wined3d: Get rid of shader_glsl_get_version_declaration().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -363,23 +363,10 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf
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return 120;
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}
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static const char *shader_glsl_get_version_declaration(const struct wined3d_gl_info *gl_info,
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const struct wined3d_shader_version *version)
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static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer,
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const struct wined3d_gl_info *gl_info, const struct wined3d_shader_version *version)
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{
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unsigned int glsl_version;
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switch (glsl_version = shader_glsl_get_version(gl_info, version))
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{
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case 150:
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return "#version 150";
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case 130:
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return "#version 130";
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case 120:
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return "#version 120";
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default:
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FIXME("Unexpected GLSL version %u requested.\n", glsl_version);
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return "";
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}
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shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info, version));
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}
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static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values)
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@ -6150,7 +6137,7 @@ static GLuint shader_glsl_generate_vs3_rasterizer_input_setup(struct shader_glsl
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string_buffer_clear(buffer);
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shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, &vs->reg_maps.shader_version));
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shader_glsl_add_version_declaration(buffer, gl_info, &vs->reg_maps.shader_version);
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if (per_vertex_point_size)
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{
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@ -6431,7 +6418,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
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priv_ctx.cur_np2fixup_info = np2fixup_info;
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priv_ctx.string_buffers = string_buffers;
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shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version));
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shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version);
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shader_glsl_enable_extensions(buffer, gl_info);
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if (gl_info->supported[ARB_DERIVATIVE_CONTROL])
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@ -6585,7 +6572,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context
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/* Create the hw GLSL shader program and assign it as the shader->prgId */
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GLuint shader_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
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shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version));
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shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version);
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shader_glsl_enable_extensions(buffer, gl_info);
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if (gl_info->supported[ARB_DRAW_INSTANCED])
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@ -6641,7 +6628,7 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
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shader_id = GL_EXTCALL(glCreateShader(GL_GEOMETRY_SHADER));
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shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version));
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shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version);
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shader_glsl_enable_extensions(buffer, gl_info);
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if (gl_info->supported[ARB_GEOMETRY_SHADER4])
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@ -6699,7 +6686,7 @@ static GLuint shader_glsl_generate_compute_shader(const struct wined3d_context *
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shader_id = GL_EXTCALL(glCreateShader(GL_COMPUTE_SHADER));
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shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, ®_maps->shader_version));
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shader_glsl_add_version_declaration(buffer, gl_info, ®_maps->shader_version);
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shader_glsl_enable_extensions(buffer, gl_info);
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if (gl_info->supported[ARB_COMPUTE_SHADER])
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@ -7172,7 +7159,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
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string_buffer_clear(buffer);
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shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, NULL));
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shader_glsl_add_version_declaration(buffer, gl_info, NULL);
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if (shader_glsl_use_explicit_attrib_location(gl_info))
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shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
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@ -7743,7 +7730,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *
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}
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lowest_disabled_stage = stage;
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shader_addline(buffer, "%s\n", shader_glsl_get_version_declaration(gl_info, NULL));
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shader_glsl_add_version_declaration(buffer, gl_info, NULL);
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
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