wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.

This commit is contained in:
H. Verbeet 2007-01-03 19:18:44 +01:00 committed by Alexandre Julliard
parent 8c530333cb
commit c7fad607ba
1 changed files with 15 additions and 13 deletions

View File

@ -1438,25 +1438,27 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
static void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[stage];
TRACE("Setting alpha op for stage %d\n", stage);
/* Do not care for enabled / disabled stages, just assign the settigns. colorop disables / enables required stuff */
if (mapped_stage != -1) {
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
/* TODO: register combiners! */
if(stage >= GL_LIMITS(sampler_stages)) {
if(stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
if (stage >= GL_LIMITS(sampler_stages)) {
if (stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
FIXME("Attempt to enable unsupported stage!\n");
}
return;
}
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[stage]));
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
checkGLcall("glActiveTextureARB");
} else if (stage > 0) {
/* We can't do anything here */
WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
return;
}
}
TRACE("Setting alpha op for stage %d\n", stage);
if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
@ -1465,7 +1467,7 @@ static void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
stateblock->textureState[stage][WINED3DTSS_ALPHAARG1],
stateblock->textureState[stage][WINED3DTSS_ALPHAARG2],
stateblock->textureState[stage][WINED3DTSS_ALPHAARG0],
stateblock->wineD3DDevice->texUnitMap[stage]);
mapped_stage);
} else {
set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, TRUE, stage, stateblock->textureState[stage][WINED3DTSS_ALPHAOP],
stateblock->textureState[stage][WINED3DTSS_ALPHAARG1],