wined3d: Use struct opengl_funcs for storing GL extension pointers.

This commit is contained in:
Henri Verbeet 2012-07-24 11:32:23 +02:00 committed by Alexandre Julliard
parent 4f3263e08c
commit c7e3bb5a93
4 changed files with 76 additions and 77 deletions

View File

@ -2317,7 +2317,7 @@ static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *
static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version) static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
{ {
#define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn); #define USE_GL_FUNC(type, pfn, ext_id, replace) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
GL_EXT_FUNCS_GEN; GL_EXT_FUNCS_GEN;
WGL_EXT_FUNCS_GEN; WGL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC #undef USE_GL_FUNC
@ -2604,7 +2604,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
hdc = pwglGetCurrentDC(); hdc = pwglGetCurrentDC();
/* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */ /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
if (GL_EXTCALL(wglGetExtensionsStringARB)) if (GL_EXTCALL(wglGetExtensionsStringARB))
WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc)); WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
if (!WGL_Extensions) if (!WGL_Extensions)
WARN("WGL extensions not supported.\n"); WARN("WGL extensions not supported.\n");
else else
@ -2614,16 +2614,16 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2)) if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
{ {
TRACE("GL CORE: GL_EXT_texture3D support.\n"); TRACE("GL CORE: GL_EXT_texture3D support.\n");
gl_info->glTexImage3DEXT = (void *)pwglGetProcAddress("glTexImage3D"); gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)pwglGetProcAddress("glTexImage3D");
gl_info->glTexSubImage3DEXT = (void *)pwglGetProcAddress("glTexSubImage3D"); gl_info->gl_ops.ext.p_glTexSubImage3DEXT = (void *)pwglGetProcAddress("glTexSubImage3D");
gl_info->supported[EXT_TEXTURE3D] = TRUE; gl_info->supported[EXT_TEXTURE3D] = TRUE;
} }
if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4)) if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
{ {
TRACE("GL CORE: GL_NV_point_sprite support.\n"); TRACE("GL CORE: GL_NV_point_sprite support.\n");
gl_info->glPointParameterivNV = (void *)pwglGetProcAddress("glPointParameteriv"); gl_info->gl_ops.ext.p_glPointParameterivNV = (void *)pwglGetProcAddress("glPointParameteriv");
gl_info->glPointParameteriNV = (void *)pwglGetProcAddress("glPointParameteri"); gl_info->gl_ops.ext.p_glPointParameteriNV = (void *)pwglGetProcAddress("glPointParameteri");
gl_info->supported[NV_POINT_SPRITE] = TRUE; gl_info->supported[NV_POINT_SPRITE] = TRUE;
} }
@ -2759,47 +2759,49 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]) if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
{ {
gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer; gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer; gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers; gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers; gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage; gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample; gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv; gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer; gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer; gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers; gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers; gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus; gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D; gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D; gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D; gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer; gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv; gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer; = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap; gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
} }
else else
{ {
if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
{ {
gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT; gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT; gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT; gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT; gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT; gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT; gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT; gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT; gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT; gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT; gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT; gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT; gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT; gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT; gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT; gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT; gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT; = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
} }
else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{ {
@ -2808,11 +2810,12 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
} }
if (gl_info->supported[EXT_FRAMEBUFFER_BLIT]) if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
{ {
gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT; gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
} }
if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE]) if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
{ {
gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT; gl_info->fbo_ops.glRenderbufferStorageMultisample
= gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
} }
} }

View File

@ -350,18 +350,18 @@ void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info)
if (!gl_info->supported[ARB_MULTITEXTURE]) if (!gl_info->supported[ARB_MULTITEXTURE])
{ {
TRACE("Applying GL_ARB_multitexture emulation hooks\n"); TRACE("Applying GL_ARB_multitexture emulation hooks\n");
gl_info->glActiveTextureARB = wine_glActiveTextureARB; gl_info->gl_ops.ext.p_glActiveTextureARB = wine_glActiveTextureARB;
gl_info->glClientActiveTextureARB = wine_glClientActiveTextureARB; gl_info->gl_ops.ext.p_glClientActiveTextureARB = wine_glClientActiveTextureARB;
gl_info->glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB; gl_info->gl_ops.ext.p_glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB;
gl_info->glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB; gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB;
gl_info->glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB; gl_info->gl_ops.ext.p_glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB;
gl_info->glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB; gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB;
gl_info->glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB; gl_info->gl_ops.ext.p_glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB;
gl_info->glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB; gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB;
gl_info->glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB; gl_info->gl_ops.ext.p_glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB;
gl_info->glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB; gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB;
gl_info->glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB; gl_info->gl_ops.ext.p_glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB;
gl_info->glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB; gl_info->gl_ops.ext.p_glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB;
if(old_multitex_glGetIntegerv) { if(old_multitex_glGetIntegerv) {
FIXME("GL_ARB_multitexture glGetIntegerv hook already applied\n"); FIXME("GL_ARB_multitexture glGetIntegerv hook already applied\n");
} else { } else {
@ -516,26 +516,26 @@ void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info)
if(old_fogcoord_glFogCoordfEXT) { if(old_fogcoord_glFogCoordfEXT) {
FIXME("GL_EXT_fogcoord glFogCoordfEXT hook already applied\n"); FIXME("GL_EXT_fogcoord glFogCoordfEXT hook already applied\n");
} else { } else {
old_fogcoord_glFogCoordfEXT = gl_info->glFogCoordfEXT; old_fogcoord_glFogCoordfEXT = gl_info->gl_ops.ext.p_glFogCoordfEXT;
gl_info->glFogCoordfEXT = wine_glFogCoordfEXT; gl_info->gl_ops.ext.p_glFogCoordfEXT = wine_glFogCoordfEXT;
} }
if(old_fogcoord_glFogCoordfvEXT) { if(old_fogcoord_glFogCoordfvEXT) {
FIXME("GL_EXT_fogcoord glFogCoordfvEXT hook already applied\n"); FIXME("GL_EXT_fogcoord glFogCoordfvEXT hook already applied\n");
} else { } else {
old_fogcoord_glFogCoordfvEXT = gl_info->glFogCoordfvEXT; old_fogcoord_glFogCoordfvEXT = gl_info->gl_ops.ext.p_glFogCoordfvEXT;
gl_info->glFogCoordfvEXT = wine_glFogCoordfvEXT; gl_info->gl_ops.ext.p_glFogCoordfvEXT = wine_glFogCoordfvEXT;
} }
if(old_fogcoord_glFogCoorddEXT) { if(old_fogcoord_glFogCoorddEXT) {
FIXME("GL_EXT_fogcoord glFogCoorddEXT hook already applied\n"); FIXME("GL_EXT_fogcoord glFogCoorddEXT hook already applied\n");
} else { } else {
old_fogcoord_glFogCoorddEXT = gl_info->glFogCoorddEXT; old_fogcoord_glFogCoorddEXT = gl_info->gl_ops.ext.p_glFogCoorddEXT;
gl_info->glFogCoorddEXT = wine_glFogCoorddEXT; gl_info->gl_ops.ext.p_glFogCoorddEXT = wine_glFogCoorddEXT;
} }
if(old_fogcoord_glFogCoorddvEXT) { if(old_fogcoord_glFogCoorddvEXT) {
FIXME("GL_EXT_fogcoord glFogCoorddvEXT hook already applied\n"); FIXME("GL_EXT_fogcoord glFogCoorddvEXT hook already applied\n");
} else { } else {
old_fogcoord_glFogCoorddvEXT = gl_info->glFogCoorddvEXT; old_fogcoord_glFogCoorddvEXT = gl_info->gl_ops.ext.p_glFogCoorddvEXT;
gl_info->glFogCoorddvEXT = wine_glFogCoorddvEXT; gl_info->gl_ops.ext.p_glFogCoorddvEXT = wine_glFogCoorddvEXT;
} }
gl_info->supported[EXT_FOG_COORD] = TRUE; gl_info->supported[EXT_FOG_COORD] = TRUE;
} }

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@ -46,12 +46,6 @@
#ifndef __WINE_WINED3D_GL_H #ifndef __WINE_WINED3D_GL_H
#define __WINE_WINED3D_GL_H #define __WINE_WINED3D_GL_H
#ifdef USE_WIN32_OPENGL
#define WINE_GLAPI __stdcall
#else
#define WINE_GLAPI
#endif
/**************************************************** /****************************************************
* OpenGL 1.0/1.1/1.2/1.3 * OpenGL 1.0/1.1/1.2/1.3
* types, #defines and function pointers * types, #defines and function pointers

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@ -24,6 +24,12 @@
#ifndef __WINE_WINED3D_PRIVATE_H #ifndef __WINE_WINED3D_PRIVATE_H
#define __WINE_WINED3D_PRIVATE_H #define __WINE_WINED3D_PRIVATE_H
#ifdef USE_WIN32_OPENGL
#define WINE_GLAPI __stdcall
#else
#define WINE_GLAPI
#endif
#include <stdarg.h> #include <stdarg.h>
#include <math.h> #include <math.h>
#include <limits.h> #include <limits.h>
@ -43,6 +49,7 @@
#include "wined3d_gl.h" #include "wined3d_gl.h"
#include "wine/list.h" #include "wine/list.h"
#include "wine/rbtree.h" #include "wine/rbtree.h"
#include "wine/wgl_driver.h"
/* Driver quirks */ /* Driver quirks */
#define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
@ -799,7 +806,7 @@ extern int num_lock DECLSPEC_HIDDEN;
/* GL related defines */ /* GL related defines */
/* ------------------ */ /* ------------------ */
#define GL_EXTCALL(f) (gl_info->f) #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff) #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff) #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
@ -1503,13 +1510,8 @@ struct wined3d_gl_info
BOOL supported[WINED3D_GL_EXT_COUNT]; BOOL supported[WINED3D_GL_EXT_COUNT];
GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1]; GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
struct opengl_funcs gl_ops;
struct wined3d_fbo_ops fbo_ops; struct wined3d_fbo_ops fbo_ops;
#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
/* GL function pointers */
GL_EXT_FUNCS_GEN
/* WGL function pointers */
WGL_EXT_FUNCS_GEN
#undef USE_GL_FUNC
struct wined3d_format *formats; struct wined3d_format *formats;
}; };