wined3d: Set pixel shader version correctly in IWineD3DPixelShaderImpl_SetFunction.
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@ -1664,7 +1664,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
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if (NULL != pToken) {
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if (NULL != pToken) {
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while (D3DPS_END() != *pToken) {
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while (D3DPS_END() != *pToken) {
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if (pshader_is_version_token(*pToken)) { /** version */
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if (pshader_is_version_token(*pToken)) { /** version */
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version = *pToken & 0xFF;
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version = (((*pToken >> 8) & 0x0F) * 10) + (*pToken & 0x0F);
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TRACE("ps_%lu_%lu\n", (*pToken >> 8) & 0x0F, (*pToken & 0x0F));
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TRACE("ps_%lu_%lu\n", (*pToken >> 8) & 0x0F, (*pToken & 0x0F));
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++pToken;
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++pToken;
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++len;
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++len;
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