ddraw: Use ddraw_surface_release_iface to destroy leftover surfaces.
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@ -212,6 +212,7 @@ HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_H
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void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
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DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type, UINT version) DECLSPEC_HIDDEN;
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ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
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static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
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{
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@ -752,7 +752,7 @@ DestroyCallback(IDirectDrawSurface7 *surf,
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void *context)
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{
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IDirectDrawSurfaceImpl *Impl = impl_from_IDirectDrawSurface7(surf);
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ULONG ref, ref3, ref2;
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ULONG ref, ref3, ref2, iface_count;
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ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
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IDirectDrawSurface3_AddRef(&Impl->IDirectDrawSurface3_iface);
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@ -769,9 +769,8 @@ DestroyCallback(IDirectDrawSurface7 *surf,
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return DDENUMRET_OK;
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/* Destroy the surface */
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while (ref) ref = IDirectDrawSurface7_Release(surf);
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while (ref3) ref3 = IDirectDrawSurface3_Release(&Impl->IDirectDrawSurface3_iface);
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while (ref2) ref2 = IDirectDrawSurface2_Release(&Impl->IDirectDrawSurface2_iface);
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iface_count = ddraw_surface_release_iface(Impl);
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while (iface_count) iface_count = ddraw_surface_release_iface(Impl);
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return DDENUMRET_OK;
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}
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@ -449,7 +449,7 @@ static void ddraw_surface_cleanup(IDirectDrawSurfaceImpl *surface)
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IUnknown_Release(ifaceToRelease);
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}
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static void ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This)
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ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This)
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{
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ULONG iface_count = InterlockedDecrement(&This->iface_count);
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TRACE("%p decreasing iface count to %u.\n", This, iface_count);
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@ -462,7 +462,7 @@ static void ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This)
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{
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WARN("(%p) Attempt to destroy a surface that is not a complex root\n", This);
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LeaveCriticalSection(&ddraw_cs);
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return;
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return iface_count;
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}
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if (This->wined3d_texture) /* If it's a texture, destroy the wined3d texture. */
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wined3d_texture_decref(This->wined3d_texture);
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@ -471,7 +471,7 @@ static void ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This)
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LeaveCriticalSection(&ddraw_cs);
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}
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return;
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return iface_count;
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}
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/*****************************************************************************
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