wined3d: Get rid of the "target" parameter to wined3d_context_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1910,8 +1910,7 @@ HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc,
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return ctx;
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}
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static BOOL wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain,
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struct wined3d_texture *target, const struct wined3d_format *ds_format)
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static BOOL wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain)
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{
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struct wined3d_device *device = swapchain->device;
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DWORD state;
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@ -1952,7 +1951,7 @@ static BOOL wined3d_context_init(struct wined3d_context *context, struct wined3d
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context->device = device;
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context->swapchain = swapchain;
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context->current_rt.texture = target;
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context->current_rt.texture = swapchain->front_buffer;
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context->current_rt.sub_resource_idx = 0;
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context->tid = GetCurrentThreadId();
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@ -1981,7 +1980,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, cons
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return NULL;
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context = &context_gl->c;
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if (!(wined3d_context_init(context, swapchain, target, ds_format)))
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if (!(wined3d_context_init(context, swapchain)))
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{
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heap_free(context_gl);
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return NULL;
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