mfmediaengine: Add missing initialization of vertex buffer components (Coverity).

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-05-31 13:29:36 +03:00 committed by Alexandre Julliard
parent 33ea3fc806
commit c7339d6281
1 changed files with 4 additions and 0 deletions

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@ -2054,15 +2054,19 @@ static HRESULT media_engine_transfer_to_d3d11_texture(struct media_engine *engin
quad[0].x = 2.0f * rect.left / desc.Width - 1.0f;
quad[0].y = -2.0f * rect.bottom / desc.Height + 1.0f;
quad[0].z = 0.0f;
quad[1].x = quad[0].x;
quad[1].y = -2.0f * rect.top / desc.Height + 1.0f;
quad[1].z = 0.0f;
quad[2].x = 2.0f * rect.right / desc.Width - 1.0f;
quad[2].y = quad[0].y;
quad[2].z = 0.0f;
quad[3].x = quad[2].x;
quad[3].y = quad[1].y;
quad[3].z = 0.0f;
set_rect(&dst, dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom);
}