d3d10/effect: Return when effect creation fails.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8551,6 +8551,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
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if (FAILED(hr = d3d10_create_effect(data, data_size, device, pool, 0, &object)))
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if (FAILED(hr = d3d10_create_effect(data, data_size, device, pool, 0, &object)))
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{
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{
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WARN("Failed to create an effect, hr %#x.\n", hr);
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WARN("Failed to create an effect, hr %#x.\n", hr);
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return hr;
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}
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}
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*effect = &object->ID3D10Effect_iface;
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*effect = &object->ID3D10Effect_iface;
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