(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "Failed to set srgb state, hr %#x.\n", hr); } -static void volume_dxt5_test(IDirect3DDevice9 *device) +static void volume_dxt5_test(void) { - HRESULT hr; - IDirect3D9 *d3d9; IDirect3DVolumeTexture9 *texture; + IDirect3DDevice9 *device; D3DLOCKED_BOX box; + IDirect3D9 *d3d; unsigned int i; + ULONG refcount; DWORD color; + HWND window; + HRESULT hr; + static const char texture_data[] = { /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */ @@ -14772,26 +14776,31 @@ static void volume_dxt5_test(IDirect3DDevice9 *device) quads[] = { {{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}}, - {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}}, + {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, {{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}}, {{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}}, - {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}}, + {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, }; static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff}; - hr = IDirect3DDevice9_GetDirect3D(device, &d3d9); - ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr); - hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5); - IDirect3D9_Release(d3d9); - if (FAILED(hr)) + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5))) { - skip("Volume dxt5 textures are not supported, skipping test.\n"); - return; + skip("DXT5 volume textures are not supported, skipping test.\n"); + goto done; + } + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; } hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5, @@ -14817,7 +14826,7 @@ static void volume_dxt5_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); @@ -14837,11 +14846,12 @@ static void volume_dxt5_test(IDirect3DDevice9 *device) "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); } - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTexture(device, 0, NULL); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DVolumeTexture9_Release(texture); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void volume_v16u16_test(IDirect3DDevice9 *device) @@ -15501,11 +15511,11 @@ START_TEST(visual) zenable_test(device_ptr); fog_special_test(device_ptr); volume_srgb_test(device_ptr); - volume_dxt5_test(device_ptr); cleanup_device(device_ptr); device_ptr = NULL; + volume_dxt5_test(); add_dirty_rect_test(); multisampled_depth_buffer_test(); resz_test();