gameux/tests: Add verification of registry content for InstallGame and UninstallGame.
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@ -33,6 +33,9 @@
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#include "wine/test.h"
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/* function from Shell32, not defined in header */
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extern BOOL WINAPI GUIDFromStringW(LPCWSTR psz, LPGUID pguid);
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/*******************************************************************************
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* Pointers used instead of direct calls. These procedures are not available on
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* older system, which causes problem while loading test binary.
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@ -68,7 +71,8 @@ static BOOL _loadDynamicRoutines(void)
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*
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* Parameters:
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* installScope [I] the scope which was used in AddGame/InstallGame call
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* gameInstanceId [I] game instance GUID
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* gameInstanceId [I] game instance GUID. If NULL, then only
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* path to scope is returned
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* lpRegistryPath [O] pointer which will receive address to string
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* containing expected registry path. Path
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* is relative to HKLM registry key. It
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@ -138,14 +142,17 @@ static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
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else
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hr = E_INVALIDARG;
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/* put game's instance id on the end of path */
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if(SUCCEEDED(hr))
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hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
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if(SUCCEEDED(hr))
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/* put game's instance id on the end of path, but only if id was passes */
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if(gameInstanceId)
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{
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lstrcatW(sRegistryPath, sBackslash);
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lstrcatW(sRegistryPath, sInstanceId);
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if(SUCCEEDED(hr))
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hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
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if(SUCCEEDED(hr))
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{
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lstrcatW(sRegistryPath, sBackslash);
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lstrcatW(sRegistryPath, sInstanceId);
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}
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}
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if(SUCCEEDED(hr))
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@ -365,6 +372,128 @@ static void _validateGameRegistryKey(int line,
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CoTaskMemFree(lpRegistryPath);
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}
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/*******************************************************************************
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* _LoadRegistryString
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*
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* Helper function, loads string from registry value and allocates buffer for it
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*
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* Parameters:
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* hRootKey [I] base key for reading. Should be opened
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* with KEY_READ permission
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* lpRegistryKey [I] name of registry key, subkey of root key
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* lpRegistryValue [I] name of registry value
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* lpValue [O] pointer where address of received
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* value will be stored. Value should be
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* freed by CoTaskMemFree call
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*/
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static HRESULT _LoadRegistryString(HKEY hRootKey,
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LPCWSTR lpRegistryKey,
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LPCWSTR lpRegistryValue,
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LPWSTR* lpValue)
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{
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HRESULT hr;
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DWORD dwSize;
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*lpValue = NULL;
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hr = HRESULT_FROM_WIN32(_RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
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RRF_RT_REG_SZ, NULL, NULL, &dwSize));
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if(SUCCEEDED(hr))
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{
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*lpValue = CoTaskMemAlloc(dwSize);
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if(!*lpValue)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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hr = HRESULT_FROM_WIN32(_RegGetValueW(hRootKey, lpRegistryKey, lpRegistryValue,
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RRF_RT_REG_SZ, NULL, *lpValue, &dwSize));
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return hr;
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}
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/*******************************************************************************
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* _findGameInstanceId
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*
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* Helper funtion. Searches for instance identifier of given game in given
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* installation scope.
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*
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* Parameters:
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* line [I] line to display messages
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* sGDFBinaryPath [I] path to binary containing GDF
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* installScope [I] game install scope to search in
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* pInstanceId [O] instance identifier of given game
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*/
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static void _findGameInstanceId(int line,
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LPWSTR sGDFBinaryPath,
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GAME_INSTALL_SCOPE installScope,
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GUID* pInstanceId)
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{
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static const WCHAR sConfigGDFBinaryPath[] =
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{'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
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HRESULT hr;
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BOOL found = FALSE;
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LPWSTR lpRegistryPath = NULL;
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HKEY hRootKey;
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DWORD dwSubKeys, dwSubKeyLen, dwMaxSubKeyLen, i;
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LPWSTR lpName = NULL, lpValue = NULL;
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hr = _buildGameRegistryPath(installScope, NULL, &lpRegistryPath);
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ok_(__FILE__, line)(SUCCEEDED(hr), "cannot get registry path to given scope: %d\n", installScope);
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if(SUCCEEDED(hr))
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/* enumerate all subkeys of received one and search them for value "ConfigGGDFBinaryPath" */
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hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE,
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lpRegistryPath, 0, KEY_READ | KEY_WOW64_64KEY, &hRootKey));
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ok_(__FILE__, line)(SUCCEEDED(hr), "cannot open key registry key: %s\n", wine_dbgstr_w(lpRegistryPath));
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if(SUCCEEDED(hr))
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{
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hr = HRESULT_FROM_WIN32(RegQueryInfoKeyW(hRootKey, NULL, NULL, NULL,
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&dwSubKeys, &dwMaxSubKeyLen, NULL, NULL, NULL, NULL, NULL, NULL));
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if(SUCCEEDED(hr))
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{
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++dwMaxSubKeyLen; /* for string terminator */
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lpName = CoTaskMemAlloc(dwMaxSubKeyLen*sizeof(WCHAR));
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if(!lpName) hr = E_OUTOFMEMORY;
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ok_(__FILE__, line)(SUCCEEDED(hr), "cannot allocate memory for key name");
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}
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if(SUCCEEDED(hr))
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{
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for(i=0; i<dwSubKeys && !found; ++i)
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{
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dwSubKeyLen = dwMaxSubKeyLen;
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hr = HRESULT_FROM_WIN32(RegEnumKeyExW(hRootKey, i, lpName, &dwSubKeyLen,
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NULL, NULL, NULL, NULL));
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if(SUCCEEDED(hr))
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hr = _LoadRegistryString(hRootKey, lpName,
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sConfigGDFBinaryPath, &lpValue);
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if(SUCCEEDED(hr))
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if(lstrcmpW(lpValue, sGDFBinaryPath)==0)
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{
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/* key found, let's copy instance id and exit */
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hr = (GUIDFromStringW(lpName, pInstanceId) ? S_OK : E_FAIL);
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ok(SUCCEEDED(hr), "cannot convert subkey to guid: %s\n",
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wine_dbgstr_w(lpName));
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found = TRUE;
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}
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CoTaskMemFree(lpValue);
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}
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}
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CoTaskMemFree(lpName);
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RegCloseKey(hRootKey);
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}
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CoTaskMemFree(lpRegistryPath);
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todo_wine ok_(__FILE__, line)(found==TRUE, "cannot find game with GDF path %s in scope %d\n",
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wine_dbgstr_w(sGDFBinaryPath), installScope);
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}
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/*******************************************************************************
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* Test routines
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*/
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@ -480,12 +609,16 @@ static void test_add_remove_game(void)
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}
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void test_install_uninstall_game(void)
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{
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static const GUID applicationId = { 0x17A6558E, 0x60BE, 0x4078,
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{ 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 }};
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HRESULT hr;
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IGameExplorer2* ge2 = NULL;
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WCHAR sExeName[MAX_PATH];
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WCHAR sExePath[MAX_PATH];
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DWORD dwExeNameLen;
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GUID guid;
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hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2);
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ok(ge2 != NULL, "cannot create coclass IGameExplorer2\n");
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@ -504,13 +637,20 @@ void test_install_uninstall_game(void)
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hr = IGameExplorer2_InstallGame(ge2, sExeName, sExePath, GIS_CURRENT_USER);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer2::InstallGame failed (error 0x%08x)\n", hr);
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/* in comparision to AddGame, InstallGame does not return instance ID,
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* so we need to find it manually */
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_findGameInstanceId(__LINE__, sExeName, GIS_CURRENT_USER, &guid);
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if(SUCCEEDED(hr))
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{
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todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
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hr = IGameExplorer2_UninstallGame(ge2, sExeName);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer2::UninstallGame failed (error 0x%08x)\n", hr);
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}
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_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
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IGameExplorer2_Release(ge2);
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}
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}
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