gameux/tests: Add verification of registry content for InstallGame and UninstallGame.

This commit is contained in:
Mariusz Pluciński 2010-09-15 01:21:37 +02:00 committed by Alexandre Julliard
parent 7c121d53ae
commit c84cf4189c
1 changed files with 148 additions and 8 deletions

View File

@ -33,6 +33,9 @@
#include "wine/test.h"
/* function from Shell32, not defined in header */
extern BOOL WINAPI GUIDFromStringW(LPCWSTR psz, LPGUID pguid);
/*******************************************************************************
* Pointers used instead of direct calls. These procedures are not available on
* older system, which causes problem while loading test binary.
@ -68,7 +71,8 @@ static BOOL _loadDynamicRoutines(void)
*
* Parameters:
* installScope [I] the scope which was used in AddGame/InstallGame call
* gameInstanceId [I] game instance GUID
* gameInstanceId [I] game instance GUID. If NULL, then only
* path to scope is returned
* lpRegistryPath [O] pointer which will receive address to string
* containing expected registry path. Path
* is relative to HKLM registry key. It
@ -138,14 +142,17 @@ static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
else
hr = E_INVALIDARG;
/* put game's instance id on the end of path */
if(SUCCEEDED(hr))
hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
/* put game's instance id on the end of path, but only if id was passes */
if(gameInstanceId)
{
lstrcatW(sRegistryPath, sBackslash);
lstrcatW(sRegistryPath, sInstanceId);
if(SUCCEEDED(hr))
hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
{
lstrcatW(sRegistryPath, sBackslash);
lstrcatW(sRegistryPath, sInstanceId);
}
}
if(SUCCEEDED(hr))
@ -365,6 +372,128 @@ static void _validateGameRegistryKey(int line,
CoTaskMemFree(lpRegistryPath);
}
/*******************************************************************************
* _LoadRegistryString
*
* Helper function, loads string from registry value and allocates buffer for it
*
* Parameters:
* hRootKey [I] base key for reading. Should be opened
* with KEY_READ permission
* lpRegistryKey [I] name of registry key, subkey of root key
* lpRegistryValue [I] name of registry value
* lpValue [O] pointer where address of received
* value will be stored. Value should be
* freed by CoTaskMemFree call
*/
static HRESULT _LoadRegistryString(HKEY hRootKey,
LPCWSTR lpRegistryKey,
LPCWSTR lpRegistryValue,
LPWSTR* lpValue)
{
HRESULT hr;
DWORD dwSize;
*lpValue = NULL;
hr = HRESULT_FROM_WIN32(_RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
RRF_RT_REG_SZ, NULL, NULL, &dwSize));
if(SUCCEEDED(hr))
{
*lpValue = CoTaskMemAlloc(dwSize);
if(!*lpValue)
hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
hr = HRESULT_FROM_WIN32(_RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
RRF_RT_REG_SZ, NULL, *lpValue, &dwSize));
return hr;
}
/*******************************************************************************
* _findGameInstanceId
*
* Helper funtion. Searches for instance identifier of given game in given
* installation scope.
*
* Parameters:
* line [I] line to display messages
* sGDFBinaryPath [I] path to binary containing GDF
* installScope [I] game install scope to search in
* pInstanceId [O] instance identifier of given game
*/
static void _findGameInstanceId(int line,
LPWSTR sGDFBinaryPath,
GAME_INSTALL_SCOPE installScope,
GUID* pInstanceId)
{
static const WCHAR sConfigGDFBinaryPath[] =
{'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
HRESULT hr;
BOOL found = FALSE;
LPWSTR lpRegistryPath = NULL;
HKEY hRootKey;
DWORD dwSubKeys, dwSubKeyLen, dwMaxSubKeyLen, i;
LPWSTR lpName = NULL, lpValue = NULL;
hr = _buildGameRegistryPath(installScope, NULL, &lpRegistryPath);
ok_(__FILE__, line)(SUCCEEDED(hr), "cannot get registry path to given scope: %d\n", installScope);
if(SUCCEEDED(hr))
/* enumerate all subkeys of received one and search them for value "ConfigGGDFBinaryPath" */
hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE,
lpRegistryPath, 0, KEY_READ | KEY_WOW64_64KEY, &hRootKey));
ok_(__FILE__, line)(SUCCEEDED(hr), "cannot open key registry key: %s\n", wine_dbgstr_w(lpRegistryPath));
if(SUCCEEDED(hr))
{
hr = HRESULT_FROM_WIN32(RegQueryInfoKeyW(hRootKey, NULL, NULL, NULL,
&dwSubKeys, &dwMaxSubKeyLen, NULL, NULL, NULL, NULL, NULL, NULL));
if(SUCCEEDED(hr))
{
++dwMaxSubKeyLen; /* for string terminator */
lpName = CoTaskMemAlloc(dwMaxSubKeyLen*sizeof(WCHAR));
if(!lpName) hr = E_OUTOFMEMORY;
ok_(__FILE__, line)(SUCCEEDED(hr), "cannot allocate memory for key name");
}
if(SUCCEEDED(hr))
{
for(i=0; i<dwSubKeys && !found; ++i)
{
dwSubKeyLen = dwMaxSubKeyLen;
hr = HRESULT_FROM_WIN32(RegEnumKeyExW(hRootKey, i, lpName, &dwSubKeyLen,
NULL, NULL, NULL, NULL));
if(SUCCEEDED(hr))
hr = _LoadRegistryString(hRootKey, lpName,
sConfigGDFBinaryPath, &lpValue);
if(SUCCEEDED(hr))
if(lstrcmpW(lpValue, sGDFBinaryPath)==0)
{
/* key found, let's copy instance id and exit */
hr = (GUIDFromStringW(lpName, pInstanceId) ? S_OK : E_FAIL);
ok(SUCCEEDED(hr), "cannot convert subkey to guid: %s\n",
wine_dbgstr_w(lpName));
found = TRUE;
}
CoTaskMemFree(lpValue);
}
}
CoTaskMemFree(lpName);
RegCloseKey(hRootKey);
}
CoTaskMemFree(lpRegistryPath);
todo_wine ok_(__FILE__, line)(found==TRUE, "cannot find game with GDF path %s in scope %d\n",
wine_dbgstr_w(sGDFBinaryPath), installScope);
}
/*******************************************************************************
* Test routines
*/
@ -480,12 +609,16 @@ static void test_add_remove_game(void)
}
void test_install_uninstall_game(void)
{
static const GUID applicationId = { 0x17A6558E, 0x60BE, 0x4078,
{ 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 }};
HRESULT hr;
IGameExplorer2* ge2 = NULL;
WCHAR sExeName[MAX_PATH];
WCHAR sExePath[MAX_PATH];
DWORD dwExeNameLen;
GUID guid;
hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2);
ok(ge2 != NULL, "cannot create coclass IGameExplorer2\n");
@ -504,13 +637,20 @@ void test_install_uninstall_game(void)
hr = IGameExplorer2_InstallGame(ge2, sExeName, sExePath, GIS_CURRENT_USER);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer2::InstallGame failed (error 0x%08x)\n", hr);
/* in comparision to AddGame, InstallGame does not return instance ID,
* so we need to find it manually */
_findGameInstanceId(__LINE__, sExeName, GIS_CURRENT_USER, &guid);
if(SUCCEEDED(hr))
{
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
hr = IGameExplorer2_UninstallGame(ge2, sExeName);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer2::UninstallGame failed (error 0x%08x)\n", hr);
}
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
IGameExplorer2_Release(ge2);
}
}