diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c index 5915c54e730..304508b8226 100644 --- a/dlls/d3d8/cubetexture.c +++ b/dlls/d3d8/cubetexture.c @@ -194,16 +194,9 @@ static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *ifac static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); - D3DRESOURCETYPE type; - TRACE("iface %p.\n", iface); - wined3d_mutex_lock(); - type = wined3d_texture_get_type(This->wined3d_texture); - wined3d_mutex_unlock(); - - return type; + return D3DRTYPE_CUBETEXTURE; } /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 1b9db9d2303..20cb6ed4493 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -192,16 +192,9 @@ static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface) static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface) { - IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); - D3DRESOURCETYPE type; - TRACE("iface %p.\n", iface); - wined3d_mutex_lock(); - type = wined3d_texture_get_type(This->wined3d_texture); - wined3d_mutex_unlock(); - - return type; + return D3DRTYPE_TEXTURE; } /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c index 08e36807bba..df954010dba 100644 --- a/dlls/d3d8/volumetexture.c +++ b/dlls/d3d8/volumetexture.c @@ -192,16 +192,9 @@ static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 * static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface) { - IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); - D3DRESOURCETYPE type; - TRACE("iface %p.\n", iface); - wined3d_mutex_lock(); - type = wined3d_texture_get_type(This->wined3d_texture); - wined3d_mutex_unlock(); - - return type; + return D3DRTYPE_VOLUMETEXTURE; } /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */