gameux: Move SysFreeString to success branches (Coverity).
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@ -240,10 +240,9 @@ static HRESULT GAMEUX_updateStatisticsFile(struct GAMEUX_STATS *stats)
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{
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{
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TRACE(" storing statistic %d: name: %s\n", j, debugstr_w(V_BSTR(&vValue)));
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TRACE(" storing statistic %d: name: %s\n", j, debugstr_w(V_BSTR(&vValue)));
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hr = IXMLDOMElement_setAttribute(statisticsElement, bstrName, vValue);
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hr = IXMLDOMElement_setAttribute(statisticsElement, bstrName, vValue);
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SysFreeString(V_BSTR(&vValue));
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}
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}
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SysFreeString(V_BSTR(&vValue));
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if(SUCCEEDED(hr))
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if(SUCCEEDED(hr))
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{
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{
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V_VT(&vValue) = VT_BSTR;
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V_VT(&vValue) = VT_BSTR;
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@ -256,10 +255,9 @@ static HRESULT GAMEUX_updateStatisticsFile(struct GAMEUX_STATS *stats)
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{
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{
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TRACE(" storing statistic %d: name: %s\n", j, debugstr_w(V_BSTR(&vValue)));
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TRACE(" storing statistic %d: name: %s\n", j, debugstr_w(V_BSTR(&vValue)));
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hr = IXMLDOMElement_setAttribute(statisticsElement, bstrValue, vValue);
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hr = IXMLDOMElement_setAttribute(statisticsElement, bstrValue, vValue);
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SysFreeString(V_BSTR(&vValue));
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}
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}
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SysFreeString(V_BSTR(&vValue));
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if(SUCCEEDED(hr))
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if(SUCCEEDED(hr))
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hr = IXMLDOMNode_appendChild(categoryNode, statisticsNode, &statisticsNode);
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hr = IXMLDOMNode_appendChild(categoryNode, statisticsNode, &statisticsNode);
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