wined3d: Only restore the style and exStyle when it is untouched.

This commit is contained in:
Stefan Dösinger 2008-03-10 22:20:50 +01:00 committed by Alexandre Julliard
parent a9fb81b2ed
commit c81b114269
1 changed files with 36 additions and 10 deletions

View File

@ -1248,6 +1248,27 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
* window: Window to setup * window: Window to setup
* *
*****************************************************************************/ *****************************************************************************/
static LONG fullscreen_style(LONG orig_style) {
LONG style = orig_style;
style &= ~WS_CAPTION;
style &= ~WS_THICKFRAME;
/* Make sure the window is managed, otherwise we won't get keyboard input */
style |= WS_POPUP | WS_SYSMENU;
return style;
}
static LONG fullscreen_exStyle(LONG orig_exStyle) {
LONG exStyle = orig_exStyle;
/* Filter out window decorations */
exStyle &= ~WS_EX_WINDOWEDGE;
exStyle &= ~WS_EX_CLIENTEDGE;
return exStyle;
}
static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *iface, HWND window) { static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *iface, HWND window) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@ -1267,14 +1288,8 @@ static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *ifac
This->style = style; This->style = style;
This->exStyle = exStyle; This->exStyle = exStyle;
/* Filter out window decorations */ style = fullscreen_style(style);
style &= ~WS_CAPTION; exStyle = fullscreen_exStyle(exStyle);
style &= ~WS_THICKFRAME;
exStyle &= ~WS_EX_WINDOWEDGE;
exStyle &= ~WS_EX_CLIENTEDGE;
/* Make sure the window is managed, otherwise we won't get keyboard input */
style |= WS_POPUP | WS_SYSMENU;
TRACE("Old style was %08x,%08x, setting to %08x,%08x\n", TRACE("Old style was %08x,%08x, setting to %08x,%08x\n",
This->style, This->exStyle, style, exStyle); This->style, This->exStyle, style, exStyle);
@ -1301,6 +1316,7 @@ static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *ifac
*****************************************************************************/ *****************************************************************************/
static void WINAPI IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND window) { static void WINAPI IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND window) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
LONG style, exStyle;
/* This could be a DDSCL_NORMAL -> DDSCL_NORMAL /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
* switch, do nothing * switch, do nothing
@ -1310,8 +1326,18 @@ static void WINAPI IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND
TRACE("(%p): Restoring window settings of window %p to %08x, %08x\n", TRACE("(%p): Restoring window settings of window %p to %08x, %08x\n",
This, window, This->style, This->exStyle); This, window, This->style, This->exStyle);
style = GetWindowLongW(window, GWL_STYLE);
exStyle = GetWindowLongW(window, GWL_EXSTYLE);
/* Only restore the style if the application didn't modify it during the fullscreen phase.
* Some applications change it before calling Reset() when switching between windowed and
* fullscreen modes(HL2), some depend on the original style(Eve Online)
*/
if(style == fullscreen_style(This->style) &&
exStyle == fullscreen_style(This->exStyle)) {
SetWindowLongW(window, GWL_STYLE, This->style); SetWindowLongW(window, GWL_STYLE, This->style);
SetWindowLongW(window, GWL_EXSTYLE, This->exStyle); SetWindowLongW(window, GWL_EXSTYLE, This->exStyle);
}
/* Delete the old values */ /* Delete the old values */
This->style = 0; This->style = 0;