d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_UnlockRect().
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@ -373,6 +373,7 @@ static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT
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{
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{
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struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
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struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
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struct wined3d_resource *sub_resource;
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struct wined3d_resource *sub_resource;
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IDirect3DSurface9Impl *surface_impl;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, level);
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TRACE("iface %p, level %u.\n", iface, level);
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@ -381,7 +382,10 @@ static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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hr = D3DERR_INVALIDCALL;
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else
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else
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hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
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{
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
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}
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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